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Everything posted by gameboy1234
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I wish I had my old slotting from live, but those are long gone. You also have two Resist in the passives, right? And you took all the passives? Did you skip any powers? What pool powers do you have?
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On my SD/WM tanker, it wasn't too long before I was soloing Carnival missions on +1/+4, and pulling the first group into the second so there'd be more folks to fight. Not sure how long but it wasn't level 50, might have been in the 20 to 30 range (I know I had Shield Bash by then though, and two AoEs from Mace, so it might have been a bit post 30). Check your total bonuses in the Combat Stats window. Monitor some of those like to-hit and last chance to hit and global accuracy as you fight. You sound like you've got a bit to much Damage and Resists slotted, and not enough other effects like Recharge, Accuracy, To-Hit Debuff (I think that goes in Unyielding), etc. Powers have to hit before they do damage, and that's important. You haven't mentioned Dull Pain and that confuses me. Dull Pain should be six slotted before anything else is. Three Health and three Recharge. You should have global recharge and concentrate on making Dull Pain permanent. Hasten is your friend. (Note I didn't say Dull Pain should be slotted to the exclusion of anything else. My Inv/SS tanker hasn't even taken it yet, but she's low level and is still filling out her attack chain. Once you get two or three slots in everything, taunt, a travel power, and a (mostly) full attack chain, then take Dull Pain and Hasten. Then maybe work on Tough and Weave. It's all in the long term planning.) What you should be doing: 1. use insp 2. kill stuff. 3. use the insp drops you got from killing stuff. 4. kill stuff 5. go back to 1.
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Going out on a limb here a bit but if you're having trouble with survivability on a Brute I think your only hope is a Tanker. People are suggesting Willpower, I'd recommend WP/Mace as pretty decent damage and ok to play. (Though I like Shield Defense/Mace, that might be a bit like Invulnerability in its uses and slotting.) Also no set or AT makes you invulnerable. It's always possible to bite off more than you can chew. Learn the mobs, learn your own capability, learn to count (and use) the Insp in your tray before doing something stupid, and also learn your teammates, their powers, and how those interact with your abilities.
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I'd also should add: more power customization. Specifically: 1. Ice Blast doesn't have a Dark option, I was really hopping to do a "black ice" set with this, and I can't. Probably across the board powers should be reviewed for both light and dark options available. 2. Radiation Blast has 2 or 3 powers that are not customizable at all. My ghost does not shoot green energy he shoots white ghost beams. Argh! 3. Toned down or alternate SFX for nearly all powers. The sound effects on Sonic really turns me off. I'd like to see a sound effect that's more like a sci fi sound (and a gun for blasting sound) and one sound effect that more like music (and maybe a musical instrument to hold). 4. Some power sets have different weapons I can hold, but what about power sets without a weapon? Water Blast needs a trident to hold. My dapper English time traveling gentleman would like an umbrella or a walking stick to hold in his normal idle and running animations. Etc. Stuff to hold when the character isn't specifically holding something else would be great and a great costume addition. Books, clipboards, flashlight, staves and wands, guns, melee weapons, etc.
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Mostly to keep playing. Stable servers and support. If we contribute to Homecoming, then I'd like to be sure that those contributions aren't simply hovered up by NC Soft. (So maybe some transparency as to the license agreement on that last statement.) If we're contributing code or other assets, it'd be nice to be able to contribute code that is licensed under BSD style or Apache 2.0 licenses. Lots of code out there uses those licenses, and would make contributing a lot easier. For actual game stuff, costume pieces are big for me. Content would be big, as would "fixing" some of the content in game that hasn't aged well (*cough*bluecaves). Easier ways to contribute might figure in here. Maybe some advertising as well, just to keep new people aware of the game and some new players showing up. A lot of the game is pretty easy right now, maybe a new "hard" server would suit some folks.
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"fun" AoE Archtype for parties not too Fotm?
gameboy1234 replied to Swiftmage's topic in General Discussion
This is what I'd probably say too. Crabs are great on their own and better on a team. Can't go wrong. I enjoy playing my Night Widow a lot though. It's my go-to for a lot of things. Forts are tougher to build because they need more recharge to be good (permanent Mind Link) so they give up some defense but back on live I enjoyed by Fort tons too. They're both great on teams and totally capable of soloing +2 to +3 level content without breaking much of a sweat. My Night Widow does pulls on MSR with little problem. Widows/Forts are probably a little weaker than Crabs because they don't have the strong debuffs but they're still really solid and really flexible. -
This is a great idea. If the current dev team ever gets the resources, it would be a great way to add a "heroic" path to the Rogues Isles content. It might also spice up what was consistently a plot line of having the villains there only work for someone else, rather than accomplish objects of their own.
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Focused Feedback: Rikti Mothership Raid
gameboy1234 replied to Leandro's topic in [Open Beta] Focused Feedback
From another thread: Seems like a valid point to me. Are we going to have problems forming up any given raid due to zone limits? It seems like it might not solve any problems with RWZ MSR (for example) if the 50 player limit still applies. We still have to get all those folks in a raid in the same zone to start. Any other raid, regardless of which raid, seems like it might have this problem if all coop zones are limited to 50 folks. I think perhaps rather than making RWZ an instanced raid resources (dev's time) might be better spent figuring out how to let the coop zones have a bigger limit. -
How likely is this reborn CoH to suddenly shut down?
gameboy1234 replied to unblocked's topic in General Discussion
This is actually my biggest concern. Current server populations are still quite small. There is no money to come rolling in to NC Soft. I can't think of a good business reason for them to let us have this game. It really comes down to how NC Soft executives feel imo. The only thing I can do right now is trust the devs (of SCORE) when they say that negotiations seem to be going well and might actually succeed. What are their chances? I dunno, maybe 50/50? It's a roll of the dice right now. Jump in, play. The XP is turned on high so it won't take you much time to recover what you lost. You can at least enjoy the game for now. -
Champ player here also, many toons. I miss all you folks on BMT. Playing on Everlasting right now.
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One shot minions on what difficulty? +4? +1? It makes a difference.
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I'm actually having the same problem with nearly all scroll bars in the game. 1. Friends List. We have about 11 people on a channel that a group of us use, and the scroll bar does not appear as I make the window smaller (in the Y direction obviously) until there are about 8 names in the list showing. And then I can only scroll with the scroll bar about 1/2 of a name, so 8.5 names show. 2. Guild list. In our super group we have 40 to 50 people, and right now only about 2/3rds of them show on the list. I can't scroll all the way down to see any members who are lower than level 15 (and I know there's more than a few). I have a laptop with a 17" screen and 1920 x 1080 resolution, which is kinda high pixel density I guess (it's a fairly small screen for so many pixels.) I saw you're doing something with Windows mode and I'd like to mention that I've set my desktop fonts to be 1.25 x normal size, just because the pixel sizes are so small on my screen. Otherwise this is a great feature, the rest of the windows and game looks great.
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What do the VEATs play like?
gameboy1234 replied to molten_dragon's topic in Arachnos Soldier & Widow
Forts play like a Psi Sentinel with team buffs. If mind link is permanent then they have very good team buffs. Night Widows plays like scrapper with built-in +recharge, some stalker-ish capability, psi damage if you really want it, and team buffs. They usually have better team buffs than Forts due to Mind Link having a shorter recharge time and the built-in recharge, really easy to get permanent for them. -
"Basically no Purples" Psionic Fortunata Build
gameboy1234 replied to Steampunkette's topic in Arachnos Soldier & Widow
Didn't look super carefully, but a couple of things I noticed. Overall I think it's a very good build, just a couple of things that might be tweaked to make it a bit better. 1. Mind Link isn't franken-slotted, and you also seem to be short of perma hasten and perma Mind Link. Might want to forego the LotG and franken-slot Mind Link, and look for ways to get more recharge into the build. 2. You also have lots of slots in your defensive powers but those slots might be better put to use getting some more recharge into the build. And those slots you have in defensive powers are LotG, not a cheap set! Again I'd consider moving some of those slots around and getting more recharge to have Mind Link up more often. It's fine to try to increase team buffs like Maneuvers but CT:Defensive only protects you (and only melee), I'd call that the slotting on that one questionable. 3. You've taken Vengeance twice but on a well buffed team I seldom get to use it even once. You might consider a different power choice here, something that will get used more often. 4. I have End problems on my Widow (hello Cardiac!) and you seem to have less Recovery than I do. I'd look at increasing your Rec too, you'll be fine just walking around with just the team buffs but trying to use powers might be worse than carrying around a Malta Sapper on your back with you. 5. I didn't see a travel power. Is that on purpose? Super Jump is fast and has vertical, and I prefer it by far over a jet pack. Jet packs work but convenience is a big part of having fun too. -
issue 26 Patch Notes for September 10th, 2019
gameboy1234 replied to Leandro's topic in Patch Notes Discussion
The 30 minute jet packs are 5k, just like they've always been. The other jet packs are 50k. I don't recall exactly their price before, but I'm sure it was more than 5k, since the 30 minute jet pack was all my starting characters could afford. -
+1. I hate it when some software thinks it's smarter than me and changes things like font size. Please leave stuff where I set it. I'm reading this forum at 120% on PC to make the text readable. I assume I wouldn't have to do that if the software didn't mess with the default size. And on mobile sometimes there's no convenient way to change the font size and have the browser remember it. The font size for the text of this forum is 15.75 px, which is kinda small. Can you use my default font and not change it? 16 is the normal default, but on my system it's 18. Please don't assume my eyesight prescription and change it.
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issue 26 Patch Notes for September 10th, 2019
gameboy1234 replied to Leandro's topic in Patch Notes Discussion
I think it's fine on enemies. Occasionally I will actually not notice a stealthed enemy and that makes it feel like an actual game mechanic that has some impact. For my own character I don't like it, there's way to much invisibility going on and I can't see my own character. For teammates and league mates too I think being really transparent is a unnecessary and makes play more difficult. Priority one is my own character, there ought to be a limit how transparent my own toon can be. Second priority is team and league, which would be convenient for good play. For the rest of the game (enemies, non-teammates, pvp opponents) it's probably about right. -
issue 26 Patch Notes for September 10th, 2019
gameboy1234 replied to Leandro's topic in Patch Notes Discussion
Just FYI, I have this issue on my Widow as well, with Mask Presence. Well I'm not completely transparent, but it's really close. Would be nice to turn down (up?) the transparency a bit. -
Sounds OK in concept. I personally would put this under Mastermind customization. One of the sets should allow you to summon a "team of super heroes" to do your bidding. It should be about the same as other MM sets in power and utility (so not literally your own alts) but something fun and interesting and new.
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I shouldn't read this thread. I have enough alts as it is.
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Yes, even on live I'd not summon my tier 1 pets on those maps, just so my teammates could actually move around. Sometimes I'd go with just the one tier 3 pet. If this game gets a license from NC Soft and goes legit, one of the first things I'd like to see them do is to hire a couple of game artists and redo the CoT blue caves and the Council cave maps too. Those things are just horrendous, and with any pet class at all they're doubly worse.
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THIS!!! I was just doing my window's costumes and realized that I couldn't access any of the other claws options. Ouch! On the first costume for a widow, sure, keep the claws canon. The arachnos costume can be the more standard one. But on all other costumes, I'd really like to be able to choose different claws that might go better with the look of the costume or the character concept.
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Start new players in Galaxy tutorial
gameboy1234 replied to gameboy1234's topic in Suggestions & Feedback
These are good comments but I want to clarify something: I said the Galaxy City tutorial leads to better *content*, not that it was the better tutorial. Different focus. Regarding the tutorials and the content, is it possible to change a few of the things you mention? Adjust early quests so that you're told to go talk to Twinshot specifically, not just have her pop up as an available contact? Maybe add it to the end of Mathew Habashy's arc, or even to Ms. Liberty say around level 5 or so? I don't know how hard it is to alter the in-game quests, and I don't want to do more than tweak stuff, but it seems like the content does need some tweaks. But yes altering a bit how the early game goes seems like it might be nice for anyone who's truly new. And I agree that the number of characters one has isn't a perfect indicator of how familiar with the game a person is, but neither is it a terrible one. Forcing returning players through one tutorial wouldn't be too bad, and for players who really are new it would give them a little better start and show them what to focus on. (I suspect that returning players skip the tutorials, I know I do.) Again to clarify: new accounts, not all level one characters. With the number alts I have if the game forced me through Galaxy City every time I think I'd die. After the first character (or perhaps second or third, though I'm leaning toward just the first) the game should definitely give the player a choice to play the tutorial or not. -
Let Henchmen Bodyguard while in Passive stance
gameboy1234 replied to Weylin's topic in Suggestions & Feedback
You can specify Defensive with any other command and BG mode still works. Follow Def or Goto Def works fine, and you keep bodyguard mode. If this stuff were any stronger it would have to be nerfed into the ground. Use some key binds and macros and your life will be a lot better. -
Shield Defense's "Active Defense"
gameboy1234 replied to StrykerGaming's topic in Suggestions & Feedback
Shield Defense is great, and I took my SD/War Mace tanker through all the Incarnate content on live with no problems. Active Defense is better than a toggle imo because you don't lose the protection of you run out of end or get de-toggled somehow. I was just on an ITF at +4 and our SD tanker practically soloed the entire thing. SD and Willpower are two of the best defense sets in the game.