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ZorkNemesis

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Everything posted by ZorkNemesis

  1. I legitimately don't recall his original powers. I wouldn't be surprised if he had some sonic powers, like the rifle shot and a grenade (not unlike Gold Brickers) as Council had their sonic rifles from the start, but certainly not the full-on Sonic Blast.
  2. Zone/Mission: PTS_CONTROLBUNKER Position: [127.5 2.0 52.3] The large door at the entrance to the PTS clips into the floor. You can compare it to similar Council/5th Column doorways as it's the same tileset. EDIT: Here's what the door should look like without the clipping. The bottom angled corners are under the floor in the first picture.
  3. For the sake of a "status," Blindness is not considered one. Blindness is a debuff rather than a status, as it indicates your perception stat is lower than base. It shows on the HUD in red letters to make it more obvious why you're getting attacked out of nowhere. Inner Will will break out of normal status controls; Immobilize, Sleep, Hold, Stun, Confuse, and Fear (though not strong ones, IW's protection is only mag 3 or so), but will not increase your perception. There's a few other non-statuses that show on the hud that Inner Will won't break either: Degenerating, Enervated and Confounded (debuffs from Seed of Hamidon), Delayed (Time Manipulation) and Momentum (Titan Weapon, which a Blaster cannot have) won't be removed with Inner Will either.
  4. There's a space in my global compared to my forum name, it's in my signature.
  5. Power Build Up will apply to the full duration of your party bubbles. PBU will make those Deflection and Insulation Shields supercharged for their full four minute duration, making pretty much your entire team untouchable until Streakbreaker says so (especially useful in a Worthy Opponent Old-School LRSF run as set bonuses are supressed and your team won't be auto-softcapped). It will also further increase the potency of your Seismic -Def effects which will help in longer fights or against more defensive enemies. Keep that in mind.
  6. It's a known bug. The only way to make them permanent is to use the non-customized graphics. They'll fade if you pick Color Tintable or Show Floaters.
  7. Cat girl, because cat girl. HC Feline.costume
  8. A shot at a field medic looking guy. HC Medic.costume
  9. Former member of the Destroyers finding his calling among Hero Corps. HC Destroyer.costume
  10. Here's a sport brawler type. HC Sport Fighter.costume
  11. For the sake of weakness, if a mob has resistance to everything, but still a zero to something else, that zero is still a weakness. Despite not taking extra damage, most of Crey is considered weak to Psi damage because their armor does not protect against it while protecting against all other damages. This also makes some sense plot-wise considering the amount of influence Countess Crey holds across the company. In a similar vein, Malta is considered weak to Toxic as none of them have Toxic resistances (except maybe the Gun Drone pets). Even Zeus Titans have no resistance to Toxic damage despite a 25% or more to all others. Presumably Malta armor is not protected against acidic or corrosive attacks. A few I do wonder about though... The new Longbow Menders and Arachnos BCUs don't have any innate damage resistances (though BCUs have a higher base defense). No S/L protections for the robots? Most Praetorian Clockwork are also like this with no innate resistances, including the Warworks (other than War Walkers). Freakshow are resistant to Cold damage. I never understood that one. Does Excelsior have something to do with that? Most human Council and 5th Column lack Lethal resistance. Do they not have body armor built into their uniforms? Even Malta grunts have S/L resists.
  12. The badge does not matter if you take the Loyalist or Resistance option and will be there regardless of who you fight for, as long as you're eligible.
  13. High Voltage Hero for Hire HC Shocker.costume
  14. Sorceress/witch type HC Spellcaster.costume
  15. Minotaur in tights. HC Minotaur.costume
  16. Here's some of my ideas. Shiny fairy type. Hero Corps Fairy.costume
  17. Here's a strange one with the editor itself. (any gender) > Back Detail > Any When a costume has no back detail assigned, view any saved costume that has any back detail equipped for the build you're using (cape, wings. whatever). If you then back out of the Load Costume menu without loading the costume, your character will have whatever the back detail the costume had equipped afterwards. This won't replace an existing back option if already selected. https://imgur.com/a/lReQW92
  18. Female > Lower Body > Bottoms > Bottom > (any)/Stripe 1 Stripe 1's coloring texture seems to be of lower quality than Stripe 2 or Stripe 3; with visible jagged edges compared to the smoother 2 and 3. Unlike my last texture report this one is with Character Texture Quality set to Very High and many other settings on High Quality. Stripe 1 Stripe 2 As an aside, the Stripe patterns on the Bottom don't quite line up with Stripe patterns from the top, visible in both screenshots. Easily masked with a belt, but if you're the kind of hero with a onesie you'll notice it.
  19. For me I have a bunch I always try to fit into my builds. For uniques, I generally aim for: Miracle +Recovery. After that I shoot for Numina's Regen/Recovery and Panacea +HP/End Preventitve Medicine Absorb Proc, super useful. I try to 6-slot a power with the full set but I try to make sure to at least get this in somewhere if I can't. Performance Shifter +End, at least one but if the power choices allow it i'll take a second. A third is usually overkill. Celerity +Stealth in my Sprint of choice Blessing of the Zephyr KB Protection. If the power choices already have KB protection I use a Winter's Gift Slow Resistance instead Defense uniques: Shield Wall and Reactive Defenses for +8-18% global resistance. Luck of the Gambler 7.5% global recharge, as many as I can carry Resist uniques: Gladiator's Armor and Steadfast Protection for +6% global defense. Unbreakable Guard +7.5% Max HP, usually combined with the set Overwhelming Force Chance for Knockdown, if I have an AoE attack that doesn't have an inherent KD I like to throw one in. I also use Avalance and Ragnarok procs in the same way when possible. For overall sets: Preventitive Medicine, 6 slots, there's a nice 8.75% recharge at 6 and a 3.5% endurance discount at 5. Unbreakable Guard, 4 slots, ~3% Melee defense per set at 4 and a 2.5% end discount at 2. Basilisk's Gaze, 4 slots when not running damage procs. Big ranged defense at 3 and a 7.5% recharge at 4. I generally build for recharge unless I need a specific setup, so I favor sets with recharge bonuses; Crushing Impact, Decimation, Bombardment/Positron's Blast (Bombardment for Targeted AoE, Positron for Cones), Obliteration
  20. Another idea might be Dark/ once you have all the tools. A lot of damage and accuracy debuffs across the set (Twilight Grasp, Darkest Night, Fearsome Stare, Dark Servant), Shadow Fall coming in with Defense and ENP Resists, Fearsome Stare paralyzes groups and the Dark Servant doubles down on a lot of your debuffs. Combine with some pool defenses like Hover, Combat Jumping, Maneuvers and/or Weave (skip Stealth, can't use it alongside Shadow Fall) and you'll be extremely difficult to hit. Self healing is accuacy dependent but the Servant tosses heals out too. Also you'll still want Clarion for status protection as the only thing you're protected from is the very uncommon Fear.
  21. The Scrapper/Stalker T9 on Ice is a 15 30 second panic/alpha button. It provides a sharp boost to recovery and resistance to everything but psi during that period, letting you shrug off a ton of damage on the spot. Regen and the new Scrapper/Stalker Stone have a similar power for their T9s. Bonus points, Scrappers and Stalkers can still take Hibernate anyway if they invest in Leviathan Mastery, which I personally did because Water Spout kicks ass.
  22. +1 for Spines/Ice. Extra damage aura through Quills and Icicles and Spine attacks have slow effects that synergize well with Chilling Embrace. Spines animations are kind of lame though; Spine Burst, Impale and Ripper take days to fire off and can get annoying at times. I would say maybe not try Axe/Ice though. I built one for a name concept alone and it feels like such a slog playing him. Axe attacks are just way too damn slow for their own good, which sucks because Axe criticals are absolutely devastating; critting with Cleave is stupid strong. Other ideas: Rad gives another damage aura like Spines. Attacks are overall slow but Rad's splash damage mechanic makes up for it at times. Dark synergizes with Ice's defense based protections by adding some -ToHit to all your punches. Reundant end draining attack however, but hey free power skip! Ice, more stacking slows. Claws, solid set overall that generally works with everything.
  23. What's more about this is that when the NPC wakes, the group with them wakes too, and if they have buffs they're usually fully set up when you meet them. Doing Levantra's first arc, Sefu and Deitrovic's groups are already 5x stacked with AM and bubbles and have full Portal reinforcements when I reach them.
  24. Slight correction: It's Crow who gets removed partway through Calvin Scott's missions. The issue is that the game is incorrectly giving you access to Scott's arc before Crow's which results in losing access to both Crow and Helix if you go too far into Scott. Aaron Walker does get removed at a point during Dark Watcher's arc, but there isn't a way to do those missions out of order until you leave Praetoria and visit Ouro.
  25. A blanket statement: Combining nearly any melee powerset with nearly any Blaster secondary would result in having two copies of Build Up. Gotta get that burst damage.
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