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Everything posted by ZorkNemesis
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I had a tip mission (Just How Evil Are You? 40-50 Redside, Rogue option) where I found Desdemona as a recruitable ally. She did her normal stuff, called a few demons, but I noticed her demons kind of just sit around doing nothing while i'm fighitng. She's still fighting but her demons just seem to be in the way. I'm guessing they're flagged to not be hostile to other entities on the map since she's usually an enemy. Or something, I don't know, all I know is that they're useless when they're on my side. EDIT: Typical nature of complaints, after coming here to post this now they're helping out. She did resummon them between fights while I typed this out so it's possible their flags weren't set properly when I first rescued her?
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60-Watt, Kinetics/Electric Defender The shining beacon that guides you through the darkness. Just be sure to change the bulb every so often.
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Y'all Broke the Spring Fling, You Bastiches
ZorkNemesis replied to Aurora_Girl's topic in Bug Reports
I did the side swapping trick myself, no issues. Just ignore them trying to give you new contacts until you've done both Ganymede and Scratch's missions proper. -
So the circle having enemies is a known issue, but it's stranger still. If you're a villain type the circle spawns with 5th Column instead of Council, and for whatever reason not all the mobs that spawn are flagged hostile. They also don't fight back if attacked, giving you a smidgen of free experience for your troubles. Red Widow also lacks a description, not even a placeholder like the jerks in Sgt. Schorr's arc.
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Mace Mastery? What do you use it for?
ZorkNemesis replied to Yomo Kimyata's topic in General Discussion
I took it on a Archery/Energy Blaster mainly for the shield, but Mace Beam Volley is an extra cone blast to take advantage of the sexy range bonuses I get, even if the animation is a bit sluggish. The Spiderlings are also a nice backline support, if anything gets through my barrage of arrows they can help finish off dudes that get too close Disagree. Water Spout is worth the price of admission alone half the time. My Spines/Ice Scrapper uses it for Spout and Hibernate. I also use it on a /Storm Controller for an extra mini-tornado alongside my regular tornadoes. -
Assuming Preemptive Interface, Interface is a global effect and only needs to be equipped to work on pretty much all of your powers. Interface Powers work with any non-temporary power that deals damage. This is what I was thinking of when I responded. Assuming Preemptive Optimization the enhancement set, which I should have considered, that set will give the standard end mod numbers but won't exactly take other powers to new heights, especially if they are attacks.
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Preemptive should not do anything with Conductive Aura itself since CA doesn't do damage. It will however add more endurance drains to all your other damaging attacks and will generally result in flatlining everything's endurance much faster when in the aura.
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Pretty sure Sonic Manipulation is on the doppelganger's list of powers, I think pretty much all the Homecoming sets are available to doppelgangers. Testing in AE, Doppelgangers definitely have Sonic Manipulation, Electrical Affinity, and Seismic Blast (Seismic even gets the shockwaves effects), It's the sets that weren't finished before the shutdown but still in the code, like Ninja Training, Radiation Melee, Temporal Manipulation, etc, that Doppelgangers use other sets to represent.
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For the merits, do you have the Vanguard day job effect active? The Vanguard day job awards 2 Vanguard Merits upon completing any non-AE mission whilr active, not just missions in RWZ.
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issue 27 Patch Notes for February 10th, 2022
ZorkNemesis replied to Cobalt Arachne's topic in Patch Notes Discussion
Jessica requires at least level 30 if I recall. Make sure you're good enough to meet her. Same with the Arbiter for the shady types. -
issue 27 Patch Notes for February 10th, 2022
ZorkNemesis replied to Cobalt Arachne's topic in Patch Notes Discussion
It's the same problem as Father Time. For whatever reason the Pocket D event contacts offer new contacts despite not being supposed to, and I guess they default to Hero contacts because Pocket D is technically a blueside zone? I don't know that part, but it's a known issue. -
According to HCWiki, none of Lich's powers have a -Def component. As such, it shouldn't be able to slot for it, but I guess it does as an oversight. Since none of the powers do -Def, Achilles' Heel won't proc at all, so use an unslotter and get it out of there for something more useful.
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Fortunata Mind Link Does Not Benefit From Recharge In Membranes
ZorkNemesis replied to TheAdjustor's topic in Bug Reports
I'm not an expert on how HOs work, but my understanding is that Mind Link does not benefit from recharge enhancements by design. On Live I have the power slotted with full Reactive Defenses and none of the recharge provided directly from the enhancement affects it. The only way to get it up more often is global recharge; Hasten, set bonuses, LotG, buffs, etc. -
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Support characters in CoX Homecoming?
ZorkNemesis replied to Mashugana's topic in General Discussion
Absolutely. Especially in low-mans. As an example a little while ago I was in a team fighting the Goliath War Walker in Boomtown. Five of us, no supports or lores, all Brute/Blaster/Scrapper and we were fighting to a stalemate; we couldn't get enough DPS on it to beat it's periodic self-heal. After a few minutes, I back out and run to get my Thermal Defender and as soon as I drop Melt Armor and Heat Exhaustion on the walker it melts almost immediately, I didn't even pop my own incarnates. One support role can make a massive difference when a team is lacking. -
Council Vampyr's in Brickstown see through Stealth.
ZorkNemesis replied to Wavicle's topic in Bug Reports
I was curious about this and I went to check it. Checking the Vampiri mobs that crouch along the pipes and rafters under The Abyss Towers, they were indeed aggroing despite full invisibility, both on a character who was stacking Super Speed and Celerity, as well as a different Stalker in the Hidden state. Checking them with the Power Analyzer from P2W, they do not have any perception bonuses before or after aggroing with their perception listed as the default 50ft. Something's up with them for sure as no other mob has that kind of quirk to my knowledge. On the flip, they're only aggroing if levels are appropriate, as my level 50s can just waltz past them as normal. Seems to be something ignoring concealment. -
Talos Island [521.1 40.0 6339.9] These two shipping containers have been placed inside a chain link fence. While I know that you can occasionally pass through such fences at high speeds, I don't think shipping containers have that same luxury.
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Also worth pointing out, the Sentinel's Ward proc can also fire on all targets of a cone. My Rad Sent has that in Electron Haze so that I can occasionally get a big stack of Absorb when shooting into groups. It helps because Regen falls apart at the slightest breeze and i'll take whatever help I can get.
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I pulled my Vive out of storage now that I have some room again. Started playing Half-Life Alyx. It's so good but it's certainly testing my nerves. I normally don't do good with horror and while Half-Life isn't exactly horror, it does have occasional surprises and situations that give me intense anxiety. The darker areas in particular freak me out, having to fumble around in a creepy alien sewer system while looking out for Headcrabs, yeesh. I also legitimately panicked when I lost track of a nearby Manhack when in a shootout with Combine troops. I don't think you can actually hit them with your hands or gun but I was flailing around for a bit trying to find the damn thing when it got too close. At least when i'm not mentally prepared for Half-Life's world, I also found this mini-golf game (Walkabout Mini Golf) that's so much more relaxing, and also fantastic if you like mini-golf. Fun and creative courses, realistic and accurate physics as far as putting goes, and tons of secrets to find exploring all the courses. It's a great way to unwind after stressing out in dark tunnels, or when life hits hard.
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Smash Atom - Radiation/Martial Blaster with the intent to focus on Martial powers and melee prowess. A man subject to radiation experimentation that's left him only slightly radioactive, but with the benefit of greatly increasing his strength and mobility. The goggles do nothing.
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Likely an oversight. Training Enhancements were pretty much eliminated but they probably never did a pass to see which contacts are advertised as selling them. Not many people do traditional level up through contacts methods anymore anyway so I doubt it's a priority to fix that. Also I think most contacts just sell whatever enhancements your origin uses these days anyway.
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Not sure if typo or oversight: Personal Force Field's tooltip mentions +RES to all but Toxic, but it's providing Toxic resistance according to the Combat Attributes window.
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Council had Sonic rifles in I3, but Sonic Attack/Resonance wasn't released until 5. I recall suggesting or reading suggestions to add a Sonic Blast powerset around the time but no other Sonics were available beyond what Ascendants had.