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ZorkNemesis

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Everything posted by ZorkNemesis

  1. That one can get sketchy. Peregrine Island will dump you in Talos Island if you go beyond the border. Striga Island might do that too. Shadow Shard zones will also reset you to the zone entrance if you go off the sides of the map too.
  2. Untouchable powers have an extremely slight delay before the untouchable effect starts. If you're extremely unlucky enemies can potentially queue attacks on you in that tiny window and you can potentially die again. This can happen with any such rez, even Rise of the Phoenix and Soul Transfer.
  3. Honestly, the Sentinel version of Regen isn't so great either. Sure you have Instsnt Healing's toggle absorb, but that's the only real standout aside from maybe the reworked rez. Reconstruction's heal is still ass, Dismiss Pain is hardly noticible and loses it's utility as an extra heal by being an auto compared to Dull Pain, and even focusing slotting on heals I struggle to get any meaningful amount of passive or active regen at all. Regenration overall needs something major to make it stand up to other powersets, especially Willpower. It's just statistically really bad on all fronts.
  4. My opinions, which might br wrong. From a team support perspective, Illusion Control's main gimmick is aggro control. You have ways to redirect enemy attention in ways no other powerset can. Phantom Army (and Phantasm's decoy) taunts everything in range and things that aren't taunted will be confused (Decieve) or afraid (Spectral Terror, which can also draw aggro). Group Invisibility also reduces threat generation if I recall making it harder for those affected to get the foe's attention (it's also a decent defense boost). By making sure your allies are not the target of enemy aggression that don't want to be, you'll be free to support them more by handing out buffs; Fortitude, Adrenilane Boost, Recovery/Regen Aura, maybe throw in Spirit Ward too. If things do break away from the decoys, you have your heals for that. Empathy isn't a good "offensive" set however and you won't find too much use for it in solo play. The Phantasm is the only pet you can buff and he's kind of trash even with Fortitude; Adrenilane Boost is somewhat wasted on him since pets don't get the benefit of recharge bonuses. Endurance shouldn't be an issue at least with Recovery Aura.
  5. Just a note, if you miss Snaptooth in Father Time's mission, the Snaptooth that shows up in DJ Zero's mission during Valentine's Day also counts. You'll get another chance soon enough if you hate dragging that baby around.
  6. I'm gonna ruin this for everyone, but I found a way to innertube on land. Simply use an ally teleport on someone who's innertubing and presto, innertube on land. https://imgur.com/a/HTdcVbK The problem remains however that there are no fluids for swimming in any zone that also has ice, including winterized Atlas Park and the Winter Event place. So I still can't tell if you can sled in the tube.
  7. That's intentional. Any power that gets a bonus from Seismic Forces will change its icon along with the yellow ring. Rock Shards does it too.
  8. I have a gold costume contest title, I feel as though i'm a bit obligated to play that character as a result. That said, fun character who's pretty fun to play and is my designated badger now too.
  9. But 0.00 also counts and is a hit.
  10. The Old Fashioned badge claims that "Even Lord Recluse likes donuts." Why not allow Drenched Donuts to open a franchise location in the Rogue Islands and stick the badge there as well? It can be a 9th badge not required for the zone accolade (Going Rouge in Imperial City already does this). I suggest putting it in Port Oakes, Cap, or Marital as those three are the least torn up by rampant crime waves. Nerva would also work due to Longbow's precense and providing them some extra safety in exchange for free coffee. For Praetoria, maybe set up a donut shop in Nova near Precinct 5. Change the donut colors and rebrand it to be a little more Gold-themed. Old Cole Coffee & Donuts or something to that extent? Or just reuse the Loyal Tea & Coffee shops from Imperial City.
  11. That was a problem last year, they really need to settle their differences.
  12. It is well worth having if you can afford to use it. It's -20% Res or so on the targets it hits for 10 seconds (from CoD). It doesn't stack with itself but will refresh its duration if it procs more than once. Anything that makes things die faster is a good deal in my opinion. It will stack with the Achille's Heel AND Annihilation -Res procs, allowing for potentially shredding a target's resistance with lucky procs and slotting; fantastic for a PBAoE that also cuts defense like Irradiate or The Lotus Drops (assuming you don't already have an aura alongside TLD). Also good for PBAoEs that deliver damage as a DoT since the DoT will be enhanced after the proc lands (Irradiate again, but also Short Circuit, Combustion, Frost, etc). It's great to toss into damage auras as it allows you to potentially reduce resistance just by being close enough; if you're a melee AT you're already there. It also works well for it's set bonus. For Fiery Aura, Dark Armor, or any AT without innate KB protection with an aura, three slots of Fury of the Gladiator is +3 KB protection.
  13. The power has a base recharge of 1 hour, and cannot be affected by recharge buffs or debuffs. It shares this cooldown with the P2W Renewel of Light if you also have that. But, there is something fluke-ish that does happen that sometimes sets its recharge to over 100 minutes occasionally. This has happened to me several times before Page 3. I couldn't tell you what might be causing it though.
  14. Reading the patch notes, ASF shouldn't be disabling incarnate powers. Other "Master of..." challenges do however.
  15. A minor suggestion, but with the new innertube emote there's no place to set it up in Pocket D at the moment (not even counting the fact that you can't ski with it). Perhaps DJ Zero could get a zoning permit to install a decent sized Olympic swimming pool (perhaps on the red side behind the vault, parallel to how AE is on the blue side) so we can innertube during those sweet rave parties between iTrials? Or maybe we could get a hot spring put into the ski challet for the upcoming bitter winter? I just want to chill with my pina colata in the dance club somewhere.
  16. Dark Regenerarion has an utterly massive base endurance cost, 33 on activation. The proc is very helpful in offsetting that but the power absolutely needs more EndRedux slotted to make the most of it, and to be practical in the first place since DR is one of the biggest reasons Dark Armor has awful end management to begin with. Without slotting, it needs three procs per use to be efficient which isn't a guarentee, and even then you still need enough to use it in the first place.
  17. I have a Fire/DB tanker. Put knockdown procs in both Typhoon's Edge and Sweeping Strike. With Tanker's bigger AoEs, I tend to knock entire crowds on their asses all the time. Also Fiery Embrace and Melt Armor help offset the lower damage.
  18. If they try to leave Pocket D into Primal Earth before clearing the Rift Enclosure, they immediately get booted back to Nova Praetoria. The same is true if they use an SG portal to try and escape. Also Ouroboros is locked too. You straight up get told you can't enter Ouro as a Praetorian if you try.
  19. For whatever reason the teller you need to speak with is out in the open and not behind the desk. She should be directly left of the entryway.
  20. Fast Snipes were changed a long time ago, and no amount of ToHit will lock you into it. Fast Snipes only occur if either you are in combat (attack or have been attacked in the last 8 seconds) or if the snipe has the Experienced Marksman Fast Snipe enhancement slotted. What the ToHit will do though is increase the damage of the fast snipe. The damage scales up with more ToHit, with +22% providing the highest bonus, though the slower snipe will always do more damage (something like 4.5x modifier for slow vs up to ~2.9x or so for fast). Side note, Assault Rifle's snipe animation is complete ass. The fast snipe for Sniper Rifle is just as slow as the slow snipe. I'd skip it myself if it wasn't for the fact thar Blaster snipes also add a 50% range boost after landing one.
  21. Might be related to the weapon draw animation as other weapon snipes tend to do this (seen similar behavior with Archery and Assault Rifle snipe animations). Does the animation still desync if you have the Mace out before activating the snipe?
  22. Striga Island [-2193.6 -32.0 -2527.4] Found a shoreline that abruptly ends. Difficult to see under the water, navigating the camera lets you look under it from the southwest. It's sealed however so you can't teleport into it. It is however solid and you get caught on it if you try to run at it.
  23. Looking at the patch notes... Plant Manipulation > Entangle (Blasters): Immob magnitude was too high, reduced to mag 3. Maybe I shouldn't have mentioned this when talking about Stone Prison also having mag 4 immob. Gonna miss being able to root bosses in one go.
  24. Do you have any inspiration types disabled via P2W? Inner Inspiration can roll inspirations you auto-reject and won't replace them if it happens. Inner Inspiration should be able to be deleted through the Revoke menu in P2W, but you can't delete any such power if it's currently on cooldown.
  25. Surf the War Walls and other steep slopes. With the right angle it's possible to launch off a rock or slant to an extreme height.
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