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ZorkNemesis

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Everything posted by ZorkNemesis

  1. Random Arachnos commander giving his troops instructions in Grandville. [NPC] Bane Spider Executioner: Remember: when the pin is pulled, Mr. Grenade is not your friend.
  2. Fire's lack of secondary effects means you'll probably want some extra forms of mitigaton on your support set, especially if you plan to solo. Anything that can help you survive attacks will be a big help. I say /Time is great at this since you get the defensive combo of Time's Juncture and Farsight, along with Distortion Fieid providing periodic holds and two powers that will heal you over time. Plus all those buffs you have are great on teams. Can also go with /Storm. Excessive knockdowns from Gale, Freezing Rain, Tornado and Lightning Storm help keep things from attacking you as often. Good defense buff with Steamy Mist, lots of extra damage from Storm's effects, and Hurricane's repel can be really good if you know how to use it (which I personally don't). Freezing Rain is also a very potent resistance debuff for all your fire damage and tornado/clouds. I would also add /Dark. Fearsome Stare is an amazing power with a large cone Terror and -ToHit. Shadow Fall is more defense, Tar Parch is great for killing, Howling Twilight doubles as a crowd stun on minions, the Dark Servant acts as a secondary debuffer that heals and further cuts enemy accuracy.
  3. Aggroed a Bane Spider Commando in Grandville, who said "Let's clean up The Tangle!" I was fighting him in The Fab...
  4. Mission: CFM_OFFICE (Find Lawrence Hawkin, Roy Cooling) Position: [2818.4 0.0 3711.0] Tough to take a moment to get this shot since this is during the whole "Rescue everyone in 5 minutes" part. They seem to have forgotten to install the doorframe for this door on the upper levels. Side note and an extra bug: you can often save Lawrence without taking him through the entire building by taking him to a non-functioning elevator instead despite every rational shred of logic reminding you that you shouldn't be using elevators when a building is on fire.
  5. Mission: IOM_TALOS_CONFERENCE (Find Stanfeld at the Conference, Roy Cooling) Position: [-1472.6 192.0 7493.1] This air duct ends with nothing obstructing it, allowing you to see the untextured interior. Similar ducts nearby end in a larger unit and don't allow looking inside. Another duct attached to this one isn't completely connected to the main unit it's coming out of. Another unit behind has the same issue. The vents located in the same spot in Talos Island proper are correct.
  6. I'm st work now, i'll see what I can do later.
  7. /dark and /ice. Dark has two of the highest DPA melee attacks in the game, Smite and Midnight Grasp and Soul Drain is a great way to boost their power further (SD with Fury of the Gladiator -Res proc is nasty). Soul Drain is capable of providing more damage boost than standard Build Up if you're in a large enough group and it lasts longer. On the other hand, Ice offers Ice Sword with another solid DPA but more importantly Freezing Touch which has a lot of damage up front and can be proc'd to hell by nature of it also being a hold. There are more than six enhancements with damage procs that can go into it, and it can accept three Superior procs (Hecatomb, Unbreakable Constraint, and Blaster's Wrath). /Ice also has traditional Build Up, which is easier to use than Soul Drain and can easily be backed up with the Gaussian's Build Up proc. Keep in mind though, Build Up won't increase proc damage, but -res debuffs will.
  8. I don't have the numbers on it, but any time I had used it on my Dark/Martial it seemed like such a pittance of extra damage that I may have well just not used it at all. The best damage increase I got from it was roughly 30ish on Masterful Throw (at level 50 against mobs with no toxic protections), which was less than half of the Sting of the Manticore proc it uses. Other powers had minimal damage increases, very few of them did more than 15 extra damage. Trick Shot seems to have the worst out of them all, only adding a paltry 4 to the targets hit; even Storm Kick and Dragon's Tail were adding 15 on all hits. Exploding Shuriken's residule splash damage is also not buffed by this. Side note, the bonus damage is lost entirely if you're playing under an "enhancements have no effect" setting since the proc is treated as a global enhancement. The power does have a solid upside though in that it's a pretty long lasting ToHit boost. Even if the damage is minimal it still helps everything land and indirectly buffs Masterful Throw's Fast Snipe damage if you're not already at 92% ToHit. But if you're looking at it to increase your overall damage, you probably won't notice much.
  9. Mission: ABANDONEDOFFICE_TO_RIKTI_03 (Rescue Argot'BurWot from Montague Castanella) Position: [324.6 48.0 230.0] There's something very off about this corner... https://imgur.com/a/mXtbZoE
  10. More than likely, that's the critical proc effect from Shinobi that's showing up in enhancements. I couldn't tell you why it's "Tanker Melee", but certain effects erronously add extra categories to the enhancement UI. Of course couldn't explain why AR is a costume option.
  11. Pretty sure they're talking about the energy "pom poms" that are part of the energy melee attack itself. Unless there's a trick the poms stay the color of first attack used. Soul Noir dark melee effects have the same problem.
  12. Going back to games I played but never finished, i'm playing Xenoblade Chronicles again after having not played it since the 3DS release. 35 hours and now i'm at the point where I stopped playing, so now the rest of the game is very much blind. Oh boy.
  13. Courtesy of @oedipus_tex for the name, here is Psychic Side-Chick, a Psi/Reflexes Scrapper. I'll probably give her a better look later since I wanted the name first and foremost, gotta look up some good 70's psychedelic stylings.
  14. Rage crash doesn't disable procs and procs are also not affected by damage buffs/debuffs. A proc heavy build can certainly circumvent rage crashes.
  15. I believe this is working as intended. The four Veteran attacks (Sands of Mu, Ghost Slaying Axe, Nemesis Staff, and Blackwand) were coded to ignore damage buffs but they have a higher damage scaling so they're still decent at upper levels. It likely works in both directions and the powers also ignore damage penalties as well.
  16. Hard to tell with the Resistance shoulders, might be Robot Arm 2 with Tech or something underneath.
  17. The trick is to loudly shout "Enhance!" while enlarging. At least that's how it works on television.
  18. Each form has a stacking buff. At level 3, Eye of the Storm and Sky Splitter will do bonus damage and have a secondary effect but will consume your stacks. Body: Stacking damage bonus. EotS and SS will deal extra Smashing damage. EotS will reduce targets resistance. SS buffs your own resistance to all damage. You will probably use this form the most, unless you have endurance issues. Mind: Stacking recharge bonus. Bonus Psi damage for EotS and SS. EotS inflicts slow and recharge debuff. SS will increase your ToHit. Soul: Stacking endurance discount. Bonus Energy damage for EotS and SS. EotS reduces defense. SS increases your Regen and Recovery. Note that you cannot enhance any of thr extra effects. Also note that because Stalkers get Build Up instead of Staff Mastery, all of their attacks have Form of Body effects at all times.
  19. Ran across this one in Atlas Park near Ms. Liberty. Community Relations Officer: I would like to remind people to refrain from drinking from the fountains. The water in those fountains contains a lot of chlorine and you could die.
  20. Not sure if typo, oversight, or whatever. Raditation Armor's Fallout Shelter gives a smidgen of resistance to Fire, Energy and Negative damage however the power description and tooltip make zero mention of this fact. Seems to be a consistent oversight on all ATs that can use it. It does mention the Psi and Toxic resists, which are stronger than the F/E/N resists.
  21. While it was a couple years ago that I did it, my second level 50 on Homecoming was a Ninja Blade/Super Reflexes Stalker. The positional defenses of SR made him untouchable and with a recharge focused build helped by Quick Reflexes he's able to dish out continuous strikes. Flashing Steel is also nice to have since it lets you keep some AoE and it's up every two seconds or so. Once I had the speed build in place it was a lot of fun just slicing my way through everything, though having to reapply Practiced Brawler every so often does break up the chain at times.
  22. One of my psychic types is basically a succubus. I figure succubi tend to be the types that can manipulate the thoughts and emotions of their targets since they subsist on lust and all that jazz. Hell, CoT succubi are capable of using psychic attacks themselves. She follows the magic bill: demonic skin and features, revealing magical outfit, horns, glowing eyes, all that. Probably not the idea you want but it's one I roll with. I admit I don't actually have a lot of psychic characters myself, the only other one I have is basically a sea monster. But thinking about other psychics, I agree with the whole street clothes look as many psychics are often unassuming and generally don't have anything showing off that power unless it's the aforementioned swollen brain type. Following your idea, an alternate costume that would look sort of like an astral projection might be worth considering.
  23. Just pinging you for this reason. My in-game handle is only slightly different as there's a space in it. I have my global handle in my signature.
  24. Employed by the PPD, he's a hero who has a personal mission to enforce the most heinous of crimes imaginable: parking violations. For he is the Parking Man. (Gravity/Traps Controller)
  25. You have to click on certain people just walking around the city. Any random person walking around who's name begins with an M will tell you how long you've been in-game with your current character. Citizens who begin with an N will tell you how many times you've logged in on that character as well.
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