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ZorkNemesis

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Everything posted by ZorkNemesis

  1. There are doors for the zone in Steel Canyon, Independence Port and...Skyway? Can never remember where the third door is.
  2. Mr. G's Marital arc will have extra influences if you completed Dean MacArthur's, Leonard's, and Vincent Ross' arcs. If you complete Dean's arc, he will contact you when you're getting the IDF commander's intel. Call him before entering the next mission, this will result in the upcoming cutscene with Mr. Yin being changed and Dean will be a hostage you can rescue in the upcoming Carnies mission for a badge. If you did Leonard's arc, you'll run into your own clone when you storm Praetoria and you'll get extra dialogue from Mr. G. Leonard will assist you when you go to fight Crimson Revenant. It's just him repaying your favor for saving his life and and all that business. You'll also get some extra dialogue if you sell out your team to Vanguard in the last mission, including being able to call Mr. G's bluff. If you did Vincent's arc, he'll show up as a hostage you can rescue when you're trashing all the Family's cars. Save him for a badge.
  3. Base values, Physical Perfection provides half of what Health and Stamina's base values have. I think it's something like .23, don't know the exact number. Still, that's a fair bit for a single power pick, and it's another spot to drop a Performance Shifter if endurance is an issue.
  4. The Black Knight Shield remains buggy. In cases where it doesn't crash the game, attempting to revert the Spike/Emblem to None won't actually remove the Spike/Emblem. You have to change the shield style entirely to remove the detail. This is the case for all builds. The spike is also not attached to the shield. You probably won't notice in gameplay though. Applies to all builds.
  5. You acknowledged this when I first posted it @Naomi, but still might be worth posting again. The Black Knight Shield can potentially crash the game. When adjusting the shield's detail (Spike or Emblem) on a character with War Mace and a male build who is logged into the game (as in the character is in the game world; this doesn't happen during character creation), the game will crash if the detail is reverted to nothing (via reset button or manually). The crash does not occur on Female or Huge builds, nor does it occur with any other powerset combination besides War Mace (to my knowledge). Attached is a video of the crash in action. Don't worry, I sent the crash log. https://imgur.com/a/tcsKlsc
  6. For Katana and Dual Blades, "Fire and Ice Sword - Elemental" and "Flaming Sword" appear to be the same weapon. Specifically for Katana, Males don't have access to "Flaming Sword" but seeing as how "Fire and Ice Sword - Elemental" appears identical, this isn't much of an issue. "Flaming Sword" does not show up as an option for Broadsword or Titan Weapon, but "Fire and Ice Sword - Elemental" does.
  7. It used to. The original implementation of Fiery Embrace was a significant bonus that only applied to fire damage. This sort of caused Fiery Aura to require taking Fiery Melee if you wanted that power to be of any use but it was such a strong bonus that skipping it was a major impact on damage output. At some point this was changed though and it was done by baking extra fire damage into every damaging power that only hits while FE is up. I believe those changes were made before Scrappers were given access to Fire powers. Dominators still have a power adapted from Fiery Embrace. Their version buffs all damage, but the fire damage boost is more significant and lasts longer.
  8. One thing I don't see mentioned here as another major selling point as to why Ki Push may be the best Blaster T1: in addition to the repel, there's also a 2-second Mag 4 Hold during that time before the knockback hits. Ki Push can detoggle and incapacitate most boss tier enemies. Sure Energy and Sonic also havr big T1 KBs, but Ki Push can also remove troublesome armor or damage toggles during its KB. Oh, and by the way, Ki Push's KB after the repel is relative to your position. If you Ki Push them, then use Burst of Speed to get behind them as they slo-mo fly away, they get KB'd back toward where they started. It's stupidly hillarious.
  9. I took a Rad/Regen to 50. It's fun, though not a lot to say about it. Irradiate and Atomic Blast give the set some solid PBAoE power, especially if you throw in an Epic AoE melee attack. I would often use Mystic Flight/Translocation to warp right into mobs and fire off Irradiate, Engulfing Darkness and Atomic Blast in rapid succession. Irradiate has both Achille's Heel and Fury of the Gladiator procs in it which can stack, improving Irradiate's own DoT and giving more power to Engulfing and Atomic. Irradiate and Engulfing also have KD procs for some extra defense since both powers can also floor the crowd I jump in to. Beyond that setup though but I do like the fact that as soon as one attack hit, accuracy was mostly a non-issue. Radiation was also easy to fit into my character theme. A rainbow-powered witch with all of her attacks and healing powers colored differently. She was pretty close to being a one-woman rave party.
  10. ZorkNemesis

    Staff

    Thematically I consider Super Reflexes to be a good fit. Given the agility required to twirl a stick like you would, it would make sense to have a character who's also rapidly moving and avoiding everything too. Functionally it might be overkill since you'll be well over the melee defense cap with Guarded Spins but all the DDR SR provides will guarentee you'll only take melee hits if the streakbreaker mechanic says so. One thing you might want to consider, unlike other weapon-based sets Staff doesn't have an option for "No Redraw". This means any time you use a power that isn't a Staff power you'll have to spend an extra second pulling the stick out of your ass when you resume attacking. Reflexes will make you have to use Practiced Brawler quite often to maintain status protection. If you pick a defense set that's less active you won't have to waste as much time with the redraw animations. Willpower shines here since the set has no powers you need to click 95% of the time (the only clicks are the T9 if you want it and the rez that only works after you die). Other options to minimize redraw include Invulnerability (Dull Pain every few minutes but that's it, less often then Practiced Brawler) and Dark Armor (a click heal when needed).
  11. Mission Map: SmoothCaves-Rikti_60_Layout_01 Position: [-512.5 -64.0 848.2] This is a common map tile, and I think i've seen it in many different instances. Misaligned textures lining up with the tile connection in this mid-sized square glowing room. This results in a visible seam that you can see through, though you cannot target through them this time. Visible from both entrances into the room.
  12. My understanding is that Peacebringer clones are based on PPD Quantum mobs. They cheat pretty hard: one shield for all resists, seekers, healing, and self-rez. They also have a visual bug where they shapeshift but there's no visible change to their appearance; you can tell they're shapeshifted by how janky their animations become. They're mean. If it's any consolation, a few of the defensive sets can also self-rez; I think Regen and Willpower clones can also revive themselves. On the inverse, Warshade clones are a complete joke.
  13. It exists. https://hcwiki.cityofheroes.dev/wiki/Psionic_Mastery#Sentinel
  14. If you compare the current set to what was originally planned (going off the old Paragon Wiki), Savage already got a fair bit of adjustments. Shred ate frenzy, with a 20% chance to insta-recharge per stack, and Build Up was instead a self Heal/Regen that also ate your frenzy (Stalkers kept Build Up at the expense of Rending Flurry). Shred should've kept the consuming effect if you ask me. None of those changes make up for Hemmorage though, that's for sure.
  15. The ability to deny inspirations is actually implemented as a temporary power, much the same way as hiding pop-up trays from Null. A simple slash command wouldn't work with the current setup.
  16. Ring Mistresses often fight with psychic blasts and Dark Ring Mistresses also throw in Dark debuffs as well. I would certainly say a Psi/Dark Corrupter would fit the bill, but you can also do Dark/Psi Defender for stronger debuffs. I'm also totally not just advocating for Psi/Dark Corrupter because I have one at 50 and love the combo.
  17. A couple patches ago, Tankers had their base damage increased (to a 0.9 modifier I think) and their AoE attacks in general had their attack radius and max targets increased as well. This also removed the "bruising" -res debuff on all Tanker T1s as it was no longer neceasary. I don't play either AT enough to know how much closer it brings the two, but the bigger AoEs on Tankers is a pretty big deal, letting them hit more foes from further away to keep Gauntlet taunts active and whatnot.
  18. I checked in on this one, and it's an interesting one. The coordinates given by the OP are to the Swashbuckler plaque in Fort Hades. If you try to use the slash command, the thumbtack shows where it should on the map but the waypoint points you to the door to the Abandoned Lab (which will also point you to the exit door from inside). This gets stranger though, as it seems that this is a default waypoint based on what coordinates you thumbtack. I tried several numbers and found that if you try to thumbtack a number lower than -1533 in the Z value without changing the X it will default to the door. Similarly if you don't touch Z and set X to lower than -3103 it defaults to the door yet again. Strange science continues as subtracting 1 from the Z value at this point (-3103, 207, -1551) defaults the waypoint again. Adding 1 to X and subtracting 1 from Z causes the same default and vice versa. Even stranger still, lowering the Y value at this extreme (-3103, 206, 1550) defaults again. Manually clicking the thumbtack in areas outside of those values also caused the waypoint to default in some cases. If I had to wager an uneducated guess, the coordinates system might have a set of constraints and if you exceed them it has a default waypoint to go to. However given that the Y value was involved I honestly have no idea what that constraint could possibly be. Either that, or there's just certain spots on the map that cause the thumbtack waypoint to freak out, since (-3113, 207, -550) and (-3113, 207, -2550) had proper waypoints, but a waypoint like (1500, 207, -1550) defaulted despite that point being way off in the northwest corner by the Commuter's Woe badge. And just to quickly check, I went into Cap au Diable and tried the same coordinates OP provided with no issue (other than being outside the map), and every other quick coordinate I entered seemed to waypoint fine. This may be a Port Oakes problem, or I may not have found the right coordinates that cause the freakout.
  19. Protip for people who take it: the Panacea proc works in it, as in it can potentially heal/restore endurance to anyone within the aura. Sure, everyone just drops Panacea into Health, but in Triage Beacon it can help make the power a little more effective. Also works in Spirit Tree, Soothing Aura, and Lifegiving Spores.
  20. Proc rates are based on a power's recharge rate, including enhancements that reduce the time for recharge. A power that is enhanced to recharge quicker will be less likely to have the proc go off. Alpha slots are treated as an enhancement to all applicable powers and the adjustments from Spiritual or any other recharge reducing alpha are factored in to that chance. Global recharge buffs, like Hasten, Speed Boost, etc, don't affect proc rates.
  21. While my build definitely needs a revisit, I found myself building mainly for recovery and endurance management when leveling up. A lot of my slotting for my Rad/Dark is incredibly odd for what I normally run and I Just did whatever I could to offset /Dark's massive endurance hogs. Energy Mastery and Cardiac Alpha (and Ageless) are big helps but until then it's a weird ride. I sadly won't post my build, no time to get it into mids tonight and honestly it's awful and needs a rework, but here's a few things I've tried that work for me. Performance Shifter +End in Stamina, Superior Conditioning, and Physical Perfection will give very solid recovery benefits. Panacea in Health can also help in a similar way. Also aim for getting Atlas Medallion/Marshal and Portal Jockey/Born in Battle ASAP for the +10 Max End. Recovery is a percentage so increasing your Max End has the additional benefit of restoring more endurance per recovery tick and +End proc. I have both Proton Sweep and Devastating Blow. Can certainly skip them though and they're good skipping for Tough/Weave picks. Thankfully Rad melee is much more manageable when skipping an AoE attack due to the splash damage from the Contaminated effect, plus the stacking of Irradiated Ground with Death Shroud. I would recommend keeping Contaminated Strike though since Rad Melee has some atrocious animation times and that's one of your fastest attacks. If I had Tough/Weave, I expect I would be close to the S/L resist cap and would have over 40% melee defense, close to 40% S/L defense, and 20-25% for most other types. Cloak of Fear is also worthwhile. While the Fear only works on minions, it does apply a -ToHit to everything in melee range which works to help solidify your defense values. I don't think Oppressive Gloom is worthwhile but I don't have much experience with the power. Considering how quickly things that might be stunned from it die to Rad Melee strikes with a lot of Fury, it's pretty unnecessary. At least four slots of Unbreakable Guard in Dark Embrace, Murky Cloud and Obsidian Shield. Endurance discount and M/S/L Defense for set bonuses. If you can sneak a fifth slot in there, you can also add some Toxic resistance which Dark lacks. In Dark Embrace I have four Unbreakable Guards, and filled the other two slots with Steadfast Protection Res/Def and KB protection as you need to fit some KB protection somewhere. Put a Theft of Essence +End proc in Dark Regeneration. Trust me on this one. Dark Regeneration has a massive base endurance cost and even when slotted is still extremely expensive. Theft of Essence can potentially proc on every target in range though, and each proc is a refund equal to 10% of your max endurance. With slotting and some luck, that proc can nullify the cost or even give more endurance back than you used. For KB Protection, I have 11 from slots. Steadfast in Dark Embrace, a BotZ in my travel and three slots of Fury of the Gladiator in Death Shroud, including the -Res proc. The -Res proc stacks with an Achille's Heel -Res I have in Irradiated Ground if both happen to proc. That's all I've got for the moment. There's more you can do: throw Achille's Heel procs in some attacks (Atom Smasher is great for it, though I have 6 Sp.Avalance there), split up the Brute's Fury set into 3s to double down on the M/S/L Defense boost, try to three slot Health for Miracle, Numina's, and Panacea if possible, Soul Transfer can harbor the Preventive Medicine Proc if you take it, and if endurance is still troublesome take advantage of outside sources of recovery: P2W Survival Amplifier and Recovery Serums and Base Empowerment Recovery Boost.
  22. Before Teleport had it's animation shortened, it synced perfectly with the Ultimate Power emote causing you to teleport the moment you were struck with a bolt of lightning. I had a macro set to Teleport to my target while also playing that emote and it was damn cool. Doesn't quite work anymore.
  23. Actually, a combination smoke bomb teleport-placcate sounds neat, but probably not for the Presence pool.
  24. So Dr. Aeon had a moment where he just decided to start moonwalking through solid walls. I don't know how else to explain it. https://imgur.com/a/eyH6gm5
  25. I experienced something similar shortly after Page 2 dropped. Intermittent lag spikes where I remained connected and saw everything going on but couldn't interract with the game world. Watching thr netgraph (/netgraph 2) showed a bunch of evenly spaced gaps throughout the whole lag period, and a massive influx of duplicated packets when it got back to normal. And outside the game there were seemingly no problems. The issue was either my ISP or my router as another person on my network also noticed some occasional problems with whatever they were working on. It ended up resolving itself after a month or so, I don't know how or what changed, though I assume the router was reset at some point (I leave that to the other person as the router is hooked up to a whole bunch of other things I don't want to risk breaking).
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