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ZorkNemesis

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Everything posted by ZorkNemesis

  1. Void Hunters also show up in a large group in one of Daedalus' missions if I recall. You get ambushed by a Nictus and he's got a group of Void Hunters with him in one of the missions.
  2. Inner tube races arouns the Rogue Islands sounds hella fun actually.
  3. Not necessarily a typo but more likely something pointing to the wrong text value, or something. Upon completion of the "A Tattered Flier" tip mission (Vigilante to Villain, level 30-39), the after mission summary looked rather off. Instead of saying it was from A Tattered Flier, it said "Vigilante to Villain SL6-7 Five" as the mission source.
  4. That wouldn't work here since swimming isn't flight. Swimming isn't even technically swimming since it's just a modified walk/run animation.
  5. While I made it work out in the end, one of my least favorite charcaters to play was a Sonic/Ninja Blaster. This was before Ninja Training got a round of buffs but even after the combo doesn't feel so great. Sonic is fairly weak in the damage department, Ninja doesn't add much more damage thanks to the sword being weak, and while the combo offers good control options, ultimately fights became a major slog when Dreadful Wail isn't up and, unlike other Blaster combos I've played, the combo had trouble dealing with larger spawns solo. My opinion might also have been soured by taking it through Praetoria, Night Ward included, so there'a that.
  6. Those are the gloves normally worn by Dr. Aeon in his labcoat getup. They've only now been added for players.
  7. I'm just amused by the idea of Placate with a Perfect Zinger psi proc causing a kill. Imagine killing someone with what amounts to a Jedi mind trick. That said, probably highly impractical as i'm sure a damage proc in Placate would conpletely invalidate the effects.
  8. I actually took it recently on a Ninja/Storm i'm working on just to have an attack. I'm pretty sure it's damage overall is better than any of the three attacks I can normally get from Ninjas, plus it procs better, Gladiator's Javelin and Explosive Strike help with the damage, and it takes a Force Feedback for more tornadoes!
  9. Ki Push > Eagle's Claw syncs perfectly. Ki Push's knockback applies right when the kick from Eagle's Claw "lands." One I'm fond of is the alternate animation for KO Blow with Shield Defense. The animation makes it look like you're slamming your foe with your shield hard enough to toss them into the air. It works with Radiation Siphon too I guess, but RS lack's KO Blow's knockup giving it less impact.
  10. I would bet that this might be the result of copying the power from Earth Control. Plant Manipulation's Entangle is also Mag 4 for likely a similar reason.
  11. I have a Thugs/Sonic heroic MM by the name of Garage Band. I treat her as the lead singer in a crime fighting punk rock band while her thugs are her bandmates and road crew.
  12. As another workaround, I believe you can get back into the hub by going back to Ouro and checking the pillar to "Teleport to contact." It does make sense though, the population trackers treat Resistance as Hero and Loyalist as Villaim. Weird that it only blocks out Neutropolis though.
  13. Ultimately, the combos aren't reliable. While they can be effective (Weaken is good for defenses and Attack Vitals is good extra damage), accuracy is always an issue and you end up whiffing combos somewhat often. I think I recall hearing that if you're at the 95% hit chance you still have only an 84% or so combo success rate, though for all but Power Up your finisher is at least AoE. The system is also clunky and you can potentially flub combos just by moving too quickly from one finisher to the next. I do use them on my Fire/DB, but often if i'm surrounded i'm just blending things with my AoEs instead of focusing combos; usually more efficient. I also personally skip Sweep. One Thousand Cuts has a painfully long animation, and without OTC Power Slice is very easy to skip. You can also easily get the knockdown benefits of Sweep from Avalanche or Overwhelming Force procs instead too (and you can put the other in Sweeping Slice which is real nice).
  14. While not a bad idea, those rezzes are once an hour (sometimes longer if the game feels mean, had it go on 1hr40m cooldown a few times for no good reason before). If you have a case of chronic-floor-eating syndrome, backup awakens won't hurt. But to tack on to this suggestion, a few other rezzes: Resusication from the 15-20 Mayhem/Safeguard, which is a 15m cooldown and lasts 48hrs of play. Renewel of Light, or whatever it was renamed to. Similar 15m cooldown, damage, knockback and stun surrouding foes. Buy it with a handful of candy canes in Pocket D's ski lodge (first time purchase also comes with a free badge!). Lasts for 7 real days after purchase. Super Packs have a self-rez power as a potential reward. They likely have a 15m cooldown too, but if you only claim one and use it before claiming another there's no cooldown. This trick also works with Experienced and any other consumable Super Pack temp power. It won't work with Windfall or Amplifiers though, since those are auto powers. Fire and Dark Mastery epic pools often offer Rise of the Phoenix or Soul Transfer for squishy ATs. Recharge enhanceable so it's usually up in less than 3m. Soul Transfer is also a Mag 20 Stun and will paralyze anything short of an AV behind triangles.
  15. Why do they even have AoE teleport protection? Literally no critters can teleport players outside of scripted events (such as Calvin Scott's boss fight at the end of Provost Marchand) and now with Lores disabled in PvP zones they don't even help in RV, only in full-incarnate Arena fights.
  16. Thanks to Sora being added to Super Smash Bros, i've currently found myself playing KH2 Final Mix lately. Again.
  17. Unless Blaster's is different, they still fall over after being set on fire.
  18. Both Twilight Grasp and Howling Twilight debuff Regen, with HT being more potent.
  19. Procs on pets with actual attacks proc based on the recharge rate of the pet's attack. The Gun Drone's machine gun has a 6-second cooldown (I think) so any ranged attack procs would work off that recharge timer.
  20. It doesn't have a taunt and is just a basic damage aura with a minor -end, not significant enough to make a difference. It's pretty skippable, though it's not a bad place to three-slot Fury of the Gladiator for the -Res proc and some extra KB protection if you're airborne often.
  21. Portal Corp is right next to the base portal where people using Base Teleporters or Long-Range Teleport will appear. It's an easy enough space to reach that's also open, however teams tend to shuffle too close to Castle and his police drones too often. Sometimes it's better to assemble on top of the parking garage next to the hotel. Still a big open area and much less chance of drone strikes.
  22. There were some server problems last night on the hosting end (the forums were also down for a short while in the dead of night), it's very possible they haven't been completely resolved.
  23. Caught this one on the wiki, exists in game too. Sentinel Electric Armor > Charged Shield When you toggle on this power, you charge up every particle in your body increasing your regeneration rate and increasing your max endurance. This also results in an increase to your max Endurance and faster regeneration rate. Redundant description. There's no need to point out the +Max End and +Regen twice.
  24. Electric on a Brute can be good. Solid resistances to all but Toxic (you'll cap Energy resist which is a pretty common damage late-game), good self heal and endurance management tools, near immunity to endurance drains (suck it, Sappers and Carnies!), and you even get your own version of Quickness with Lightning Reflexes. It's not without drawbacks though. Chief issues: no Defense powers, Elec Armor is all Resists. Knockback protection requires being on the ground and is suppressed if jumping or flying, you may need to invest in KB protection IOs to help. Zero Toxic resistance (outside of Power Surge) which is a little harder to patch up then the common Psi holes other armor sets offer. Endurance tools come late; Power Sink is at 35 and Energize at 28. Might be trouble with four toggles and the recharge boost eating End until then. I still think it's fun. It's a good set if you want to be a tanky brute and it's a solid solo play set later on with a good amount of self-sufficiency.
  25. The game doesn't care how big your league is when awarding badges for monsters, if your individual team within the league didn't make the cut then there's no badge to be awarded. If you're part of a league, but still alone on team 4, you would still need to meet that 10% threshold yourself. ToT costumes aren't necessary.
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