Jump to content

Rudra

Members
  • Posts

    9338
  • Joined

  • Last visited

  • Days Won

    59

Everything posted by Rudra

  1. Pretty much what I was thinking too. A monkey on your back costume piece.
  2. I'm pretty sure, not 100% but pretty sure, that you get the badge as long as you are wearing a costume at the time that the Abomination is defeated. (Edit: It makes sense to do it that way too. No need to wrack your brain to try to come up with code that constantly checks to see if you are in costume throughout the trial that can break the game in "fun" ways, just do a check when a specific trigger is met. And it gives players that may find out late about the badge a chance to still get it.)
  3. *shrug* That is a matter of opinion and I really don't care to argue opinions right now. (For clarification, both of my current Sentinels have one melee attack each. And I am not currently inclined to argue about survivable enough through IO sets versus survivable enough through the AT's provided armor set.) (Edit: Though yes, from my understanding, what you say could be argued as the Sentinel's niche is very much part of what I remember Sentinels being presented as. A tankier ranged character for players that want more survivability without having to grab a melee AT or figuring out pesky things like tactics and set bonuses, or that just want to be able to solo more safely.)
  4. They have a full set of ranged attacks. They can choose to stay out of melee and rain death on their foes. Which is more than any other armored AT can claim. (I'm specifically not counting EATs.) They have armor, which is more than any other ranged AT can claim. They can ignore mezzes and soak hits without needing to dip into the Fighting pool or wait for APPs or PPPs, which is more than any other ranged AT can claim. (I'm specifically not counting EATs.)
  5. I never viewed Sentinels as ranged Scrappers. After reading this thread, I still don't. They were billed as ranged characters with built in survivability. So personally, I think this thread is approaching the AT from the wrong angle. Sentinels are ranged characters that get Scrapper armors. They can take a beating like no other ranged character can, ignoring mezzes like a melee AT. They lose out on range and damage in exchange. I don't find Sentinels to be particularly fun to run, they pick up resilience at the expense of offensive versatility and I like the versatility of other ATs like Corruptors, but Sentinels just keep going unfazed by their opposition. So while I get the desire to change Sentinels, the OP's proposal seems to be asking for what Sentinels already give. For instance: This is already the case. Not as sturdy as a Tanker or Brute, Sentinels can still take a beating. Not as damaging as a Scrapper or Blaster, Sentinels are still doing solid damage (for being a ranged armor AT). And I'm just not understanding this part unless the intent is to say the author thinks Sentinels should be competitive with Blasters, Tankers, and Defenders, which I think is a bit much. This part I absolutely disagree with. Sentinels are built to survive, not be the main tank of the group. If I remember correctly, they were billed as the most solo-friendly AT because they can pick off targets at range like a Blaster and take hits from extra aggro (or intended aggro) like a Scrapper. I don't see why they would need their armor sets boosted. And this part of the comment really bothers me. It reads to me like "make this AT work how I want or remove it from the game".
  6. Thanks, but I don't make any changes to my UI other than the extra power trays. So there was nothing to revert to. I was already in the default configuration. And as I stated in the OP, I know without a doubt that my friends window was not expanded when I logged off before the window showed up expanded and refused to be resized back to normal. (I only open the Friends window briefly when I first log in to see if any of my friends are on, then I close the window and go about my business.) So the window should not have been in the expanded state. (Of course, neither should it have restored itself to the normal state when I logged back in last night, but I sure as hell am not going to complain about that part.)
  7. It self-resolved. Window is back to normal size again. (If someone went in and fixed for me? Thank you very much.)
  8. I'm just going to take that as a "yes". Thanks.
  9. So you're fine with me stealing the plant mastery werewolf idea? (I am not a participant in this thread's debate. I'm just making sure that if someone sees me start running around with a werewolf that makes the flora murder people while also disemboweling them with my own claws, you aren't going to say 'You stole that from me!". I never thought of that concept before, it was your idea, so I'm just making sure you're fine with me stealing it.)
  10. Ooh! Mind if I steal that idea?
  11. Then be that loyal servant. The only nuclear detonation in Praetoria's recent history was the nuclear strike against Hamidon that made him stronger than Primal Earth's Hamidon. The Hamidon Wars did not render parts of the world a nuclear wasteland. Hamidon grows nature, not destroys it. That is why he is so set on wiping out humanity in Praetoria. The closest thing you are likely to find to a wasteland in Praetoria is a desert or tundra. (Edit: Or natural badlands.) The regions under Hamidon's control are more akin to forests waiting to devour humans foolish enough to enter. The regions not under Hamidon's control are sonic fenced bastions hoping to not be overrun. (Edit again: And probably some farms hoping that Hamidon won't go after them until the cities finish falling....) You aren't going to find a Mad Max type environment in Praetoria, that wasn't the type of war that was waged. (Edit yet again: The world had already seen that nukes only made Hamidon stronger. So there was no reason to deploy any more of them.) Nothing wrong with making a character like that. Just difficult to fit that character in without that character originating from another dimension. Especially since the parts of Praetoria we have access to is a flourishing city and an abandoned to Hamidon who hasn't bothered taking it yet First Ward.
  12. There are badges that Praetorians always keep, but I'm pretty sure most of their badges get renamed when they go red or blue. The game warns players not to start as Praetorians because Praetoria has a higher difficulty than red side or blue side. And experiencing that higher difficulty can be off-putting for players if experienced before they learn how the game is played. Super groups are no longer faction restricted. They haven't been since before the shut down. If you want to make a post-apocalyptic group, then make it. And feel free to throw all your post-apocalyptic characters in it regardless of side. That's not really a Praetoria thing, but you do you. That concept can be applied to any side. They arrived from another dimension to Paragon City, the Rogue Isles, or Praetoria and now have to deal with this new world. Go for it.
  13. So I know absolutely without a doubt my friends window was not left expanded when I logged off. And yet, logging on today, it opened already expanded like I had hit the arrow, and hitting the arrow to collapse it does nothing. And nothing I have tried has let me change the size back. Even removing it from its chat window attachment to resize it doesn't let me resize it except vertically.
  14. Preatoria doesn't have a version of the Lost. Because Praetoria wasn't invaded by the Rikti.
  15. There is nothing to force that though. That would rely on the "defeated" player to go "okay, you win, I'll withdraw and wait to heal up" rather than go "I'm invincible! Muahahahahaha!" until all the involved players are just pointlessly wailing on each other for not being able to be defeated and any healer PvP'ers find they have no reason to exist. And this is further complicated by PvP zones having mobs that follow normal PvE rules while players are all in PvP mode, and now no longer at risk of being defeated by the PvE mobs in the zones. (Edit: And considering how many PvP'ers I've met that defined never having lost a match as throwing up a PFF and escaping back to base, now no longer having to worry about having to hosp' and maybe having to admit defeat in the face of the still mostly full health bar PvE'er versus their now near dead PvP character, we will suddenly have "I rock as a PvP'er for never been defeated" PvP'ers everywhere (up to however many PvP'ers there may actually be in the game...) because they can't actually be defeated by hitting 0 HP and getting the port to hosp' window.)
  16. As someone who hates PvP, I have to agree, these are not good ideas. I can support the addition of a taking a knee and giving palms up gesture or thumbs up gesture emote. PvP'ers can use that if they want to signal an end to the fight, but that doesn't mean their opponent will respect the gesture and stop attacking. (Edit: Or more appropriately to the idea, one hand palm up and forward as a stop gesture with the other hand being a thumbs up. Except that hands have no skeleton for the fingers and the fingers are not separate from each other in this game, so the thumbs up can't be done.) (Edit again: Except the thumb does stick out and there is a thumbs up because Ace McKnight gives one when you reach him in the Willy Wheeler arc.... My mistake, apologies.) I can support a tap out option, for the arenas. I think that already exists though? Can we just abandon the arena match once it starts, effectively tapping out? Making it so there is no defeat in PvP though is like making it so there is no defeat when you fight a mob. I personally hate that one blue side tip where you fight the three Family bosses and get no credit for them because they turn ally as surrender when their health gets low enough. I can only imagine that PvP'ers would feel the same about an opponent that not only cannot be defeated, but can keep fighting forever because his/her/their/its HP cannot drop below 5 in PvP. And that would also make PvP zones the best place to hunt mobs because we couldn't be defeated by them either for being in PvP mode. (Edit: Especially for things like bounties in Siren's Call which only award the points upon target defeat.)
  17. *points @Greycat to a show called "The Wrong Way To Use Healing Magic"* Main character wins a fight against an unbeatable foe by healing the foe. With punches.
  18. For all we know, that building in First Ward was just where the groundskeeper lived before Hamidon and First Ward becoming an undesirables dumping ground.
  19. Oh, yeah. About churches in the game. It isn't a delicate point so much as an extremely risky or map intensive one. There are multiple reasons to not add churches, but three immediately come to mind. 1) Even in the Christian faith, which is what churches are typically associated with, every denomination within the umbrella of Christianity has their own take on churches. For instance, where I am, there are 5 churches about a block from me. Only two of them are styled in the manner I readily think of as churches. Two of them I didn't even realize were churches until I read the front sign and the building label. So which denominations would get represented by being added to the game and why that one or those ones? 2) Paragon City is in the US and we have more places of worship than just churches. There is a mosque I drive by almost routinely. So would mosques and synagogues also get in-game representation? And how much map space should be devoted to all these churches, mosques, synagogues, and other places of worship on the already full maps we have? 3) Paragon City is awash in gods. Most of them are player characters, but also NPCs like Tielekku and Hequat. How do we address places of worship for these gods too? And if they don't get their own places of worship, then why not? City of Heroes has actual gods walking the streets, so shouldn't the civilians pause in awe or run in terror even in Paragon City from the honest to goodness deity walking around? Or maybe prostrate themselves in abject worship? So yeah, adding religion beyond current story driven interactions to a video game like City of is problematic at best.
  20. Good point. Like in the Laura Lockhart arc, in the timed mission, the mission is timed to keep the 5th Column and Council from destroying the apartment building at the end. And as far as gas stations go, the only one in the game is boarded up and being used as a derelict storage area, so maybe Paragon City cars don't use gas any more. (And I haven't seen any cars in Praetoria or the Rogue Isles that I can currently remember.) (Edit: And maybe the schooling is done online?)
  21. Okay, I'm at the end of the Erin West arc, and this map ( Zone/Mission: UTOPIA_COMPLEX_01) has multiple glowy locations that either have multiple glowies in the same spot or the glowie requires double clicking but only lets you click once. For some, like that egg earlier in the mission, you can find a shell fragment that lets you click it a second time and clear the glowie. Others, like the body bag at [1439.3 -1634.5 5222.4] doesn't have a spot to find the second glowie or trigger the glowie to make it stop... uhm... glowie-ing.... Edit: Another break in the mission: The DE won't attack me. I kept some of Alpha team sane, and the DE are not trying to kill me for some reason. Never mind. They remembered they hate me after I left the room.
  22. I finally got out of the lab room on this map. Every time I passed through the starting area of this lab room, I was stuck. And I do mean every time so I am not going to go back in and try to get better coordinates than this. This was the only part of the map where I ran into rubberbanding, and like I said, it happened every time I went through that area. My current coord's are: Zone/Mission: ABANDONED_TECH_45_UNIQUE_01 Position: [-1127.6 0.6 139.5] The problem area is due south of me around the ramp up and between the two lab equipment bays. So a fair-sized chunk of the room on that side of the divider. Now, this may just be my connection, that was only causing problems in that area, the two times I went through it, and only in that area, but I find that not particularly likely. Edit: It may be my connection after all, because it just happened again. Different map, different spot, and only at that area. Zone/Mission: ABANDONED_TECH_45_UNIQUE_02 Position: [1518.4 0.0 457.7]
  23. Not a typo, but putting it here because it is still text that needs to be fixed. Per a dev, the wandering NPC statements cannot be extended to accommodate the assigned text, so this is one that needs to be shortened: [NPC] Jamel: Whose side are you on anyways, <name redacted>? Word is that you saved some heroes. What's next, rescuing kittens from tree
×
×
  • Create New...