Rudra
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Everything posted by Rudra
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Some of us will do it for free just so we can be making bases.
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I really don't care which. Either have it so that Contaminated can be consistently applied without having to rely on Fusion with its 90 second base recharge or have it so that Radiation Siphon heals the character to any extent even without Contaminated. Even Dark Melee's Siphon Life only needs a successful hit check to work whereas Radiation Siphon needs a Contaminated effect + a successful hit check. Yes, Radiation Melee has Dark Melee's advantage of a heal in the attack set whereas most other sets don't, but it is unreliable at best. I've slaughtered entire spawns at x8 without ever inflicting Contaminated on a single target. (And I'm not counting the ones that get Contaminated as they die, because they died when they got it, so it means nothing.) (Edit: And I'm not talking about just clearing one group at x8 and the next having anything get Contaminated. I'm talking about wiping out several full spawns at x8 without ever getting anything afflicted with Contaminated.)
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If we're asking for powers to work reliably, then I'm asking for Radiation Melee's Radiation Siphon to not be dependent on the target having the Contaminated effect to heal the character, even if it is only half as effective as it currently is when healing without Contaminated.
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Yes, this discussion has been had before. Multiple times. However, no one seems to care that KM's animation times are on par (or in some cases better) than other sets. So instead of looking into why the set feels slow, they disregard any data from any source that can be provided to claim that 'no, KM is just a much slower set than any others'. Whereas the problem they are seeing isn't a slow animation time set, it is that KM actually links when it does damage to the animations so the effect occurs later in the animation than most other sets. It's that delay before effect in the animation they are actually complaining about, but good luck getting anyone complaining about the set to accept that no matter how much data is presented.
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Five ideas to make missions more tolerable
Rudra replied to temnix's topic in Suggestions & Feedback
I disagree that it is a pattern overall. I do agree that some posters fall into that pattern though. -
Five ideas to make missions more tolerable
Rudra replied to temnix's topic in Suggestions & Feedback
They are. I use ambush chat bubbles to locate where they are coming from. The thing to watch out for though is if they are set up to constantly call for help or whatever. The constant chat spam was exceedingly annoying with Benevolabs for instance. -
Five ideas to make missions more tolerable
Rudra replied to temnix's topic in Suggestions & Feedback
How does having experience choosing from premade maps to generate a custom mission/arc translate to being able to generate whole new maps with no geometry breaks/holes of any size? (Edit: Making a map for a game like CoX is no small task. It isn't like SG base construction where you start with a set floor and just add premade objects. And even that can get tricky depending on what you are trying to do.) -
Five ideas to make missions more tolerable
Rudra replied to temnix's topic in Suggestions & Feedback
So. Solo, most groups are 2-3, on base settings. Up those settings or get onto a team, enemy groups get bigger. Now, on top of all of YOUR teammates' footsteps, powers, pet noises, etc, you now have a hallway with hundreds of enemies in it... all making footstep noises. Your desired COH experience thus sounds like: ... but without the music. Constantly. No thanks. I don't think this specific idea is as bad as it is being portrayed for most missions. Most mobs in the game don't do any moving around unless there is something they have aggroed on. I would be more concerned about how sounds in the game stack for volume rather than mix as well. So if the footsteps stack rather than mix, you wind up with potentially very painfully loud footsteps. Especially on maps with lots of running around in fear NPCs. And even if the sound effect did not stack for volume but instead mixed? Then on those maps you wind up with a near machinegun effect of footsteps, which would be equally annoying. So I agree it should not be implemented, but I don't think it is as bad as it is being portrayed except on specific missions. Edit: Well, until you have a team of pet users... then it can get pretty bad on every map.... ... ... ... I sit corrected. Sorry. -
Should folks who contribute get something extra?
Rudra replied to Troo's topic in Suggestions & Feedback
The Prestige Store back on Live was where you went to spend the prestige points you earned automatically from playing the game long enough. The other content that could be purchased was available to everyone to purchase. -
My guess is awash in images and the like. Such as how a community bulletin board at like a game shop often ends up being. Lots of flash and pictures to get readers attention, but with the content buried under other postings trying to get your attention. Just my best guess though.
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Server: Everlasting Zone/Mission: SmoothCaves-Rikti_45_Layout_04 Position: [-448.9 64.0 1244.6] Invisible object on map. (Edit: Middle of corner/turn.)
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They already are either Monster (not Giant Monster) or AV class in their missions.
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Trickshooter's Force Shield Powerset Suggestion!
Rudra replied to Trickshooter's topic in Suggestions & Feedback
You two are going to get this thread locked.... -
My opinion is as valid as yours. You posted a suggestion, I responded to it. @megaericzero replied to me, so I responded to him/her/them. You cannot prohibit me from commenting on a forum thread.
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It would be cool to see some Hellions/Circle of Thorns crossover.
Rudra replied to Azari's topic in Suggestions & Feedback
Actually, they don't. The Succubus from the Circle of Thorns has red skin and is wingless. The Girlfriend From Hell from the Hellions has orange skin and wings. Both are demons, but it cannot be said with any certainty that they come from the same place or serve the same masters. So me personally? I don't view them as being the same or even coming from the same place. Who knows how many demonic realms there are in the CoX lore? I just figure the CoT made pacts with the denizens of 1 realm and the Hellions made pacts with the master of another. -
You wanna drive yourself nuts with all the alerts? Be my guest. You're pitching it as an opt-in choice, so you have my support. (I'll keep the guys in the white coats on standby for you. 😜)
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If it was <insert not specifically obviously intended to be magic> Blast and tapped into another realm like Dark Blast does, I wouldn't have issue with it. Qlipphotic Blast set that draws power from the Qlipphoth or however it is spelled for instance. However, what we have is Eldritch Blast and the author shows his/her/their intent with the very 1st power. "Does magic damage". There is no such thing as magic damage in the game. Because magic is an origin and that origin can tap and use any damage type available just like the other origins. Edit: Well, me not taking exception to it if it wasn't yet another blatant attempt to have a magic primary/secondary isn't true. I'd still take exception to it having 12 powers and doing so much like the author wants to make a single set that lets him/her/them be a Controller-Blaster with a manipulation or support set backing it up.
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As I stated on pretty much every other thread (s)he/they makes about this, I'm fine with magic animations for a new set. It's the "eldritch", "arcane", "sorcery", "magic", et al for primary/secondary set and power names I take issue with. (Edit: Because magic is an origin. The Sorcery pool is an origin pool.)
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Because if you can't convince others for a magic blast set the first hundred times, try again.... Edit: Weren't you informed requested by a GM not to pitch another eldritch set?
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Then slot an Agility T1 or T2 if you want the END modification.
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Should folks who contribute get something extra?
Rudra replied to Troo's topic in Suggestions & Feedback
No. And a very good reason why is 1 you give. Because not everyone that wants to donate gets to, often because the donation window closes from reaching their target before that person can do so. It's a donation driven system. Players give because they want the game to stay available. Adding rewards for doing so changes the reason for doing so. And lends itself to players expecting to be able to dictate how the game develops even if explicitly stated that is not and will never be the case. -
Yes, it is. Slot a T1 or T2 Alpha instead of a T3 or T4 Alpha. The lower level ones don't give level shifts.