
Major_Decoy
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Everything posted by Major_Decoy
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Make enhanc converters less random.
Major_Decoy replied to captainstar's topic in Suggestions & Feedback
You shouldn't be trying to get "the right IO" with enhancement converters, that's not really how enhancement converters are intended to be used. They're great if you've got a bunch of uncommon IOs that you can't sell for the amount it cost to craft them, but if you want a specific IO and it's not for sale, you're usually better off using the merits to buy the enhancement or recipe. -
It gives you about 35% DDR without any slotting, which is pretty nice. The -100% endurance after three minutes, less so. It might be more useful after I pick-up portal jockey and the atlas medallion.
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Expand the level range of Hollows' Contacts/Arcs
Major_Decoy replied to Sakura Tenshi's topic in Suggestions & Feedback
I haven't tried Thunderspy, but I'm not entirely sure I like that idea. It kind of depends on how they approach it. If it's a "you get exemplared down to the level of the mission" that seems fine, but if it's a "The enemies get leveled up to match yours" I don't really feel like level 50 outcasts or non-incarnate fueled Trolls are entirely appropriate for game lore. -
For my Air Elemental, I went Dark Armour/Kinetic Melee. I had to drop Cloak of Fear and Oppressive Gloom for Whirlwind, but it's a lot of fun.
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The best weapons to use against heroes come on the rocks.
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It shows up in the attack sets. https://cod.uberguy.net/html/power.html?power=tanker_melee.claws.swipe&at=tanker You see the last entry on that "19.7 points of fire damage" with the yellow flag? That's fiery embrace.
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From my experience with Chance for Absorption in Poison trap, it seems to go off every time I cast it, but I haven't noticed if it procs during the psuedo pet duration. From my experience with Chance for Knockdown in Tashibishi, it goes of about every 10 seconds after casting.
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Sentinel Pistol Suppressive Fire damage nerfed
Major_Decoy replied to Starhammer's topic in Bug Reports
You can also see quite clearly that it defines what "No change from live is" because blaster Suppressive Fire was very different from Sentinel Suppressive Fire. -
Sentinel Pistol Suppressive Fire damage nerfed
Major_Decoy replied to Starhammer's topic in Bug Reports
Because it's not a bug, it was an intentional change. -
It's like how Defense and Defense debuff enhancements are the same, but one is schedule A and the other is schedule B, so you could enhance defense powers with 33% bonuses instead of 20%. And if you look at the Hamidon Enhancements with Damage buffs: Dam/Range, Acc/Dam, it really feels like they were trying to avoid having any powers that could slot both damage and damage resist. To this day, I don't believe there are any powers that take both damage and damage resistance. Whereas I'd be really interested in seeing how heal works, because you can slot something for both damage and heal, and increase one of the two without increasing the other, so it's a damage type that's flagged to ignore damage enhancement. It can be resisted so it's not just untyped damage...
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No, because healing uses different enhancements. Resist Damage and Damage use the same enhancements.
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FIGHTINF POOL SYNERGY! (And other dumb pool ideas)
Major_Decoy replied to Sakura Tenshi's topic in Suggestions & Feedback
How powerful Hair Trigger is depends more upon the activation times of the powers than the recharge times of the powers. -
Exemplar effects on Superior Winter sets
Major_Decoy replied to Snarky's topic in General Discussion
Yeah, I've got 10% slow resist from Avalanche and 15% from Superior Blistering Cold. I have +5.25% Gargantuan Lethal, Smashing and Mez Resistance from Gauntleted Fist and +6% Ultimate Lethal, Smashing and Mez Resistance from Might of the Tanker. -
Exemplar effects on Superior Winter sets
Major_Decoy replied to Snarky's topic in General Discussion
Okay, exemplared to level 1, and I still seem to be getting the standard set bonus? -
Exemplar effects on Superior Winter sets
Major_Decoy replied to Snarky's topic in General Discussion
Well, checking it, both Superior and Standard are providing set bonuses at level 7. I have Superior Might of the Tanker, and Standard Gauntleted Fist, Superior Blistering Cold and Standard Avalanche. All four sets are currently showing bonuses, despite not being able to slot the standards yet. I was not expecting that. I do expect the Superiors to provide bonuses when exemplared to 1. -
Exemplar effects on Superior Winter sets
Major_Decoy replied to Snarky's topic in General Discussion
You can't slot them at level 7. You can slot them at level 10, they are effectively level 13 enhancements. -
A defender can have up to seven pets, though the intelligence behind them is kind of suspect.
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Sentinel Pistol Suppressive Fire damage nerfed
Major_Decoy replied to Starhammer's topic in Bug Reports
It sounds like the blast set changes got proliferated to Sentinels too. A lot of people testing Suppressive Fire complained that their proc monster was ruined by excessive recharge and the compromise turned out as: So it should continue working as normal with Incendiary and Cryo, it'll do less damage with a longer hold on Chemical, and you can proc it out on standard. -
Better animation for Claws powers....
Major_Decoy replied to captainstar's topic in Suggestions & Feedback
Do they actually even have the tools/programs necessary to add new animations to the game? I was under the impression that everything they were adding used graphical resources that already exist. -
The one time I used Trip Mine on a team was during Silver Mantis. I couldn't handle the chaos of taking down turrets so I left to prepare a surprise for Colonel Durray.
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It's not about convenience. They are most assuredly not fine. Gravity Geysers are how the Shadow Shard is meant to be navigated, it's just so much more fun than flying or teleporting. But they don't work quite right. They should launch you, have a clear and clean trajectory, and you should have some idea of how to progress from where you land. This is not how they work. I want the geysers to work, but they don't, and I'm not sure that they can be made to work. Well... maybe with how travel modes work now and with speeds not stacking, just the highest value taking precedence, maybe they can use that to give the geysers a special power that sets your travel speeds to the specifics necessary to make it work?
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I noticed this today too, and it looks like the Immobilization protection is on Cloak of Darkness, just like it is for tankers. https://cod.uberguy.net/html/power.html?power=sentinel_defense.dark_armor.cloak_of_darkness&at=sentinel But yeah, it'd be nice to have the power description accurately reflect the power.
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What are you going to pair with Storm Blast when it goes live?
Major_Decoy replied to biostem's topic in General Discussion
I'm thinking of trying a Storm Blast/Dark Amour Sentinel. -
WE Oh, I was just imagining popping down the top of one geyser and popping out near where it would have sent you. And ideally, it wouldn't be any more random than jumping down broken "elevator" shafts or using the portals in oranbega missions. (which is to say "not normally random, but occasionally weird stuff happens")
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Yeah, it'd hurt the flavour of the zone a little, but that'd probably be the easiest fix. I'd change them from geysers then, make them mystery holes. You jump in and pop out somewhere else.