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Sailboat

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Everything posted by Sailboat

  1. One place you will encounter it is Devouring Earth Quartz emanates. So if you're relying on defense, whack those things as priority one.
  2. I'm going to take sort of the opposite tack here. If you're unable to reach your financial goals under the current patch, I don't feel that revoking said patch will do enough to supply everything you need/want. It would only less-than-double (since you're not always running at 50) your cashflow. And much like zero-times-two is zero, "grossly inadequate" times less-than-two is still inadequate. Really, if you're not making enough now, revoking won't help all that much.
  3. Giving some thought to -dmg effects. I'd like to try a character who exploits the effect. Ideally, the character would also have very high resistance, to compound the effect, trivializing incoming damage as much as possible. My first thought was a Shield/Kinetic Melee Tanker with Soul Mastery for Darkest night. I kno you can get S/L resists quite high on a Shield Tanker with a lot of IO sets; I currently have one who is not 50 and has 74% S/L resistance. But I am not familiar with every set and surely someone out there has an idea as good or better.
  4. This is one of the new sets I believe. So I found a few and wanted to sell them...looking at the Last 5 prices was confusing. For days and days, there were sales for 1 and 1.1 million interspersed with sales for 10 and 11 million. It looked like "extra zero" typos, but it kept happening. I decided to hold on and not sell. Finally it settled down to 1-1.1 million this weekend. Figuring I'd missed out on the freak overpayments, I listed one for around 1 million...and this morning it cleared for 10 million. The Last 5: 11.1 mil, 1.5 mil, 11.5 mil, 0.5 mil, 11.5 mil, all today. Is there something I'm not getting about this buying behavior or this set, generally?
  5. Is the exploration badge for the Founders Falls Bank safeguard (the one you get from PI radios) bugged? Admittedly I am using Vidiotmaps which confuses the issue, but twice now the Vidiotmaps market for the badge has been outside the walls of the zone. Also, can't find the badge inside the walled map area -- Paragonwiki says to look for a radio mast on a building near the center of the map, but I couldn't identify any such building. I looked but did not discover an existing post on this topic, although it seems unlikely I'm the first to notice it.
  6. Thanks for your patience...stupidly I now see the question was recently discussed but I missed it. To justify the thread, I am struggling with slotting for a level 41 Shield/Axe Tanker, which is kind of silly because when he's 50 I can slot Tanker and Winter sets that will easily solve a lot of problems. But I'm in no hurry to hit 50 and I like to exemplar down a lot and want him to be viable at lower levels as much as possible. Fitting in everything I want is difficult (as it should be, if game design is good). To date I have skipped Phalanx Fighting as you can guess...also Build Up, which i do want but have had trouble fitting in. I can get very close to what I want (for soloing anyway) by skipping Taunt until very late in the build, but I feel that in practice Taunt is invaluable for teaming. In my indecision, I was looking at, of all things to postpone until 41+, maybe True Grit? How critical is True Grit, assuming I can get very-high-to-soft-capped defense early on?
  7. I read on Paragonwiki that it gives a little defense with no allies nearby, and more with each ally up to three. But the in-game description is vague, and I don't recall from characters of old.
  8. By removing Bruising and replacing it with a damage buff that is always equivalent and usually better, they boosted the individual attack powers. But they also, by no longer requiring you to spam your weakest attack to get a debuff for the others, significantly improved the overall attack chain. Also, what was that someone else said about Tanker AoE range and arc being useful only for farming? Man, I've (always) replied on my attacks hitting enemies to draw the all-important aggro on teams, and increased range and arc is HUGE for absolutely, positively hitting every m-Fer in the room. Especially if somebody has "helpfully" immobilized the enemies before I've clumped them tightly. This was a very great buff for team tanking.
  9. Yeah, anything with a "superior" version behaves that way, but sets without an upgradeable "superior" version will give the bonus as long as you currently meet the minimum level requirement with all the pieces required for that bonus. I.e., if it's an attuned level range 20-50 set, you could use it at 17 (say, exemplaring), but if one non-attuned piece is 25, you'd have to be 22 (within 3 levels less that the IO) to get that sixth-piece bonus.
  10. Eh, I moved nine pieces for a million each during the spike. It's over now.
  11. Just today before the maintenance shutdown I've seen 3 different orange salvage items going for 1 million each, instead of the usual 500,000 or just under. Fluke, or is something trending?
  12. Sure...and yet it's still the dominant power for spawn clearing, despite all the other powers. That should indicate something.
  13. In terms of interface, they could add "custom slides" to the P2W vendor alongside custom sprints.
  14. Good idea, although I don't see how the "higher rewards for soloing" change would help the "sad that they were unable to find a team" problem. Might need further refinement. 😉
  15. To offer a specific long-term suggestion, perhaps disable the higher Incarnate powers in non-Incarnate content. Short term, form teams expressly excluding those powers in your invites-- you may find plenty of players who want to play their ATs and not be carried or merely a Judgment button.
  16. Seems to me the OG devs were fine with nerfing Controller powers by halving the effect and doubling the recharge because they were making things too easy. And Controller powers, being primary, are waaaay more important than Incarnate fluff. In addition to the power creep, there's also the "homogenization," as was pointed out by others early on. All characters are just another recharging nuke, AT doesn't matter.
  17. So after almost a year I have accumulated the resources (I'm a bad marketeer and a so-so farmer...I often street hunt, for God's sake) to build my flagship Storm/Dark Defender. I'd like opinions and suggestions. A couple of things to note: I don't really want to build defenses. If I get some, that's ok, but the character is highly survivable using Hurricane when solo and when teamed I'm careful and might have a tank. I have made a few soft-capped characters and plan many more; but they don't ALL have to be soft-capped. I do Main goal of the build is +recharge to spam out Lightning Storm and Tornado along with decent blasting. I really like fully enhancing the damage and recharge of a power. It was hard enough leaving some powers underslotted; I could barely make myself want to be at, say, 89% recharge. I like 95% damage and recharge wherever possible. I wish I could slot up Dark Embrace and Steamy Mist better. Another goal of the build is stuns..I have FOUR area stuns (Thunder Clap, Dark Pit, Oppressive Gloom, and Tornado). They can be tricky to use (since I'm not soft-capped and Hurricane is incompatible with PBAoEs, but I've had a lot of practice. I had to compromise slotting on them a bit but I like having them in the build. Powers that kind of ran out of slots, but would be nice to improve if you have ideas : Dark Embrace, Steamy Mist, Torrent, Soul Drain, Snow Storm, Tenebrous Tentacles. I use Torrent with knockback, rather then converting it to knockdown, to move enemies around on the battlefield (push them into Rain, other patches, the tank, etc.) I exemplar a lot and will be using attuned IOs except where it's disadvantageous (i.e., purples and boosted) When putting the Mids' Reborn build together I paid little to no attention to power order for exemplaring -- suggestions warmly welcomed. Any opinions are welcomed, thank you for reading! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Stormy Knight: Level 50 Magic Defender Primary Power Set: Storm Summoning Secondary Power Set: Dark Blast Power Pool: Flight Power Pool: Speed Ancillary Pool: Dark Mastery Hero Profile: Level 1: O2 Boost -- Empty(A) Level 1: Dark Blast -- Dcm-Acc/EndRdx/Rchg(A), Dcm-Acc/Dmg/Rchg(3), Dcm-Acc/Dmg(3), Dcm-Dmg/EndRdx(5), Dcm-Dmg/Rchg(5) Level 2: Gloom -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(39), SprDfnBst-Dmg/EndRdx/Rchg(39), SprDfnBst-Acc/Dmg/EndRdx(39), SprDfnBst-Acc/Dmg/EndRdx/Rchg(40), SprDfnBst-Rchg/Heal%(40) Level 4: Moonbeam -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(17), SprVglAss-Dmg/EndRdx/Rchg(31), SprVglAss-Acc/Dmg/EndRdx(31), SprVglAss-Acc/Dmg/EndRdx/Rchg(34), SprVglAss-Rchg/+Absorb(37) Level 6: Steamy Mist -- EndRdx-I(A), LucoftheG-Def/Rchg+(7) Level 8: Freezing Rain -- RechRdx-I(A), RechRdx-I(11), AchHee-ResDeb%(21) Level 10: Hover -- Flight-I(A), LucoftheG-Def/Rchg+(11) Level 12: Hurricane -- DarWtcDsp-ToHitdeb/Rchg/EndRdx(A), DarWtcDsp-ToHitDeb/EndRdx(13), DarWtcDsp-ToHitDeb(13), DarWtcDsp-ToHitDeb/Rchg(15), SuddAcc--KB/+KD(15) Level 14: Fly -- Flight-I(A) Level 16: Tenebrous Tentacles -- JvlVll-Acc/Dmg/End/Rech(A), JvlVll-Acc/End/Rech(17), Rgn-Dmg(19) Level 18: Dark Pit -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(19), Stp-Acc/EndRdx(45), Stp-Stun/Rng(45), Stp-Acc/Stun/Rchg(46) Level 20: Night Fall -- Rgn-Acc/Dmg/Rchg(A), Rgn-Dmg/EndRdx(21), Rgn-Acc/Rchg(23), Rgn-Dmg/Rchg(23), Rgn-Knock%(25), PstBls-Dam%(25) Level 22: Thunder Clap -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(40), Stp-Acc/EndRdx(43), Stp-Acc/Stun/Rchg(43), Stp-Stun/Rng(43) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 26: Tornado -- SlbAll-Acc/Dmg/Rchg(A), SlbAll-Dmg/EndRdx(27), SlbAll-Acc/Rchg(27), SlbAll-Dmg/Rchg(29), FrcFdb-Rechg%(29), SuddAcc--KB/+KD(31) Level 28: Torrent -- Acc-I(A), FrcFdb-Rechg%(42) Level 30: Snow Storm -- PcnoftheT-EndRdx/Rchg/Slow(A), TmpRdn-EndRdx/Rchg/Slow(50) Level 32: Lightning Storm -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(33), Apc-Acc/Rchg(33), Apc-Dmg/EndRdx(33), Apc-Dam%(34), SuddAcc--KB/+KD(34) Level 35: Life Drain -- GldJvl-Acc/Dmg/End/Rech(A), GldJvl-Acc/End/Rech(36), GldJvl-Dam/End/Rech(36), Apc-Dmg(36), NmnCnv-Heal/EndRdx/Rchg(37), NmnCnv-Heal/Rchg(37) Level 38: Oppressive Gloom -- Acc-I(A) Level 41: Dark Embrace -- TtnCtn-ResDam/EndRdx(A), Ags-ResDam/EndRdx(42), StdPrt-ResDam/Def+(42) Level 44: Soul Drain -- ScrDrv-Acc/Rchg(A), ClvBlo-Acc/Rchg(46) Level 47: Blackstar -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(48), Arm-Acc/Rchg(48), Arm-Dmg/EndRdx(48), Arm-Dam%(50), ScrDrv-Dam%(50) Level 49: Afterburner -- LucoftheG-Def/Rchg+(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(7), Pnc-Heal/+End(46) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(9), PrfShf-End%(9) ------------ ------------ Set Bonus Totals: (edited to just highlights) 12% DamageBuff(Negative) 45% Enhancement(Accuracy) 96.25% Enhancement(RechargeTime) 20% (0.33 End/sec) Recovery 44% (1.86 HP/sec) Regeneration | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1450;691;1382;HEX;| |78DA6594594F135114C7EF1DA6402965DF69A12DAD85960E1D161597A0889A28186| |28DAF4D03436984961448243E20185FDCF5059757171463E206C4373F8BCF2EDFA0| |9EDEFFB13476D2E637F76CFF73CFCC9DA9EB13D51FCE6F8C0959736621B1BC1C9FB| |0E6ACF4AC95B54D2592A919419733B692C92EAE792EA653C9F9950AB2B8FF05C5C7| |57E7E60CE58FC756171733E9543AD951F05E4EA493D6AC3191C85E8B8F53F515E19| |8CE64168C730BF94A55EA3EB66459B34E98F3562A50AB569356826A2CCFA796EACF| |2EA56650658A8A58D9B5366A2240FF3B9AE02B473FBAC4CB038B2E9E1382BAD05E3| |0B740FD699E76A13FC3FA15E548E4D8E4A732214C5D1CFACCFCC2FC0A0677997BE0| |6BCA2DE3DCB2A8AE6C7526D835C81C02BDC3A07F04BC47B936259C93362FC1B48BF| |266A97CF7C95781BA5A4518BE2A66D3777236EAC24E0176CEB7F7700CE73FA01007| |7CBA635F53B6EA6FCC5DB0668FF903FD38A89E93A7E954F574B14D21B5DC47ED28F| |65C77146C18D494E61B423DCFBC7E1DFA0D37C1FE0DE62618B905BECD6F81E7D638| |8C3E9A0E832D23CC21D46F3B8275DB3E7A7A48CB66D66B66BD20EB85582FC43A21D| |6F5D1DE5A91235B798EFDCC4754AF1DB3B2B59F8256C738F334E81A432FAEDB5877| |F1CCDED1B2939F416707FAEBE398BB04376BBA3F4A956FEE808FC9D7CDFBEF8EA0B| |6C7409E67801905BD2693357768E9E35C5F18CFA227C23498FDA8E9BF82FDFB63E0| |3AB903E85704B8DF0DB2F5C2A6F586D05F5F94D94A74EB629362C2EA94E464780D7| |38B64C0F72465703FC62874078EA1E781E3CC13A079927903DAA2458828BF73517E| |775DFAFFA73A5462899658CC12CB5089257F00852CB64C96C45C3A88C94DEB852F8| |390CA6BAF2B9CF7DCCF2AF27235C9E7E5F7814D9317A4FABE945FE577DF8B67F3AB| |384F55FD539CE5C1542B9F6052955BE05FA1E9E2B5| |-------------------------------------------------------------------|
  18. Defender. Hear me out. You want squishy -- don't compromise, go full squishy! The cheat, and make a Storm Defender. Secondary is optional -- Dark Blast, Sonic Blast, Fire Blast, Water Blast, Energy Blast all have their advocates. Personally I'd lean toward Dark or Water if you're soloing, but they all have good points. You're soloing, so you'll get the Defender's +30% damage boost while solo. That offsets a significant amount of the lower Defender damage. Then drop freezing rain on everything! The biggest soloing tool you'll get, however, is Hurricane. A knb-to-kd converter will make it less chaotic, but really you don't care, since you're solo. Slot it up and everything you tag will be essentially unable to hit you, even after it's out of the hurricance for 10 more seconds. Touch foes every 10 seconds and you're all but invincible (except against AVs, EBs and Giant Monsters, who resist the debuff). Carry a few break frees for the occasional mezz that leaks through and you'll be fine. Meanwhile it's thrilling dominating enemies with Lightning Storm and Tornado knocking them down and beating them up while you debuff and blast, knowing you're only staying alive because you're actively taking it to the enemies aggressively. As long as you keep them rocked back on their heels you will crush...as soon as you get timid or slack off, you're in trouble.
  19. Update: still getting this regularly. However, it seems to be associated with tabbing out to the desktop. If I tab out a lot, like to consult Mids, it goes into Windowed mode until I reset it manually.
  20. Inspired by this thread, I looked through my old texts and found the one I sent to an old friend on April 22, 2019, the night I logged into...Torchbearer? Or was it still Bree at that date? "I am by God booting up!" The feeling was awesome. I am glad others have a chance to experience it as well.
  21. Ok, here's another one I don't understand. A Brute IO was selling for 20-22 million in last 5. I placed a bid foir 19 million and let it sit. Today the last 5 (all new) shows 3 sales for 2,000....one for 50,000, and one for 22million. My bid did not pick up the IO for 19 million. How does anyone buy for 2,000 when there's an outstanding bid for 19 million...much less 3 times (and another at 50k to boot?)
  22. I have some perspective on this, as I spent quite a few years as an administrator for a gaming community with its own forums and passworded online games with scores of players active every night. The number of evenings I spent quietly working on forum postings, community policies, and chasing troublemakers out of the passworded games while everyone else got to play wore heavily on my determination to do my best in the role, but I stuck to my principles. There were always a few individuals espousing conspiracy theories about the admins and griping about policy and whatnot, but by and large I think people appreciated a safe, moderated community. It's a LOT of work, and it does take play time away from the people who love the game the most (so much so that they volunteer their time so others can play!), so I will always support and appreciate what they do! Especially from my comfortable position outside the volunteers this time. 🙂
  23. Technically, this means Tyrant himself has no innate resistance to resistance debuffs, but his resistance resists the Resistance's resistable resistance debuffs. (I couldn't resist!)
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