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Everything posted by brasilgringo
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I farm 4/8 fire or other farms on my Rad/SS. So fun to play. Not my build, got it from the boards. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: Super Strength Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Power Pool: Leaping Ancillary Pool: Soul Mastery Hero Profile: Level 1: Gamma Boost -- Mrc-Rcvry+(A), PrfShf-End%(3) Level 1: Jab -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(3), SprMghoft-Acc/Dmg/Rchg(5), SprMghoft-Dmg/EndRdx/Rchg(5), SprMghoft-Acc/Dmg/EndRdx/Rchg(7), SprMghoft-Rchg/Res%(7) Level 2: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Max HP%(11), ImpArm-ResPsi(11) Level 4: Boxing -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(15), Hct-Acc/Rchg(15), Hct-Dmg/EndRdx(17), Hct-Dam%(17), Hct-Dmg/Rchg(19) Level 6: Kick -- Empty(A) Level 8: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-ResDam/EndRdx/Rchg(21), UnbGrd-Rchg/ResDam(21), ImpArm-ResPsi(23), StdPrt-ResDam/Def+(23) Level 10: Radiation Therapy -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(25), Obl-%Dam(25), ScrDrv-Dam%(27) Level 12: Fallout Shelter -- HO:Ribo(A), ImpArm-ResPsi(27) Level 14: Tough -- ImpArm-ResPsi(A), GldArm-End/Res(29), Ags-Psi/Status(29), GldArm-3defTpProc(31) Level 16: Cross Punch -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Rchg/KDProc(33), FuroftheG-ResDeb%(33) Level 18: Particle Shielding -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(34) Level 20: Knockout Blow -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(34), UnbCns-Dam%(34), GldNet-Dam%(36), GhsWdwEmb-Dam%(36), FrcFdb-Rechg%(36) Level 22: Beta Decay -- AchHee-ResDeb%(A) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def/EndRdx(37), Rct-ResDam%(37) Level 26: Ground Zero -- SprGntFis-Dmg/Rchg(A), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Rchg/+Absorb(39) Level 28: Rage -- RechRdx-I(A), RechRdx-I(39), GssSynFr--Build%(40) Level 30: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(40), ShlWal-Def/EndRdx/Rchg(40), ShlWal-ResDam/Re TP(42) Level 32: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 35: Super Speed -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A), WntGif-ResSlow(42) Level 38: Foot Stomp -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/EndRdx/Rchg(43), SprGntFis-Acc/Dmg/EndRdx/Rchg(43), Arm-Dam%(43), Obl-%Dam(45), FrcFdb-Rechg%(45) Level 41: Gloom -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(46), Apc-Dmg/EndRdx(46), Apc-Dam%(46), Dcm-Build%(48) Level 44: Dark Obliteration -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/EndRdx(48), Bmbdmt-+FireDmg(50), PstBls-Dam%(50), CldSns-%Dam(50) Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 49: Darkest Night -- HO:Enzym(A) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13) Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(13) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Melee Radial Embodiment Level 50: Cardiac Core Paragon ------------
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I like it - very similar to the build I posted above (which I think I took your input on a while ago) but you pulled 1 slot out of Fireball and 1 out of Tough and put them into Posi Fist and Stamina (heal self IO) -- the Posi Fist slotting let you set mule it with Mako Bite and move the 5-slot superior Blistering Cold to Negaton with a +recharge IO. Also you swapped the endo-slotting in Metabolic Accel for Numi's (healing) - do you feel it makes much of a difference?
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I solo'd him on my EM/Rad scrap while the rest of the team was trying to reach the end room through the tunnels. A bit slow but do-able esp. with envenomed dagger.
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"Positronic Fist is basically a set mule and used occasionally for "Finish Him!" style points (frequently corpse blasting) and to apply the Gamma Ray effect (which I've posted about elsewhere here). "
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Honestly I really enjoy the whip attacks in Demons, and they're pretty good proc'd out. Demon/Dark is great and classic. I think I posted my build in the main thread about it here. Thugs/Storm I've heard is amazing chaos but you have to be up for that. Thugs/Time would likely be my safer choice if neither of those work for you. I'd also be sure to take Burnout on a Thugs/* to stack Gang War for lols.
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Mine has a +5'd Acc/Recharge purple in it from Absolute Amazement, seems OK especially on teams with lots of to-hit buffs and def debuffs flying around. I'm not typically soloing +4s on my dom, takes long. (The other 5 slots are all damage procs)
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More or less this. It is a great PBAOE proc-nuke and under Domination it stuns plenty fine on its own.
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Fire/Time/Dark, the ultimate DPS/Support/Tank hybrid
brasilgringo replied to Auroxis's topic in Corruptor
I haven't gotten around to theorycrafting on RoP adjustments yet. Here's my current build. I don't find the end use too bad, but I carry blues. Open to suggestions. The biggest pain is remembering to fire Clarion before Farsight, and the fact that Farsight always expires before Clarion recharges. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Trailblazer: Level 50 Magic Corruptor Primary Power Set: Fire Blast Secondary Power Set: Time Manipulation Power Pool: Sorcery Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Dark Mastery Hero Profile: Level 1: Flares -- Apc-Dmg/Rchg(A), Apc-Dmg/EndRdx(3), Apc-Dmg(13), Apc-Acc/Rchg(17), Apc-Acc/Dmg/Rchg(23) Level 1: Time Crawl -- TmpRdn-Acc/EndRdx(A) Level 2: Fire Ball -- SprScrBls-Acc/Dmg/EndRdx/Rchg(A), SprScrBls-Dmg/EndRdx/Rchg(3), SprScrBls-Rchg/+End(7), SprScrBls-Acc/Dmg/Rchg(9), SprScrBls-Dmg/Rchg(15), SprScrBls-Acc/Dmg(31) Level 4: Time's Juncture -- DarWtcDsp-ToHitdeb/Rchg/EndRdx(A), DarWtcDsp-ToHitDeb/EndRdx(5), DarWtcDsp-ToHitDeb(5), DarWtcDsp-Rchg/EndRdx(7) Level 6: Temporal Mending -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(9), Prv-Heal/Rchg(11), Prv-EndRdx/Rchg(11), Prv-Heal/EndRdx(19), Prv-Heal(23) Level 8: Spirit Ward -- Heal-I(A) Level 10: Hasten -- RechRdx-I(A) Level 12: Rain of Fire -- Rgn-Dmg/Rchg(A), Rgn-Knock%(15), Rgn-Dmg/EndRdx(17), Rgn-Acc/Dmg/Rchg(21), Rgn-Acc/Rchg(25) Level 14: Super Speed -- BlsoftheZ-ResKB(A) Level 16: Aim -- GssSynFr--Build%(A) Level 18: Blaze -- SprMlcoft-Rchg/Dmg%(A), SprMlcoft-Acc/Dmg(19), SprMlcoft-Dmg/Rchg(21), SprMlcoft-Acc/Dmg/Rchg(25), SprMlcoft-Acc/Dmg/EndRdx/Rchg(27), SprMlcoft-Dmg/EndRdx/Rchg(31) Level 20: Assault -- EndRdx-I(A) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(33), Rct-Def/EndRdx(42) Level 24: Mystic Flight -- BlsoftheZ-ResKB(A) Level 26: Blazing Bolt -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Dmg/EndRdx/Rchg(34), StnoftheM-Acc/Dmg(36), StnoftheM-Dmg/ActRdx/Rchg(36), Apc-Dam%(42) Level 28: Farsight -- LucoftheG-Def/Rchg+(A), HO:Membr(29), HO:Membr(29), ShlWal-ResDam/Re TP(40) Level 30: Rune of Protection -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(31), UnbGrd-EndRdx/Rchg(34), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Rchg/ResDam(37) Level 32: Inferno -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Dmg/Rchg(34), Obl-Acc/Rchg(36), Obl-Dmg(37) Level 35: Slowed Response -- AchHee-ResDeb%(A) Level 38: Chrono Shift -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(39), NmnCnv-Heal/EndRdx/Rchg(39), NmnCnv-Heal/Rchg(39), NmnCnv-Heal/EndRdx(40), NmnCnv-EndRdx/Rchg(40) Level 41: Dark Consumption -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-Acc/Dmg/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Rchg(43), Obl-Dmg(46) Level 44: Dark Embrace -- GldArm-3defTpProc(A), Ags-Psi/Status(45), Ags-ResDam(45), Ags-ResDam/EndRdx(45), Ags-ResDam/EndRdx/Rchg(46), Ags-ResDam/Rchg(46) Level 47: Soul Drain -- Arm-Dam%(A), Arm-Dmg/EndRdx(50), Arm-Acc/Rchg(50), Arm-Acc/Dmg/Rchg(48), Arm-Dmg/Rchg(48), FuroftheG-ResDeb%(48) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 1: Scourge Level 1: Brawl -- Empty(A) Level 1: Sprint -- Qck-EndRdx/RunSpd(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(50) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(13) Level 49: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- UnbLea-Stlth(A) Level 4: Ninja Run Level 50: Clarion Radial Epiphany Level 50: Void Radial Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Agility Core Paragon Level 50: Banished Pantheon Core Superior Ally Level 50: Support Core Embodiment Level 50: High Pain Threshold Level 50: Invader Level 50: Born In Battle Level 50: Marshal ------------ -
FWIW here is my Fire/Atomic. Basically soft-cap to S/L/R when you toggle the stuff on. Proc'd where I could (with good input from folks here on the board). Atom Smasher has the KD proc which really comes in handy, especially for Rain of Fire follow-up. Positronic Fist is basically a set mule and used occasionally for "Finish Him!" style (frequently corpse blasting) and to apply the Gamma Ray effect (which I've posted about elsewhere here). It feels powerful and I like standing in mobs with Beta Decay. The detoggling is a pain before Clarion. Fire/Elec is more survivable and just as fun, but I have one of those too 🙂 This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Inhuman Target: Level 50 Technology Blaster Primary Power Set: Fire Blast Secondary Power Set: Atomic Manipulation Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Flares -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7) Level 1: Electron Shackles -- TraoftheH-Immob/Acc(A) Level 2: Fire Ball -- Artl-Dam/End(A), Artl-Acc/Dam/Rech(7), Artl-Acc/Dam(9), PstBls-Dam%(9), Bmbdmt-+FireDmg(11), JvlVll-Dam%(11) Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(13), BlsoftheZ-ResKB(13), BlsoftheZ-Travel/EndRdx(15) Level 6: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/End(15), Artl-Dam/Rech(17), Artl-Acc/Dam/Rech(17), Artl-Acc/Rech/Rng(19), Artl-End/Rech/Rng(19) Level 8: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(21) Level 10: Ionize -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(21) Level 12: Aim -- GssSynFr--Build%(A), RctRtc-ToHit/Rchg(23), RctRtc-Pcptn(23) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 16: Beta Decay -- AchHee-ResDeb%(A) Level 18: Blaze -- Thn-Acc/Dmg/EndRdx(A), Thn-Dmg/EndRdx(25), Thn-Acc/Dmg(27), Apc-Dam%(27), GldJvl-Dam%(29) Level 20: Metabolic Acceleration -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(29), PreOptmz-EndMod/Acc/End(31), PreOptmz-EndMod/Rech(31), PreOptmz-EndMod/Acc/Rech(31), PreOptmz-EndMod/End/Rech(33) Level 22: Kick -- ExpStr-Acc/KB(A), ExpStr-Dmg/KB(33), ExpStr-Dam%(33) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34), UnbGrd-Max HP%(34) Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(34), StnoftheM-Acc/ActRdx/Rng(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Dam%(36), GldJvl-Dam%(37) Level 28: Atom Smasher -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Rchg/KDProc(39), Arm-Dam%(39) Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(40), ShlWal-Def(40), ShlWal-ResDam/Re TP(40) Level 32: Inferno -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/EndRdx(42), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(43), SprBlsWrt-Rchg/Dmg%(43) Level 35: Scorpion Shield -- LucoftheG-Def/EndRdx(A), Rct-Def(43), Rct-Def/EndRdx(45), Rct-ResDam%(45) Level 38: Positronic Fist -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/Rchg(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Rchg/HoldProc(46) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48) Level 44: Negatron Slam -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(48), Mk'Bit-Dmg/Rchg(48), Mk'Bit-Acc/EndRdx/Rchg(50), Mk'Bit-Acc/Dmg/EndRdx/Rchg(50), Mk'Bit-Dam%(50) Level 47: Tactics -- HO:Cyto(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A) Level 49: Quick Form ------------
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Much better than my first thought of a female toon called Jizzabelle.
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Fire/Rad or Fire/Elec would be my picks. Fire/Elec has some great melee attacks that you can slot with KD->KB and +recharge, so shit stays fallen down in your Rain of FIre. It also has a nice damage aura and really has no end issues ever with Power Sink. And it has two great fast-animating ST melee attacks (one if you slot it with procs for up front damage). @Nemu and I have posted some builds. I'll throw my most recent ones below. Rad has less blappy goodness (Tier 9 takes too long) but it benefits from being in the middle of mobs with Beta Decay, and has a somewhat useless but neat mechanic in Gamma Ray (basically an accuracy debuff you can apply to a single mob, good for AVs that don't die instantly). Fire/Rad: I think the Fire/Elec is Nemu's build but I basically adopted it 🙂
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I'd love some constructive criticism on this Dark/Psi build!
brasilgringo replied to ghost_orchid's topic in Dominator
Heart of Darkness really works best as a proc-nuke. Under domination it has enough mezz without slotting for it. It's also nicely PBAOE to go with Drain Psyche and Psychic Shockwave. Here's my Dark/Savage for ideas. He rips face. This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Mutation Dominator Primary Power Set: Darkness Control Secondary Power Set: Savage Assault Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Ice Mastery Villain Profile: Level 1: Dark Grasp -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(3), BslGaz-Rchg/Hold(3), BslGaz-Acc/Rchg(5) Level 1: Call Swarm -- AchHee-ResDeb%(A) Level 2: Living Shadows -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(5), SprAscoft-EndRdx/Rchg(9), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), SprAscoft-Rchg/+Dmg%(34), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37) Level 4: Vicious Slash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(6), Mk'Bit-Dam%(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(6), Mk'Bit-Dmg/Rchg(11), Mk'Bit-Acc/EndRdx/Rchg(6) Level 6: Possess -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(13), CrcPrs-Acc/Conf/Rchg(15), CrcPrs-Conf/EndRdx(15), CrcPrs-Acc/Rchg(17), CrcPrs-Conf%(17) Level 8: Fearsome Stare -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(19), CldSns-Acc/Rchg(19), CldSns-ToHitDeb/EndRdx/Rchg(21), CldSns-Acc/EndRdx/Rchg(21), CldSns-%Dam(23) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11) Level 12: Heart of Darkness -- AbsAmz-Acc/Rchg(A), Arm-Dam%(31), Erd-%Dam(31), ScrDrv-Dam%(33), Obl-%Dam(33), CldSns-%Dam(33) Level 14: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(31) Level 16: Spot Prey -- GssSynFr--ToHit/Rchg(A), GssSynFr--ToHit(34), GssSynFr--ToHit/Rchg/EndRdx(39), GssSynFr--ToHit/EndRdx(40), GssSynFr--Build%(40), GssSynFr--Rchg/EndRdx(45) Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(29) Level 20: Rending Flurry -- Arm-Acc/Dmg/Rchg(A), Arm-Dmg(27), ScrDrv-Dam%(23), Erd-%Dam(25), Obl-%Dam(25), FuroftheG-ResDeb%(27) Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36) Level 24: Kick -- FrcFdb-Rechg%(A) Level 26: Shadow Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(36), BslGaz-Rchg/Hold(37), BslGaz-EndRdx/Rchg/Hold(37) Level 28: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29) Level 30: Blood Craze -- DctWnd-Heal/Rchg(A) Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34) Level 35: Call Hawk -- Apc-Dmg(A), Apc-Dam%(39), Thn-Acc/Dmg/Rchg(40), GldJvl-Dam%(42), CldSns-%Dam(42), FrcFdb-Rechg%(42) Level 38: Feral Charge -- Hct-Dmg(A), Hct-Dam%(39), TchofDth-Dam%(43), Mk'Bit-Dam%(43), GldStr-%Dam(45), FrcFdb-Rechg%(45) Level 41: Sleet -- RechRdx-I(A) Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46), LucoftheG-Def(46) Level 47: Ice Storm -- Rgn-Knock%(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50) Level 49: Hoarfrost -- DctWnd-Heal/Rchg(A) Level 1: Domination Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(7), Prv-Absorb%(43) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7) Level 1: Blood Frenzy Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Intuition Radial Paragon ------------ -
This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Rainbowman: Level 50 Natural Defender Primary Power Set: Trick Arrow Secondary Power Set: Archery Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Flash Arrow -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(3), SphIns-Acc/Rchg(3), SphIns-ToHitDeb/EndRdx/Rchg(5), SphIns-Acc/EndRdx/Rchg(5), SphIns-%ToHit(7) Level 1: Snap Shot -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(7), SprVglAss-Dmg/EndRdx/Rchg(9) Level 2: Aimed Shot -- SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(9), SprVglAss-Rchg/+Absorb(11), Thn-Dmg/EndRdx(11), Thn-Acc/Dmg(13), Thn-Dmg/Rchg(13) Level 4: Glue Arrow -- RechRdx-I(A) Level 6: Ice Arrow -- GhsWdwEmb-Dam%(A), UnbCns-Dam%(21), GldNet-Dam%(21), NrnSht-Dam%(23), SprEnt-Rchg/AbsorbProc(23), ImpSwf-Dam%(25) Level 8: Poison Gas Arrow -- Acc-I(A) Level 10: Blazing Arrow -- Thn-Dmg/EndRdx/Rchg(A), Thn-Dmg/Rchg(25), Thn-Dmg/EndRdx(27), Apc-Dmg(27), Apc-Dam%(29), GldJvl-Dam%(29) Level 12: Acid Arrow -- PstBls-Dam%(A), Bmbdmt-+FireDmg(31), ShlBrk-%Dam(33), TchofLadG-%Dam(33), AchHee-ResDeb%(43), JvlVll-Dam%(50) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(31), BlsoftheZ-Travel(31) Level 16: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(34) Level 18: Disruption Arrow -- RechRdx-I(A) Level 20: Explosive Arrow -- Rgn-Dmg(A), JvlVll-Dam%(34), PstBls-Dam%(34), ExpStr-Dam%(36), Bmbdmt-+FireDmg(36), OvrFrc-Dam/KB(36) Level 22: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(37) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 26: Oil Slick Arrow -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(37), SprDfnBst-Dmg/EndRdx/Rchg(39), SprDfnBst-Acc/Dmg/EndRdx(39), SprDfnBst-Acc/Dmg/EndRdx/Rchg(39), SprDfnBst-Rchg/Heal%(40) Level 28: Ranged Shot -- Thn-Dmg/Rchg(A), Thn-Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(40), Thn-Acc/Dmg/EndRdx(42), StnoftheM-Dam%(42), GldJvl-Dam%(42) Level 30: Aim -- RechRdx-I(A) Level 32: EMP Arrow -- Lck-%Hold(A), BslGaz-Rchg/Hold(43), BslGaz-EndRdx/Rchg/Hold(43) Level 35: Scorpion Shield -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(45), Rct-Def(45), Rct-Def/EndRdx(45) Level 38: Rain of Arrows -- Ann-ResDeb%(A), Bmbdmt-+FireDmg(46), JvlVll-Dam%(46), PstBls-Dam%(46), Rgn-Dmg/Rchg(48), Rgn-Dmg/EndRdx(48) Level 41: Boxing -- Acc-I(A) Level 44: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(48) Level 47: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(50), LucoftheG-Def(50) Level 49: Entangling Arrow -- Acc-I(A) Level 1: Vigilance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(15), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(17) Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(17), PrfShf-End%(19), PrfShf-EndMod(19) Level 49: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run ------------
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My DP/Martial Combat Build (with Build Commentary)
brasilgringo replied to Lockpick's topic in Blaster
1) The bind I use for BOS is: powexec_location target Burst of Speed 2) I'm toying with rebuilding to give up Eagle's Claw and slot up Reaction Time a bit more w/o losing too much def. Something like this would still keeps me at 44%+ S/L and I suppose add something useful in the web power. I use EC for style points and it was a slot mule (for +5% S/L def). But it's not part of my regular ST chain. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Atirador: Level 50 Mutation Blaster Primary Power Set: Dual Pistols Secondary Power Set: Martial Combat Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Dual Wield -- SprDfnBrr-Dmg/Rchg(A), SprDfnBrr-Acc/Dmg(3), SprDfnBrr-Rchg/+Status Protect(3), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(7) Level 1: Ki Push -- KntCmb-Dmg/EndRdx(A), KntCmb-Dmg/EndRdx/Rchg(7), KntCmb-Dmg/Rchg(9), KntCmb-Acc/Dmg(9) Level 2: Pistols -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/Rchg(11), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), SprWntBit-Dmg/Rchg(13), SprWntBit-Acc/Dmg/EndRdx(13), AchHee-ResDeb%(15) Level 4: Storm Kick -- KntCmb-Dmg/EndRdx/Rchg(A), KntCmb-Acc/Dmg(15), KntCmb-Dmg/EndRdx(17), KntCmb-Dmg/Rchg(17), Hct-Dam%(19), FrcFdb-Rechg%(19) Level 6: Reach for the Limit Level 8: Bullet Rain -- SprBlsWrt-Acc/Dmg/EndRdx/Rchg(A), SprBlsWrt-Rchg/Dmg%(21), Bmbdmt-Dam(21), PstBls-Dam%(23), FrcFdb-Rechg%(23), Ann-ResDeb%(25) Level 10: Burst of Speed -- SprBlsWrt-Dmg/Rchg(A), SprBlsWrt-Acc/Dmg/Rchg(25), Erd-%Dam(27), Erd-Dmg(27), Erd-Dmg/Rchg(29), FuroftheG-ResDeb%(29) Level 12: Swap Ammo Level 14: Suppressive Fire -- UnbCns-Acc/Rchg(A), UnbCns-Dam%(31), GldJvl-Dam%(31), NrnSht-Dam%(31), GhsWdwEmb-Dam%(33), GldNet-Dam%(33) Level 16: Dragon's Tail -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Acc/Dmg/EndRdx(33), Erd-%Dam(34), Erd-Acc/Dmg/EndRdx/Rchg(34), Erd-Dmg(34), FrcFdb-Rechg%(36) Level 18: Executioner's Shot -- Apc-Dmg/EndRdx(A), Apc-Dmg(36), Apc-Dam%(36), ShlBrk-%Dam(37), GldJvl-Dam%(37), TchofLadG-%Dam(37) Level 20: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Knock%(50) Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39), RctArm-ResDam(39), RctArm-ResDam/Rchg(39), RctArm-ResDam/EndRdx(40), UnbGrd-Max HP%(40) Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), Rct-Def(42), Rct-ResDam%(42) Level 26: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(42) Level 28: Inner Will -- Prv-Absorb%(A) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def(43), RedFrt-Def/EndRdx(43) Level 32: Hail of Bullets -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(43), Arm-Dmg/Rchg(45), Arm-Dmg/EndRdx(45), Arm-Dam%(45), Erd-%Dam(46) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def(46), RedFrt-Def/EndRdx(46) Level 38: Reaction Time -- ThfofEss-+End%(A), PwrTrns-+Heal(48), PwrTrns-EndMod(50) Level 41: Web Envelope -- HO:Endo(A) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 47: Super Speed -- BlsoftheZ-ResKB(A) Level 49: Super Jump -- WntGif-ResSlow(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Sprint -- Empty(A) Level 2: Rest -- EndMod-I(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 12: Chemical Ammunition Level 12: Cryo Ammunition Level 12: Incendiary Ammunition ------------ -
He could get a promotion and become a General Disappointment. 😉
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@Nemuposted a pretty cool Rambo AR/TA build the other day. I think this:
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Here's version of Nemu's build I'm testing (from above) with Repel. I kind of like it but basically you just stand in mobs and refil your end every time Transference is up. I'm debating whether to use Power Boost for the final lvl 50 slot vs. Siphon Power ... Power Boost would basically be there to hit before Fortify Pack, to boost the def numbers even higher. I'm also struggling on what Alpha and other incarnates to use - especially since with Kin, theoretically in big groups you won't need the damage boost from Musc for your pets (though I suppose it's good to have when FS isn't up or misses or only has one AV-type target). Thought maybe Spiritual for recharge rate, healing, and to-hit buff. Probably will go Clarion for Destiny, and use Support Core for Hybrid -though it could go Barrier and then use Melee Core for mezz protect (though it's not up full time like Clarion, which makes it less interesting a choice). Running +3/+8 Council at 50 (no alpha) things are OK but kind of slow-feeling and there's a chance to die a lot if you get mezzed or if your pets pull too many mobs from adjacent groups. The damage isn't what I thought it would be - you definitely have to keep the doggies focused on one target at a time. This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Alpha Panda: Level 50 Natural Mastermind Primary Power Set: Beast Mastery Secondary Power Set: Kinetics Power Pool: Leaping Power Pool: Concealment Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Summon Wolves -- SprMarofS-Dmg(A), SprMarofS-Acc/EndRdx(3), AchHee-ResDeb%(3), SlbAll-Acc/Dmg/Rchg(5), SvrRgh-PetResDam(5), CaltoArm-+Def(Pets)(7) Level 1: Transfusion -- TchoftheN-Acc/Heal(A), TchoftheN-Acc/EndRdx/Rchg(7), TchoftheN-Heal/HP/Regen/Rchg(9), Prv-Heal(9), Prv-Heal/Rchg(11) Level 2: Call Hawk -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(11), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(15) Level 4: Repel -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(21), EndRdx-I(23), EndRdx-I(23) Level 6: Train Beasts -- EndRdx-I(A) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(25), BlsoftheZ-Travel(25), Ksm-ToHit+(27) Level 10: Siphon Speed -- PcnoftheT-Acc/Slow(A) Level 12: Summon Lions -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Acc/Dmg(27), LucoftheG-Def/Rchg+(29), ExpRnf-+Res(Pets)(29), ExpRnf-Acc/Dmg/Rchg(31), SprCmmoft-Acc/Dmg(31) Level 14: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def(33) Level 16: Increase Density -- StdPrt-ResDam/Def+(A) Level 18: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(33), RedFrt-EndRdx/Rchg(34), RedFrt-Def/EndRdx/Rchg(34), RedFrt-Def(34), RedFrt-EndRdx(36) Level 20: Speed Boost -- WntGif-ResSlow(A), BlsoftheZ-ResKB(36), BlsoftheZ-Travel(36) Level 22: Tactics -- RctRtc-ToHit(A), RctRtc-Pcptn(37), HO:Cyto(37) Level 24: Boxing -- Empty(A) Level 26: Summon Dire Wolf -- SprMarofS-Acc/Dmg/EndRdx(A), SprMarofS-Dmg/EndRdx(37), SprCmmoft-Rchg/PetAoEDef(39), EdcoftheM-PetDef(39), SprCmmoft-Acc/Dmg/Rchg(39), AchHee-ResDeb%(40) Level 28: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(40) Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(40), Rct-Def/EndRdx(42), Rct-ResDam%(42) Level 32: Tame Beasts -- EndRdx-I(A) Level 35: Transference -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(42), PreOptmz-EndMod/Rech(43), PreOptmz-EndMod/Acc/End(43), PreOptmz-EndMod/Acc/Rech(43), PreOptmz-EndMod/End/Rech(45) Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(45) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(45), ShlWal-Def(46), ShlWal-ResDam/Re TP(46) Level 44: Fortify Pack -- LucoftheG-Def/Rchg(A), RedFrt-Def/Rchg(46), Rct-Def/Rchg(48) Level 47: Call Ravens -- Artl-Acc/Dam(A), Artl-Dam/End(48), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(50), Artl-Acc/Rech/Rng(50), Artl-End/Rech/Rng(50) Level 49: Power Boost -- RechRdx-I(A) Level 1: Supremacy Level 1: Brawl -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(17), PreOptmz-EndMod/Rech(17), PreOptmz-EndMod/Acc/End(19), PreOptmz-EndMod/Acc/Rech(19), PreOptmz-EndMod/End/Rech(21) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Barrier Core Epiphany Level 1: Alpha Howler Wolf Level 1: Howler Wolf Level 26: Dire Wolf Level 12: Lioness Level 1: Pack Mentality Level 50: Spiritual Radial Paragon ------------
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Here is a build I had saved from the boards a while ago, from master of builds Nemu. Might give you some alternative ideas. It seems to have built for overcap S/L/R def, and more pet -Res and procs. Might be able to swap in Repel if you give up super jump, and still get defs >45. This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Alpha Panda: Level 50 Natural Mastermind Primary Power Set: Beast Mastery Secondary Power Set: Kinetics Power Pool: Leaping Power Pool: Concealment Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Summon Wolves -- SprMarofS-Dmg(A), SprMarofS-Acc/EndRdx(3), AchHee-ResDeb%(3), SlbAll-Acc/Dmg/Rchg(5), SvrRgh-PetResDam(5), CaltoArm-+Def(Pets)(7) Level 1: Transfusion -- TchoftheN-Acc/Heal(A), TchoftheN-Acc/EndRdx/Rchg(7), TchoftheN-Heal/HP/Regen/Rchg(21), Prv-Heal(40), Prv-Heal/Rchg(40) Level 2: Call Hawk -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(9), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(11), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(19) Level 4: Super Jump -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(45) Level 6: Train Beasts -- EndRdx-I(A) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(33) Level 10: Siphon Speed -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(19), PcnoftheT-Acc/EndRdx(21), PcnoftheT-Rng/Slow(25), PcnoftheT-EndRdx/Rchg/Slow(25), PcnoftheT--Rchg%(45) Level 12: Summon Lions -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Acc/Dmg(13), LucoftheG-Def/Rchg+(13), ExpRnf-+Res(Pets)(15), ExpRnf-Acc/Dmg/Rchg(15), SprCmmoft-Acc/Dmg(17) Level 14: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def(50) Level 16: Increase Density -- StdPrt-ResDam/Def+(A) Level 18: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(33), RedFrt-EndRdx/Rchg(37), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(40), RedFrt-EndRdx(43) Level 20: Speed Boost -- WntGif-ResSlow(A) Level 22: Tactics -- RctRtc-ToHit(A), RctRtc-Pcptn(23), HO:Cyto(23) Level 24: Boxing -- Empty(A) Level 26: Summon Dire Wolf -- SprMarofS-Acc/Dmg/EndRdx(A), SprMarofS-Dmg/EndRdx(27), SprCmmoft-Rchg/PetAoEDef(27), EdcoftheM-PetDef(29), SprCmmoft-Acc/Dmg/Rchg(29), AchHee-ResDeb%(33) Level 28: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(39) Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(31), Rct-ResDam%(31) Level 32: Tame Beasts -- EndRdx-I(A) Level 35: Transference -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(36), PreOptmz-EndMod/Rech(36), PreOptmz-EndMod/Acc/End(36), PreOptmz-EndMod/Acc/Rech(43), PreOptmz-EndMod/End/Rech(43) Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(46) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(42), ShlWal-Def(42), ShlWal-ResDam/Re TP(42) Level 44: Fortify Pack -- LucoftheG-Def/Rchg(A), RedFrt-Def/Rchg(45), Rct-Def/Rchg(46) Level 47: Call Ravens -- Artl-Acc/Dam(A), Artl-Dam/End(48), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(50), Artl-End/Rech/Rng(50) Level 49: Siphon Power -- Acc-I(A) Level 1: Supremacy Level 1: Brawl -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(34), PreOptmz-EndMod/Rech(34), PreOptmz-EndMod/Acc/End(34), PreOptmz-EndMod/Acc/Rech(37), PreOptmz-EndMod/End/Rech(37) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Barrier Core Epiphany Level 50: Melee Core Embodiment Level 50: Agility Core Paragon Level 50: Born In Battle Level 50: High Pain Threshold Level 50: Invader Level 50: Marshal Level 1: Alpha Howler Wolf Level 1: Howler Wolf Level 26: Dire Wolf Level 12: Lioness Level 1: Pack Mentality ------------
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Given comment above, you could pull the Kismet and use the slot to put a Theft of Essence +End into Transfusion if you want/need more end when you're exemp'd down and don't have transference.
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you need about 80% global recharge (in addition to the 70% from Hasten and the 30% from Accelerate Metabolism) to perma them both. You'll also need to ED cap Hasten's recharge which you can do with two generic recharge IO's boosted to +5 using enhancement boosters (you save a slot this way). This is all not factoring in any recharge you might get from your alpha incarnate slot choice. easisest ways are to look for IO sets that give recharge % increases, and to slot as many Luck of the Gambler 7.5% recharge IOs as you can fit (hover, weave, maneuvers, vengeance, etc.)
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Plant is pretty good for ranged. Just skip the melee attacks.
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Fair point. I wanted to make sure that I could rely on it triggering more so that I could hit Fireball after it, more than anything else (turns out, as far as I can tell, that GZ and RadTherapy won't crit). I typically go TF(running up to mobs) -> Fireball -> BS -> ET for normal mobs as ET doesn't seem to benefit that much from crit damage, as far as I can see in combat logs. For a Pylon, I suppose you're chain is likely better or put TF->BS-[filler]->ET ? I just felt that I got more consistent crits with the proc in TF than BS. And getting that crit on Fireball in groups makes me giddy.
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I've got my CS in TF and it *feels* like it goes off more there -- which give a crit to EM and let me fit in 1-2 more quick attacks that benefit from higher crit %, such as BS and FireBlast or Fireball and BS. Curious if you test it with TF.