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PeregrineFalcon

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Everything posted by PeregrineFalcon

  1. You know, it's funny that you say that, Troo. Because I distinctly remember why the PvEers feel this way about the PvPers. A week or so before Issue 13 went live the PvPers realized that they weren't going to get the developers to change their minds. So they appealed to the player base. They started a thread with a short video showing people what PvP in CoH was like, how fun it was. And they pleaded with the PvE players to join them in their push-back against the changes. The response was hundreds of posts of "If the PvPers hadn't been such d*****'s to me I'd probably be on their side, but after what they did to me I hope the devs kill PvP. LOL" Now if the PvE player base had joined with the PvPers to push back against the PvP changes would the devs have implemented them anyway? Well, history (GDN & ED) says yes, but who knows? But we never got to find out because of the animosity the PvEers had against the PvPers. And many of the PvEers still, to this day, have that animosity. I'm not defending people who insult PvPers, just explaining where it comes from. .
  2. @The_Warpact I don't know if you're just doing interesting thought experiments, or actually trying to get more people to PvP. If it's the later you're wasting your time. No amount of interesting threads, or special events, is going to lure a bunch of people back into PvP at this late date.
  3. Now I'm with you in that I don't understand getting anxious or fearful over something that's happening on a screen, and for much the same reason. However, the smack talk used to really infuriate me when I was younger. Now I just get mildly annoyed and roll my eyes. But it's still annoying. Now imagine stacking all of that on top of the self-reported anxiety attacks and other various social and mental health issues that a lot of people on this forum (this is according to their own posts Mr. Moderator) claim to have and I'm sure that you can see how unlikely it is that many people will ever look forward to entering a PvP zone in CoH.
  4. Ok, so I don't PvP in CoH. I'm not someone who never PvPs or who hates PvPers. I have PvP'd a LOT in SWTOR and GW2. I don't PvP in CoH because CoH PvP sucks. While game developers love being able to separate PvE and PvP powers/abilities, it's always a bad idea. People get used to playing their character a certain way. You'll always have to learn play differently in PvP, no matter which game you're playing. So not only do people trying out PvP have to learn to play differently, but they also have to learn what their powers actually do in this new game-mode. That just raises the bar for entry, makes the learning curve that much steeper, and basically makes PvP and PvE into completely different games. This just makes it that much harder to learn how to PvP. It makes people upset because the character that like playing now plays like a completely different character. And it frustrates and angers people when they get knocked/perma-stunned/one-shotted and they can't even figure out why it happened, because that never happens in the other game mode. And the name-calling and tea-bagging doesn't help. And don't give me any of that "grow a thicker skin" nonsense. How about YOU learn to speak to me online the same way you'd talk to me in person. Otherwise don't complain about the PvP zones being empty. YOU literally caused that yourself.
  5. If it's on their property, yes. I purchased my mailbox and I dug the hole and planted it in the ground myself. So, yes. I own my mailbox. PS: the USPS doesn't own your mail or your mailbox, they just deliver the mail. On the base that I was stationed at, Burger King rented a building and sold their products to the military personnel on that base. Neither Burger King, nor their employees, were military members. You have failed Philosophy 101. You may enroll again next semester if you like, but you will not get a refund for this year's class.
  6. Don't want to PvP? Ok. Don't go into the PvP zones. If you want Shivans or Nukes or the PvP zone exploration badges then you have to take the risk of getting PvP'd. Don't want to get PvP'd? Don't go into the PvP zones. I don't understand this statement. If he has nothing to add then what? What are you going to do about it?
  7. Or perhaps added just as alternate animations for existing powersets.
  8. The first one isn't a bug. You get bonus merits for completing the entire Hollows storyline. The same thing is true in Faultline. It's been like that pretty much since merits were added to the game.
  9. With a KB > KD IO in Bonfire. Trust me on this. It turns a neat, but not very useful, area denial power into a soft control patch that does more damage than Rain of Fire.
  10. It's not a good argument. "The devs didn't do anything about it" proves nothing except that the devs didn't do anything about it. Who knows why? Maybe they just didn't have time, or it was too low on the list, or they forgot about it, etc., etc., etc. Some of the PvPers want to continue the practice from the retail forums of defending PvP by insisting "the devs only ever nerfed ONE power because of PvP." But, unless they're psychic, or they were actually on the dev team, they can't possibly know that. Maybe Mac's right, or maybe the retail devs nerfed a ton of powers because of PvP. We'll never know. And they'll never know either, but they continue to insist that they do know. Whatever. Let 'em continue to spar with the ghosts of the past. Let 'em to continue to fight their war to defend PvP, even though they're the only ones on that battlefield because no one is trying to delete it from the game.
  11. I understand what you're saying, but you're using a false premise. "Good names" can't be based on a subset of the number of available characters that form words, it has to be based on a subset of words that are considered "good names", or combinations that are "good." Now you can argue all day long about which words are "good" and which ones aren't, but since there's only about 1 million words in the English language, the subset of "good names", that are also appropriate for comic book super heroes, is going to be considerably smaller than your 110 million estimate. But it should still be in the millions. So basically I'm bored at work today, and nitpicking.
  12. Thank you for that! I've always hated the fact that, as soon as you're within aggro range, every enemy in the entire group instantly draws their weapons at the exact same time. It makes them all look like robots, or NPCs. I think they do... sometimes. Sure, Warwolves will jet off into the sunset like they're on crack, but how many times have you seen a Longbow Eagle turn and try to fly away at .000001 MPH? I see it happen all the time. The only reason that I remember it is because it looks so weird. He'll be leaning forward in a fast flight pose, but then moving slower than grandma crossing the street with her walker. If that's not Movement Suppression then I don't know what is.
  13. Sure, and I'd be fine if they added that. But Movement Suppression as it currently exists in game doesn't make IRL sense, doesn't make comic book sense and doesn't even make sense in the game itself. There's literally no reason for Movement Suppression to continue to exist.
  14. I don't know what you all are talking about. I'm on Discord now. It's fine. 😃
  15. Man, I wish I'd seen this thread earlier. My only Controller is Grav/Storm. And let me tell you that it's very fun to play. Try taking Teleport Target from the teleportation power pool. Teleport your Singularity right into the enemy mob. Then drop Freezing Rain on top of that. Then drop Tornado on top of that. Then drink a cup of coffee and watch the fun. Tornado will knock them away and then Singularity will pull them back in. Between the two of them they'll be constantly tossing the enemies around like salad. To make it even funnier slot so KB > KD in Singularity, but not in Tornado. That just makes it worse for them. Keeps the enemies in a smaller group and then start getting thrown up into the air.
  16. Movement suppression is dumb and I hate it in every game that I encounter it in. Whenever people are shooting at me IRL I'm always able to run way faster than when they're not. In some games my actual vehicle moves slower when idiots are shooting at me too, which makes even less sense. Movement suppression is dumb now and it was always dumb.
  17. I use follow all of time in melee. Not only does it bring me into melee range, it also keeps me there if the target moves. Always has. So Invader must be talking about while using Hover, which is the only time in the game when follow will not bring you to melee range. I bind follow and toggleon sprint to a single key, not to my attacks. I bind the attack and toggleoff sprint to my attack keys. This keeps sprint from draining my endurance while I'm in a fight. Sure Combat Teleport is great, but not every character is a teleporter. And, contrary to the Mix-Maxers playbook, not every character has to be build the same, optimal specs.
  18. My main is a tank. Has been since I created the character back in 2006 during Issue 7. My best friend's main is an Eng/Eng Blaster. We spent years duo-ing on the retail forums. It was great. We've duo-d for years on Homecoming. Still great! You know what happens when he knocks someone away from me? He kills it and I just change targets. "But Peregrine, changing targets is difficult." 😭
  19. I understand and agree with you completely. And maybe that is the problem. I do try to not violate the forum rules, but maybe I'm just such a d***** that I just can't get into the weeds of a discussion without breaking the rules. I also happen to think that we're a small community and there just might be a little bit of "oh, this jerk again" going on whenever the mods are responding to my posts being reported. Either way, /jranger is the only way that I can participate without getting perma-banned.
  20. I used to do exactly that. Say that I disagreed, explained why I thought something was a bad idea, etc. Guess what happened when I did that? People would get triggered and report my posts, then I'd get an involuntary forum vacation. So posting Jranger allows me to disagree with something without getting more warning points just because some stunning and brave person got triggered. By the way, thank you for that, kind sir.
  21. So what? If a handful of people constantly make threads wanting the devs to give them a "I win button" does that mean they should? So what if a handful of people keep making threads about how much they hate knockback? This is from a post I made back in June 2021: "Well, he'd be wrong. And so are you: Here's a link to an actual poll that was conducted last year. The players who say they LOVE KNOCKBACK total 52.47% of the respondents. Players who hate knockback, or who wish it was knockdown instead, total just 22.77% of the respondents." Why did I link to an old post instead of just redoing the numbers myself? Because the anti-knockback people have continued to vote in that poll thus skewing the numbers. But, when it was first posted, before people knew that it'd be used as fodder for forum threads, people gave their honest opinion. And their honest opinion is that the majority of players LOVE knockback. Also in that thread: Captain Powerhouse "Knockback is a mechanic that adds a lot of "power" feel to a player. It is usually disliked in this game only because it gets in the way of optimizing kill time (something that goes back to the root of this game over-rewarding kill speed instead of task completion, but that's a topic for another day.) That is a feeling of power I heavily am against removing from the game. A reason I heavily oppose the addition of a global switch for KnockBack is that as soon as it's available, anyone that does not use it will become an outcast, accused of trolling, and what not."
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