Chance Jackson
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Everything posted by Chance Jackson
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I like boggle, I find it to be a useful utility power especially when I'm up against a group with force multipliers. I'm not opposed to an alternative power.
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If I put "Preventative Maintenance Chance for Absorb" in "Upgrade Robot" does my MM get the benefit or do the upgraded robots get the benefit? What if I put LoTG & Reactive Defenses Uniques in Protectorbots? Do those bots get the benefit or does my MM?
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Have scrapper rage enable punch voke & perhaps make it cast aoe provoke when it runs out
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How did you first start playing CoH? What do you love the most?
Chance Jackson replied to Xalon's topic in General Discussion
Store i worked at the time like 02-04 sold the game & a bunch of coworkers were playing it but by the time i finally got to it they fell off it 😅 but 1 of them gave me their inf as a parting gift IIRC. I love creating characters the most. -
-I agree Knockback should do dmg for all player sources of KB -SS should have a low chance of unresistable KD perhaps turned into KB during Rage
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RIP Robert Redford
Chance Jackson replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
Rest In Peace -
Leveling Up After 50 Gives Temporary Level Shift
Chance Jackson replied to mockmoniker's topic in Suggestions & Feedback
That is fair, perhaps it's time for 50s to get huge inspirations auto applied for leveling -
I'd rather make unlocking be account wide
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Will Incarnates ever be finished?
Chance Jackson replied to Jaegernault's topic in General Discussion
If we're just spitting out things we want... Incarnate Power Pools (Incarnatey name TBD) Incarnates gain up to 3 attacks(tiers 2, 3 & 7 or so) from standard AT attack sets not including pet powers, granting for example MA or StJ melees the ability to add weapon powers whether sword or gun or whatever. in additio all attacks that are exclusive to MM pet sets are available to all incarnates here Recharge for tiers should be 15, 25, 45 seconds or so at Very Rare *incarnate Power Pool powers don't have slots but are as enhanced as if used by a Blaster or Scrapper with 1.5 acc, 2.5 dmg, 1.5 end reduc SOs of enhancement & KB2KD. Core: these powers keep stock secondary effects with, & deal untyped damage. Radial: they keep stock 2ndary effects and they deal additional damage types to whatever is stock & gain new secondary effects thematically resonant with the new damage types (No KB) Either way they are unaffected by global damage buffs, recharge buffs or recharge alphas just like other incarnate powers Omega(Signature Attack) Players have access to just about all relevant animations in the game, animation & recharge time are "demerits" the more "demerit" & "demerits" a power has for using it & the more "merit" players can give it, higher incarnate tiers unlock additional demerits players can add which then unlocks more powerful merits. Core has far greater damage at the cost of utility. Radial has far greater utility at the cost of damage potential. -
An idea for an actually-useful warning message
Chance Jackson replied to RikOz's topic in Suggestions & Feedback
You might be able to get a mod to recover what you lost -
That could be cool
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New Ranged Power Set Suggestion - Rocket Backpack
Chance Jackson replied to Magimaster's topic in Suggestions & Feedback
I'm totally for it -
Super Strength vs. the Fighting Pool
Chance Jackson replied to Biff Pow's topic in Suggestions & Feedback
But pool powers are not wholly balanced around damage buffs players may or may not have access to, while SS attacks "necessarily" must be balanced around Rage. I'm sure you wouldn't be happier if rage worked more like primary/secondary only effecting extra damage sources like Fire Armor's Fiery Embrace(?) Instead of typical univeral damage buffs like Buildup & its modified clones. -
No Point of Suggestion (at this rate)
Chance Jackson replied to LightMaster's topic in Suggestions & Feedback
Ultimately this forum is for people to share their wants with others & to hear community feedback. Besides if this forum didn't exist people would be clogging up other forums with their suggestions instead. -
Street Justice - Combat Readiness
Chance Jackson replied to VPrime's topic in Suggestions & Feedback
That i won't oppose -
Street Justice - Combat Readiness
Chance Jackson replied to VPrime's topic in Suggestions & Feedback
That would take away some of the set's "flavor" -
You know the question... Just as I did
Chance Jackson replied to smnolimits41's topic in General Discussion
MA/Reg was my 1st ever COH character played it pre I1 to about whenever ED & GDN went through. Today i wouldn't play that combo unless it was as a Brute or Tanker. -
Kat or BS/SR Scrapper Those attack primaries can significantly boost your melee defense & SR privides a lot of Defense Debuff Resistance
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All but 1 of my characters does that, ninja run & a jet pack will get you anywhere you want to go
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The ability to kit all of your end game builds with all the goodies (uniques, pvps, purples etc) you want in other words "price is no object".
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What is the coolest enemy in the game?
Chance Jackson replied to Billbailey96's topic in General Discussion
PPD Hard Shells & the Praetorians with missile pod backpacks -
Beam Rifle: Boring as &*$%£?
Chance Jackson replied to Scarlet Shocker's topic in General Discussion
Maybe if it did more knockdown it would feel more impactful. -
Give knock powers a chance to detoggle debuffs
Chance Jackson replied to Uun's topic in Suggestions & Feedback
All good questions, but i dont have any good answers. That said if there was some kind incarnate freelancer what should the reward be for beating them?(AVs give automatic SOs) -
Give knock powers a chance to detoggle debuffs
Chance Jackson replied to Uun's topic in Suggestions & Feedback
I don't know if I'm a fan of the idea or not but since there are often many enemies & potentially only 1 PC why not give the NPCs a far lower chance to detoggle PCs (if at all possible)