Jump to content
The Beta Account Center is temporarily unavailable ×

Chance Jackson

Members
  • Posts

    795
  • Joined

  • Last visited

Everything posted by Chance Jackson

  1. I like boggle, I find it to be a useful utility power especially when I'm up against a group with force multipliers. I'm not opposed to an alternative power.
  2. If I put "Preventative Maintenance Chance for Absorb" in "Upgrade Robot" does my MM get the benefit or do the upgraded robots get the benefit? What if I put LoTG & Reactive Defenses Uniques in Protectorbots? Do those bots get the benefit or does my MM?
  3. Have scrapper rage enable punch voke & perhaps make it cast aoe provoke when it runs out
  4. Store i worked at the time like 02-04 sold the game & a bunch of coworkers were playing it but by the time i finally got to it they fell off it 😅 but 1 of them gave me their inf as a parting gift IIRC. I love creating characters the most.
  5. -I agree Knockback should do dmg for all player sources of KB -SS should have a low chance of unresistable KD perhaps turned into KB during Rage
  6. That is fair, perhaps it's time for 50s to get huge inspirations auto applied for leveling
  7. If we're just spitting out things we want... Incarnate Power Pools (Incarnatey name TBD) Incarnates gain up to 3 attacks(tiers 2, 3 & 7 or so) from standard AT attack sets not including pet powers, granting for example MA or StJ melees the ability to add weapon powers whether sword or gun or whatever. in additio all attacks that are exclusive to MM pet sets are available to all incarnates here Recharge for tiers should be 15, 25, 45 seconds or so at Very Rare *incarnate Power Pool powers don't have slots but are as enhanced as if used by a Blaster or Scrapper with 1.5 acc, 2.5 dmg, 1.5 end reduc SOs of enhancement & KB2KD. Core: these powers keep stock secondary effects with, & deal untyped damage. Radial: they keep stock 2ndary effects and they deal additional damage types to whatever is stock & gain new secondary effects thematically resonant with the new damage types (No KB) Either way they are unaffected by global damage buffs, recharge buffs or recharge alphas just like other incarnate powers Omega(Signature Attack) Players have access to just about all relevant animations in the game, animation & recharge time are "demerits" the more "demerit" & "demerits" a power has for using it & the more "merit" players can give it, higher incarnate tiers unlock additional demerits players can add which then unlocks more powerful merits. Core has far greater damage at the cost of utility. Radial has far greater utility at the cost of damage potential.
  8. You might be able to get a mod to recover what you lost
  9. That could be cool
  10. But pool powers are not wholly balanced around damage buffs players may or may not have access to, while SS attacks "necessarily" must be balanced around Rage. I'm sure you wouldn't be happier if rage worked more like primary/secondary only effecting extra damage sources like Fire Armor's Fiery Embrace(?) Instead of typical univeral damage buffs like Buildup & its modified clones.
  11. Ultimately this forum is for people to share their wants with others & to hear community feedback. Besides if this forum didn't exist people would be clogging up other forums with their suggestions instead.
  12. I'm all for more player choice, create a radio button for expanded set selections in IO conversion & there should be no problem
  13. That would take away some of the set's "flavor"
  14. MA/Reg was my 1st ever COH character played it pre I1 to about whenever ED & GDN went through. Today i wouldn't play that combo unless it was as a Brute or Tanker.
  15. Kat or BS/SR Scrapper Those attack primaries can significantly boost your melee defense & SR privides a lot of Defense Debuff Resistance
  16. All but 1 of my characters does that, ninja run & a jet pack will get you anywhere you want to go
  17. The ability to kit all of your end game builds with all the goodies (uniques, pvps, purples etc) you want in other words "price is no object".
  18. PPD Hard Shells & the Praetorians with missile pod backpacks
  19. Maybe if it did more knockdown it would feel more impactful.
  20. All good questions, but i dont have any good answers. That said if there was some kind incarnate freelancer what should the reward be for beating them?(AVs give automatic SOs)
  21. I don't know if I'm a fan of the idea or not but since there are often many enemies & potentially only 1 PC why not give the NPCs a far lower chance to detoggle PCs (if at all possible)
×
×
  • Create New...