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Chance Jackson

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Everything posted by Chance Jackson

  1. I unironicly want this especially with the "love your enemy" confuse power but replacing the t8
  2. My suggestion is only for those who want weave without boxing or kick if they still want the immob resist(or better yet protection) they can still grab boxing or kick on top of weave, nothing changes for them unless the combo boosts it to immob protection which is better As for nerfing tough, or weave especially for some far from universal, arbitrary conception of balance, hard pass.
  3. Fine ditch the immob resistance if Weave is chosen without a kick or boxing attack Tough remains unchanged
  4. I don't hate it, but the tax powers are still tax powers, it's just the taxed powers are better if you pay more taxes
  5. Hover & CJ do more than boost defense & they have a lower endurance cost slow, controlled fly vs great jump control, jump height boost & iirc protection or res to the only status effect whose name escapes me rn There is absolutely no reason weave's def would need to be nerfed even if the pre reqs were gone
  6. Can you confirm if the same is true for caltrops & trip mine?
  7. I strongly support this, some Syndicate enemies have a vacuum cut DB attack that would be great to get as a permanent temp power or even just a repurchasable version that allows an absurd quantity. Ditto for Hamidon group fly, Mayhem flamethrower, & all weapons available as temps for flavor
  8. Everything stated in the poll, but since Whips is kinda vague i would like a melee set that incorporates whips & to that effect i suggested a Whips melee power pool years ago
  9. I wish you could just enhance attuned IOs even if it meant losing attuned quality
  10. Fighting then AR, Whips, Archery in that order
  11. StJ*/Will(or SR) Brute with a Revolver temp power *or MA with all punch animations
  12. Thanks, that is a slotting game changer.
  13. My Bots/Traps/Mu is a very active Tankermind play style spamming Provoke, Traps, PPP & temp power attacks while healing as needed with Aid Other(which could really use a buff)
  14. I seem to recall Pseudo pets inherit some buffs from the caster so shouldn't Caltrops inherit my global acc from sets & +tohit from tactics? If so the Procs slotted in Caltrops should also benefit right?
  15. Wait a minute are you saying slotting the health & resistance uniques into the upgrade powers now boosts the pets??????????
  16. There is a major cemetery in Striga so it makes sense that BP would grave dig there
  17. Many are all but worthless in the IO meta, a few like Cytos have hyper inflated values due to superior enhancement %s, or effecting a greater # of attributes of a power than an IO or how the power it's slotted into works with an HO vs a similar IO, (Cytos are all 3!) Cytos can be a night & day difference in select powers, tho the thought of someone using them for "tactics" of all things makes me want to cry
  18. Why a scrapper? That combo gives you 7.5 def to all positions & types when storm kick hits as a brute
  19. I'm not opposed but i think they'd work better if they work as elite mercs literally hidden within the ranks of other groups especially to deal with high powered interlopers & always as EBs or higher perhaps make them part of the enhanced difficulty system
  20. Bad actors can already "train" lowbies & AFKs but you have a point so i propose the following: -Apply considerable Taunt on the target of a successful combined TP Foe to those who performed said TP Foe in a typical PVE zone -Limit Tauntless TP Foe-ing Bosses & above to instanced maps & PVP zones The latter i guess, tp foe isn't strong enough to require such restrictions imo Edit: For a restriction make a TP'd foe immune to falling damage, maybe give a non-stackable -regen &/or -res effect instead
  21. It makes sense defense wise; if your going for defense bonuses each fire/cold prioritizing bonus is paired with half that ammount in AOE defense & vice versa. The winter sets specialize in fire/cold, with one set having both a 5% AOE bonus & a seperate 5% fire/cold bonus so if you get both bonuses you will have 7.5% to both AOE & fire/cold. It just so happens some traditional purple sets give a bit of fire & cold resistance For what it's worth: i find it more helpful than not i guess
  22. There is no shortage of media where empowered individuals are able to combine their abilities to move something too heavy or powerful for one of them to move by themselves & TP foe should be no different If tp foe hits but the foe is not TP'd the effect should remain for like 5 seconds until it expires or a successful teleport attempt occurs. I'd say 2 players should be able to TP a Boss, 4 for an EB, 6 for an AV, 8 for a GM
  23. For the player who really hates Mary
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