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Everything posted by Luminara
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+HP has absolutely no relevance to regeneration rate. Regeneration rate is the frequency at which the mechanic ticks, and DP/variants don't alter it. Native regeneration rate is one tick every 12s, and +Regen reduces that 12s to a shorter interval. Nor do you regenerate a greater percentage of HP if you use a +HP power, it's always 5% of your current maximum. No power in the game alters that 5% figure. If you hover over the Regeneration display in the Totals window, you'll note that the bottom line of the tooltip, "Health regenerated per second at level 50", will display a higher total when DP/variant is active, reflecting your increased maximum HP. That's the only interaction between regeneration and +HP.
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Does Skippy's List constitute familiarity? Setting aside jocularity for a moment, I have read quite a bit about WWI and WWII, but my focus wasn't on combat or distinguished service, rather, I prefer to know the underlying reasons for why things happened. The cultural, social, financial and material conditions which preceded the events and shaped the politics of the time. The context of what happened, rather than the content. So I'm not well-versed in things like ranks, awards, national heroes, et cetera.
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They're also the least rewarding, from a time input perspective. In any mission with more than one escort, the player has to detour to collect NPCs, and the player is sometimes forced to make several trips from NPC to exit to NPC to exit... one can cover the length of the map several times, but gains nothing for performing the equivalent of 2-5 missions (counting each NPC escorted to the door as a separate mission). We are, in essence, doing 2+ times the work as we would on missions without escorts, at higher risk (goodbye stealth power, and the corresponding Defense buff) and/or the expense of other buffs (such as Assassin Strike), for a "thanks, you didn't completely fuck it up" pat on the back. The mission completion reward should be multiplied for each escort, and for missions with NPCs which can be defeated, a reward equivalent to the mission reward should be awarded when the NPC is captured/freed.
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f0ad1fbb-7225-4efe-98ca-ffd3a4992ae5.mp4
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It's not central Australia or the forests of Alaska, but it is about as remote as one can be in the continental United States without squatting on federal park land. There's a Verizon cell tower just close enough for me to pick up a two bar signal, so I've got a stable data connection through a pre-paid phone. Neither was I, but necessity dictated learning.
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This was the first heavy snow in four years in this area. A lot of branches and trees came down (it took me two days to clear a path to the nearest road). Sadly, Waldo had attempted to build a small debris shelter, to ride out the storm, under one of the trees that toppled under the weight of the snow. He dead now.
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Could he have been taking medals from the soldiers he killed, either during or after the wars?
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Resist to Endurance Draining attacks, where are they?
Luminara replied to Solarverse's topic in General Discussion
The Endurance Drain Resistance empowerment buff is 20%. Also has a 20% Recovery debuff resistance attached. -
Trying to choose between Phantom Army character model cloning, the Trick Arrow update, all costume items unlocked at level 1, asymmetrical gloves/shoulders/boots, player market stabilization and anti-inflation measures, and Infiltration is like trying to decide which of my major organs I like the most. Hint: not the treacherous lung.
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Resist to Endurance Draining attacks, where are they?
Luminara replied to Solarverse's topic in General Discussion
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Resist to Endurance Draining attacks, where are they?
Luminara replied to Solarverse's topic in General Discussion
Consume. -
Minor mission setting bug I noticed with 5th Column
Luminara replied to KaizenSoze's topic in Bug Reports
The werewolf spawn bug was fixed at one point. And I know it was working correctly not very long ago, because I ran some Council and 5th Column arcs within the last few months and all of the wolves spawned from lieutenants were lieutenants. That's something I pay special attention to, since leveling my TA/A defender to 50 prior to I7 and having surprise bosses stomp the ever-loving shit out of me repeatedly (TA and Archery were in a very, very bad place between I5 and I7). Has to be something they borked in Page 3. -
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Positive Gamer No Longer Playing CoH, Very Horrible Story
Luminara replied to Solarverse's topic in General Discussion
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Positive Gamer No Longer Playing CoH, Very Horrible Story
Luminara replied to Solarverse's topic in General Discussion
Because Co* knows drama. DUN DUN. -
Incarnate enhancements have to be crafted in tiers. You have to make the first, the Tier 1 enhancement, before you can make the second, the Tier 2 enhancement, because the T2 uses the T1 as part of the material components required for crafting. The T3 uses the T2, and the T4 uses two T3s. So crafting below T4 is really just a stepping stone to get to T4. You do need to make the earlier tiers, but you don't need to worry about which of the T3 to craft, because in reality, you have to craft two of them anyway (in order to make that T4). Now, those two T3 can come from separate sides of the tree, they don't have to be from the same side, so you can craft any two T3s in that tree (not the same one twice) and you'll be fine. The only other restriction is that they all have to come from the same tree. If you're crafting a T3 Agility enhancement, you can't use a T2 Spiritual or Musculature enhancement to reach T3 in Agility. If you change your mind and decide to use Musculature, to make an example, you can't do it with any of the Agility enhancements you've already crafted, you have to start over at T1 in the Musculature tree. Think of each tier in the trees as upgrades to the previous tier. T2 is the upgrade of T1, T3 is the upgrade of T2, T4 is the upgrade of T3. Craft two T1s. Craft two T2s using those T1s and the other required components. Craft two T3s using those T2s and the other required components. Craft a T4 using the two T3s and other required components. Boom, done, move on to the next Incarnate ability you want to work on, repeat the process.
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Require Two Level 50 Characters to Get XP in AE
Luminara replied to Apparition's topic in Suggestions & Feedback
So their kids don't set the house on fire when they're taking a night off. -
Positive Gamer No Longer Playing CoH, Very Horrible Story
Luminara replied to Solarverse's topic in General Discussion
Can't understand anything when only half of the facts are being shared. This is one person's side of a story, not the whole truth. It's biased, and what's worse is, it apparently goes back a couple of years, which suggests a problem with handling situations maturely and gives even less credence to this one version of events. If you want us to take this seriously, assemble all of the facts, present them dispassionately and without bias and allow us to come to an informed and rational conclusion. Otherwise, and until then, this thread is just fodder for entertainment (primarily mine). -
Positive Gamer No Longer Playing CoH, Very Horrible Story
Luminara replied to Solarverse's topic in General Discussion