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Doomguide2005
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Everything posted by Doomguide2005
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Need to be flexible (situationally aware). PuG gels, pylons flattened quick, then stay as a group. If though folks see red or dead, then I'm more likely on my melee (typically my Claws/SR) I'm going to pull the mobs away from the Pylon. Basically, I'm going to be able to handle either all the spawns (Rikti, Hydra, whatever) or the Pylon. If I try to handle both with the PuG busy face planting PuG style, I'm more likely to join them. If I can chew up the mobile mobs (heh) and return to the Pylon, Rebirth, etc., in hand, then even if the PuG is still pulling itself together, I can probably drop the Pylon. I also think there's a tendency, myself included, to try and save Lore (if you have it now) for later. But there's no shame in using a Lore, Shivan, Vanguard Heavy or whatever if the battle is going heavily pear-shaped you need to get there first! Kitchen sink upside the head if needed.
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This, with the bonus I find some mobs the level difference turns things into KD rather than KB without needed to use an IO "tax".
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Remember first off. it's Incarnate content. Your softcap just jumped by 14 points, it's now roughly 59% though I haven't double checked (that they're using Incarnate To Hit) in a while to be sure. Usually, I move past the Pylon. If I need to move away from the fight, I generally have more cover here where I can heal and or regroup. Pulling the mobs this way also leaves the Pylon less protected for those who come behind. They will have an easier time spiking the Pylon. SR has very minimal resistance to Toxic damage. My main is sitting at under 10. Barrier helps but it tapers off fast (especially if you just started you Incarnate journey). Bobcat can be very painful stemming from primarily two things. First, she's an Incarnate AV who gets an offensive boost when Her companion dies. Second, she's Claws and uses Eviscerate. This relatively unliked power in Claws by many Players has an increased chance to crit. Under the right, if rare, circumstances can do enough damage to drop a Tanker at their Hit Point cap. Fortunately, those rare circumstances include prior to recasting powers after death ... and unfortunately, she will potentially make a beeline for you should you rez in LoS too close even if teammates are in between. How do I know, being the only melee on our team and having her just massacre me and briefly noting the 3000+ damage she inflicted on me (combat logs said 3600 or so iirc) after making said beeline to my rez location. Even in less rare conditions a Lvl 54 Incarnate AV getting a x3 crit will be quite painful. Use Orange or as I realized a bit belatedly both Purple and Orange, make sure you defense, and resistances are capped if you are at all likely to draw aggro. And if not make sure you not standing in any cone (Shockwave or Eviscerate) she might use.
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As far as hit points go on Brute vs Scrapper it really comes down to how much effort you place in acquiring +max health. My scrapper a Claws/SR sits at just under 2100 health and can with Rebirth be at the hp hard cap for prolonged periods of time with a passive regen over 30hp/sec
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Controller Pets need an update
Doomguide2005 replied to Spectre7878's topic in Suggestions & Feedback
I've no idea if there's an issue, what the issue might be and how or if it could/should be fixed but my Animate Stone, a pet I've been using since i4, frequently matched to the same secondary (Storm). Well I still cast it but if he dies it can be quite a while before I'll resummon even solo and it goes as far as forgetting to cast as the team moves from one mission to the next. Wasn't too far back that wouldn't have happened or I would've rapidly noticed. Something has definitely changed when I'm 'reluctant' to get one of the best pets back in action. Probably has something to do with procs if I had to guess. I can generate enough damage without my pet to not feel a strong need to provide both his damage and defenses via taunt to miss him as much these days. -
Grav/Kin - Open to build Comments/Criticisms/Feedback/Advice
Doomguide2005 replied to Blindwookie's topic in Controller
I'd have to check but I'd guess the Celerity +stealth casts when SB is used provided it hadn't been used in the previous 10 sec in which case it extends another 10 sec the duration. It's a proc 120 and will last 120 sec after cast i believe. -
Can Clarion Core replace your standard status protection?
Doomguide2005 replied to Story Archer's topic in Scrapper
Bit of an update. Running with Clarion Core Epiphany it appears to be mag 6 minimum protection, There is what looks like a gap while refiring Clarion (but its already firing so not sure it matters). Ran a number of PI Radio missions on a team at +4/x8. Got immobilized a few times by the silly numbers of Galaxies present. Was running CJ in addition to Clarion and got immobilized despite high mag protections. But the tldr it would appear its quite easy to run my Claws/SR scrapper without significant issue without PB (removed from tray). Came close once while running Clarion as my main status protection, but no deaths while running without PB. Used I believe 2 breakfree while running these missions. Faced a variety of foes, no DE or Nemesis encountered. -
Can Clarion Core replace your standard status protection?
Doomguide2005 replied to Story Archer's topic in Scrapper
That is Boss level protection. And they would have to hit. Definitely a little more risky but I'd hazard you would usually be okay. Depending on how much kb protection you have outside of PB, well not sure how much resistance you have to knock via just Clarion. Getting bounced around if no knock resistance may be more than mildly annoying with Clarion alone. Since I'd still have PB available I may just check it out. EDIT: Heh, I have run to 20th long time back in Praetoria with no PB (I took it at 20th prior to leaving). This was before Incarnates even existed. -
Now working. Think I must have kept missing a sliver of the data chunk when copying (operator error). Otherwise *shrug* no idea why it was obstinate. Old eyes suck sometimes especially atm while between first and second cataract surgery. Edit: Will say on quick perusal I agree with @Without_Pause numbered critiques.
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Not having any luck importing the build either. Checking for updates says there are none. Mids' Reborn v3,7,5 (Homecoming Issue 28, page: 1 - DBVersion: 2024.8.865
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DDR is more like damage resistance. It resist a portion of the defense debuff when you are hit by a defdebuff. The thing it does for SR is basically eliminates cascade defense failure as your defense is barely changed. You combine that with an SR defense values and the effective change is often zero for a single blow, you remain capped and therefore by the time the next blow connects it's possible the debuff of the first blow has already fallen off. An enemy with even a small (say 5%) To Hit buff is far more likely to cause you issues (a 5% To Hit requires a -100% defdebuff to have an equal effect on the foes ability to hit you).
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I need I need help finding an easy armor passive.
Doomguide2005 replied to The Time Witch's topic in Brute
In addition to +20% recharge bonus Quickness is also a 40% -recharge and -spd debuff resistance. After getting defense debuffed I'd likely place getting recharge debuffed the next worst thing that can happen to an armored character. First you have to hit for either to happen then SR has debuff resistance to both these debilitating debuffs -
Yes strictly speaking you will get hit. You will get debuffed. Damage will be dealt with primarily by using green inspirations and your passive regeneration. In normal teamed content those are usually plenty to keep you upright (and without considering Siphon Life) Add in Rebirth and you've now got a massive heal and between Hybrid and Rebirth your passive regeneration can exceed 30hp/sec and can push your health towards the scrapper max health cap for lvl 50+ content. This is for scrappers, brutes have a much higher hp limit. Getting defense debuffed. Again yes strictly speaking is true. But you will be dead long before this debuff becomes significant much less ends in cascade failure (which just won't happen). Put another way get hit 3 times by a 20% debuff how much defense do have left? My scrapper against her worst positional defense she'll be sitting at around 44%. She's still capped vs R and A (each ~20% is about a ~1% loss after applying DDR). A 20% debuff is just a number I pulled out and given scrappers sit at -7.5% I'd guess it's less for a +4 Cim Boss than -20%. Edit: To be much clearer than above less than 20% not 7.5%
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I need I need help finding an easy armor passive.
Doomguide2005 replied to The Time Witch's topic in Brute
I don't even bother with putting PB on auto. Just click moving between mobs. It typically has plenty of overlap and worst case can be used while mezzed (which means you were hit despite softcap). -
Fixed that up a bit for us
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75% of the way through the TF! I'd almost be suspicious the Team Leader was getting messages, i.e. complaints, from others on the team about group fly. Were any of your teammates asking? But yes you can expect most team leaders who've asked you to stop using group fly or to stop knocking things all over the place, or using your powers in a manner disruptive to the team or because they don't like characters with pink hair to change your costume to well exercise their power to kick you. I'd suggest letting your teammates know up front and if it's a major issue resolve it before even 1% of the TF or activity is completed. And no saying they should need to go PD to change things up beforehand is not sufficient when it could all be handle at the beginning. I also tend lean in the direction that the onus is just as much on you as you are using a power that is well known to be annoying to employ for you to make that known at the beginning.
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A Snarkforce!
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And with tail held high come running knocking the now January 3rd fir needles and ornaments all over the floor
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What would you make to do all Praetorian content?
Doomguide2005 replied to redcnz's topic in Archetypes
Whatever I wanted. -
No worries it's all good
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?? Excuse me. It's both. The scaling is up to 60% when you're all but dead and my understanding is the scaling resists start kicking in when you're at 60% health. If I'm wrong I apologize for any misinformation on my end. The IO starts scaling from full health.
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And Time Temporal Bomb got a substantial buff but I do need to respec and give it a longer look. I'd agree Phantasm seems to stay at range casting Decoy Phantasm in proximity to target (and it's the Decoy that has Taunt built in). He can be good choice to have out if timing of the recast of Phantom Army is tight. They'll be more likely to aggro on Decoy if there's any lapse rather than the Controller. Did not try procs in PT though they were quite effective on Live.
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Scaling resists run from 0% to 60%, the scaling proc can add 3 to 13% more. Those values will be added to the appropriate damage resist base you have. And that's where the math exceeds my current brain power. Edit: Are you running Ageless for Endurance support, recharge or??
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Can't look at these builds currently as I am on my phone hanging out while the cars AC is being worked on. But later I'll try to have a look especially at the SR side of things.
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As @Uunstated. It's s effect is more notable because of her +max health. It's not unusual for me to see Tankers who don't have Dull Pain clones to only be a 2 or 3 hundred health higher and Brutes with less health which makes their edge in max resistances lessened especially when you add a couple orange inspires to the mix. And your correct with observation that their phalanx fighting can turn it into a whiffing contest. Eventually she'll come out on top as she slowly whittles them down but ill speed up the process by moving which pulls them apart dropping their buffs and or popping yellows.