Jump to content

UberGuy

Members
  • Posts

    649
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by UberGuy

  1. There's a Siren's Call store variant and it has this issue too.
  2. Ugh, yes, it's the stacking. It's set to "StackByKey" instead of "StackByAttributeAndKey". It's being suppressed by any attrib with a higher scale that shares that key, instead of only being suppressed by other jumpspeed attribs that share it. Props to @Jimmy for pointing it out. I had totally looked at the stacking and, yeah, coffee.
  3. It seems fine on CoD. It gives the same +jumpspeed as Super Jump, and more than Ninja Run. Going to poking around a bit in game to see what it's really doing. Edit: Nope, definitely not acting right. Ninja Run boosts your jumpspeed, but ZGP doesn't, even though it looks to me like it should from a cursory review of its effects. The issue is probably hiding in its stacking rules or something subtle like that. Or I need more coffee, or both.
  4. I don't think I've ever seen someone toss daggers on a team unless it was known in advance we were doing something stupid, like a +4 Kahn with no debuffers. As someone who has on occasion turned to them to solo AVs, spamming them is pretty terrible on your blue bar and, unless you're low DPS to start with, probably harms your DPS.
  5. Are you actually using the button to auto-complete missions, or is this happening while trying to complete missions the regular way? (Which is usually to go to a mission door and follow the instructions shown in your nav window.)
  6. Yeah, even though it's marked as accepting those sets, the actual summoning power itself doesn't accept knockback boosts. The boosts in those sets are marked as knockback boosts, so the fact that the power doesn't accept those probably takes precedence over the fact that the power has been marked as accepting those sets. And, as @csrmentions, none of the pet's powers do knockback, so all you would get out of slotting the set if you could would be the bonuses. So yeah, it seems like the error is that it says it takes those sets.
  7. Yeah, that's what it does. So I run the expressions through an algebraic simplifier that does things like flatten nested parenthesis, and it's writing "x squared" as "x**2". The raw expression in postfix looks like this: 38 distance 7 - - 19 / dup dup * * Converted to "raw" infix, it looks like this: ((38 - (distance - 7)) / 19) * (dup() * dup()) Basically, dup() should be replaced by the expression as seen up to that point. Without doing it for you during parsing, it's kind of weird to grok when showing things infix notation the way CoD does. (The game's expression parser works on postfix notation.) What it's really doing is this: (38 - (distance - 7)) / 19)^3 I'll see if I can't get the CoD expression parser to be smarter about displaying what it's really doing there, instead of displaying dup() as a black box function. Edit: Bleh. Fixing that will suck a little bit. I thought I had written the infix parser using a stack, but I wrote it using recursion. So the code presently has no idea what the current expression looks like when it hits dup. (There are actually two stack manipulation functions: dup and drop. Drop is kind of the opposite of dup - it just discards the top of the eval stack. No idea if that's actually used anywhere. Edit2: Nope, it's not)
  8. It seems to be a shorthand way to duplicate the most recent value on the expression stack. I think it's being used as handy way to square the value. If I'm right about that, I don't think I'm displaying it in a sensible way on CoD.
  9. Is it possible your double click is carrying over into a slotted enhancement on the management screen? I have my main 3 power trays in the lower right hand corner of the screen, and the word "Enhancements" on there doesn't overlay where any of my slotted enhancements would be on the management screen. If you've moved your trays, or perhaps if your screen resolution is different from mine, you may be unintentionally clicking on an enhancement as part of the double click that takes you to that screen.
  10. I can't reproduce this. It's still taking me to the enhancement management screen.
  11. I won't argue that the implementation leaves something to be desired, but apparently it was fully intentional. My understanding is that more ... targeted? events will be coming in a future patch that the defense suppression can be tied to, but absent those, it was pre-nerfed so as not to be better than intended and have to be nerfed later when the better events came along.
  12. The current suppression mechanics in EvMa are very aggressive. Any power activation and any buff to allies (including ones that feel passive, like running Leadership powers) will suppress the defense for 10s. What you're describing with the attribute monitor is the way suppressed things behave - the show up in the breakdown, but are not added to the sum. Some folks have speculated that these powers are actually suppressing themselves. I'm not sure that's actually possible, and it's not something I noticed in my own testing. But if you toggled anything else, even Sprint, that will suppress it.
  13. Essence Transfer is not using PPM, it is indeed supposed to use a flat 12% chance of activation. It only works in powers that can be slotted for damage. It will only activate in powers that have a combined (activation time + activation interval) > 0. (I don't know of any non-passive powers that would not meet this criteria, and no passive should exist that can be slotted for damage.) It's no super obvious to me from peering at it why it's not working as expected. Having looked at it, though, I do think its setup is strange. I don't know why it's not PPM based, for a start.
  14. I am not sure how feasible it is for the warning popups to interrogate the auction house to compare what you're bidding to the historical price of the item you're bidding on. All of the examples of the warning boxes are comparing your input to things that are either hard-coded, or in character inventory. But if it's feasible and optional (like most (all?) of the warnings), I think it'd be a reasonable feature.
  15. Your original statement was that no one wanted combos. Unless you're claiming that they edited the thread to add people posting that they liked the combo system, I think you're moving the goalposts.
  16. We get it. You hate the change. Agitating for someone to come justify it isn't going to change it back. It's seems obvious to me at least that there is no justification you would accept in any case, meaning you're asking for something that wouldn't change anything for you or anyone else.
  17. If the devs woke up one day and gave us Laundry Melee, it would be fair feedback for people to say "no one wanted that". However, the devs could still choose to give us Laundry Melee and solicit feedback on how to make it functional and fun to play.
  18. Technically, no. Kind of a ... texture error? (The minimaps are just image/texture files.) But I don't think it would matter if you reported it in the geometry error thread, as long as a dev saw it. I assume that's the regular map texture and not one of the Vidiot's style ones?
  19. Are you by any chance using the No Redraw theme? I ask because there's another reported bug with that theme interacting badly with Ninja Run animation.
  20. I suspect limiting Sprint slotting was done specifically to limit how many universal travel sets can be slotted in a typical build. The BotZ globals are one thing, but BotZ actually used to have significant +DEF(Ranged/E/N) for two slots. I can't remember if the Sprint slotting change was before or after that was toned down. Letting people slot stuff in Sprint but not the prestige sprints also opens a can of worms, since some people elect to use one of the prestige sprints instead of Sprint. If you let them go in any of the sprints you've got, what, six? more places you can slot a travel set global.
  21. Why does what other people are doing or thinking matter for bug testing? You can literally ignore that other people exist. Look for something that needs testing (lists are posted in Discord) or go test something you know you care about. Try it, see what happens, post results. Actual bug testing should not a subjective experience. Balance testing is something else, and pretty inevitably involves debate.
  22. Yep. It picks a random integer in the range 0 - (LIST_SIZE-1) and indexes into the array using that. And very welcome!
  23. Yeah. Sidebar, but I remember testing it on the Paragon Training Room server before the shutdown announcement. My only high-level Blaster at the time had Hoarfrost, which used to be seriously truncated by the original caps. As a PvE-focused player, I was really jazzed about it, before, you know, it all shut down.
  24. Have you met any Illusion Controllers? They'll still insist it's superior, even if it's the only one!
×
×
  • Create New...