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kelika2

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Everything posted by kelika2

  1. After playing with my Controllers bonfire for a few task forces it feels like how they nerfed ice slick a decade and a half ago. instead of being chain knocked down all the time they are able to get a few steps in, but because of fire cages that does not happen. 5/6 bombardment and 1 SA:kb2kd slotting
  2. I feel that continuing to force you to rethink characters wont go anywhere. So lets try the guilt route. Fire Control has changed. Your fire control alts wish you would change too. Your fire control alts wish to feel the freedom of lighting the room on fire to control the enemies with death and destruction. Your fire control alts want to hold the Intuition Partial Radial Revamp in the palm of their hands or using the lesser used hamis to maximize damage with Peroxisomes Set your fire/radi troller free by ditching Cinders and embracing the color-tintable Choking Cloud into instantly holding bosses when paired with 4/6 Basilisk's and 2 Perox hamis Feel the happiness from your fire/storm troller with lots of KB2KDs throwing out bonfire, tornado(not hurricane), freezing rain and so on for maximum dots Let your fire/trick arrow troller light the whole god damn room on fire while stacking two blinds and two single target holds
  3. @WindDemon21, @LastHumanSoldier Bonfire is for damage. yeah sure you might see 6 damage a tick but you need to slap on fire cages, hot feet and your single target dots also rolling. In addition its probably no longer a one slot wonder for epic pools. I recommend 5/6 Bombardment(skip proc) and 1 kb2kd in Bonfire.
  4. All forms of recharge, whether positive or negative, do not effect mastermind or control pets Speed Boost will not make them recharge their powers faster Glue Grenades will not make them recharge their powers slower
  5. fear kiting specs on my shadowknight until its back up
  6. First is something slutty (or sultry depending on your skin thickness) with the oracle robes And then buckle down for like a week or so doing respecs and planning characters as well as repurpose names and current characters to shuffle around concepts new and old like not totally understanding the purpose of a classic plague doctor as my water/poison corr gets a makeover And after that come to good terms with my Bane spider that has not been logged on in 1,289 days
  7. Is it too late to ask for Bane Spider Armor Upgrade to accept healing enhancements?
  8. What I would like to see is a new NPC in most/every zone that issues large count outdoor street sweeping missions with daily and/or weekly cooldowns. Said zones come with level cutoffs and requirements to take said missions Like a level 20 or higher trying to take a Grand Bounty mission in Perez to hunt level 8-10 skulls/hellions is a no go Or a level 35 trying to take a Grant Hunt in Grandville is a little too low But a level 35 trying to take on a Grand Bounty mission in RWZ is acceptable due to the wide range of enemies But there are some zones that can be considered two zones such as Skyway city north/south Now since the Homecoming team unlocked Cimerora's citadel or whatever its called for the world map that can be another hunt for level 45-50 only people. 200-300 traitors for a weekly reward wont be that bad Too many variables, too many zones but you get the idea Hazard zones having a higher kill count makes sense. going into perez and taking out 50-100 hellions and 50-100 skulls should not be too bad But city zones like Steel canyon which can be a pain in the ass to find 100 of a single enemy group can be cut down to 10-20 counts, but hunt multiple enemy types. Since Steel South is home to CoT, Council, Clocks and so on hunting 10 of each will make it grand enough. As for rewards there are plenty to pick from. from x10 regular mission exp to paps to merits to vanguard merits to whatever reward is for pvp zones and all those rewards can vary depending on daily or weekly or the zone itself. temp powers for tohit or recharge or charges of experienced
  9. What happened to that -50% damage mechanic to pets when the things self rezzed? Was going to crowdsource other auto-hit powers to also do 50% reduced damage to pets like Freak Stunners and other things
  10. Conserve Power from Energy Manipulation in Assault Bot would be new to me. All pets having this would be a neat idea
  11. I highly doubt that there is a mechanic or whatever its called that can tie your pets levels to the adjusted level of the maps owner. But if your leader/map owner had a +2 adjusted level, your pets will gain +1 for the maps duration. and if the leader/map owner was set to +4, your pets will be +2. Then again this does nothing for outdoor activities such as Hami, ship, GMs, etc. So with level 30 being the breaking point of when players IOs start turning on I thought that was a nice jumping point for permanent plus pet levels oh and the level 12/20 was purely for more use on lower level task forces. something like having the arsonist in posi or two gargs in synapes
  12. Level 6 - the same Level 12 - Third T1 pet Level 20 - Second T2 pet Level 30 - Tier1 pets gain +1 level Level 40 - Tier2 pets gain +1 level Level 50 - Tier1 pets gain another +1 level And because adding +1 knock protection worked out so well for Fiery Aura maybe add +1 knock protection to Supremacy
  13. I wish I had the artistic talent to draw a representation of my character being pulled back into praetoria kicking and screaming
  14. only whenever im burnt out but dont want to accept it
  15. bad team if im playing support fun good team turned up to +4 fun felt good using Vengeance on a recent Positron and constantly healing and knowing said veng was the only reason we got through an early ambush on city hall + every god damn group around the doors but then again a +4 yin on my thug/trick arrow lighting everything on fire is just as fun
  16. AFK'd for like 10 minutes Noticed the knocked off gate near the trainer/yin was huge Then I noticed it was getting bigger I seen this before with a random book in Steel's college but never let it get this big before Performance is not effected Moving a distance away from the original point of the gate caused it to fall through the world and reset
  17. Bot/trap for longterm strength. after level 50 with frankenslotting hamis to max acc/dmg/endred/defense, ff gen and maneuvers you can softcap pets bot/trick for lots of offense. oil slick can be lit by your photon grenade or your bots energy sprays. flash arrow is also the backbone of the set its insane bot/dark is the ageold classic. all the -tohit stacks with your bots +defense very well i never tried bot/time but sounds nice on paper whatever you pick having a snare pit goes best with bots. with the level 26 upgrade the firepits made by your assbot causes a lot of fear. caltrops, glue arrow, dark pit, etc
  18. why not make pets strongly want to attack the last thing you used a single target hold on
  19. after seeing repel is still in telekinesis i can wait
  20. I have like 12 regen alts that i made in may 2019 that are just fucking waiting. but mostly i wait around for the patches and pages to play old alts. my dark melee alts blew up on that page. my dark/fire/mu brute is one of my favorite farmers due to all the dots but then said alts get to vet level 15 or so and kinda "max" out and dont get played and then every now and again I make an alt like an ice/trick arrow corr who traded in the origin starter power for a Taser to light my own slick on demand and that alt suddenly skyrockets to vet level 211 because of how god damn fun it is(was). just alternating ice storm+blizzard with ice storm+oil slick on any group activity level 25 and above was.. remember that one king of the hill episode where hank realized that propane can be a dirty girl? but then as you are sitting on a mountain of corpses that would make the personification of olympus mons flinch you wonder why even anymore and just go back to making whatever other alts out there
  21. Just give it enhanceable +def and say it makes you hard to see due to temporal blurrs inacted by activation something something. the lack of a Defense mule limits some alts like dark armor alts from taking teleport over superjumping here. But, move Combat Teleport into that little popup tray and replace it with a new toggle called Ready to Go, Combat Teleport is in the popup tray. Ready to Go gives you the traditional minor +defense other pool travel toggles do in addition to giving you +jump height(not speed) and the lore reason for this is: Your time teleporting and blind teleporting has you ready for anything on the other side. why the jump height? well thats just to see where to put the reticle in some areas. Maybe some other new mechanics can go with Ready to Go such as acc/rech boost on Teleport Target. acc boost for enemies and rech boost for allies/pets. Or some +range specifically designed for Teleport/Team Teleport
  22. evasive maneuvers defense drops when in combat. hero planner is not perfect by any means and im sticking to those procs only working when you use said powers. In the power Health they are passive. but if you put Numina's reg/rec in healing aura, you will only get when.. use.. something. i got bored typing good luck
  23. Ninjas > Oni > Fire Blast: Fixed a bug where the critical damage was flagged as irresistible This feels like it could be a feature for Scrappers to separate them from Stalkers and Corruptors and to maybe give Banes and Widows a chance to always crit with their melee abilities
  24. The raw inf gained from kills 1-50 is small, its only like 30m. thats two or three ITFs at level 50. Make a firefarm account now, dont suffer later
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