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kelika2

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Everything posted by kelika2

  1. I dont see what origin has to do with anything
  2. I dont see how this is an issue. 30+ is the time for mules and such for power picks. most of my melee end up taking the Concealment Pool and maybe body/energy mastery for one slot wonder powers
  3. All pets but Ninja/Beast are too slow. Left behind or just arriving for stragglers a lot. Fire Imps need another minor attack. I dont care if its called Mini Minor Brawl with a 2.5s cooldown. Once you find out their one attack is on a 4 sec dooldown they start slowing down before your eyes
  4. didnt we fuck up gold side beyond repair in incarnate trials? I cant imagine the last of the sonic generators lasting long after we basically tore up their capital and took out their number one
  5. just add dots and -res fistful and snipe can be lethal/toxic with a toxic dot snap can get -resist aimed can get a lethal dot animation/activation reduction on blazing arrow sentinels can get extreme smashing on stunning shot
  6. page5 backlash plus i just vendor white salvage even quick listing for 555 inf isnt really that much of a profit vs just speedvendoring and getting back to another farm map
  7. At times like these I really wish the whoever did keep up with the monthly AT/set popularity updates kept updating. I can see Thorntrops called replaced with [Valley of Spears] using the Footstomp animation for a TAoE adopting Earth Control's Stalagmites graphic. Or even swapping Ripper to T7 and adding [Flick Thorn] to T8 using Moonbeam's animation for a Snipe
  8. Worth trying. Maybe because im spoiled by my fire/ice/ice-storm/dark/cold corrs by their huge base raiduses I didnt even think about -slow in caltrops. worst case scenario im out like 300k inf in enhancements
  9. Oh thats because my experience with it on a blaster is from a fire/water blast standpoint where Caltrops radius is smaller than the rain powers and overall final build lack of slots to put in -speed enhancements in it. It can help but the double stacked fear causes them to sometimes flee out of the caltrops radius, and then the rain radius
  10. I build my characters for the most common scenario. Caltrops is just so god damn situational I could only justify it on a blaster and masterminds only to keep Rain type powers in check. And because of their small AoE radius it doesnt even do a good job at that. Meanwhile, Dominators have so many other tools in their primary at their disposal it makes the idea of Caltrops redundant, if not useless. Without being able to prove this I am going to take a note from you and just say I do not care. A few of my threads ago you announced to me that you lost respect for me, I am going to ask you to take this a step further and tell you to put me on ignore. I just want to put my note in the suggestion box to the staff/developers and meanwhile you constantly come into my threads putting your vote, an actual thumbs up or thumbs down on a suggestion making the volunteer janitors lock a thread and put another warning on my account. Please recuse yourself from my threads and posts and threads for everyone involved peace of minds. I am so fucking tired of seeing you in my feeds. Please leave me alone. Please, please leave me alone, @Rudra. I am begging you to leave me alone.
  11. Those are all assumptions. Even assuming play martial is a huge enough assumption on its own. And if its just you, just say so. dont hide behind an imaginary army of theoreticals. But your Primary possibly do it so much better it makes Caltrops redundant or useless. Any immobilize, bonfire, singularity, hold, etc. You also probably forgot about how few choke points there are in this game to even justify the need for an area denial, even worse yet, a second or third hand area denial ability. Also dont forget how bad caltrops is to slow things down and how small the patch is to other powers. and target limits Also please remember Procs are on the Devs radar if you considered proctrops as an argument Also please remember that Immobilizes, where applicable, do not stop quake/slick
  12. Switch out Caltrops for Crane Kick With Primaries designed to cripple and hold, having caltrops in a low damage and highly resisted damage type set seems less than useful. Plus there are only so many ways to throw a shruiken. What else can you do? PBAoE Fan of Shruikens? TAoE Cone Fling Shuririkeknekns? TAoE rain of throwing stars? barbed? electric laced? cryo-ken? Burst of Stars TAoE cone using Claws>Swipes old animation? Anyways Crane Kick sounds neat. Envenomed Blades might be better as a Toggle 10% overall damage, 5% tohit, 100% chance to proc minor Toxic direct damage
  13. oh mechanically. well we do have Universals that dont get much use.
  14. if going by current rules, only CC duration would lose duration. i cant remember the last time I needed the full 30-40 seconds on a hold ATOs are ATOs that just happen to have pet auras. On live you could not slot Recharge Intensive Pets into Mastermind pets. if that can change I dont see why these ATOs cannot. Pets burn through end since page5, im just shooting ways to help with that. and im not sure if end reduction in the main pet power even works now
  15. Can +Recovery be thrown on here? even Stamina tier 25% might make a huge difference for pets
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  16. All Crowd Control IOs/ATOs - add damage. Right now, there are "hybrid" IO types that never really get to the ED cap. Knockback sets and Endurance Modifications sets at max level get to around 60-70%~ enhancement damage. Having damageless/no damage archtypes/sets with how this game evolved really isnt a thing anymore. A controller dealing at least Moderate damage with a hold can contribute more in the event of a good group where +4 bosses melt rather fast or purple triangles. Or at the very least not have a less-than-useful ATO set such as Dominating Grasp with that dumb little ball of brawl and no worthwhile set bonuses. 2, 3 and 5 are crap. Brute ATO - Brute's Fury, 5 fury In the before times, in the long long ago, when Fury was hard to build and maintain this had plenty of use, but these days one alpha strike can get you into the 80% fury range. adding 5 fury with how fast it decays at higher %s is not noticeable. I suggest adding a mechanic that stops rages from decaying for 3 or so seconds. 3 seconds at 100% fury wont break the game and would be on par with how the scrapper ATO proc works for "just the next attack". Please note for pseudo pets such as Burn, damage scales down, but not up while said pseudo pet is up. Rage crashes are the most common example of this. You can also test this by dropping a rain of fire on a low level blaster first, then eating all the Enrages you can carry Mastermind ATO sets to be allowed in personal attacks In page 5 many masterminds take personal attacks nowadays. Having the ATOs in personal attacks would help with making the most out of having 2-3 personal attacks due to ATOs having lots of Recharge in them. Speaking of Recharge in MM ATOs, ever since the pet cooldown change they lost a lot of use, this would bring that usefulness back. And lastly having the ATO procs/auras/buffs enhancements/whatever pet-only buffs are universally called in attacks would loosen builds up Mastermind - Mark of Supremacy Add +recovery to the proc and add Recharge to the rest of the set as well. Page5 hammered most pets end spending even with modest endreduction slotted in the main pet power SOA - Dominion of Arachnos - Chance for -dmg and Terrorize I dont know what to do here, the other global toxic proc is just so good, but -dmg and terror seems so weak
  17. Even at +4 you should get outleveled before getting to him. All balances out plus the ice pulling them apart
  18. Add Blazing Aura Maybe also explode with a little fire DoT on death
  19. Potentially 3. Most of my melee are built to take or avoid hits. 6/6 red fortune for that sweet ranged def. Plus having the power slot room to have a mule is uncommon ranged perma hasten alts with rise of the phoenix as an attack however? sure 5/6 red fortune 1 lotg fuckyeah but in my mind, if boxing or kick can accept defense sets i was thinking shield wall or reactive defenses before anything else
  20. Just give boxing and kick some +def to enhance and bam.
  21. Option 1: Give players the option for Buildup, or an elemental affinity. An ele ability that needs a respec to change (or alt build, remember alt builds have no enhancements) Option 2: remove the minor damage attack, move up parry/divine avalanche, swap ammo. however with a long enough cooldown i got bored typing
  22. i dont wanna bust your balls or anything but end reduction in attacks > end reduction in toggles. experiencing this again with an IOed health/stamina at level 27, but no IO sets in attacks 20% endred in toggles 20% endmod in autos 60% endred in attacks maybe
  23. End reduction in attacks will have a huge impact. But miracle/numina/panacea in health + end reduction in toggles also helps in a few levels you should unlock body mastery. And Superior Conditioning + Physical perfection are amazing PerfShifter +end mules
  24. the small radius on debuffs is what got me to reroll some masterminds. 15ft radius on radiations debuffs vs 25ft on darkest night vs 35ft on flash arrow I group primarily and always lost a minion or two from a stray/out of range enemy
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