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UltraAlt

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Everything posted by UltraAlt

  1. I don't think trolls are a good thing either, but I think you get some badges for defeating them.
  2. The only way to stop them is to put them on ignore or a Moderator shutting down the thread.
  3. If there is an insta-50 option, name squatters will use it for name squatting for the same reason people doorsitt and afk farmers farm (it achieves their goal with little to no effort on their part) Exactly. Well, there is that contact in Atlas and that other one in Mercy Island that explains how to be power-leveled through door sitting in the AE and how to ask for a spot as a door sitter in the AE in the /lfg channel ... oh, wait, that's not a thing ....
  4. Wow. That is a bit belittling to those people that don't want to insta-50. What about the people that actually want to play the game instead of the "end-game"? There are all different kinds of players that want to play the game. Players that play the game generally don't level up their characters by the same method each time (I will at least say that I don't). It's not a matter of "disagreeing with instant 50 option". It's a matter of not wanting to taking part in it on a given character. Some of the players that would use the insta-50 option would still make some characters and enjoy the leveling content as well. It is more "...and people that wouldn't insta-50 every character." instead of "... people that disagree with the instant 50 option" I don't think that there are players that just farm (I certainly hope there aren't.) I don't think there are players that just constantly doorsit AE, ding to 50 and go back into the AE to do it again - and do nothing else. The "end-game" was added to the end of the game because players with level 50's wanted something to do. Not because the game starts at level 50. The game itself is level sub-50. When it comes down to it, Ouroboros is end-game content for players that leveled past that content. Most of the time they leveled past it because they leveled directly to 50 ("Do not talk to a contact, AE to 50"). I can see that a good half of the characters in the game on any of the 5 servers are level 50's, but the game doesn't start at level 50 ... the game is over at level 50. At level 50, only the end-game remains. it is called the end-game. Everyone knows it is the end-game. I know that there are people that feel better about themselves because they are playing a level 50 for multiple reasons and that's fine. However, I feel that allowing people to instantly be 50 is wrong. Levels are meant to be earned. They are created as a game mechanic to be earned and not to be bypassed. AE babies that don't know how to play their characters are just that; level 50's that think they are better than players that spent the time to level by gameplay but they have no idea to play their characters. These players tend to use MIDs to make cookie-cutter builds. To me, bypassing the game takes much of the creativity and knowledge building from the experience. Games that have the option to "pay" to level up do it for several reasons, and it always has to do with the end-game :: 1) to make money (obviously) 2) to keep making money by giving players a way to a level to a level that most paying (was subscribers) players are playing at (usually not to max-level or gear, but close to it so L337 end-gamers can still feel L337 about themselves, but high enough so that they can team with other end-gamers) 3) to keep making money by funneling end-gamers into content with lower level players (an example of this are weekly task force/strike force and holiday events) 4) to keep making money from end-gamers by giving them other players to game with. (and this is really the main reason - to keep the long term players happy by giving them someone to team with.) In City of Heroes, all the end-game content is more or less the same "level". There is very little end-game content that requires something other than level 50 to take part in it. Being level 50, more-or-less (due to the Ouroboros) unlocks the whole game. Level 50's bulldozing a leveling team's missions is an issue for me. If you are a 50, have some respect for a team that is playing the game. Don't join a leveling team, low level mission team, or sub-50 task force/strike force and think you are responsible to make it a "speed" run. And I'll say it again, if you are leading a leveling team and you don't want this behavior going on, give a warning and use the boot if you have to on a level 50 that doesn't want to behave as a team member. They are the ones being a disruption. You are a benefit to the game if you lead a team. You are a benefit to the other players experience on the team if you remove disruptive players from your team. Some people enjoy earning the "ding" and the "ding" means more for them because they worked for it. Sometimes even struggled for it. The feeling of a "ding" is real when you actually earned it. "Ding"ing afk means less than nothing. "Ding"ing when door-sitting ("Ho hum, not 50 yet. I don't care.") also means practically nothing. I have 136 characters at this point. I don't AE Farm/doorsit. I only have 3 level 50's. They are thrown in the closet until one day I may need them. I really don't enjoy the end-game content for multiple reasons. I create the original costume and bio before I ever log into the game. I'm a character conception player. Could I make a list of all 136 characters? I could probably list over 75% of them (some duplicates across servers). I'm not going to say that I could write down the names of all of them and I would probably lose track unless I was counting as I was going. Some I wouldn't remember the name because I used a name that I don't have memorized, but I could say "...and this character with these traits and, generally, this bio..."; but this would be just a page or two (8-20) character that would fall into that. I have them all listed on a spreadsheet and, roughly, every month I go through and update what level they are. I like to alt-jump and, if I'm not on a team with someone that I'm more-or-less in a leveling pact with, I jump characters/servers multiple times a play session. But I will agree that people that don't have anything invested in their characters and have several pages of 50's only who probably are more inclined to think of their characters as "my farmer", "my mission tank", "my controller", etc. with maybe some variation of "my fire tank", "my kinetic defender", etc. If that's the way that they want to play, that's fine. However, I will agree that the point of THE CITY is to express your creativity and overcome challenges (instead of bypassing them by insta-50) within the superhero genre. And, that following that path (playing the game), improves connection to each character and the gaming experience overall.
  5. I usually get through those first 5 levels pretty quickly. Is there some theme or something that is getting you to lock the xp on them at level 4?
  6. A bunch of those were given timers so the couldn't be farmed any more. Farming is also what prompted the tanker agro cap. Being able to get insta 50's also means that you don't have to log in to keep a name. I can't remember if Temporal Warriors are in the same name pool as normal characters, but, yeah, that's another way of locking in character names potentially never requiring another login. Why punish those that want to alt a lot by making them log-in all their characters once a year (actually no big deal for me and I have over 100.... but still, even so ...) if those that don't play any more than to make an insta-50 don't have to ever log into their character ever again to keep their name?
  7. Build another base or two ... or three ... er .... maybe 4 or 5? .... well ... maybe no more than 3-4 per server ... but there are 5 servers ... I feel it is a waste to have more than 1-2 salvage storage units in a base. Salvage is just too cheap on Homecoming to bother about it. The main thing that I end up storing in holiday salvage and most of the time end up not using that at any rate. Insp storage? Most of my bases don't have one. Workarounds Email You can also email items to yourself. This is the main way that I handle it. This works well for small transfers Switching Supergroups Character NeedStuff is in supergroup MySG but I need stuff out of supergroup ALTSG base. Either through Alts or SG mate help, NeedStuff quits MySG supergroup and then gets invited to ALTSG supergroup. NeedStuff takes what they need out of supergroup ALTSG base storage, quits supergroup ALTSG, and rejoins supergroup MySG. This works well for larger transfers from one base to another. [If you use the /altinvite command to move characters between supergroups, and always keep one character in each supergroup to do the /atlinvite -ing. You can transfer back-and-forth all you want. You could build a base that provides access to others with one supergroup and a secure-storage base with another supergroup that only your characters have access to.] Multiboxing You don't even have to do any major multiboxing because you just park a character that is not in the supergroup in the other supergroup base (due to passcodes - they don't even need to be in a coalition with the other supergroup) and then a character that is an sg member to pull items from base storage and drop them on the non-sg alt account character. Adding to what is mentioned in the thread-starting-post, the System messages show up in the Combat Tab by default (if I remember correctly. I tweak my channels a lot and some other channel may have the System channel by default, but I'm pretty sure the System channel defaults to the Combat Tab) On the /help channel, I've seen more than one player at a loss on how to find the System channel. Yes. You can change them by rotating them. They don't always change with each rotation, but they will change with rotations. Eventually, you can get the version of the NPC facing the way that you want, but sometimes you have to rotate the character quite a bit until it happens. My NPCs don't change every time that the base map is loaded. Unfortunately, using the undo/redo features often affects the NPCs customization/version. There are a few base items - mostly in the SFX categories - that can cause unintentional issues that can't be undone with the undo command. These are limited. I usually move rooms away from these temporal/spatial/astral anomalies or work it into the SG's lore somehow. Honestly, I would just go into the base editor, into place item, and then move the "encasing" item, reposition the portal, and move the "encasing" item back to where I wanted it to be. As I noted above, I have have found that undo/redo does affect all NPCs in base. First time it happened to me, I was horrified as I had spent a good deal of time rotating NPCs until they were in the version and facing I wanted. I build all the non-NPC stuff in my bases first and make sure that everything is set before putting NPCs into my bases. --------- Since this was already necro'd, I don't feel bad about throwing in some stuff that might be helpful.
  8. Well, don't get me started on farming or PL'ing. It may be you goal, but it doesn't appear to be the DEVs goal. Though there has been some changes to AE farming, they don't seem to be enough to stop the begging. I too hate /lfg begging and offering AE farming and doorsitting. I'm try my best to "live and let live" but ...I'm trying not to go off on it, so I'm going to stop. Yes. I would like to see more /lfg chat for TF and missions, but that comes from people not being scared of the star and starting teams themselves.
  9. It's just the same thing. No new tale to tell. This is a recycling theme. You do it on the test server. Have at it.
  10. Then you shouldn't have posted in the forums. You are going to get feedback. You aren't promised only glowing fanboy praise for what you contribute.
  11. Then why post in the forums is you don't want to interact with other people?
  12. It seems a lot of people are spending their time ToT'ing and salvage drops seem to be reduced while door-knocking. -or-
  13. Well, actually, the Doctor's broken TARDIS is only a TARDIS. There are other ones in the series. I don't think any of the other ones are broken so that they can't chameleon shape-shift to blend in with the surrounding area.
  14. Well, what I asking about was actually if they had option to the base editing menu window while stuck in the TARDIS versus being able to use a macro to get to the base editor.
  15. Massive mastermind manipulations, Doc.
  16. So I'm assuming you were able to get into the base editor while trapped in your TARDIS, and fixed is in that manner. Is that correct?
  17. I'm thinking that this could be something added to Munitions Mastery. It might be interesting to put it in there replacing Sleep Grenades. Since this changes the ammo type, it could me made usable on all blaster types. Give it 3 instead of 4 settings. The fourth being the default lethal setting. This way all blaster types could take advantage of swapping around the ammo type is they buy into the Epic pool. Having it take place of the Sleep Grenades would put it into the second tier of the pool and only accessible after level 41. This would make it so it didn't have a huge impact on the game but would make it accessible for those that want to use it End-game ... which is where I suspect that the OP @plainguy thinks they have damage issues. When a player debuffs an enemy, they are debuffed. Debuffing a target, makes them debuffed in regard to all incoming attacks.
  18. Turn it back on once you have completed the contact arc you are trying to complete. If you already have another contact with an arc you want to complete, check what level they are before turning it back on, and you will know when you will have to turn it back on again if you want to finish that contacts arc. I do get to the point on my Origin Arc character that I need to level up a level or two before I can get a new Origin contact and/or get missions from that contact. As I'm trying to avoid getting additional contacts, I do this extra non-origin leveling through police scanner missions. I'm assuming that there is an equivalent to the police scanner/newspaper missions on the Praetorian side, but I can't give you information on that as I have a great distaste for the early level Praetorian content and, therefore, I don't make Praetorian characters.
  19. I would think your barrel melting would degrade the accuracy, but I'm not seeing how it would turn a single target attack into a cone. If you're going for a simulation of the barrel of the rifled getting hotter, sure. make stacks of barrel heat. When it gets too hot (too many stacks of barrel heat) , it either has to take time to cool off (use up all the stacks of barrel heat that would deplete at some rate over time) -or- the weapon explodes doing PBAoE damage to the user when it has too many stacks of barrel heat (maybe increasing the chance of the weapon exploding with each new stack of barrel heat added. When the explosion is triggered, the damage is based on how many stacks of barrel heat the weapon has) and then it can't be used again for like 30-45 seconds to simulate getting a new assault rifle from where ever they are when the character isn't holding them.
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