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UltraAlt

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Everything posted by UltraAlt

  1. This pretty much the same concept as a magic wand power set which has been discussed previously. I wouldn't doubt that a magic staff has been as well. I would see it much more likely to be a power customization of ranged power sets than its own power set. At the same time, I have to admit I would try pretty much any power set that the DEVs give us.
  2. My intent was not to imply that all Arcs should have AV/EBs. I think I may have worded that way initially. My intent was that I felt that all of the level 15-19 Origin Arcs should have EBs. I also think that all Zone Story arcs currently end with an AV/EB battle. The end of some zone story arcs may lead into task forces which end in an EB/AV battle. Stephanie Peebles is the first story arc in a line of Striga zone story arcs that lead directly from one to the next (as long as you don't outlevel the next contact while completing the lower level contact's story arc, which is very possible these days. Can you agree with that or is there still an issue with you about these points? I'll let you have the last word on it as I think I have indicated my stand on these issues clearly enough for anyone that has read this thread. That is an interesting idea and would be a good workaround if it could be done. It is essentially what Ouroboros does, but would potentially enable you to still be able to recruit others to run the missions with you instead of locking everyone else out like Ouroboros missions arcs do. It could be a way to go back and complete any contacts arc through the in-active tab.
  3. Who's playing? I live in THE CITY and fight the crime that tries to destroy it (and maybe a little more than a little bit of ingame Amazon Empiring .... who me? Ebil Marketing?) The costume editor is so good. Usually have a pretty good idea for a look when I craft a new character in my mind, and, when I go into the editor, the parts are there to get what I'm looking for. And then I usually make another costume or two as soon almost as soon as into THE CITY (costume changes are free until 10 after all). No pretty much all of it aside from Farming, Doorsitting, Power-leveling, End-gaming, and the Praetorian content. I actually haven't ran much villainside either since I've been back. Being well over 100 alts at this point, I think I only made 4 new alts in the last month...or maybe 6...or 7? I can't remember. In general, the people in THE CITY are great to play with in PuGs. I have some RL friends that I game in THE CITY as well. And, even though I put a lot of people on ignore, I generally like interacting with most people in the forums. The ingrained more addictive part to me is really the Marketing. Market to market. I market to turn a profit. I market just to make things for the community. I market to take up time while I wait to see if someone else recruits. I market while I'm recruiting. THere is just so much to explore in the game with what it offers. Put on top of that I try to be creative and play my characters when I'm playing a character that I'm exploring that as well on some level. So there is that addiction to be able to creates superhero characters, but I had that before City of Heroes ever existed. I created superhero characters before Champions the RPG existed. I created superhero characters before I running my 5-Years from now Marvel Comics game using Traveller. I was creating superhero characters before I started somewhat seriously collecting comic books. It is in my blood, and a game was created where I can bring my creations to life ... well, in a 3D video game environment at least. I think this sentence needs editting editing. I tried Champions Online, but they had trashed the mechanics of the game and kept the lame signature characters. It was a half Donkey Kong'ed version of CoH without the fun. I checked out WoW, but I thought it was pretty lame. I tried DCUO and that kind of scratched my superhero itch a bit, but is is no City of Heroes, and I think I made more characters the first month back on Homecoming than you can unlock in DCUO. (It's really pathetically low for no good reason, like low 20s?) I'm an old-school DC Comics fan, but the last probably 10-15 years of people working on the books turned me off so much and finally the creep managed to reach the books that I subscribed to that has somehow managed for 10 or so years to avoid the kinds of changes that were going on in other books. That being said, the first 20-30 levels of DCUO have some old school story arcs. Since then, the content is about 100% new stuff, so not so much content that I really enjoy playing. There is no side kicking, so either you follow the funnel or sit around for who knows how long for a queue to fill. There was period in time there when I dusted of my Playstation 2 and played a lot of Dynasty Warriors (various versions and Legends of versions) and some other Playstation 2 games that were still around to pick up. DCUO did draw me into Sony Online Entertainment and, if you subscribe to one game, it's considered ALL Access which provided you with subscriptions to other games (Dragon's Prophet, EverQuest, EverQuest 2, and Planetside 2). I checked out Dragon's Prophet, EverQuest 2, and Planetside 2. I still play Planetside 2. I played Dragon's Prophet until it was pulled from the platform. EverQuest 2 was just kind of tedious and not much fun to play (I like Dragon's Prophet far more and not just because of the character creator - so many sliders). I also started playing Card Hunter, which I don't play enough of any more. It reminds me of Tactics games from Playstation. (and, yeah, I even alt out in it. I alt out in pretty much any game I play.) And then, Homecoming showed up.... Nah, that was back in the late 80's and early 90's. Went on to write some stuff for the new crowd of wizards and supernaturals back then. no comment. I was hit hard in the depression that the fat cats called a recession back then before the sunset, and didn't get decent work for almost 10 years because of it. Oh, did I say that I stopped subscribing almost exactly a year before the Sunset because I was so upset about what had become of my beloved City and the horrible direction that I thought the DEVs were taking the game in? Plus I was depressed about the work I was doing and put into some horrible work environments that was physically crippling me. It's only been about 5 or so years since getting a decent job and finally a stable enough schedule to actually do any decent exercising again. Having THE CITY to run around in again hasn't slowed down my exercising anyway, but sometimes it takes away from my sleep .. speaking of which... I'm writing this instead of falling over like I should ... but ... like marketing sometimes .... I feel like I need to complete it before I can stop .... I don't even know what SCORE is in CoH terms. When I found out that there were private servers opening up for players I was like. "Eh, that's cool". I poked around on the websites a bit to see what kind of chatter was going on. I wasn't excited because of how the game had soured for me before the Sunset, but I was interested. A friend talked me into checking it out, and the Homecoming DEVs had really turned the game around. ... and, luckly, that good friend and a mutual friend -and some people that used to game with years ago- were all playing on one of the less busy servers, so I wasn't getting a lot of the farming spam that I had really hated seeing before the Sunset. "Come ride with me Through the veins of history, I'll show you how God Falls asleep on the job And how can we win, When fools can be kings? Don't waste your time Or time will, waste, you..." - Muse "Knights of Cydonia" 2006
  4. "Kingpin finally succeeds in getting Matt Murdock arrested, but the FBI betrays him at the last minute and arrests him as well, placing him in the same jail as Murdock in the hopes that the two will kill each other;[37] instead, the two enemies team up to survive a prison riot directed at them. Finally, Murdock sacrifices the deal, refusing to let Bullseye (who was also incarcerated) leave the prison as the Kingpin had planned. The fight ends with the Kingpin shot point-blank in the knee by gunfire from Bullseye intended for Murdock, while Murdock escapes; a dying Vanessa is revealed to have manipulated events to attempt to have them both killed, while mourning her son's death. [38 {Daredevil vol. 2 #86–87 (August–September 2006). Marvel Comics.}] Fisk appears in the 2006 Civil War: War Crimes one-shot issue, in which he offers information about Captain America's Resistance base to Iron Man, the leader of the pro-Registration forces in exchange for a reduced sentence. But as his status in prison is threatened for collaborating with Iron Man, he betrays Iron Man. [39 {Civil War: War Crimes (May 2007) Marvel Comics}] He then puts out a hit on Spider-Man's loved ones after Iron Man convinced Peter Parker to publicly reveal himself as a means of demonstrating support for the Superhuman Registration Act. This results in May Parker being gravely wounded by a sniper's attempt to kill Spider-Man. After tracing the event back to Kingpin, Spider-Man confronts the Kingpin in prison and badly beats him in front of his fellow inmates. Spider-Man decides to let the Kingpin live with the humiliation of his defeat, news of which will quickly spread through the Underworld. Parker vows, however, to kill the Kingpin if May dies.[40 {The Amazing Spider-Man #538-542 (May–August 2007). Marvel Comics.}]" - https://en.wikipedia.org/wiki/Kingpin_(character) "In the wake of Strucker's first death, the surviving elements of Hydra broke into factions that each adopted its own reorganized modus operandi. Several of these factions developed "super-agents" that would occasionally break away in turn to become freelance operatives, or, in some rarer cases, superheroes, such as the original Spider-Woman. During this era, Hydra's collective threat is mitigated by not only occasionally infighting among themselves, but their operating policy of punishing failure with death, often led to their killing of each other more often than their intended victims. ..." "... Hydra frequently found itself defeated by S.H.I.E.L.D., various superheroes, and even apparently unpowered civilians, like the motorcycle racing team, Team America." - https://en.wikipedia.org/wiki/Hydra_(comics) Apparently, not. I'm glad that you agree that in some way the level range should show up on the contacts in-game in one way or another. I felt no need to respond to that as we were in agreement that something should be done about it. As I stated from the get-go,
  5. Not obvious enough that it needs to be done to retain a contacts arc at a relevant level, nor does it indicate in-game at all what at contact's maximum level is. You simply outlevel them. You have to look up the contact on the wiki to see what their max level is. In-game doesn't indicate the minimum level of a contact either, but that isn't as important as the maximum level. I can't tell you how many times since I've started playing on Homecoming that I have gained a contact, run one mission, and the contact moves to inactive. I mean even having the border around the contacts change color as you level would be helpful. Green when you are fresh on the contact, yellow when 3 levels to the end of the contact, orange when you are 2 levels from the end of the arc, and red when you are at the contact's highest level. That might be the way to handle it instead of sticking it into the text for each contact or putting it next to their name in the contact list. It will be a little less intrusive.
  6. You can start all the Origin arcs at the starting level if you take care to avoid outleveling each contact as you go. In some cases you can't even get the next contact until you are one level above the previous contact - which means, the contact goes into the inactive contact tab before providing the next Origin contact. Unfortunately, it hasn't changed in all cases and you can lock in the arc once you get the book icon. However, there are often missions after you complete the book part of the arc. And as you pointed out, the game didn't start with the notoriety system (at least as far as I can remember as well) and, once it was introduced, I think I recall needing to go to a trainer to adjust it versus the great little bubble at the end of the chat line. Plus now it's x2 XP every day - all the time - if you want it. On top of all of this, enemies were tweaked to make the game easier as well. (Hello, https://homecoming.wiki/wiki/Shadow_Cyst_Crystal and the generall weakening of https://homecoming.wiki/wiki/Kheldian#Quantum_Gunners, https://homecoming.wiki/wiki/Kheldian#Void_Hunters , etc.) [In some ways, I think that the Hellions and Outcast were buffed] I did ... last Thursday. Yeah. That's my point. They do come back, but, at the same time, the hero does think that they have permanently defeated the foe (at least for the time being) [You know, until they break out of Arkham Asylum or Hydra sprouts a new couple of tentacles]. For a time, the hero gets a sense of accomplishment that they HAVE defeated the foe.
  7. So first off, I use a Logitech F310 and functions differently than the XBox controllers. "Microsoft introduced a new input library called XInput specifically for the Xbox 360 controller. DirectInput and XInput provide benefits over normal Win32 input events: they enable an application to retrieve data from input devices even when the application is in the background." - https://en.wikipedia.org/wiki/DirectInput "While DirectInput forms a part of the DirectX library, it has not been significantly revised since DirectX 8 (2001–2002). Microsoft recommends that new applications make use of the Windows message loop for keyboard and mouse input instead of DirectInput (as indicated in the Meltdown 2005 slideshow[2]), and to use XInput instead of DirectInput for Xbox 360 controllers." - https://en.wikipedia.org/wiki/DirectInput My Logitech controller has a switch on the bottom to change between XInput and DirectInput. I have it set to DirectInput. In the City of Heroes Keybind profile, I have it set to "default". Logitech has a Profiler for the game controller. In there I have the ability to set "global" settings. If I make that game's settings a "persistent" profile, then, to the computer, the controller looks like a keyboard and functions like one (rather than a game controller). [There are some issues with this mostly due to sticks. If you have the control set up to be automatically detected, the system might think the sticks aren't centered and it will start logging what input it thinks is occuring. easiest way to resolve this is not set up the controller to automatically be detected or unplug the controller if it happens] I have created commands in the profiler for each keystroke and assigned them to the buttons, triggers, and sticks. There are some issues that I found that I resolve through a couple of things that I keep getting told can't happen because of what I'm resolving but they do resolve the issue even though they aren't supposed to do so. Sometimes the entire controller stops responding. If I toggle out of the game to another program and back in again, most of the time it will resolve it. Sometime I actually have to interact with the other window before toggling back. My left stick button will stop responding. This has happened on multiple controllers of this same model. It seems to be triggered by being in Chrome and/or registry entries. Clearing cookies fixes it. Sometimes I use the registry cleaner on my antivirus (I run this about once a week or so at any rate). I really don't know what is causing it, but that fixes it so... there is that. I'm not sure what kind of options you if any for a go-between program between the controller and the game, but, if i is just the one key/trigger, then that sounds odd to me and seems to fall into what what indicated in the last paragraph. If you have a go-between program, I would use to create a profile for city of heroes through than and do all your controller assignments through that instead of through the Keybind profile in-game.
  8. - - My Magic Origin character was"... sent to track down Circle of Thorn in Boomtown and Faultline, but I couldn't find any. Checked https://homecoming.wiki/wiki/Boomtown and https://homecoming.wiki/wiki/Faultline for villain groups in those areas. Yeah, Circle of Thorns are not listed as villain groups in either area." I'm not asking for it for every arc in the 15-19 range, but if one Origin gets an AV in the 15-19 arc, then I feel that all the Origins should get one. The level 15-19 Tech Origin contact arcs. It looks like it happened when Issue 8 was released and the original Hazard Zone Faultline was removed. What is the "core problem" of an Origin arc? Pretty clearly fighting Dr Vazhilok is a core problem for Mutation Origin. I should have set my Magic Origin to have AVs during fights so I could have confirmed if any of the three Tsoo bosses that the character fought were AVs or not. I'm assuming the last one was. So fighting through several Tsoo bosses was also boss fights. The other three arcs really didn't have much of anything going on so far, but I haven't finished them yet (for sure). I'm pretty sure the Tech Arc just died (no big fight or revelation. You just don't get any more missions). I have to wait to level up for more missions on one of the other Origins and the other one was still giving me missions the last time that I played them. I don't know about the Unnatural Order/Will of Earth Arc, but Stephanie Peeble is just one of multiple Striga Island contacts that she is the starting point for and eventually does lead to AV battles at the end of the series of contact arcs for that zone. You get the https://homecoming.wiki/wiki/Wedding_Band for completing Stephanie's Arc. Unlike the strings of zone contacts - which are zone related, the Origin arcs are progressions through the various enemy types/organizations/groups that are related to that Origin. You outlevel groups as you progress through to the next contact. Some groups stretch over wider level ranges than others. I think that there should be an AV/EB battle when you get to the highest level of a villain group you are battling during the Origin mission arcs at least. The turning point of level 20 originally meant a lot more than it does in today's game. The third tier of Origin Arc are from level 15-19. These are not story arcs. They are Task Forces and Strike Forces as you have indicated. How do they say it? It's like mixing apples and oranges? But you do defeat Dr Vahzilok (even though he shows up in Posi 2 to be defeated there as well). I can't say for sure because so much time and game changes have gone on, but I think that originally you did put an end to the Vazh in the level 15-19 Origin arc. As per comics, [I have to go back and fix that because I meant "shouldn't" instead of "should" (context related)] That kind of thing makes the hero feel triumphant at that point. Later the hero can be shocked when the menace returns that they felt that they had ultimately defeated. It's a genre thing.
  9. I've been slowly working on my Origin Quest exploring the origin arcs. I'm still completing the level 15-19 contacts. So the information I'm providing is based on content to this point. Avoid Outleveling of contacts while still allowing challenging gameplay Outleveling Origin Contacts and the enemies granted from them is a real issue. I find myself having to play missions on flat settings in order to avoid outleveling contacts and still often find the need to lock my xp. Also, if you can get the book (so that you won't outlevel the contact), you will often find yourself in missions that are well below being able to be set to make the missions any kind of challenge at all (which makes them tedious to me). I'm not sure how the best way is to handle it as this could easily be done in a heavy-handed way that might spoil some players' immersion and need to constantly progress xp/level-wise. I'm also not sure how much the game could handle automating it. Somehow the contact would need to give the option to lock xp at their top level until their arc is completed. Could the XP-lock be initiated directly by interaction with a contact? Could it be set to kick in only when the player reaches the contact's max level? (If so, then the contact could automatically turn back on XP generation when their arc is completed). Could the contact prompt the player each time they are "contacted" to advise them of their (the contact's) max level and that the player should go into the options menu and lock their xp before/at the max level so that they don't outlevel the arc? Even running on flat difficulty, my characters are locking their xp. If it wasn't for the work as a project and trying to get through it with some urgency (obviously, I'm not leaning into it), then set my difficulty higher and level lock at the contact's max level because I enjoy fighting at a higher difficulty level. How useful would this be to other players? The Ding is strong, and not leveling while waiting for the end of an arc could be annoying to many players. I understand that. An alternative to street hunting It has become clear how tedious the hunt missions have become. Not simply because they are hunts ... and not only because my characters are sent to defeat foes that are all grey in the area that I'm sent to hunt them ... the worst part is that some of the zones that I'm sent to hunt the targets in don't even have that type of foe in them any longer. Sure, when this happens, I can go to another zone to fight them and that completes the mission, but the whole point of being directed somewhere to hunt should be to fight enemies of a relevant level. At the same time, getting sent to Perez Park to fight large mobs while soloing at level 10-14 was a nice challenge. I think this is, however, above what most players would want to deal with. My thought on how to fix this is to route into the scanner/newspaper system mechanic. Use that mechanic to pull a mission in a level relevant zone with the type of villain that needs to be battled and possibly even pull a mission type that is relevant. No need to change the content. The Contact bookends the mission with the reason for being sent and the revelation of whatever information gained when the character returns to/calls the contact. Provide an AV/EB battle for the end of all the level 15-19 Origin Arcs Some of the 15-19 Origin arcs have AVs to fight others do not. Mutation getting to fight Dr Vazhilok is great. (I did end up fighting them as an EB rather than as an AV). I think all the arcs originally had an AV to fight, but zones changed and the Origin Arcs were ignored at the time. ... which leads to ... Fix the broken arcs Because of game/zone changes some of the origin arcs in the level 15-19 range were broken and the DEVs never bothered with fixing them. It would be nice if these arcs all lead to an AV/EB battle. However, I would settle with at least being able to finish the arcs while doing them. Apparently, some of them can only be completed if you do the Ouroboros version. As mentioned before the other broken part is being sent to hunt enemies in zones that no longer spawn that type of enemy. Add an AV/EB to the end of the 15-19 Origin arcs that are missing one. That enemy should be relevant to the Origin. I didn't experience these "broken arc" issues until the level 15-19 arcs. Arc Structure To some extent, all arcs should lead to a conclusion that leads you to the climactic battle/big bad that will bring the arc to a conclusion. In most cases I think this should be an AV/EB battle. In some cases, it is when a traitor is revealed (who can turn into an AV/EB). In the case of Origin stories, it should be relevant to the progression of understanding the Origin. If I recall the final original Origin arcs, this is more covered in those missions more than any of the lower level Origin arcs. Basic story structure is setup and followed through along the way and most of that is intact. It's just that final battle and conclusion/resolution that seems to be missing. Defeating Dr Vazh seems to fit that, but then you are immediately sent to hunt down more Vazh on the streets. In one way, I can see it's to "clean" up the last of them, but it feels more to me like I wasn't really able to "Put an End to the Vazhilok Threat". I'm not saying that there shouldn't be a resurgence of the Big Bad, because we all know that they have a way of escaping to return another day. I'm all good with that mechanic. But at that point in time, the hero should feel like they have defeated the enemy "once and for all" aka rid the streets of Paragon City from that menace (at least conceptually even if I might encounter that enemy type again because they inherently spawn in the zone).
  10. what brand and model of controller are you using?
  11. Virginia Hoffman (and probably other Magic origin Contacts). THere is a Circle of Thorns hunt toward the end of her arc that sent you to Boomtown and Faultline. Problem being that there aren't any Circle of Thorns in Faultline or Boomtown according to https://homecoming.wiki/wiki/Boomtown and https://homecoming.wiki/wiki/Faultline . I flew around looking for some in both zones and couldn't find any and ended up fighting CoT in Kings Row which allowed me to complete the mission. This is followed by an mission to hunt more CoT in Steel which is doable. I do consider this to be a typo issue as it can be corrected the same way any other typo can be created. Simply redirect to Kings Row or Steel Canyon instead of Boomtown or Faultline. It look like the CoT were removed from Boomtown and Faultline around issue 8 based on what seems to be implied in the wiki notes.
  12. Excelsior vs Everlasting Freedom F2P vs Virtue Higher population equals better chance for lag. Lag is really more dependent upon your internet connection than anything else these days. Most computers should be able to keep up with this game otherwise. I think Everlasting is better than Excelsior simply because it isn't the highest population server and what comes with that in regard to player base. So if you goal is to be on the most populated server, I think it would be best for you to stay playing on Excelsior. If you goal is to check how lag is on different servers, I would go over to Indominable if you live in US, Canada, etc. It generally has the lowest population, but that will allow you to see how population is affecting your lag. Of course, Reunion is the European server.
  13. Really?! I didn't know that trick. If you - the general reader you and not @MistressOhm in particular - get a contact and you like their arc, you can go onto https://homecoming.wiki/wiki/Main_Page , look up the contact, check their level range, and then go into the options menu and lock your XP at their highest level to stop from outleveling. Which is a little more detail in looking into when to lock your xp if you want to avoid outleveling contacts. You might also want to look at which contacts that contact can give you and check out their level ranges. Sometimes you can end up with multiple contacts in the same level range. It's a matter of what the goal is; leveling, playing the mission arcs, etc. As far as I know, the only way not outlevel a contact that you already have is to have the contact showing the book icon. If the book icon isn't there, then you can outevel then even if you have run missions for them. When you get the book icon seems different from contact to contact and some contacts seem to lose the book icon before the end of their arc.
  14. Did you need a guide to figure out what hero missions to play? Just make a villain and check what contacts you get offered. Always take a contact if a villain offers you a contact (I'm pretty sure that is always going to mean you are getting another villain contact.) That will keep you busy for a long time on the villain side. You will know which missions to look out for that aren't strictly villain contacts. If they try to send you to First Ward, Night Ward, or the Rikti War Zone, you should know to avoid those Praetorian and Co-op Zone arcs (I'm assuming you already ran them as a hero as the game tries to funnel you into them). But as far as hero side goes, have you tried sticking to Origin arcs and following the origin path while leveling? I think you can probably do all of these by going back in time via the Ouroboros, but I'm not sure all the origin arc are there. You get mission arcs to battle Dr Vazhilok, the Clockwork King, etc. If you get into Faultline at the correct level, you can run the Faultline Arcs and even run Penelope Yin's Faultline arc to get access to her dad's store. If I recall correctly, there is a Boomtown arc as well.
  15. I'm not sure what you mean by "your archetype". I'm an alt-jumper. I have over 100 Alts. I play all archetypes except for warshade and the VEATs. I started playing about a week before Issue 2 dropped. So I have played the game so long, that I have seen powerset proliferation even before the Sunset. I think every powerset proliferation opens a new doorway ... a new pathway to play in THE CITY a different way. Why do I feel that way? Because I like game replayability. If I'm getting bored, I make another alt, or switch to another already existing Alt. I like to create and explore. Power proliferation gives me more experiences to explore. Yes. All of them. I think I already answered that. I think that maybe I should add this. I think it is much easier to customize powers than it is to proliferate. I may be wrong as many of the SFX can be ported, and moving the powers to another set is more about game balance. Maybe I shouldn't bring up power customization in this set, but, on some levels, power customization can almost duplicate what power proliferation does as both are really simply adding more customizing of the superpowers available to explore/combat THE CITY with. I think it is unlikely to see power proliferation of the Epic Archetypes or the Villain Epic Archetypes. I see it unlikely that we will see power proliferation in primary Mastermind power sets, but I do see power customizations that could fairly easily be implemented for each of the existing primary Mastermind power Sets. I don't see a need to proliferate power sets for the EATs or VEATs. I feel it would be difficult to create a new primary set for Masterminds. If we are only talking about proliferating is taking the components of a set that are not another archetype (porting all of the primary melee power sets to secondary blaster sets) versus creating new powers, then I'm good with any proliferation that the DEVs are motivated to work on. The DEVs are volunteers, and I appreciate what the do. We offer a lot ... a huge amount ... of ideas to the ideas and concepts that they already have. I don't want to put any pressure on the DEVs to work on anything that they aren't interested in working on at the time. I'm good with the DEVs shelving things that they get bored with and moving on with projects that interest them. I don't think that they should feel any pressure that they must do anything for the community other than enjoy the game like the rest of us and be creative as much as they want to be with the game. I'm very please with what the Homecoming staff has done. I quit subscribing to City of Heroes almost exactly a year before the Sunset because I didn't like the direction that the game has going in. Homecoming has resolved almost all of the issues that I had with the game that made me quit paying for a subscription, remove the bios from all my characters, switch all 100+ character into Praetorian Robot costumes, march them out to under the Statue of Atlas (or the equivalent on the villain and Praetorian side), self-destruct them, and delete each character. Yeah. I really did not like the direction the game was going at the time. I'm very please with what Homecoming DEVs have done with THE CITY, and I'm glad that a friend of mine pushed me into downloading Homecoming. I think the DEVs should enjoy the game like the rest of us and be creative in the game in a way that is fun for them. I can give them my ideas, but I'm fully satisfied with them doing what they want to do with their time.
  16. Mutation :: At Level 16, headed into the mission to defeat Dr Vazh and stop his plague. Character leveled up to 17 almost immediately once in the mission. Dr Vazh was Orange and very quickly defeated as an EB. I have heard some people having issues completing this. I haven't. I think it is a matter finding all of the glowies as you go. Yet the arc continues?! The Vazh are still prowling the streets looking for bodies. Magic :: At level 16, headed to fight the Tsoo's Dr Po, stop his smuggling of bronze statues to the Outcast, and leveled up to 17 during the mission. Connected mission, opened automatically upon completion, lead to battle Tsoo boss Dr Shin. Dr Shin was busy distilling the Rage drug that the Tsoo had been selling to poison the Trolls. Merits gained, but another mission ... time to defeat Storm Strider and get some weapons. Another Tsoo boss. Then sent to track down Circle of Thorn in Boomtown and Faultline, but I couldn't find any. Checked https://homecoming.wiki/wiki/Boomtown and https://homecoming.wiki/wiki/Faultline for villain groups in those areas. Yeah, Circle of Thorns are not listed as villain groups in either area.
  17. I don't think it needs nerfs if it would requires enhancement slots in order for to activate. The power could be setup to power down other aspects of the power if it is slotted for to draw enemies into it and vice-versa. I also suggested needing to slot accuracy in order to "hit" foes in order for them to be affected. That could take away 3-4 slots just to have that SFX work on some of the enemies some of the time. I think this is kind of a good idea for a lot of powers and some already work that way. Some powers have 3 or 4 different components and the powers are hardly active until you slot them to activate that aspect of the power. You can see it in pets and other powers (too tired for hunting down specifics at this point) AoE immobilize can already lock-down fairly large mobs for as you say "speed-kills" so can Taunt that matter. I don't see this as any different than that. You can even concentrate groups with knockback and repel if you know what you are doing. Several teammates that know how to work together with knockback and repel can be pretty devastating. I've pinned boss so that were just flopping around and unable to attack while they were slowly frozen to arrest. (Snaptooth in the ice caves being a good example) I think there are a good number of people that just like the chaos of knockback and aren't trying to use it to herd or immobile targets. I like knockback heavy teams myself. But then, I'm not an end-gamer.
  18. I think this would be fun. I would love to see enemies spinning around as they were drawn into the center as well. Probably should have a to-hit check to do it though, and maybe start off without the SFX until you add a knockback to it. Adding this kind of thing would make it so the power could be slotted in multiple ways. Make me kind of think that a reverse knockback proc would be fun. it could slot into any power that takes knockback and would pull enemies to you instead of throwing them away from you when the proc went off. It would be super funny with hurricane.
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