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UltraAlt

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Everything posted by UltraAlt

  1. I think we have a winner. This one has been posted 3 times at least.
  2. How is this Incarnate-empowered challenge different than sub-level 50 content (with or without TO, DO, SO, IO, or IO set enhances) in increased difficulty level and mob size? Is it being that it is level 50 content that makes it feel like it is more of a challenge merely because it is level 50 content? That is to say, if you were level 25 and street hunting level 29 mobs or running +4 level 25 door missions, is that more or less of a challenge then running level 50 missions with a level 50 at +4? So you level lock your characters at level 50 or do you let them level and simply don't unlock and powers in the incarnate stuff that is automatically unlocking on your characters? Also do you power-level all your characters to level 50 and start playing from there?
  3. When I see someone repeatedly posting in /help looking for a team or trying to get more to join their team, I do direct them to the /LFG channel.
  4. Couldn't the team adjust the level to a +level that the team can handle?
  5. yeah. i tried to do a search. Looks like US, Canada, Germany and France all have the same stop sign shape at least. I could have always hunted around so more, but I did do a little searching before I posted.
  6. Am I understand this correctly, do you see the Incarnate powers as a power-leveling tool like the AE? Do some players doorsit in missions when there is an Incarnate involved?
  7. How about this : When the symbol is a warning that the name release is implending, make it the upside down triangle like a yield sign and keep it yellow. When the symbol indicates that the name is released, make it a standard stop sign with a black border. The shape of the symbol should be a work around for color blindness with symbols that should already be recognizable.
  8. At least some people are responding with how they feel about something, and that's good enough for me. I'm reading their replies and happy that they took time to respond even if it's mostly incarnate and RP focused replies focused on lore or ignoring lore.
  9. Looks like you might want to cut back on the hubris pills. This thread isn't character related.
  10. It would be kind of cool to add a "mission history" tab to the Personal Info window. I don't know how programing intensive his would be, but, if it could be done, would like to see a text listing like [Contact] - [Mission name] Dr. Graves - Talk to Arbiter Unger You could look back at the missions that your character has completed, and other players looking at your character info could see what missions you ran in the past (at least those recently). I guess this is more of a tool for the alt-minded or perhaps RP.
  11. If you aren't using Ki Push, then I can see the issue. I don't know if you are soloing or not, but Ki Push [slotted up with x2 Accuracy, increased knockback, increased recharge, Blistering Cold: Chance for Hold, ...] will keep any one non-EB/AV busy if you Ki Push-use another power - ki-push - use another power (repeat) and send them flying into a wall or into a corner. This goes for bosses. This will give you the ability to fight close in when you want to use your martial arts attacks or just keep a single target busy so that the others in your team don't need to deal with them. They can't attack while they are flying through the air and the chance for hold increases your ability to stop them from attacking you.
  12. I haven't posted on this thread yet because I don't play end-game content very often. Due to the way that many players are currently playing City of Heroes (power-leveling to 50), I think is very important to give end-game players time-consuming content to keep them busy. I would reduce rewards and/or increase the new currency cost of unlocks in order to increase the time needed to complete all the rewards. I say this, because I think it is clear that at least some players are going to try to steamroll through unlocking everything they can as quickly as possible. Making it too easy to complete defeats the reason for the addition of the content. I'm pretty sure that this currency is going to be setup so it can't be traded between characters, and I do think that is the best way to handle this kind of content so that players can't farm the rewards and pass them along to other characters.
  13. You are correct, but what I said and my examples are pretty much no where near the DEVs line for genericking a character. I made my examples intentionally to show what I'm pretty sure is acceptable. No. That isn't what GM Impervium said. Here is the GMs relevant point to this "We've seen enough uninspired copycats and delightful homages to tell the difference by this point..." There is a grey area between uninspired copycats and a delightful homage. But "uninspired copycats" pretty much makes it clear. Use the same name (spelled one way or another) with a similar or same outfit as a known comic book character, and you are for sure a copycat. It's blatant. I'm laughing that the "entire character creation" is a gray area. There is a huge amount of room for creativity with the character creator. Only the lazy have to copycat. And probably too lazy to read the CoC. But I understand that some people find it hard to find "good" names. Inspired by is one thing. Blatant copying is the issue. We are back to (lowercase L)ncredi(uppercase i)e Hu(capital i)k wearing shredded purple pants and green skin on a monstrous body mutant tanker. It's pretty obvious what is blatant. There is a gray area, but blatant is blatant. It isn't just that it is blatant, but it's blatantly and intentionally breaking the rules intentionally to be blatant about copyright infringement and blatant about doing what you had to in order to break the rules. I feel that I do. I think a lot of players do. I think most of the old school players do. I'm sorry that you feel insecure about it. It doesn't matter how long someone gets away with breaking the rules. Getting away with breaking the rules for a long time doesn't mean you haven't broken the rules, it simply means that you haven't been caught and seen your day before the GMs/DEVs yet for breaking the rules. His example could have been caught at any point. This thread had put a highlight on the issue, so we can only expect in light of this thread that some people are going to be reporting more frequently as the importance has been pointed out for all of us to do so in order to protect our favorite game. It has also brought it to the GMs and DEVs attention, and they are being more vigilant about watching out for "copycat" behavior. Making up your own character ideas is alway okay. "Delightful Homages" are okay. Blatant copyright infringement isn't okay. Using a workaround to get a name that is copyright infringement isn't okay. There is a gray area, but I think it pretty easy to avoid the gray area if you use a little creativity. You have to be moving toward that area intentionally in order to get into it. If you are worried about stumbling into it, then tweak somethings to be different and you're going to be okay. Still worried . Tweak some more.
  14. It is. You are intentionally trying to complicate what I said. What I wrote is pretty direct. Tweaking what I said and saying that is what I said isn't what I said. I set-up pretty clear safety zone for you. If you want to go into the gray zones that's on you. I never suggested you go there to test your luck. It all comes down to if someone is following the Code of Conduct and report it when other people are breaking the Code of Conduct. It's not a matter of feeling in most of the situations, it's blatant. It could be very well that someone hasn't read the Code of Conduct and think it is acceptable. Do you enjoy playing City of Heroes? Then help protect it by reporting copyright infringement that might mean that the game is taken away from all of us again. The last post on the first page of this thread written by GM Impervium addresses this. I can't seem to get the quote directly into this post, so I just copied the most relevant part it, pasted it, and put "" around it (colorize it, bolded and italicized some stuff "...We don't have strict, precise guidelines, only because people would toe the line on purpose just to be annoying. And the GM staff needs to be free make judgement calls on these things. We've seen enough uninspired copycats and delightful homages to tell the difference by this point..."
  15. Would be nice if some of those could be moved into the actual game somehow with their contacts been persistent on the map somewhere outside of the AE perhaps related to the theme, genre, and level of the missions.
  16. Yes. That does say that they were seeding the salvage market and at what prices at that time.
  17. I think characters are sucked into the incarnates at 50 if they like it or not. I think that they become possessed by the powers of the avatars that are making them incarnates regardless if they like it or not. As people have said, even if you don't slot incarnate powers, the incarnate system still will unlock for you as you level up. But I do enjoy seeing what other people think about it. People could level lock as soon as they turn 50 and stop from leveling any further ... stop the avatars from turning them into incarnates (the incarnations of themselves). I'm wondering if anyone does that. It's already too late for the few 50's I have. They have been possessed. Should I level lock them now before the avatars get a bigger grip on them? quite possibly. I think all the 50's I level in the future will get level locked as soon as I ding 50.
  18. This is the best (most balanced) PvP in City of Heroes.
  19. Yeah, if you sell them to a vendor they are gone. But, at the same time, the DEVs are seeding the market. is there a net loss? yes. It mainly affects recipes and not salvage. Primarily, IO set recipes and generic level 45 and 50 IOs recipes. But, of course, as a result of having these out in the market means possible increase in the amount of the related crafted recipes on the market. I don't know about the TO, DO, or SO enhances as I neither sell them to vendors nor on the market. I sometimes give the dropped enhances away, but I usually just delete them.
  20. I honestly think DCUO is a lot worse of forcing lore up on the characters. In DCUO you aren't actually a superhero, alien, mystic being, etc., you are just a normal person infected by exobytes. And it doesn't stop there. When someone talks about your character, they tell you that you are male, pink skinned, an earth dweller, etc. regardless of your character's gender, skin color, costuming, etc. That is one of the things that really upset me about the Incarnate system was the lore that forced "godhood" or, at least, "demigodhood" upon my character. I was playing a superhero game and not a game about becoming a demigod.
  21. I don't really play 50's and I don't like the incarnate system (seems it has improved a bit over time). I am thinking for some reason about what it means to be level 50 versus what it means to be Incarnate (and when that really starts). Level 50 appears to be the highest level one can be a superhero. Incarnate appears to start once the Alpha Slot is unlocked. "....Incarnates are humans who have been exposed to the Well of the Furies in some way, empowering them with the powers of the gods themselves. As such, they are substantially more powerful than most other superbeings." What do you think are the differences from standpoints of lore, gameplay, teaming, ingame social, etc.
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