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PvP suggestions (Civil feedback only please)
UltraAlt replied to Marbing's topic in Suggestions & Feedback
Like https://hcwiki.cityofheroes.dev/wiki/Recluse's_Victory Recluse's Victory :: Zone Event The zone of Recluse's Victory presents an alternative dimension in a constant state of flux. It pits the Good against Evil for control of a potential future for Primal Earth. This future is determined by the capture and control of various Temporal Anchors, each defended by a Pillbox. Each Pillbox that is captured will dramatically alter the surounding zone, changing the landscape to reflect the underlying ideals of those in charge - desolate and broken if controlled by Villains, humdrum if neutral and clean and bouyant if controlled by Heroes. This has no effect on spawning enemies (so for example, if the main Hero base portal is in villain territory, the Longbow NPC's will still be there, only the background changes). Pillboxes have 4 turrets located at each of the crosshaped corners that start out as Level 54 Pop Up Anti-Personnel Guns. This is a good place to use Heavies, especially when soloing since you will have a tough time securing the Pillbox. Once all 4 Pop Up Turrets are defeated, the player can head to the center of the Pillbox and activate the control panel. Once the capture process (which can be interrupted) is successfully completed, the four corners of the Pillbox convert to 2 different sets of 2 missile Turrets at level 50. Players can stand in the middle and, just like capturing a pill box, activate the controls. This allows them to focus a pill box's firepower at a particular enemy by commanding with a Mastermind's controls. This is useful, since players (while in the center) get extra protection, and can use their powers to defend the pillbox as well as the turrets. When either side controls their fourth pillbox, reinforcements spawn to support the other faction in the form of two to three Signature Heroes/Villains. At the fifth pillbox another wave of support is spawned if the first set of Signature Heroes/Villains has already been defeated. At the capture of the sixth pillboxes for a side, the zone is "won" by that side, and a five minute counter begins. After the five minutes (or shorter: see below), all characters get the message "Dimensional Reversion" and the pillboxes revert to neutral status. All neutral pop-up turrets then respawn on all pillboxes. During the five minutes, the winning side can continue to defeat enemy heroes/villains for bonus credit towards their side's Heavy. In the five minute timer, the losing side can defeat opposing heroes/villains to cause an early Dimensional Reversion. - or - https://hcwiki.cityofheroes.dev/wiki/Siren's_Call Siren's Call : Zone Events Bounty! Hunt down player enemies and get spendable points for it. The zone will "paint" your assigned target's rough location on the map every so often with a temporary waypoint. Battle for Siren's Call - Battles between armies of Arachnos and Longbow NPCs at local hotspots determine which faction controls Siren's Call. Control gives a faction access to one or two sets of temporary powers. - or - https://hcwiki.cityofheroes.dev/wiki/Warburg Warbug : Zone Events https://hcwiki.cityofheroes.dev/wiki/Missile_Launch_Mission + Lots of badges in every zone. + I think there are PVE missions in all PVP areas, and there are definitely PVE enemies to fight in the open worlds of all PVP areas. And I think the DEV time could be better spent on areas of the game that the DEVs feel good/excited about whatever time they have to put into the game. If that ends up being PVP that's great for the very small number of PVP players. I don't think that will help to rejuvenate the game. Making posts about the game being a retirement home isn't going to help the game either. -
There is no reason for anyone to lie to themselves about this. You are not going to get a majority of CoH players to take part in PVP. You might as well try to get a majority of the players to participate in Praetoria. I am not saying this to be mean, but I don't think you should expect something that was never likely to happen. Anything that the PVPers want to accomplish, they need to work on accomplishing with the content and tools that they already have. If you like it, do it. If you want other to participate, let them know that you are looking for more to join you. And keep doing it if you like it, and keep using the tools available to keep telling others that you are looking for more to join you. The reward for wanting to PVP should be being able to PVP. Players can go PVP at any time that the like. There are Zone events in PVP that are PVP player driven. There are badges. I think the XP is a little better in PVP zone than in PVE zones already. If you want to have more players in PVP zones, you have to work to build a community of those that want to PVP. That's not on the DEVs. The DEVs don't go out of their way to form Cat Girl RP groups, but they are out there if you want to be part of one. I don't think I have ever heard a Cat Girl RP group complaining to the DEVs that the DEVs need to provide incentives to get other players to join their Cat Girl RP groups. [DISCLAIMER: I am in no way trying to be disrespectful of Cat Girl RP groups. Go on with your Cat Girl selves!]
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https://hcwiki.cityofheroes.dev/wiki/Mission_Architect_Tags [SFMA] - Story Focused Mission Arc You could possibly PM a DEV, and they may be able to help you. The easiest way is to make other accounts - they would have 3 each. [Honestly, I don't know why the DEVs don't give us like 10 or more Architect slots at this point. We have 1000 Character slots per server.] There have been AE Mission contests recently. I would try to contact some of those players through their @[name] https://hcwiki.cityofheroes.dev/wiki/Mission_Architect_Tags Mission Type Tags [SFMA] - Story Focused Mission Arc [RBMA] - Rewards Based Mission Arc (Use at your own risk. For 'legitimate' arcs only.) Challenge Level Tags [LBMA] - LowBie friendly Mission Arc [MLMA] - Mid-Level Mission Arc (Appropriate for levels 20-40, Post SOs and Pre-Epic Pools) [HLMA] - High Level Mission Arc (Appropriate for levels 40+) [PCMA] - Pro Challenge Mission Arc [SLMA] - Solo Friendly Mission Arc [TFMA] - Team Focused Mission Arc (Put in Both PCMA and TFMA to designate a Team Pro Challenge) Mission Descriptor Tags [NCMA] - Non-Canon Mission Arc (Not grounded in COH canon, an "Elseworlds" arc.) [FHMA] - For-Hire Mission Arc (Your character is brought in to work for the contact as hired help.) [VSMA] - Villainous Self-Motivated Arc (Your character has their own goals, contact helps you instead.) [SGMA] - Super Group specific Mission Arc (Specific for the author's SG. May not work well for others.) Genre Tags [ACMA] - Architect System Mission Arc [AFMA] - Allegory Focused Mission Arc [CCMA] - Classic Comic Mission Arc [CGMA] - Crime and Gangs Mission Arc [CFMA] - Crisis Focused Mission Arc [DFMA] - Drama Focused Mission Arc [GDMA] - Global Domination Mission Arc [HPMA] - Heist Plot Mission Arc [HRMA] - Historical (Real) Mission Arc [HCMA] - Historical (CoH) Mission Arc [HDMA] - Holiday Mission Arc [HGMA] - Horror Genre Mission Arc [HFMA] - Humor Focused Mission Arc [MFMA] - Magic Focused Mission Arc [MWMA] - Military & Warfare Mission Arc [MYMA] - Mystery Mission Arc [MGMA] - Mythology & Gods Mission Arc [NPMA] - Nemesis Plot Mission Arc [OSMA] - Origin Story Mission Arc [PRMA] - Puzzle & Riddles Mission Arc [SCMA] - Science Fiction Mission Arc
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PvP suggestions (Civil feedback only please)
UltraAlt replied to Marbing's topic in Suggestions & Feedback
Yes. This is the main problem. PVP balance. The CITY was not built for PVP. The DEVs tried to cram PVP into a game based on PVE. In the perfect PVP situation, all ATs and power sets should yield and equal chance of defeating any other ATs or power set. It's no fun to getting ganked. The CITY is a Team Superhero PVE game. The PVP was thrown in after-the-fact. The incentive to PVP is to PVP. Even if there is no one in PVP zones to fight, there is plenty of things to do in PVP zones if you want to go there. The XP is actually pretty good in PVP zones. There a missions in the PVP zone - which are different than the normal PVP missions. My point here, is that all the content is not PVP and I believe the additional incentives that you are suggesting are not PVP related and do not appear to require PVP participation, but simply being in the zones. So maybe more specifics. I think that you have already proven your own point with the above. Why should the DEVs invest time into content that most players won't participate in? **** The similarity between Villain content and PVP content **** I don't think it is being uncivil to say that many of your ideas in regard to more PVP participation are the same discussion that villains have about not having enough villains to game with. That being said, I could just direct you to those posts, but that might seem to be uncivilized or what not. If it is something you want to do, then do it regardless of how many other players are doing it. If you want others to do that thing with you, then use LFG and the forums to recruit for it, and keep recruiting/announcing it. Have a consistent time that you want to PVP, put it on the calendar and post in in the PVP thread. And most important of all, go back to "If it is something you want to do, then do it regardless of how many other players are doing it." It looks like some are already starting to do this. I seriously think that is the pathway to achieving your goal. If you disagree, get with the people that host Tanker Tuesdays or Calendar-listed Hami Events and see what they have to say about it. So yes, talk it up and throw your ideas around. But I wouldn't expect the DEVs to do too much to fix what the DEVs before the sunset didn't think it was worth the time to fix. Now saying that, it makes me think. If you know which AT, build, or load-outs that are good for PVP, list them for players so that they have a chance to enjoy PVP. If you know that an AT or certain powers are bad for PVP, list them for players so that they have a chance to enjoy PVP. And that's pretty much it. If you make PVP fun to play, then people will play. If PVP is no fun, people aren't going to want to PVP. So at this point, I guess I should point out the attitudes of some PVP players before the sunset was bad and drove people from playing PVP. No one enjoys getting ganked. No one enjoys being called a loser. You can always end up defeating a PVE enemy. You can't always win in PVP unless you want to be the one driving other players away from wanting to PVP. -
"Everyone" just means I agree or "I think" everyone should agree with that. I don't "want" base raids back. I don't really care about base raids. I loved having my ice controller slow melee characters down so much that they could never get to me and slowly eat away at their HP why they ran at me in slow motion. That lasted all of a week on live before they rolled it back. Really aggravated me. I'm sure the melee players really put up a fuss for how frustrated they were because my control powers were actually affecting them. I'm really glad to see talk about PVP in the forums even though I'm not going out of my way to find people to get into a PVP fight with. When I go to PVP zones, there is no one else there beside my team, and we just work on zone goal stuff.
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Eris approves of this message.
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L337ism?
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This is a pretty good take on it. You don't have melee attacks. Your range is shorter. You survive to do damage because you are armored. It's outside of the dynamics of what most MMORPG players have experienced. To me, that's a good thing. And it does fill in the important niche of the comic book genre that was not covered. The armored hero with ranged attack powers.
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I know some players do. I do so as well. But I always keep my mask on, so you have to find my missions.
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Why bother leveling-up and gathering influence and recipes just to sit in a single AE holosuite Mission for eternity and ignore the actual game? Sorry. I'm a never-farmer.
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I'd say that the DEVs told everyone that they would ban accounts that built easy-to-kill farming missions with a 40-ton ban-hammer and then lost their nerve and deleted all their posts about banning players for abusing the AE. The AE already gives TOO MANY players TOO MUCH leeway to abuse the game. [so much so that between AE Babies, non-stop farming maniacs, and microtransactions that I quit my subscription almost exactly a year before the sunset] But this is Homecoming and, if players want to waste their time sitting at doors and killing the same mob over and over again without the need for an skill or challenge then that is their bliss, but I still think it's pretty Geordi in the Holodeck and shouldn't be worth real "City" world xp or influence. If the AE was working as it was intended to create stories and adventures to provide additional content similar to what already exists in the game, I wouldn't have a problem with the xp and influence gains.
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Mapserver Madness! (Four-One 2022 Invasion Event)
UltraAlt replied to Cobalt Arachne's topic in Events & Contests
Exactly the AV I was talking about. Just because it was around during the event doesn't mean it isn't sneaking around attacking characters when it wants to during the rest of the year. -
/macro fx0 "noparticles 1" /macro fx1 "noparticles 0" ... for the win. The particles will turn off instantly with the FX0 macro. But you have to zone to really get FX1 macro to turn the particles back on fully in most cases. Oh, you can thank DoctorDitko for that. He is the one that tracked that down for me. I hate the light show that large events can cause.
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If you lived in City of Heroes/Villains
UltraAlt replied to FenrisWolf44's topic in General Discussion
What do you mean "if"? -
Mapserver Madness! (Four-One 2022 Invasion Event)
UltraAlt replied to Cobalt Arachne's topic in Events & Contests
I found what I had found before, you may not alway be able to target things are retain targets ... but pets always can. So if you target through pets, you can pretty much always have a target to attack. But, you may talking about attacks by the AV Lag that was invisible and nearly untargetable through most of the event. -
Mapserver Madness! (Four-One 2022 Invasion Event)
UltraAlt replied to Cobalt Arachne's topic in Events & Contests
What? Never played "King of the Hill"? I found it to be a natural lol -
Mapserver Madness! (Four-One 2022 Invasion Event)
UltraAlt replied to Cobalt Arachne's topic in Events & Contests
I thought it was hilariously fun to get thrown hundreds of feet into the air or across the map. Good times. Looking forward to it next year! -