So what does MIDs do?
MIDs tells you what combo (combination) of powers, slotting, and enhancements that it thinks is most effective.
Combos don't restrict any one's freedom.
You are always free not to use them.
You most probably use a power rotation. You might not even realize you are doing it.
However, in doing so, you have your own combo (combination of button presses).
Those combos are based on power selection, power recharge times, and other factors; all of these things are built into the game as well.
You're going to be in a cage - no matter where you go. Pick your own cage.
If you think that combos are a cage, you can avoid them, but you have to accept the new cage you put yourself in by not using them.
Combos have been a part of gaming for a very long time.
"The earliest known competitive fighting game that used a combo system was Culture Brain's Shanghai Kid in 1985; when the spiked speech balloon that reads "RUSH!" pops up during battle, the player had a chance to rhythmically perform a series of combos called "rush-attacking"." - https://en.wikipedia.org/wiki/Combo_(video_games)#:~:text=The earliest known competitive fighting,called "rush-attacking".
+ (from the same URL) "John Szczepaniak of Hardcore Gaming 101 considers Data East's DECO Cassette System arcade title Flash Boy (1981), a scrolling action game based on the manga and anime series Astro Boy, to have a type of combo mechanic. When the player punches an enemy and it explodes, debris can destroy other enemies.[2]"