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Everything posted by UltraAlt
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Okay, so maybe I don't understand the difference between repel and knockback. Please explain the difference between the two. They are both terms for the same thing as far as I know. They both force the enemy away from the user. Additionally, the KB of hurricane works well with the repel as KB moves them faster toward the direction you want the mob to be pushed. To be clear the OP suggestion is about the repel portion. I didn't say that. You somehow quoted the OP that I quoted in my post.
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Yeah, Freedom was kind of "gutter trash". (If you liked playing on Freedom, then good for you) I avoided it was well. I did have heroes and villains on all the servers. (I have heros on all the servers now. only two villians) I really have a good amount of distaste for Praetoria content - especially the lower level stuff. Simply not enjoyable to me.
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I'm assuming this has already been said : Sudden Acceleration :: Knockback to Knockdown proc Honestly, knockback is fairly controllable if you take the time to figure out how to use it. Knockback is a finesse power. I'm going to say it again - based on the way most players play City of Heroes at this point, all the knockback powers should be changed to knockdown and the Sudden Acceleration :: Knockback to Knockdown proc should be changed to a Sudden Acceleration :: Knockdown to Knockback proc (knocking) back to knockback, here's how I use it in general and this is amplified with the continual knockback of hurricane. 1) figure out how to use it so it isn't annoying to a team or yourself. 2) corner foes - push them into a corner or small room. 3) Pin foes - pin them into a corner, small room, or into a ceiling (works great on Snaptooth in Baby New Years mission) 4) corral enemies toward the tank - go after the strays and use knockback to knock them toward the tank or melee players on your team 5) wall them - this works best on a single target. knock them back into a wall. wait until they get up and do it again. 6) keep the enemy away from the squishes - most of the time a team splits into two units, one is up in the mob and the other is standing back with the mob. Stay with the ones that are not directly in the mob and use your knockback to keep the enemies out of melee range from the ranged attackers on your team. A hurricane with To hit debuff works best by occasionally bumping the foes to debuff them. If it comes to an AV or EB, you most likely are not going to knock them back, so you can get up close enough to debuff and probably can avoid most of the PBAoEs they might throw at you. But back to Sudden Acceleration :: Knockback to Knockdown proc as that has pretty much been the go-to for most players these days.
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Please increase the number of Carnival mobs in Peregrine
UltraAlt replied to RikOz's topic in Suggestions & Feedback
I'm assuming this is a hunt mission that is area specific and you can't complete this by doing radio missions in PI, is that correct? I always figured the night time hunts were to make you work on more than one arc at a time and/or do a radio mission or two - using the other arc or radio missions to spend time until the next night cycle happens. Maybe that's just me. -
Weekly Discussion 86: Base Building Wish List
UltraAlt replied to GM ColdSpark's topic in General Discussion
1) the ability to rotate an inbound base portal (or teleport point for that matter) so that characters exit the base portal depending on which way the portal is facing. 2) When editing, a pointer on inbound base portals/teleport points that indicate which direction characters exit from the inbound portal. There are also some instances where when a character enters a base they run toward the base entry portal instead of away from it. (weird but true) -
"The events here seem beneath your notice."
UltraAlt replied to Ultimo's topic in General Discussion
I didn't say that there weren't aspects for those that want to solo, but the game was designed for teaming ... teaming on a level above many other games due to the mechanics of raising characters on a team up and down in level depending on who has the star and whose mission the team is on. Soloing puts you outside of all of this. The game is not centered around soloing. Play it how you like, but you will have disadvantages if you solo that are build upon the fact the game is built on characters working together as a team. You can play how you like on a team as well, but if everyone is doing their own thing and not working for the good of the team, then the whole team will not perform as well as team that is organized and works to achieve goals as a team. That is where the OP is now. There is a way to get to where they want to go, but they refuse to take the path. The OP thinks that the game should be changed to cater to them, rather than playing the game as it was intended and, thus, achieve the goal that they want to achieve. - at least as far as I can tell, the original goal was to keep playing Kings Row radio missions ad nauseam. I didn't see anything in the original post that the goal was to solo radio missions in Kings Row. For soloing, i'm still going with, make another character and turn of their XP when you get to a level below the cap in Kings Row and play that character when you want to solo Kings Row bank missions. It's just more wine and cheese at this point. -
"The Game is not Balanced around IO's"..... should it be?
UltraAlt replied to Galaxy Brain's topic in General Discussion
So not at all like a Quantum because you have a squid on your team. -
"The Game is not Balanced around IO's"..... should it be?
UltraAlt replied to Galaxy Brain's topic in General Discussion
There coming for you, Doc! You know you stick of IO sets. You're just worried that you stink of them more than my characters 😉 -
"The events here seem beneath your notice."
UltraAlt replied to Ultimo's topic in General Discussion
Instanced Map Levels Active Side Missions Completion Temp Power Patrolling Enemy Group Vandal/Key Enemy Group Contacts In Atlas Park 5 - 10 2 Raptor Pack (Flight) Hellions Vahzilok Kings Row Kings Row 10 - 15 2 Zero-G Pack (Super Jump) Clockwork Skulls Kings Row or Skyway City or Steel Canyon Skyway City 15 - 20 2 Resuscitation (Self Resurrect) Trolls The Lost Skyway City or Steel Canyon or Faultline Steel Canyon 20 - 25 3 Summon Teammates (Group Recall) Tsoo Arachnos/The Family Faultline or Talos Island or Independence Port Independence Port 25 - 30 3 Movement Increase Council The Family Talos Island or Independence Port Talos Island 30 - 35 4 Endurance Increase Arachnos Tsoo Brickstown or Founders' Falls Brickstown 35 - 40 4 Health Increase Council Nemesis Brickstown or Founders' Falls Founders' Falls 40 - 45 5 Life Insurance Crey Council Peregrine Island Peregrine Island 45 - 50 5 Regeneration Increase Malta Operatives Carnival of Shadows Peregrine Island * https://archive.paragonwiki.com/wiki/Safeguard_Mission -
It's still a trick. It doesn't fix the problem. I would like to see the problem fixed.
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"The events here seem beneath your notice."
UltraAlt replied to Ultimo's topic in General Discussion
Then you are out of luck. The entire City of Heroes system is based around teaming up with other players. Playing solo is the anomaly. -
"The Game is not Balanced around IO's"..... should it be?
UltraAlt replied to Galaxy Brain's topic in General Discussion
I'm with you. Those same players that cookie-cut their characters and WANT to smash the toughest mobs without missing or risking defeat ARE the same players complaining that the game isn't difficult enough. I have always thought that City of Heroes was the Super-MMORPG. A role-playing game. It isn't a chessboard tactics game. And I don't mean role-playing like "I'm playing a tank" or "I'm a farming fire/fire magic tanker". I guess what role-playing was back-in-the-day is completely lost on some gamers (regardless of age). Those of us that read comics don't read them to read about the adventures of a tank or a farming fire/fire magic tanker. Characters have a conception. An origin. A way that they view the world. We don't always have time to express that in-game, but it adds more to the game and the characters when we do more than "Tanker smash puny [insert opponent here]" IO sets and IOs aren't necessary to play the game, they are things to eat up influence (gain influence for some of us ... hey, look, over there! Something shiny! Don't miss out, go look quick!) and give end-gamers something to do. The actual game ended at level 50. By the time IOs and sets came out, the end-gamers were already grousing about having nothing to do. Don't get me wrong, I love my procs and some set bonus here and there, but I was able to play the game with Training and DO enhances before the Market was added to the game ... and the game has been made EASIER since then. So the game is not based around IO sets nor should it be. Now a particular enemy type (like quantums) that only shows up when someone with set IO's are in a mission... that might be something interesting! -
I'm seeing that as well. I was worried for the European players. Can't see stats, but at least it is up and running.
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You can use the Shift button to drag these items up and down. Use F1 to disable/enable grid options to make it easier to place such items on tables/surfaces. Don't forget F5 to attach to a surface in some circumstances. My point that the F5 surface mode does not work on A LOT of tables. The game sees the top of those table as being beneath what is visibly the top of the table. Shifting things up and down is a royal pain sometimes.
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"The events here seem beneath your notice."
UltraAlt replied to Ultimo's topic in General Discussion
We have two different kind of things going on. Radio/newspaper missions were an alternate leveling route, but, with the badges and temp powers, they were a lure to get higher level characters to join lower level characters in doing their (the lower level) missions. The zone you are in when you pull the mission affects the safeguard/bank mission you get. The higher level the more complicated that safeguard/bank mission becomes. The Tips are for alignment changes. -
"The events here seem beneath your notice."
UltraAlt replied to Ultimo's topic in General Discussion
You are paddling has hard as you can, but they river is going the other way. Make and alt and stick them in Kings Row and lock the xp and play that character when you have to do a Kings Row radio mission. Use your other characters to level up. You can make 1000 of the per server. I remember this one guy that had a hard time getting across Atlas Park to do a missions because all of the purse snatchers along the way. He had to stop and fight everyone he saw along the route to a mission. He was somewhat heart-broken when I told him to stop fighting the purse snatchers so we could run a door mission. I guess in terms of that might make sense "Why don't you go fight someone your own size?" You might as well be saying, "I want to be able to run level 1-10 missions in Atlas when I'm level 50. The bad guys should scale in the missions to met my level". -
"The events here seem beneath your notice."
UltraAlt replied to Ultimo's topic in General Discussion
huh? I said find other players to team with that are the appropriate level, team with them, and run their radio missions in the zone you want to run radio missions in. That is already part of the game. -
NPCs for each of the emotes on the emote list. A more uniform way of changing NPC appearance other than by rotating them.
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That works like a teleporter? click the door and take you to Elevator Aleph or have a list like a teleporter?
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Restaurant gas stoves with fire coming from the burners, refrigerators, microwave ovens, overhead pots and pan racks, shelves with dishes etc on them, etc. Fix a bunch of the table that don't have a surface on top because currently when you place stuff on top of a lot of them they sink into the table top - sometimes completely beneath it. NPC cooks that make an action like flipping a pancake, occasionally turning a pot, chopping something with a knife or cleaver... NPCs that wander around the base. Being able to set a music track for a room.
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Perhaps you will find them in the World of Darkness or Striga Island (plenty of Council Vampires there) There are werewolves running around. I have run into several of them. (well, maybe I am several of them) Maybe the vampires were culled? ... I'll admit that I do have a vampire character .... well ... at least one...
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"The events here seem beneath your notice."
UltraAlt replied to Ultimo's topic in General Discussion
I would suggest simply finding someone that wants to run radio missions in that has the necessary level to run radio missions in the zone you want to run them in and team up with them. You could even recruit for it and ask for players that are level between level x and y and to run radio missions in Zone Z and then ask them to pull missions. You would still be the team lead, so that would pull one reason from most people for not wanting to join a team (because they don't want to be the leader). -
I just think it should be clear in the description if the power actually knocks someone down or knocks them back. It makes a difference during power selection. I know it is written like that on many power, but I don't think that is an excuse for not being clear that the power "... can knock back foes.." verus "...can knock down foes..." Being how the game tends to be played at this point, it makes more sense to have a proc that turns knockdown into knockback versus the other way around. As that change hasn't happened, these powers obviously should state that they have knock back and not knock down.
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No, knock back and knock down are not the same thing. Knock down drops an opponent were they are located. Knock back kicks them away from you. That's why there is a knock back to knock down enhancement. There are powers that just knock an opponent down. This one knocks them back away from you. There is a huge difference.