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UltraAlt

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Everything posted by UltraAlt

  1. I'm saying that I don't think that was the only thing removed. I play CoH with a Logitech F310 Controller. Mostly I use the mouse to place location-click powers and to move the pointer around. Most of my keyboard use is for chatting only. .... and most gaming consoles since the PlayStation 1 (I'm pretty sure, but definitely with PS2) allow you to connect keyboards. I used an USB keyboard on the Playstation 2 while entering text for RPG-making games. (NOTE: on the back of the box art for the RPG Maker 2 - "Compatible with Logitech USB keyboard") Most will allow a mouse as well, but I never used one on a gaming console. The ability to use other hardware to play a game is game dependant rather than console dependant. If they were looking at porting to consoles, they would need to make the game a size that would fit on game discs and/or storage. Also, compared to today, there were greater storage constraints on PCs when City of Heroes was released as well. Later in the 1st life of CoH, the game was downloaded from the internet and internet speeds were much slower for most gamers back then. But back to the controller, the basic setups that I have in the post mainly for toggling between tray 1 and 2 and accessing all 9 other power slot in the active tray. I have another setup for toggling 3 trays for Kheldians. And have been working with an Innocent Bystander tray with non-superhero powers that can toggle the active tray to tray 1 (which has a toggle to tray 2, which has a toggle back to tray 1) as well as activate a costume change. I can agree with this, but I still found it a look into how the DEVs thought the world was constructed. Good to point that out. If it is all written there, it could be more-or-less copy-and-paste for at least some of the work to put it back into the game.
  2. I'm not that far along in tracking the Origin Arcs, but the Origin Arc should end up sending you to Percy as well. The Funneling action is different from one contact passing you off to another one. The "find contact" is the main funneling mechanic. It gives you the first contact to go to the hollows, but it doesn't give you the other contacts in the Hollows (or other zones) as you level up ... except for The First Ward, Night Ward, and Midnighter contacts. All of these are dumped on you as a group. The Midnighter ones are to redirect/funnel you into Cimeroria. I don't even know were First Ward and Night Ward route you as I usually end-up bypassing them or out-leveling them. I don't run a bunch of Radio missions. I'll run tip missions. I generally level in 2 ways (not including my Origin Quest Characters); 1) Running with a friend of mine which generally is a level pact type situation where we use x2 XP and run various stuff as we keep outleveling stuff because of the x2 XP. 2) Leading teams. Mostly trails, task forces, and events but sometimes mission teams. When I run mission teams, they tend to be zone or tip mission teams. I don't run a lo of scanner missions. I try to only use x2 XP for the first 8 hours. .... I'm of point here. But I already typed it.... I guess I'm going to have to level lock below the cut-off for the first Croatoa contact (Gordon Bower 25-29) until I can find out if the level 20-? origin contact will give me the arc or not. Unless it was removed to reduce the game's size, and it would have been done as part of the normal updating process. I can't remember. Was there a time that they were talking about trying to port City of Heroes over to game consoles? Did you enjoy finding out about them the first time? There are still new players joining.
  3. People can leave a team whenever they want. They aren't obligated to stay on any team. It's really stalkery to press someone on why the left a team. You were lucky to get any answer. You do appear to be the issue. You need to calm down. There is no need for all the vulgarity. I don't have time for your vulgarity. You can interact with other people that do.
  4. I haven't tried summoning a team to form up to go to the Winter Realm or calling out people to come fight a Winter Lord on the streets. Honesty, I haven't seen a Winter Lord on the streets that I didn't join a team to fight because someone else saw one. But to get to a Winter Lord, it is probably faster to recruit for the Winter Realm event than it is to open presents. Once you get a monster hunting team going, it's pretty easy to jump from zone to zone to fight monsters ..... and, at that point, there is no wait to go to the Winter Realm if you already have a big enough team/league formed. At this point, recruiting is generally always more manageable on Everlasting or Excelsior. Torchbearer can get good size teams up only during prime time at this point. I came out of a mission today and a message popped up that a Winter Lord had been spotted. I patrolled around the areas that I thought it would appear and nothing. Did some level 50 kill it by themselves before I could find it? Was it a team that spawned it and beat it down without asking for any help? I don't know. I like monster hunting teams and I often join them. There isn't a bunch of time left, but I would focus on gathering monster hunting teams and then going to the Winter Realm when the team/league becomes large enough. You could run these back to back, but I know that I won't say on a team repetitively going to the Winter Realm more than 2 or 3 times. Saying that, I'm not there for the merits, I'm there for the monster fight and my characters aren't level 50. I guess we should also point out : "During the Winter Event 2004, the Winter Lord name became synonymous with power leveling because of the amount of experience teams could gain from taking down the monsters. It was very common for low level characters to advance very rapidly during the event. The way experience is given for Giant Monsters was changed shortly after." - https://homecoming.wiki/wiki/Winter_Lord I have been there with the giant monsters spawning rapidly and moving from GM to GM and teleporting the team to where I was to fight the next GM. I did this with the Winter Lords and I did it with Enochi back in the day. "Eochai could also be found throughout Paragon City in different levels according to the zones. Eochai was of Monster rank; the Giant Monster rank had yet to be implemented." -https://homecoming.wiki/wiki/Halloween_Event_2004 There can be a couple of reasons to want to fight the Winter Lord(s). Yours appears to be merits alone, but I'm not sure. As I have pointed out, that's not my reason to fight giant monsters. Merits are also not the reason that I run or join task forces; double merits just means it is easier for me to recruit for a task force that I want to run.
  5. /macro ice "powexec_name Cryo_Ammunition$$cc 2" powexec_name powername - triggers a power with name powername I had to fiddle with it to figure out the power name as it didn't take the first time for some reason cc # - switches to a costume slot. first costume slot is 0 so the third costume slot is 2
  6. Troubling. Yes, because obvious we will be missing Positron's side of things. There are many weird changes to the Origin arcs. They were pretty much caste aside completely by the time Going Rogue was release. I guess considered to be too outdated because they were from the Golden Age of the City of Heroes ... well, that's actually a joke. It was all due to funneling and fixing things in older content. The game is built upon that when you run one of your missions, you are playing in the world created/changed by that characters interaction with the world. But then some content was added to shift aspects of the game across the board regardless of your character performing any action that would lead to that change. The way people are playing the game at this point, the funneling really isn't necessary outside of WST, LFG content, Event content, and Zone content .. and Giant Monsters! Half of the player base or so is only running as level 50's. The remainder is leveling quickly with x2 XP and/or exploring the game content as they level. Correct contact pathing to all the available contacts (especially for your origin) as you level will not impede the game at this point. We don't need to be funneled into only First Ward and Night Ward at a certain point ... there at least were ... not sure if still are ... non co-op/Praetorian (yeah, I consider First Ward and Night Ward to be Praetorian content) in that level range. Co-op areas are simply not as useful to game play as they were before Vigilante and Rogue were introduced and Null the Gull made it easy to shift into those modes without running tips.
  7. Well, there is the season event and the Winter Lord is always there and you don't have to open any presents in order to run it. "Lord Winter's Realm Trial Lord Winter Main Article: Lord Winter's Realm Heroes and Villains can enter Lord Winter's Realm via the Team-Up Teleporter under Holiday Trials. Here, they face off against Lord Winter and his Winter Guardians and will earn Candy Canes, Reward Merits, and the Lord/Lady of Winter badge for defeating Lord Winter." - https://homecoming.wiki/wiki/Winter_Event_2020
  8. "In the 2009 event, Winter Lords were changed to spawn after a set number of presents are opened (or possibly when a number of "naughty" present spawns are defeated), and defeating it lets characters into Lord Winter's domain, giving them an attempt to defeat him. (Between 2005 and 2008, they spawned when a team of 5 or more opened a "naughty" present)." - https://homecoming.wiki/wiki/Winter_Lord "Upon opening a present, a player will find that if they were "nice", they may enjoy a nice reward. If they were "naughty", however, they will find themselves surrounded by the Winter Horde, ready to make their holidays downright dangerous! Opening a present can spawn a Winter Lord Giant Monster." - https://homecoming.wiki/wiki/Winter_Event_2020 "During Winter Events, Presents appear throughout Paragon City, the Rogue Isles, and Praetoria; courtesy of Gamester. Presents are interactable objects (Glowies) that spawn in city and pvp zones (excluding Night Ward and Recluse's Victory) throughout the annual Winter Event. When interacted with, the character will either be judged 'Nice' and be rewarded with Candy Cane's, Inspirations, and Temporary Powers; or 'Naughty' and ambushed by Winter Horde, or even the Winter Lord when opened by a large enough team." - https://homecoming.wiki/wiki/Winter_Event/Presents It isn't clear, but it looks like there is possibly a better chance of spawning one when opening presents when you are on a team of 5 or more.
  9. I've run both. I don't know in what way they are tutorials. Twinshot's arc is just annoying. I see no redeeming value to it. Then leave it alone.
  10. I doubt that they would grant 4 times the merits when WST only grant 2 times the merits. The idea of WST is funneling. I would say that adding Ouroboros content to the mix would disperse the game population. I think that the WST tends to condense the player base especially when it targets non-endgame content.
  11. I've never even heard of those. What are those about and where are they? Well, the drawbacks are for the marketters. With over 100 characters that are all involved with the market and (I'm guessing) involvement in or directly "owning" at least 10 supergroups, the game would run very slowly if I tried to build or marked based on the massive amount of stuff that was once individualized by character into one huge pool. So what is the storage limit on this massive pool of ... let's start with just ... salvage? How many pieces of Salvage can an account pool hold? we are talking about 100+ characters with what 100-200+ salvage storage? So more than 15,000 pieces of salvage with account-wide access? or are we talking about limiting the salvage on an entire account to 100-200 pieces of salvage? I go through thousands of pieces of salvage per week crafting items. Throwing all the salvage into one bin would massively slow me down. I like the storage and crafting system the way that it is.
  12. Like so many things, the game funneling changed as the game progressed, I haven't ever been directed to go to the University for the missions there since I've been on Homecoming. If you go to the University in Steel and turn left. Go past the first bank of invention tables, and you will see Admissions Officer Lenk. He is the first contact in the University missions. You run a door mission, get passed through several contacts, and are given the supplies to build an IO non-set enhancement as high as level 20 if I remember correctly. The contacts still work and would talk to me at level 30 so I think you can go through the arc once per character regardless of level.
  13. Sounds like a bonus for people that want to play Gold side or is that just Ouroboros in general?
  14. I think there are enough of us that are okay with what the DEVs are doing. They do work on some of the things that we ask for, but I think that those things are focused on the majority of the community. There really aren't many players that play Praetorians. I am not trying to say this to be mean, but, if all the players that only played Praetorians content quit playing, most of the player base wouldn't even notice that they were gone. They aren't ignoring the players. They play the game themselves. You may have teamed with them and don't even know it. They just did stuff for the PVP community. Who knows? You might get lucky. ... but I think there are more PVP players than there are Praetorian only players. The Villain sides seems to have a hard enough time getting teams going. How much teaming is going on over on the Praetorian side?
  15. The motions of the animations are generally more fluid on ranged characters because the arms and body postures aren't moving around all of the place. The are generally some sequences to a melee set that will make the animations seem smoother during execution if that is what you are looking. Also, you might want to check the power customization to make sure that the character isn't set to redraw the weapon with every attack. Check each attack.
  16. My standards 3 slot Stamina with End Mod enhances. Put a performance shifter proc in it. Think about slotting a Numina +End/+Recovery proc in health (a Panacea proc is probably too expensive for you) Any power that costs 10 or more End, put an Endurance reducer in it. Make sure to put at least 1 Slow enhancement in at least some of your powers; slowing enemies down is as good as draining them of End. Slowed foes have problems chasing you. Otherwise If you are running out of End too fast, then you need to pace yourself more. Pick the powers that really make a difference when your End starts running low. Avoid AoEs and Cones when your End is low.
  17. https://homecoming.wiki/wiki/Katie_Hannon
  18. Currently :: Homecoming 672 49% Rebirth 428 31%
  19. The Magic Origin Arcs? Start with the Magic contact in City Hall. The last contact the contact will give you should another Magic Origin arc. Do a search on the wiki. https://homecoming.wiki/wiki/Azuria It will clearly state in the character description something like Azura's "Azuria is a Magic origin contact." It will let you know the character's level range ("Her level range is 1-4."), so you can lock your XP if you don't want to outlevel the contact before their arc is completed (or outlevel the next contact before you even get them ... yeah, it can happen). You used to be able to follow the Origin Arc path all the way to level 50. I'm not sure if this is still the case and slowly looking into it. https://homecoming.wiki/wiki/Montague_Castanella is a level 10-50 Magic related contact. He should show up on your contacts list or track him down in the University in Steel Canyon. "Beyond his interest in all matters arcane, Montague Castanella has a unique ability. He is unaffected by temporal shifts. Somehow, his brain can perceive alterations within a timeline. He did not realize he had this ability until Ouroboros arrived and began adjusting the timeline to better prepare for a future attack." There are several other https://homecoming.wiki/wiki/Midnighter_Club related contacts with Magic themed missions as well. These will show up on your contact list as picks once you are high enough level for them. "A team of mystics, magicians, and scholars, the Midnight Squad originally banded together in 1933 to defend Paragon City from evil occultists like the Circle of Thorns. Unlike other hero organizations, the Midnight Squad typically operates in secrecy and shadow." https://homecoming.wiki/wiki/Croatoa Level 25-34 is another set of Magic Arcs. You will want to start with https://homecoming.wiki/wiki/Gordon_Bower level 25-29 contact. A couple of the contacts overlap level-wise, so you may want to turn off XP gain at like level 28 and level 33 if you are trying to getting all the missions from both contacts in the related level ranges. "The Paragon City Monorail still takes passengers here, even though the town is filled to the brim with monsters, and the surrounding waterway and forested area are infested with all manner of ghouls and ghosts. .... Witches, goblins, pumpkinheads, and even members of the Devouring Earth can be found here. The dank forests crawl with spooky threats..." I would also suggest checking into the https://homecoming.wiki/wiki/Night_Ward Level 30-35. "The zone is packed with the spirits of the dead who are trapped between worlds. Night Ward gives both the living and the dead an opportunity to view things from the other side of the veil."
  20. I can only say that my favorite pets are the pets on a character that I'm playing at the time (if they even have pets). Because if I have a character with pets, I'm going to try to power them up so that they will be useful to me when I'm in combat ... and I'm not in combat if I'm not playing the character. Demons make too much noise. not really. Yes. Demon Masterminds and a Beast Mastermind. I built a Beast Mastermind, but I only wanted the bird powers. It was later pointed out to me that I could make a dominator(?) with the bird powers. After I made the dominator (?), I went back and started getting the pets on the beast mastermind character as it leveled. I've made multiple Demon Masterminds solely to get the whip attacks. This may not be functional in the end-game, but, as long as I'm on a team, they work fine up into the 30's at least. I have to say Demon/Electric petless mastermind is a lot of fun. I try to avoid the endgame. I'm not sure where you are going on this one. Are you talking about what level that the pets should be unlocked? I'm fine with the way that the system is setup now, and I don't think a change is necessary. I would like cosmetically customizable Mastermind pets though.
  21. I think that the DEVs should work on what they want to work on. I think that they will be more motivated to do that than to work on content that they aren't interested in. They are volunteers after all.
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