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Everything posted by Errants
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Runners die tired.
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Leveled her up on the wrong side (Villain) as a human only... The lack of mez pro has returned my desire to go to the MF'in WS Tri-Form, though... So, here we are! Critques or suggestions welcome. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Calipax: Level 50 Technology Warshade Primary Power Set: Umbral Blast Secondary Power Set: Umbral Aura Power Pool: Speed Power Pool: Concealment Power Pool: Leaping Power Pool: Experimentation Hero Profile: Level 1: Ebon Eye (A) Apocalypse - Damage: Level 50 (27) Apocalypse - Accuracy/Damage/Recharge: Level 50 (29) Apocalypse - Accuracy/Recharge: Level 50 (29) Apocalypse - Damage/Endurance: Level 50 (31) Apocalypse - Chance of Damage(Negative): Level 50 (31) Decimation - Chance of Build Up: Level 25 Level 1: Absorption (A) Steadfast Protection - Resistance/+Def 3%: Level 30 Level 2: Shadow Bolt (A) Superior Kheldian's Grace - Accuracy/Damage: Level 50 (34) Superior Kheldian's Grace - Accuracy/Damage/Recharge: Level 50 (34) Superior Kheldian's Grace - Damage/Endurance/Recharge: Level 50 (34) Superior Kheldian's Grace - Accuracy/Damage/Endurance/Recharge: Level 50 (36) Superior Kheldian's Grace - Recharge/Form Empowerment: Level 50 Level 4: Hasten (A) Recharge Reduction IO: Level 50 (36) Recharge Reduction IO: Level 50 Level 6: Dark Nova (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 20 (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50 (37) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50 Level 8: Starless Step (A) Winter's Gift - Slow Resistance (20%): Level 10 Level 10: Grant Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 12: Sunless Mire (A) Superior Essence Transfer - Damage/Endurance/RechargeTime: Level 50 (37) Superior Essence Transfer - Accuracy/Damage/Endurance/RechargeTime: Level 50 (37) Superior Essence Transfer - RechargeTime/Global Heal: Level 50 (39) Fury of the Gladiator - Accuracy/Endurance/Recharge: Level 50 (39) Fury of the Gladiator - Accuracy/Damage/End/Rech: Level 50 (39) Fury of the Gladiator - Chance for Res Debuff: Level 10 Level 14: Shadow Cloak (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (33) Shield Wall - +Res (Teleportation), +5% Res (All): Level 10 (40) Reactive Defenses - Scaling Resist Damage: Level 20 (40) Kismet - Accuracy +6%: Level 10 Level 16: Infiltration (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 18: Gravity Well (A) HamiO:Nucleolus Exposure Level 20: Black Dwarf (A) Unbreakable Guard - +Max HP: Level 20 (31) Unbreakable Guard - Resistance: Level 50 Level 22: Stygian Circle (A) Synapse's Shock - EndMod: Level 50 (40) Synapse's Shock - EndMod/Recharge: Level 50 (42) Synapse's Shock - Damage/Recharge/Accuracy: Level 50 (42) Synapse's Shock - Damage/Accuracy/Endurance: Level 50 (42) Synapse's Shock - EndMod/Increased Run Speed: Level 50 Level 24: Shadow Slip (A) Endurance Reduction IO: Level 50 Level 26: Unchain Essence (A) HamiO:Nucleolus Exposure Level 28: Nebulous Form (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 10 Level 30: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 32: Dark Extraction (A) Expedient Reinforcement - Accuracy/Damage: Level 50 (43) Expedient Reinforcement - Damage/Endurance: Level 50 (43) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50 (43) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50 (45) Soulbound Allegiance - Damage/Endurance: Level 50 (45) Soulbound Allegiance - Chance for Build Up: Level 50 Level 35: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 38: Eclipse (A) Impervium Armor - Resistance/Recharge: Level 40 (45) Impervium Armor - Endurance/Recharge: Level 40 (46) Impervium Armor - Resistance/Endurance/Recharge: Level 40 (46) Impervium Armor - Psionic Resistance: Level 15 (46) Gladiator's Armor - Recharge/Resist: Level 50 (48) Gladiator's Armor - TP Protection +3% Def (All): Level 50 Level 41: Experimental Injection (A) Preventive Medicine - Chance for +Absorb: Level 20 Level 44: Toxic Dart (A) Accuracy IO: Level 50 Level 47: Adrenal Booster (A) Recharge Reduction IO: Level 50 (48) Recharge Reduction IO: Level 50 Level 49: Stygian Return (A) Panacea - +Hit Points/Endurance: Level 10 Level 1: Dark Sustenance Level 1: Brawl | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1692;794;1588;HEX;| |78DA6D93594F535110C7E7B6A794962E40A194AD94B5AC2D353E180537D0C82624A| |03E19BCC02D5C53DAA62D04A2C625C618A3DFC09898F8A05FC2287E0DA2F1D5C8A2| |18131F489D9E9923ADA149F3BB6796FFCC3967CED4C6A82B1EBF7C1E34CF4842CF6| |6E76FE899EC8ABE6438E78CC595642A915ADE04FCD947F48499D637ECF8DDA262E6| |A7E371239935D78DC8B5D5858C9E98BF881AB9E03FFFA8F19FFFC25A4607E74C2A9| |588CCA60D63A94A7E8E25D7CDACB96026CCDCA64B5A260D3D6D26976BE4E2D246DA| |C898AB4632A7E7CC541202D84314FF8F5CA07E791BF45B0062021A22C4A62873901| |88C315F627840C05A2159A364803AFC6A16F0D0A56C9017DA7BABCC68FDC0FCC8DC| |22B67F22B6E199585949B3F621620E68673E46451B69E62DB677D8830F33DF522F1| |D6F884F30C8AE7AB137A2AC438007651DDC0B386A3519F914232B3470CA2D574C08| |9299644E11BB86A9B1AEB3CC73A4B889C96E2E6375B36268829CE103ABEC2D7C087| |2EDC5F25E55DECBC1CF50A14A355A3584C08A77D0E8E348CDF7876482BFA8F65D74| |D6D2A1E645ED376A30FC9DD8B3C3DC65EE11B7FC7823AA765D2B48E37354AA57B5E| |BB9F63D34362A63E3B645B6EEC6D69B557A33B7FE02235BD4B0B4ECD3C1F7FE60FE| |641E10FB2F3247887E546C538A6DACF800153B35BCDD8262277E41D801FD5DC4813| |0B307E911307092CE237A8278B517A05B2976EFD0A14DA3B14F19FB1A68DFB3688C| |A8F18AF0584599F7B187413E5E186CA5AB0C09192D8DF92671F4480058B3303047C| |3EFB0C81667C4D1F083D641913BCEE2C80132EE9618BBC9B85764D4E03A3DA8D0B8| |2677B65FE2FC2DA431B44FD73D5ED262D0269D736874A81A0EEEDB2D409EB79C26D| |B361DA5E533F30B517CB5CA172E5E5392A790A4C6DE76856A968D31C789E5AF28D8| |5B52E1909D79A2B3E02A5023BA2C36B9CBCAE3925C9CE4E1240F2755729255143F9| |BDB34689509A22871FA6963D575441B39E94DF94E5146F56962CD19E6108FEE30B1| |AC4851F86ED16EA33A31B6C85C621A447B21495D82CF454AE5C729F95929C04A015| |66A60A5051C80182BE5F5E2C5CDE2C54CF1E22F5109D65C| |-------------------------------------------------------------------|
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Need Ice Mastery for Stalkers/Scrapper, please.
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I'm running an EndRed... global has it recharging in under 15 seconds, but that 10 End hit... oof.
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Hasten gets 2x50+5 commons. BU/Aim/etc get Gaussians %, and then a 50 End/Rech if I have the extra slots. Think I've got something in my Beam/EnA, so that Aim and Nuke are on about the same timer.
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Early levels, yes. Now, it's for when I get swarmed... Frozen Aura and auto-hit sleep is an AMAZING pause button. And with Regen's kit, Ice's controls, and AS's fear... wow. ATE end, but as I'm building it out, is very smooth (90% complete). Currently running through NW again through Ouros (Praetorian only lvl 50 goal), and at +2x2 I beat "Defend the Midnight Mansion" with only 1 death to the triple EB spawn... And was comfortable enough during the rest of the phases that I swept and cleared the map for exp.
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Me. All of my toons are build to kill stuff. Surviving doesn't earn exp.
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My Ice/Regen has turned out surprisingly well... I think Ice/ is a little bit of a sleeper set.
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This... Why ratchet up your difficulty before you can handle it? The AT's are designed for +0x1, anything above that is SUPPOSED to be challenging.
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My Beam/EnA went Nin for concept (Gundam) - and I literally only use SotW for shits and giggles, or posing. All my Beam attacks are better DPA. Would not object to balance/buffs/usability to Sentinel EPP's... Suspect it'll happen when HC does the Sentinel tweaking.
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Make a build, any build, copy your current build into Mids. You'll get infinitely better feedback.
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Defenders didn't have Fire before Powerset Proliferation...
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Remember, you'll be locked into the Crab backpack, even without powers that use the arms, if you take Crab powers (Fortification, Call Spiderlings).
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TW/Nin - Still a unique combo in the game... Kinda wondering if I'm doing it right or wrong, so tossing up to y'all. First, best place for +Crit Proc? Crushing is the shortest opener out of Momentum, but I also think maybe it should be in an AoE... Second, I'm a little over soft-cap, but sacrificed perma-Hasten and +HP in general. I'm not looking to make a Linea build, just one capable of doing at least +1x8. Third, trying a different PPP than the default of Body/Soul - I've got a buncha Scrappers, time to diversify! Fourth, currently 35 and in a previous, but close, version of this (Crit Proc and in Titan, slots otherwise match up). Therefore, I am leveling into it... This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Hakawaii: Level 50 Magic Scrapper Primary Power Set: Titan Weapons Secondary Power Set: Ninjitsu Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Leviathan Mastery Hero Profile: Level 1: Crushing Blow -- SprCrtStr-Acc/Dmg:50(A), SprCrtStr-Dmg/Rchg:50(3), SprCrtStr-Acc/Dmg/Rchg:50(3), SprCrtStr-Dmg/EndRdx/Rchg:50(5), SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(5), SprCrtStr-Rchg/+50% Crit:50(11) Level 1: Ninja Reflexes -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(7), LucoftheG-Def/EndRdx:50(42) Level 2: Titan Sweep -- OvrFrc-Acc/Dmg:50(A), OvrFrc-Acc/Dmg/End:50(7), OvrFrc-Dmg/End/Rech:50(9), OvrFrc-Acc/Dmg/End/Rech:50(9), OvrFrc-Dam/KB:50(11), FrcFdb-Rechg%:50(48) Level 4: Danger Sense -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(13), LucoftheG-Def/EndRdx:50(42) Level 6: Follow Through -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(13), Mk'Bit-Dmg/Rchg:50(15), Mk'Bit-Acc/EndRdx/Rchg:50(15), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(17), Mk'Bit-Dam%:50(43) Level 8: Build Momentum -- GssSynFr--Build%:50(A) Level 10: Kuji-In Rin -- UnbGrd-Rchg/ResDam:50(A), UnbGrd-EndRdx/Rchg:50(17), Lnch-+Special:50(46), Thrst-+Special:50(46) Level 12: Shinobi-Iri -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(19), LucoftheG-Def/EndRdx:50(43) Level 14: Kick -- Acc-I:50(A) Level 16: Seishinteki Kyoyo -- PreOptmz-EndMod/Rech:50(A), PreOptmz-EndMod/End/Rech:50(19) Level 18: Rend Armor -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(21), Mk'Bit-Dmg/Rchg:50(21), Mk'Bit-Acc/EndRdx/Rchg:50(23), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(23), Mk'Bit-Dam%:50(43) Level 20: Kuji-In Sha -- Prv-Absorb%:50(A), Prv-Heal/Rchg/EndRdx:50(25), Prv-Heal/Rchg:50(31), Prv-EndRdx/Rchg:50(37), Prv-Heal/EndRdx:50(37), Prv-Heal:50(37) Level 22: Tough -- StdPrt-ResDam/Def+:30(A), UnbGrd-ResDam:50(34), UnbGrd-ResDam/EndRdx:50(36), UnbGrd-ResDam/EndRdx/Rchg:50(36), UnbGrd-Max HP%:50(50) Level 24: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(25), LucoftheG-Def/EndRdx:50(42) Level 26: Whirling Smash -- SprScrStr-Acc/Dmg:50(A), SprScrStr-Acc/Dmg/Rchg:50(27), SprScrStr-Dmg/EndRdx/Rchg:50(27), SprScrStr-Acc/Dmg/EndRdx/Rchg:50(29), SprScrStr-Rchg/+Crit:50(29), FuroftheG-ResDeb%:50(45) Level 28: Bo Ryaku -- GldArm-3defTpProc:50(A), ImpSki-Status:30(36), Ags-Psi/Status:50(48), UnbGrd-ResDam:50(50), UnbGrd-ResDam/EndRdx:50(50) Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31) Level 32: Arc of Destruction -- Obl-Dmg:50(A), Obl-Acc/Rchg:50(33), Obl-Dmg/Rchg:50(33), Obl-Acc/Dmg/Rchg:50(33), Obl-Acc/Dmg/EndRdx/Rchg:50(34), Obl-%Dam:50(34) Level 35: Water Spout -- Ann-Acc/Dmg:50(A), Ann-Dmg/Rchg:50(39), Ann-Acc/Dmg/Rchg:50(39), Ann-Acc/Dmg/EndRdx:50(39), Ann-Acc/Dmg/EndRdx/Rchg:50(40), Ann-ResDeb%:50(40) Level 38: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(45), Rct-ResDam%:50(45) Level 41: Hibernate -- Pnc-Heal/+End:50(A) Level 44: Confront -- MckBrt-Taunt:50(A), MckBrt-Taunt/Rng:50(48) Level 47: Assault -- EndRdx-I:50(A) Level 49: Kuji-In Retsu -- ShlWal-ResDam/Re TP:30(A) Level 1: Critical Hit Level 1: Brawl -- Acc-I:50(A) Level 1: Sprint -- UnbLea-Stlth:50(A) Level 2: Rest -- Heal-I:50(A) Level 1: Swift -- Run-I:50(A) Level 1: Hurdle -- Jump-I:50(A) Level 1: Health -- NmnCnv-Regen/Rcvry+:50(A), Mrc-Rcvry+:40(46) Level 1: Stamina -- PrfShf-End%:21(A), PwrTrns-EndMod:50(31), PwrTrns-+Heal:21(40) Level 1: Momentum Level 50: The Atlas Medallion Level 50: Task Force Commander Level 50: Portal Jockey Level 50: Freedom Phalanx Reserve ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1467;698;1396;HEX;| |78DA5D94EB4E135110C7CF76B79696966B69B9152C825C5A0A35F1B32622314A090| |9463F195CCA69BBD094A65B6F0FE047EF263E83AF62BCBC8011EF7794444189601D| |F63F471636697F9DD99933FF999D6DE6EA4430979B3C2EB4861345D3B6E766B315B| |35C96156FC6CC5B594157DD2973C9BC625A968F8C6E757F2E238B52A6CE5A55B334| 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I've also been debating this combo for years. Started it as a Tank on Legacy about a month before the announcement, been thinking of it as a Brute on Homecoming... But, also now debating it as a Scrapper... Thoughts from any who've played any of the three?
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Also voted KM/Ice, need moar /Ice Scrappers.
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I mean, did we really get an update if we didn't nerf Regen?
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Forgot, the other hitch is I'm trying to get her to 50 as a Praetorian native. No Soul PPP as a result... And as she is a concept, wanna keep with the Japanese ghost mythos, so Weapons and Fire APP are no good.
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Stalkers don't get QR. And I'm open to other things, just trying to play new APP's (Soul is default on most any Stalk/Scrap - Meld is that good).
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They didn't say how LONG they looked. ^_^
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Common IO recipes - Vendor Uncommon/Rare IO recipes that don't require Rare salvage - Craft, list if recent is over 1million, otherwise convert in category to Rare enhance, list if >1million, convert again as Rare if not Uncommon/Rare IO recipes that DO require Rare salvage - Craft if I have the Rare and follow above rules, otherwise compare recipe AH list vs vendor - sell to best one (usually vendor) Common/Uncommon Salvage - sell all on AH at lowball lists Enhancements - Sell Using 2xEXP (no influence gain), SO slotting (especially with the new system to refresh all at once), and those market rules - I've managed to keep two alts self-funded from level 1 up to 40ish so far (distracted with other games), both having a full set of ATO's (Spider and Stalker). Run arcs, turn merits into converters, bid low on buying converters, and have patience, the spice money will flow.
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My greatest joy was LRM Rocket with 3xDam/Range Hami-s and Boost Range. Literally sniping targets outside of render.
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AR/Nrg - Cone Spam with Boost Range. Used the T1 secondary with KB enhancement as a "GTFO power" for anyone who got close.