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Ohsirus

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Everything posted by Ohsirus

  1. Just thought I would share my two Warshade Builds and provide some of the reasons I went with so and so. Both builds are Tri-Form Perma-Eclipse, one is my main Team/Solo build and the other is my Fire Farmer Build. Below is my main Team/Solo build like I mentioned its a Tri-Former with Perma Eclipse and enough recharge/tricks to get 4-5 Dark Extraction Pets out for your assist. Since so much buffing relies on melee, it has a respectable 32.5% Melee Defense coupled with the 85% Res eclipse provides it makes for a tough toon. So much recharge allows you to fire off Mires/Nukes in a relatively short fashion. Given how much shifting you'll be doing toggles are useless and are just mules. I'm a big fan of Burnout and will sometimes use it to get double pets off one body. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn OhsirusWar: Level 50 Science Warshade Primary Power Set: Umbral Blast Secondary Power Set: Umbral Aura Power Pool: Speed Power Pool: Concealment Power Pool: Flight Power Pool: Leadership Hero Profile: ------------ Level 1: Ebon Eye Dcm-Acc/EndRdx/Rchg(A), Dcm-Acc/Dmg/Rchg(31), Dcm-Dmg/EndRdx(33), Dcm-Dmg/Rchg(33), Dcm-Acc/Dmg(33) Level 1: Absorption StdPrt-ResDam/Def+(A) Level 2: Gravity Shield GldArm-3defTpProc(A) Level 4: Hasten RechRdx-I(A) Level 6: Dark Nova RctRtc-ToHit(A), RctRtc-Pcptn(36) Level 8: Stealth LucoftheG-Def/Rchg+(A) Level 10: Hover LucoftheG-Def/Rchg+(A) Level 12: Sunless Mire Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37) Level 14: Shadow Cloak LucoftheG-Def/Rchg+(A) Level 16: Dark Detonation SuddAcc--KB/+KD(A), HO:Nucle(39), Dmg-I(39) Level 18: Gravity Well KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(40) Level 20: Black Dwarf UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(42) Level 22: Stygian Circle Prv-Heal/Rchg(A) Level 24: Shadow Blast HO:Nucle(A) Level 26: Unchain Essence SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43) Level 28: Nebulous Form WntGif-ResSlow(A) Level 30: Invisibility LucoftheG-Def/Rchg+(A) Level 32: Quasar Arm-Dmg(A), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(45), SuddAcc--KB/+KD(45), Arm-Dam%(45) Level 35: Dark Extraction ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(46), ExpRnf-Dmg/EndRdx(46), ExpRnf-Acc/Dmg/Rchg(46), SlbAll-Build%(48) Level 38: Eclipse UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(50) Level 41: Super Speed Clr-Stlth(A) Level 44: Gravitic Emanation HO:Endo(A), FrcFdb-Rechg%(50), SuddAcc--KB/+KD(50) Level 47: Burnout RechRdx-I(A) Level 49: Maneuvers LucoftheG-Def/Rchg+(A) Level 1: Brawl KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/Rchg(34), KntCmb-Dmg/EndRdx/Rchg(34) Level 1: Dark Sustenance Level 1: Shadow Step Range-I(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 10: Shadow Recall Range-I(A) Level 2: Swift Run-I(A) Level 2: Health NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle Jump-I(A) Level 2: Stamina EndMod-I(A) Level 6: Dark Nova Blast SprEssTrn-Acc/Dmg(A), SprEssTrn-Dmg/Rchg(3), SprEssTrn-Acc/Dmg/Rchg(3), SprEssTrn-Dmg/EndRdx/Rchg(5), SprEssTrn-Acc/Dmg/EndRdx/Rchg(5), SprEssTrn-Rchg/Global Heal(7) Level 6: Dark Nova Bolt HO:Nucle(A) Level 6: Dark Nova Detonation Rgn-Dmg(A), Rgn-Dmg/Rchg(7), Rgn-Acc/Dmg/Rchg(9), Rgn-Acc/Rchg(9), Rgn-Dmg/EndRdx(11), SuddAcc--KB/+KD(11) Level 6: Dark Nova Emanation SprKhlGrc-Acc/Dmg(A), SprKhlGrc-Dmg/Rchg(13), SprKhlGrc-Acc/Dmg/Rchg(13), SprKhlGrc-Dmg/EndRdx/Rchg(15), SprKhlGrc-Acc/Dmg/EndRdx/Rchg(15), SprKhlGrc-Rchg/FormBuff(17) Level 20: Black Dwarf Antagonize PrfZng-Dam%(A) Level 20: Black Dwarf Drain TchoftheN-Acc/Heal(A) Level 20: Black Dwarf Mire Obl-Dmg(A), Obl-Acc/Rchg(17), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(21), Obl-%Dam(21) Level 20: Black Dwarf Smite KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/Rchg(23), KntCmb-Dmg/EndRdx/Rchg(25), Hct-Dam%(25), GldStr-%Dam(27) Level 20: Black Dwarf Step BlsoftheZ-ResKB(A) Level 20: Black Dwarf Strike KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(27), KntCmb-Dmg/Rchg(29), KntCmb-Dmg/EndRdx/Rchg(29), GldStr-%Dam(31), TchofDth-Dam%(31) Level 50: Spiritual Core Paragon Level 50: Assault Core Embodiment Level 50: Ageless Core Epiphany Level 50: Degenerative Core Interface Level 50: Banished Pantheon Total Radial Improved Ally Level 50: Ion Partial Core Judgement ------------ ------------ ------------ Set Bonus Totals: 26.5% DamageBuff(Smashing) 26.5% DamageBuff(Lethal) 26.5% DamageBuff(Fire) 26.5% DamageBuff(Cold) 26.5% DamageBuff(Energy) 26.5% DamageBuff(Negative) 26.5% DamageBuff(Toxic) 26.5% DamageBuff(Psionic) 33.19% Defense(Melee) 32.25% Defense(Smashing) 32.25% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 8.5% Defense(Energy) 8.5% Defense(Negative) 6% Defense(Psionic) 11% Defense(Ranged) 6% Defense(AoE) 2.25% Max End 5% Enhancement(Max EnduranceDiscount) 100% Enhancement(RechargeTime) 63% Enhancement(Accuracy) 295.8 HP (27.62%) HitPoints Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 80% MezResist(Held) 80% MezResist(Immobilized) 80% MezResist(Sleep) 80% MezResist(Stunned) 80% MezResist(Terrorized) 80% MezResist(Teleport) 100% (20% chance) 20% PerceptionRadius 8% (0.13 End/sec) Recovery 16% (0.71 HP/sec) Regeneration 35% ResEffect(SpeedFlying) 35% ResEffect(RechargeTime) 35% ResEffect(SpeedRunning) 15.5% Resistance(Smashing) 15.5% Resistance(Lethal) 29% Resistance(Fire) 29% Resistance(Cold) 12.5% Resistance(Energy) 12.5% Resistance(Negative) 11% Resistance(Toxic) 11% Resistance(Psionic) | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | 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  2. I'm just watching it as part of a Multiverse of the books.
  3. I enjoy background playing youtube on my phone.
  4. Anybody else excited and nervous for its debut Friday?
  5. Don't have MIDs, but as a Tri-WS, Perma-Eclipse is your friend and will free up most/all of your RES needs. You will be popping forms so often to keep them Mires up toggles will only get in the way. Once you get Perma-Eclipse you should be able to keep three Fluffies out adding to the chaos also. Orbiting Death is a waste and Procs in Black Dwarf Mire are nasty.
  6. Thank you, will be needing this when I get my Steam Deck.
  7. Champion's Shutdown from Atlas Park. I remember that night well. Kept trying to time inferno power at shutdown. Final Broadcast was Sacred Light: Never gonna give you up! Never Gonna Let you Down! https://www.youtube.com/watch?v=1vOktK2-VlQ&list=FLzeEWX4Lfck2HMAJoX-2oWQ&index=5&t=5s
  8. The game certainly did shift from the Trinity model into something that reminds me of Champions Online (when I played). No AT is really required anymore as everyone can build out a toon to plug whatever holes they may have. So many toons run 54 +8 solo now there's hardly any reason to wait for a tank as there is no challenge and teams just blow through content now.
  9. Wish we could have a Classic COH Server, Pre-ED, Agro, etc.
  10. Is this just a concept build as I don't see the purpose on live. I know everybody has different playstyles, but....... a fully ranged out Blaster would make more sense IMO.
  11. My WS leads with Eclipse, human Mire, Dwarf Mire, then I decide what's next..Double Nuke Usually and possible squid AOE/ cone if big group, hopefully my 3+ fluffies are there at my 6. @Honorbridge hit the nail on the head though.
  12. Deleted
  13. Once you get IO,d out honestly the shield toggles just become mules.
  14. I honestly only use light form for the really tough fights. IOs and Incarnates provide so much. I did build towards perma light form though.
  15. Wow, I have a Surface 7 and I couldn’t believe it would not run this blast from the past, but your tweak finally allowed it to run with no stutters.
  16. Pre-IOs ,Incarnates, Enhancement Boosters, I would agree. If you have the budget you can overcome the lack of slots easily nowadays. When they were first introduced it did feel like a sacrifice having to pick and choose.
  17. Example please.
  18. Logitech mx ergo is my current trackball of choice. I'm like you and haven't used a mouse for gaming in many years.
  19. The secret to good cornbread is buttermilk.
  20. https://forums.homecomingservers.com/topic/18569-is-orbiting-death-that-useful-for-tri-form/?tab=comments#comment-206879
  21. When I was on live, I was all for it. Now though with Incarnates and improved IOs I'm like , Eh.
  22. Enhancements +range set bonuses now have 7 tiers (like all other types), rather than 3 This should have no impact on existing sets So does that mean we got some IO changes? If so are the changes listed somewhere?
  23. So I took your advice and rebuilt my PB from live and updated him to as Godly a Build as I could tweak out and have to agree with you. The current state of PBs are not as bad as I remembered. High-End IOs, Incarnates and Perma LF is a far cry from what I remember when I played PBs on live. I still break out the WS if I feel like going all uber balls blazing mode, but my PB just feels more of a balanced ride.
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