I remember tf2 having these maps that showed foot traffic on their maps so they could see where players went in matches. Can they do something like that here to see where players travel on average? Not just the neighbourhoods but like exactly on the map where people go. Maybe just which mission does get used the most?
Hopefully it will just be random monsters and nothing more meaningful or interesting like one-time had-to-be-there story event. That would super-suck to miss out on.
Make a chart for yourself. Acceptable to sell on first convert, acceptable to sell on second, acceptable third, and so on. At a certain point in your chart you,all reach "just sell it already."
I thought the first thing that happens in that story is that you quit being a faceless monk. Everything after that point barely registers as any kind of coherence between content. And non-epic archetypes are easily able to steal pieces of arachnos armour for their own outfit in story so the story doesn't,t really justify locking the costumes in the first place.