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Col. Kernel

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Everything posted by Col. Kernel

  1. What you didn't comment on was my wishing the best for the Homecoming team. That means I really don't want to see a protracted (or even a short) legal battle over this server. I am at least peripherally aware that the SCORE server had to change URLs and manifests multiple times before the game code got released into the wild, and I have no desire to see that scenario repeated. As a personal example, I had a Fire/Fire dom named Uncle Iroh who more or less looked the part. Someone was polite enough to advise me that they had been genericed for a tribute and that merely changing the name should be enough to avoid being genericed. My point being that because we rebel we don't have to be stupid about it. What irritated me about this thread was the repeated statement that tribute characters are bad/dumb/whatever. And that's probably half of what prompted my less than civil response, The other half being the mindless repetition without adding anything to the conversation. I would also like to thank you for writing well thought out responses rather than spamming a catchphrase.
  2. @KauaiJim He said it 3 times, at least twice as a direct quote of himself. I'm more than willing to entertain ideas and positions that are contrary to my own. However, please make them at least informative and, if possible, entertaining as well. I won't repeat my statement, that would be hypocritical, but at least now you know why I said what I said.
  3. Really? Q. How, exactly, does NCSoft (may they rot while covered in boils and festering wounds) put that toothpaste back into the tube? A. They can't. Their code is in the wild now. I wish nothing but the best for SCORE and Homecoming but, if worst comes to worst - in the words of Glinda, "You have no power here, Begone!" applies to NCSoft.
  4. You are boring and repetitive. I suspect that you work for the Dept. of Redundancy Dept. Being rebellious is the lifeblood of America, and far too many have forgotten it. Hell, it used to be the lifeblood of England, too. We come by it honestly.
  5. ITF: Me after beating Romy; "Well he pulled out this really big sword, but he barely nictus with it." Me during the first mission; "If we had to escort the Victoria's Secret models out would we be Sybil Sheppherds?"
  6. Oddly enough, I do try to herd on my Brute. And I was noticing the same issue the OP was talking about. I suppose that one solution is to IO a Tanker to tank, play at +4x8, then when Eager Beaver the Controller locks them down before they are gathered up, simply move on to the next mob and gather them up. I figure that when the troller has the undivided attention of the spawn, and doesn't like it, they might listen if advice were offered. The New Kids(TM) will then whine to said Tanker and open the conversation about play styles. I mean at that point it's their idea to have that conversation, they might actually listen to advice.
  7. Thanks much for the response! Given that this is a dedicated teaming build for the moment, I'm ok depending on stacked team buffs. Once this project is done I might revisit this build, or make a 2nd build.
  8. Re: Group Invis Since we're bringing Illusion a bit more in line with other Control powers, has anyone else noticed that Illusion doesn't have an AoE immob? This might be a good power to swap out for one.
  9. Take Time Manip and color the PBAoE black to look like you're surrounded by swirling tentacles.
  10. Background info: This is the first scratch build I've made since coming back to City. This build is for a character playing as part of a group of other Nature Affinity characters. I'm happy with the primary/secondary powers as is, but could see adding Aqua Bolt and/or Rebirth if required for additional slotting. I have no use for the rest of them. I'm 4.5 seconds off of perma Overgrowth. I'm OK with that but wouldn't cry if someone can tell me how to make it perma. I'm more concerned with shoring up some defenses and resistances. Travel power will be Fly or Mystic Flight. Afterburner is a placeholder for Evasive Maneuvers. Thank you for your assistance. This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Water Lillie: Level 50 Natural Corruptor Primary Power Set: Water Blast Secondary Power Set: Nature Affinity Power Pool: Flight Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mace Mastery Villain Profile: Level 1: Hydro Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(3), SprScrBls-Dmg/EndRdx/Rchg(3) Level 1: Corrosive Enzymes -- Acc-I(A) Level 2: Water Burst -- SprScrBls-Acc/Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/Rchg(5), SprScrBls-Rchg/+End(5) Level 4: Wild Growth -- RctArm-ResDam/Rchg(A), RctArm-ResDam(9), RctArm-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(11) Level 6: Whirlpool -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(11), SprMlcoft-Acc/Dmg/Rchg(13), SprMlcoft-Dmg/EndRdx/Rchg(13), SprMlcoft-Acc/Dmg/EndRdx/Rchg(15), SprMlcoft-Rchg/Dmg%(15) Level 8: Fly -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(17) Level 10: Spore Cloud -- DarWtcDsp-ToHitDeb/EndRdx(A) Level 12: Regrowth -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(21), Prv-Absorb%(21) Level 14: Hover -- LucoftheG-Def/Rchg+(A), Krm-ResKB(23) Level 16: Lifegiving Spores -- SynSck-EndMod(A), SynSck-Dam/Rech(23), SynSck-EndMod/Rech(25), SynSck-Dam/Rech/Acc(25), SynSck-Dam/Acc/End(27) Level 18: Water Jet -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(27), Apc-Acc/Rchg(29), Apc-Dmg/EndRdx(29), Apc-Dam%(31), Apc-Dmg(31) Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(33) Level 22: Kick -- Empty(A) Level 24: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(33), StdPrt-ResKB(33) Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34), LucoftheG-Def(34) Level 28: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(34), AdjTrg-ToHit/EndRdx/Rchg(36), AdjTrg-EndRdx/Rchg(36), AdjTrg-ToHit/EndRdx(36) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 32: Geyser -- Rgn-Dmg/Rchg(A), Rgn-Dmg(37), Rgn-Acc/Dmg/Rchg(37), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(39) Level 35: Entangling Aura -- Lck-Acc/Hold(A), Lck-Acc/Rchg(39), Lck-Rchg/Hold(40), Lck-EndRdx/Rchg/Hold(40), Lck-Acc/EndRdx/Rchg/Hold(40), Lck-%Hold(42) Level 38: Overgrowth -- RechRdx-I(A), RechRdx-I(42), GssSynFr--ToHit(42), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(46) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(43) Level 44: Vengeance -- Rct-Def(A), Rct-Def/EndRdx(45), Rct-EndRdx/Rchg(45), Rct-Def/Rchg(45), Rct-Def/EndRdx/Rchg(46), Rct-ResDam%(46) Level 47: Victory Rush -- SynSck-EndMod(A), SynSck-Dam/Rech(48), SynSck-EndMod/Rech(48), SynSck-Dam/Rech/Acc(48), SynSck-Dam/Acc/End(50), SynSck-EndMod/+RunSpeed(50) Level 49: Afterburner -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Scourge Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(7) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1423;682;1364;HEX;| |78DA6D934B4F135114C7EF74A6D4B6608B94F26879B494520A1D283EB646F0110D1| |8A2892E9B094C6192B1AD6D4964E95770E3CE579495A26EFD04BE12DDEB5EA0B445| |8D8A6EEAE1FE8FB40B27697F77CEFD9FC79C73EFC2ADB3ED9B176E9F168A6FCE364| |AA5CC5CBE585C2B94F345D765A3BC56346C5508D17EDD289BC5E179CBB62DD34586| |F0A12C73C5C8AD98CBBA546466294679B0B939BB96CDEA3290993993CD5A39ABBC2| |EBC8BF9BCAD9FB7AD95D5B24FAEE74D63D92C9656AD4207F60EB6ACDC8A47BE5D2D| |98E672E85CC15AD29B91178C2593FE4A9475BD972A8AD3CF1E11FC341C22A60991D| |68463943906BE6E6A84E827A4DDE206D914057E4A4293362DCE1C07DF9246859FAA| |0E9178CC2D8E449911D033A34A6D8EB44EC4733A9FC2E67906B66F329F83475F305| |F825E6AAF0B7914D72787B4F93F83EF28AE9B6B77BF82ED0DD9BC9CCBBB8518FE6D| |F0D80EB30206769955D04D893AE0AB74742BD216DCA7D7014DBCA7B83EEC69BE1DF| |42058017B779955B0BF06DE249F4ED4E7EC4C3964BFFB75303CC59C0607D3CC49B0| |936AE9E21974712D830170D80F3A48D3CDDFDFDDA047A864E961AF9EA0222B1FEE6| |1F6821A69FA58D327236B22E26706C02ED28410590BDD434591FBE0C803E643E623| |304A3E03DCBD81099CA418B3449D18E27843C7A18FCD304F80F193CC53E007F289F| |224A33F30DDF84F70EC17739FF91B1CFF037E24DF519ED628D730FE8F8F113FF904| |4C6D80053A0409EE4B823B9EE48E27B9E301FAC6099EE8444D957E9375E61EF32B9| |8FAC6FC0E6E2485D0F97BF41DDCBEA90A73975905D335661D144121A6F9164CF3CC| |D23CB3B0D67283E529B8786041A6C67C734D1716DD59D4D84436457A543D87375E2| |829F4A9DEB429CA25DCE8B66BC8596BD527A0DF6BD5DF45A6B63BE097E0618D8DAD| |96F576CBFA7FCF5F5527EFAF| |-------------------------------------------------------------------|
  11. As I said, I didn't want to be demanding, just didn't know if there was some public knowledge about when it would be added.
  12. Really don't want to sound demanding, but wanted the subject line to reflect the post topic.
  13. Around level 8 or, IIRC, it's fun to take a team into Perez Park and just go round the street - not even into the park proper.
  14. I want to see more power choices within the sets, e.g. Master Brawler vs Practiced Brawler. Animation choices, e.g. Greater Fire Sword Circle w/o the sword. I want to see the AT (can't recall the name, maybe Warden?) that got developed where the primary power set had ranged and melee attacks, and the secondary had armor and buff/debuff powers mixed. IOW you'd be able to take Ice primary and have ice based blasts and melee, and take the secondary that has both Time and Super Reflexes, or Radiation Armor and Radiation Emission powers.
  15. The street in front of Blue Steel is a common fighting spot for KR, though the construction zone might be better. I don't recall ever doing an Invasion in Sky, Bricks, Fault, Croatoa, or a hazard zone.
  16. First off, YES! Take Hurricane. Slot it with 4x Dark Watcher's Despair (no proc) Next, Assault only needs 1 slot for EndRdx, put the 2 slots from Hurricane and this slot in Tornado. Put the KB>KD proc in Tornado and slot for Disorient if you feel the need for defense, or damage if you want to tear stuff up.
  17. Only people who don't know how to play it give Storm bad press. Knock is a fantastic control, and you have two sets that do it well with Storm and Water Blast. The trick is to put a KB>KD proc in Tornado and either hover up to use LS (or position it so that foes are KB'd into a wall) and then drop your patches (FR, Sleet, etc) where you've re-positioned the mobs. As for skipping Herdicane, no way would I do that. Yes, it's a situational power, but the situations for it's use are very frequent. It's great for brushing mobs attempting to flee a debuff patch back into the patch, pinning a spawn into a corner, or herding a bunch of mobs into a corner pull. And yes, I do have a sub-50 Storm/Water, and she's a blast to play.
  18. Once you go down this path, forever will it dominate your destiny!
  19. What you want is a Time Defender Tank You have this PBAoE toggle debuff and the mobs nearly can't hit you. Add in your 2 click buffs that get you and the team, tell the team to stay close to you if they want to live and then dive into the middle of the mob. Secondary benefits are the standard; Dark = ToHit Fire = Damage Ice = Slows (with a hold or 2 to compliment your Time hold) and so on...
  20. I recall most of the Incarnate stuff, but that could probably use a tutorial for late comers and complete newbies to our beloved City. Edit: And I see that someone has put up text and graphics describing a simplified version of the process. I don't know if something like that could be created in AE or not (which is what was asked and I was replying to initially.
  21. I played a Bots/Traps on Live as my main villain from Going Rogue on. When I solo, I play Traps as chess, not speedball. Park the bots a ways behind me, lay trip mines and PGT in a bit of a mine field, throw caltrops in front of it so the lead runner doesn't blow it all up, and pull with the rifle. When the crowd is in the midst of being blown up I turn the bots lose on them. Seeker Drones are kept summoned as a defensive option as is the ranged stun (Photon Grenade?), or deployed as the bots rush in. On a team I primarily let someone else eat the alpha, or I use the Seekers to take the alpha, followed with Photon Grenade to stun as many as possible. If there's a tank I let them gather the mobs up.
  22. Can the Blaster survive managing aggro? If yes, then they are aggro management, i.e. control On Live I had a Storm Def who could tank the entire ITF until the 4 AVs at the end.
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