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PainX

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  1. dunno pretty specific on my doms my new found love would have to be my procced up plant/savage my fire/earth is a close second though needless to say i consider dom a dps AT control well thats just a bonus cant hold the things i want anyway someone gave them these OP triangles
  2. -My list- shadowy binds, living shadows, possess, haunt, umbra beast, maiming slash, rending flurry, blood craze those are all skippable but some have slight usefullness and i actualy have most of them but i have never played dark/sav but instead a dark/dark and a plant/sav combo determines which would be best to skip really except for maybe maiming slash and shadowy binds oh and i dont like living shadows so may be biased there
  3. //edit noticed your questions yes in mids under view you can show DPA as for the end yeah im finding the set abit heavy to which is crazy considering i have a fire/earth with both toggles one suggestion right off the bat visit your local p2w vendor get recovery serum from temps you can buy a of stack 50 for 500k very strong buff about 1.8 EPS for 3 minutes not optimal to use a temp obviously but it beats running around eating blues every pull my build most of it is tested up untill level 47 running rare substitutes looking over your build im kinda detecting we have different playstyles but maybe some slotting will be usefull who knows anyway its dark/dark/ice also not everything has been tested hit 50 like 30min ago most lack is the purple slotting i need to work on +acc slotting also just stole your HOD slotting so thx for that Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Darkness Control Secondary Power Set: Dark Assault Power Pool: Speed Power Pool: Fighting Power Pool: zc_Leadership Power Pool: Leaping Ancillary Pool: Ice Mastery Villain Profile: Level 1: Dark Grasp -- UnbCns-Dam%(A), GhsWdwEmb-Dam%(3), CldSns-%Dam(3), GldJvl-Dam%(5), NrnSht-Dam%(7), GldNet-Dam%(9) Level 1: Dark Blast -- GldJvl-Acc/Dmg(A) Level 2: Smite -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/Rchg(17), SprBlsCol-Dmg/EndRdx/Acc/Rchg(25), SprBlsCol-Rchg/HoldProc(31) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(7) Level 6: Kick -- Empty(A) Level 8: Fearsome Stare -- CldSns-ToHitDeb(A), CldSns-ToHitDeb/EndRdx/Rchg(9), CldSns-Acc/ToHitDeb(15), CldSns-%Dam(15) Level 10: Gloom -- Apc-Dmg(A), Apc-Dmg/Rchg(25), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(50), Apc-Dmg/EndRdx(50) Level 12: Heart of Darkness -- AbsAmz-Acc/Rchg(A), Erd-%Dam(13), CldSns-%Dam(13), Obl-%Dam(37), ScrDrv-Dam%(46) Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def(42), LucoftheG-Def/EndRdx/Rchg(43) Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(43), LucoftheG-Def(48) Level 18: Haunt -- ExpRnf-Dmg/EndRdx(A), ExpRnf-Acc/Dmg/Rchg(19), ExpRnf-Acc/Dmg(19), ExpRnf-EndRdx/Dmg/Rchg(21) Level 20: Engulfing Darkness -- Arm-Dmg(A), ScrDrv-Acc/Dmg/EndRdx(21), Arm-Dam%(23), Obl-%Dam(31), Erd-%Dam(31), CldSns-%Dam(34) Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(23), UnbGrd-Max HP%(29) Level 24: Tactics -- HO:Cyto(A) Level 26: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def(27), RedFrt-Def/Rchg(27), RedFrt-EndRdx(29), RedFrt-Def/EndRdx/Rchg(34), LucoftheG-Def/Rchg+(48) Level 28: Life Drain -- GldJvl-Acc/Dmg(A), GldJvl-Acc/Dmg/End/Rech(34), GldJvl-Dam%(42), CldSns-%Dam(46), TchoftheN-%Dam(50) Level 30: Shadow Field -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(40), SprAscoft-EndRdx/Rchg(40), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(42), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(43), SprAscoft-Rchg/+Dmg%(45) Level 32: Umbra Beast -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33) Level 35: Moon Beam -- SprWntBit-Acc/Dmg(A), Apc-Dam%(36), SprWntBit-Acc/Dmg/EndRdx(36), GldJvl-Dam%(36), CldSns-%Dam(37), StnoftheM-Dam%(37) Level 38: Midnight Grasp -- Hct-Dmg(A), CrsImp-Acc/Dmg/EndRdx(39), TchofDth-Dam%(39), GldStr-%Dam(39), Hct-Dam%(40), CldSns-%Dam(46) Level 41: Sleet -- AchHee-ResDeb%(A) Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(45) Level 47: Hoarfrost -- Prv-Absorb%(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11) Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Musculature Core Paragon ------------
  4. ah was not really a reply to you but regardless what stood out playing both was fireball vs neutron bomb and blaze vs cosmic burst on a corr you even get the superior version of fire blast to put in there which then also beats xray beam that all together is about a 2s cast time difference over 3 attacks
  5. biggest reason why to go fire imo is not the damage argument put both sets in mids now compare activation times fire will feel fluid while rad will stand locked waiting for the next attack to animate also /kin will probably extend that abit being so active yes the fire dots add up but no they are not why it is great imo
  6. not a very good set clunky high end cost forced redraw on the plus side is the damage but thats really mostly a 50 thing with a full slotting rather pricey at that my TW/Bio is using 4x purple set with a 5 slotting 2x superior ATO sets makes things dissapear but is entirely unfun to play past killing and AV GM or for some obscure reason hitting a pylon while solo
  7. pretty much something im reminded of everytime i level a dom imo the single best thing on dom bar none is mez protection before 50
  8. this thread seems to be what you are looking for with defense though i just noticed you are going fire epic and i would not know the first thing about building for resists dont like it on dom personaly
  9. for starters lotg +recharge is governed by the 5 bonus rule you have 7 i would also aim for at least soft capping S&L def at 45% and aiming for around 160% recharge
  10. farming clicks i think for sure i see some political banter met one very toxic stone tanker where at first i was like "am i the butthole?" but turned out the whole team left and later he was just drunk messed up and apologised actualy ended pretty well other then that no just seen banter these 4-5 months nothing really toxic
  11. oh i actualy allready am using that whole thread though think ill grab that builds KO blow slotting so thx for that should place me firmly inside 1k club which is allways fun
  12. right so the concept is a damage dealing tanker lots of global recharge buncha procs strewn all over so keep in mind this is not supposed to be some soft capped 90% res tanker oh and if you like procs have a look certainly using a few Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Natural Tanker Primary Power Set: Radiation Armor Secondary Power Set: Super Strength Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: zc_Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Alpha Barrier -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(3), Ags-ResDam(3) Level 1: Jab -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg(5), SprMghoft-Acc/Dmg/Rchg(9), SprMghoft-Dmg/EndRdx/Rchg(11), SprMghoft-Acc/Dmg/EndRdx/Rchg(11), SprMghoft-Rchg/Res%(13) Level 2: Gamma Boost -- PrfShf-End%(A) Level 4: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(19), KntCmb-Dmg/EndRdx/Rchg(21) Level 6: Proton Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam(7), Ags-ResDam/EndRdx/Rchg(7) Level 8: Fallout Shelter -- Ags-ResDam(A), Ags-Psi/Status(9), Ags-ResDam/EndRdx(17) Level 10: Radiation Therapy -- TchoftheN-%Dam(A), ThfofEss-+End%(13), Obl-%Dam(15), Erd-%Dam(15), TchoftheN-Heal(19), TchoftheN-Acc/Heal(21) Level 12: Taunt -- PrfZng-Dam%(A), PrfZng-Taunt(43), PrfZng-Taunt/Rchg(45), PrfZng-Taunt/Rchg/Rng(45), PrfZng-Acc/Rchg(46), PrfZng-Taunt/Rng(50) Level 14: Beta Decay -- AchHee-ResDeb%(A) Level 16: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(17) Level 18: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-Absorb%(31), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(37) Level 20: Knockout Blow -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(23), UnbCns-Dam%(23), Hct-Dmg/Rchg(39), Hct-Dmg/EndRdx(39), Hct-Dam%(39) Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(25), ShlWal-ResDam/Re TP(25) Level 24: Cross Punch -- Erd-%Dam(A), ScrDrv-Dam%(34), Obl-%Dam(36), Obl-Dmg(36), ScrDrv-Acc/Dmg/EndRdx(37), FrcFdb-Rechg%(37) Level 26: Ground Zero -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg(27), SprGntFis-Dmg/Rchg(29), Erd-%Dam(29), TchofLadG-%Dam(31), Obl-%Dam(33) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 30: Rage -- AdjTrg-ToHit/Rchg(A), AdjTrg-Rchg(34), AdjTrg-ToHit/EndRdx(40), AdjTrg-EndRdx/Rchg(43), AdjTrg-ToHit/EndRdx/Rchg(48) Level 32: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(33), LucoftheG-Def(33) Level 35: Gloom -- Apc-Dam%(A), Apc-Dmg/EndRdx(45), GldJvl-Dam%(46), CldSns-%Dam(46), SprWntBit-Acc/Dmg/EndRdx(50) Level 38: Foot Stomp -- Arm-Dmg(A), SprAvl-Acc/Dmg/EndRdx(40), FrcFdb-Rechg%(40), Erd-%Dam(42), Arm-Dam%(42), FuroftheG-ResDeb%(42) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43) Level 44: Tactics -- HO:Cyto(A), GssSynFr--Build%(48) Level 47: Vengeance -- LucoftheG-Def/Rchg+(A) Level 49: Meltdown -- UnbGrd-Max HP%(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(48) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Core Paragon Level 50: Assault Radial Embodiment Level 50: Degenerative Core Flawless Interface Level 50: Void Radial Final Judgement Level 50: Ageless Radial Epiphany Level 50: Longbow Radial Superior Ally ------------
  13. had leader of both Cita and Dr Q having this ran them back to back with a numina in between was leader everytime as far as i noticed stuck in somekind of AE mode aparently //edit Vandale was on the cita Techreus was on the DR Q
  14. staff/fire would be incredibly clunky 4 clicky powers in fire armor and forced weapon redraw on staff also fire is not all that great on a scrapper since burn has a fear effect and fire does not get a taunt aura as scrapper
  15. right so im crashing which is not really the problem the issue is abit odd right so it basicly goes COX not responding blah blah no surprises there fair enough ill re launch it fast anyway but nope not responding persists untill reboot or as i just dicovered if i disable my 2080ti in hardware management then re-enable it then i can launch again mind you no other games have problems after it happens it is a pure CoX thing
  16. i wonder how balanced the set really is tbh i never played it with out IO sets i imagine it is not great on a full SO build
  17. have a TW/bio not impressed yes damage but horrible to play it is allready not worth it to me never played it past wanting to do a WST for X reason likely to fund building something nicer
  18. used it for leveling that is a 50 build dumped it because i dont use positional defense and as such its just 11% lethal def on top of a soft cap as for wanting to run it just get it instead of innocuos strikes the reason i dont is longer recharge and higher damage as for ato's i dont play brute or tanker have both with the ATO's in reality stalker sets are the only good one's imo but for melee scrapper comes second for me i can find more defense most places more crit is somewhat harder
  19. no worries man keep in mind though its just what i came up with from playing staff/bio and having 4x 50 bio scrappers im sure there is something better for doing "X" thing in the game
  20. back when i wanted to make one people said go stalker but stuck with it and this is the build i ended up with at 50 no regrets alot of builds i dump when im done really this one is a mainstay just like how it plays really Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Silk Fox: Level 50 Natural Scrapper Primary Power Set: Staff Fighting Secondary Power Set: Bio Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Precise Strike -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(3), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(19), SprBlsCol-Acc/Dmg(50) Level 1: Hardened Carapace -- GldArm-3defTpProc(A), UnbGrd-Max HP%(7), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(11), StdPrt-ResDam/Def+(27) Level 2: Inexhaustible -- PrfShf-End%(A) Level 4: Environmental Modification -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(5), LucoftheG-Def/Rchg+(11), Rct-Def(13), LucoftheG-Def/EndRdx(13) Level 6: Eye of the Storm -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(7), Arm-Acc/Rchg(15), Arm-Dmg/EndRdx(15), Arm-Dam%(17), FrcFdb-Rechg%(17) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(42), WntGif-ResSlow(50) Level 10: Adaptation Level 12: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(21), KntCmb-Dmg/Rchg(23), KntCmb-Dmg/EndRdx/Rchg(23) Level 14: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(25), RctArm-ResDam/EndRdx/Rchg(25), RctArm-ResDam/Rchg(27) Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(19), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(46) Level 18: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 20: Evolving Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(34), RctArm-ResDam(34), RctArm-ResDam/EndRdx/Rchg(36) Level 22: Serpent's Reach -- Apc-Dmg/Rchg(A), Apc-Dam%(29), Apc-Acc/Dmg/Rchg(33), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(43), GldJvl-Dam%(45) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46) Level 26: Innocuous Strikes -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(31), SprCrtStr-Acc/Dmg/Rchg(37), SprCrtStr-Dmg/EndRdx/Rchg(39), SprCrtStr-Acc/Dmg/EndRdx/Rchg(39), SprCrtStr-Rchg/+50% Crit(39) Level 28: Staff Mastery Level 30: DNA Siphon -- SprScrStr-Dmg/Rchg(A), SprScrStr-Rchg/+Crit(31), SprScrStr-Acc/Dmg/Rchg(31), ThfofEss-Heal(40), ThfofEss-+End%(43) Level 32: Sky Splitter -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(34), KntCmb-Dmg/EndRdx/Rchg(36), Hct-Dam%(36), TchofDth-Dam%(48) Level 35: Genetic Contamination -- SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(37), SprScrStr-Dmg/EndRdx/Rchg(37) Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42) Level 41: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(43), StnoftheM-Dmg/ActRdx/Rchg(45), StnoftheM-Dmg/EndRdx/Rchg(45), StnoftheM-Dam%(46), GldJvl-Dam%(50) Level 44: Tactics -- RctRtc-ToHit(A), RctRtc-Pcptn(48) Level 47: Shadow Meld -- LucoftheG-Def/Rchg+(A) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(40), NmnCnv-Regen/Rcvry+(48) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 50: Musculature Core Paragon Level 50: Ageless Core Epiphany Level 50: Ion Core Final Judgement Level 1: Quick Form Level 0: The Atlas Medallion Level 0: Task Force Commander Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve Level 50: Degenerative Core Flawless Interface Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 28: Form of the Body Level 28: Form of the Mind Level 28: Form of the Soul Level 50: Assault Core Embodiment ------------
  21. doubt you will like mine but hey i do think it is extremely effective Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Radina: Level 50 Magic Brute Primary Power Set: Radiation Melee Secondary Power Set: Fiery Aura Power Pool: Leadership Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mu Mastery Hero Profile: Level 1: Radioactive Smash -- SprBrtFur-Acc/Dmg/EndRdx/Rchg(A), SprBrtFur-Dmg/EndRdx/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/Rchg(5), SprBrtFur-Rech/Fury(5) Level 1: Fire Shield -- Ags-EndRdx/Rchg(A), Ags-ResDam/EndRdx(7), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam/Rchg(13), Ags-ResDam(17), StdPrt-ResDam/Def+(17) Level 2: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(9), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Acc/Dmg/Rchg(11), SprAvl-Acc/Dmg/EndRdx/Rchg(13), SprAvl-Rchg/KDProc(29) Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(9), Ksm-ToHit+(15) Level 6: Assault -- EndRdx-I(A) Level 8: Fusion -- GssSynFr--Build%(A) Level 10: Healing Flames -- GldArm-3defTpProc(A) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29) Level 16: Plasma Shield -- Ags-ResDam(A), Ags-EndRdx/Rchg(19), Ags-ResDam/EndRdx/Rchg(19), Ags-ResDam/EndRdx(36), Ags-ResDam/Rchg(42) Level 18: Irradiated Ground -- TchofLadG-%Dam(A), ScrDrv-Acc/Dmg(21), ScrDrv-Dam%(21), Obl-%Dam(23), Erd-%Dam(23), AchHee-ResDeb%(25) Level 20: Kick -- FrcFdb-Rechg%(A) Level 22: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(33), Ags-ResDam/EndRdx/Rchg(34) Level 24: Weave -- LucoftheG-Def/Rchg+(A), GifoftheA-Def/EndRdx(25), GifoftheA-Def(34) Level 26: Radiation Siphon -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/Rchg(31), SprBlsCol-Dmg/EndRdx/Acc/Rchg(31), SprBlsCol-Rchg/HoldProc(33) Level 28: Burn -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(37), Arm-Dmg/EndRdx(37), Arm-Dam%(39), Arm-Acc/Rchg(39), FuroftheG-ResDeb%(39) Level 30: Cross Punch -- Obl-%Dam(A), Obl-Dmg(33), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36), FrcFdb-Rechg%(37) Level 32: Atom Smasher -- ScrDrv-Dmg/EndRdx(A), ScrDrv-Dmg/Rchg(40), ScrDrv-Acc/Dmg/EndRdx(40), ScrDrv-Dam%(40), ScrDrv-Acc/Rchg(42), Erd-%Dam(45) Level 35: Fiery Embrace -- RechRdx-I(A) Level 38: Electrifying Fences -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(43), PstBls-Dmg/Rchg(43), PstBls-Acc/Dmg/EndRdx(43), PstBls-Dam%(45), Ann-ResDeb%(50) Level 41: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(45), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(46), Bmbdmt-+FireDmg(46) Level 44: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(48), MckBrt-Taunt/Rchg/Rng(48), MckBrt-Acc/Rchg(48), MckBrt-Taunt/Rng(50), MckBrt-Rchg(50) Level 47: Boxing -- Empty(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Musculature Core Paragon Level 0: Freedom Phalanx Reserve Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Portal Jockey Level 50: Degenerative Core Flawless Interface Level 50: Knives of Vengeance Radial Superior Ally Level 50: Assault Radial Embodiment Level 50: Ageless Core Epiphany ------------
  22. in honesty both scrapper and stalkers lack gap closers at least on scrapper there are a few taunt aura's just played up a stalker every pack 1-2 runners that i must then chase after or just give up and move on at the end it was basicly "oops 2 got away again" oh well spilled milk
  23. best is very subjective but ill share what i run on mine not sure how it will work with psi as i really dont know much about that set but you can scrounge some ideas if you like em Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Silk Fox: Level 50 Natural Scrapper Primary Power Set: Staff Fighting Secondary Power Set: Bio Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Precise Strike -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(3), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(19), SprBlsCol-Acc/Dmg(50) Level 1: Hardened Carapace -- GldArm-3defTpProc(A), UnbGrd-Max HP%(7), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(11), StdPrt-ResDam/Def+(27) Level 2: Inexhaustible -- PrfShf-End%(A) Level 4: Environmental Modification -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(5), LucoftheG-Def/Rchg+(11), Rct-Def(13), LucoftheG-Def/EndRdx(13) Level 6: Eye of the Storm -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(7), Arm-Acc/Rchg(15), Arm-Dmg/EndRdx(15), Arm-Dam%(17), FrcFdb-Rechg%(17) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(42), LucoftheG-Def(50) Level 10: Adaptation Level 12: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(21), KntCmb-Dmg/Rchg(23), KntCmb-Dmg/EndRdx/Rchg(23) Level 14: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(25), RctArm-ResDam/EndRdx/Rchg(25), RctArm-ResDam/Rchg(27) Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(19), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(46) Level 18: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 20: Evolving Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(34), RctArm-ResDam(34), RctArm-ResDam/EndRdx/Rchg(36) Level 22: Serpent's Reach -- Apc-Dmg/Rchg(A), Apc-Dam%(29), Apc-Acc/Dmg/Rchg(33), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(43), GldJvl-Dam%(45) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46) Level 26: Innocuous Strikes -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(31), SprCrtStr-Acc/Dmg/Rchg(37), SprCrtStr-Dmg/EndRdx/Rchg(39), SprCrtStr-Acc/Dmg/EndRdx/Rchg(39), SprCrtStr-Rchg/+50% Crit(39) Level 28: Staff Mastery Level 30: DNA Siphon -- SprScrStr-Dmg/Rchg(A), SprScrStr-Rchg/+Crit(31), SprScrStr-Acc/Dmg/Rchg(31), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(43) Level 32: Sky Splitter -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(34), KntCmb-Dmg/EndRdx/Rchg(36), Hct-Dam%(36), TchofDth-Dam%(48) Level 35: Genetic Contamination -- SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(37), SprScrStr-Dmg/EndRdx/Rchg(37) Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42) Level 41: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(43), StnoftheM-Dmg/ActRdx/Rchg(45), StnoftheM-Dmg/EndRdx/Rchg(45), StnoftheM-Dam%(46), GldJvl-Dam%(50) Level 44: Tactics -- RctRtc-ToHit(A), RctRtc-Pcptn(48), GssSynFr--Build%(48) Level 47: Shadow Meld -- LucoftheG-Def/Rchg+(A) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(40) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 50: Musculature Core Paragon Level 50: Ageless Core Epiphany Level 50: Ion Core Final Judgement Level 1: Quick Form Level 0: The Atlas Medallion Level 0: Task Force Commander Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve Level 50: Degenerative Core Flawless Interface Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 28: Form of the Body Level 28: Form of the Mind Level 28: Form of the Soul Level 50: Assault Core Embodiment ------------
  24. So i just had a fight on my lowbie maybe someone here can explain what happened to my AS here oh and to clarify i saw the psi proc no other dmg being dealt so not a log bug
  25. this is what i run currently but i honestly have been thinking of just giving up on the toon it just does not play very good on teams compared to my fire/shield he can smack a pylon pretty fast but i dont really consider that gameplay also talks of a nerf which im sure they will mess up since the set is not with out problems but in reality fixing them will require changing animation times etc. tall task Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Titan Weapons Secondary Power Set: Bio Armor Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Leviathan Mastery Hero Profile: Level 1: Crushing Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5) Level 1: Hardened Carapace -- GldArm-3defTpProc(A), UnbGrd-Max HP%(7), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(11) Level 2: Inexhaustible -- PrfShf-End%(A) Level 4: Environmental Modification -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(5), LucoftheG-Def(13), LucoftheG-Def/EndRdx(13), LucoftheG-Def/Rchg+(37) Level 6: Follow Through -- Hct-Dmg/Rchg(A), TchofDth-Dam%(7), Hct-Acc/Dmg/Rchg(15), Hct-Acc/Rchg(15), Hct-Dmg/EndRdx(17), Hct-Dam%(17) Level 8: Build Momentum -- GssSynFr--Build%(A), RctRtc-ToHit/Rchg(11), RctRtc-ToHit(19) Level 10: Adaptation Level 12: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(21), KntCmb-Dmg/Rchg(23), KntCmb-Dmg/EndRdx/Rchg(23) Level 14: Tough -- StdPrt-ResDam/Def+(A), RctArm-ResDam(25), RctArm-ResDam/EndRdx(25), RctArm-ResDam/EndRdx/Rchg(27), RctArm-EndRdx(27) Level 16: Ablative Carapace -- Prv-Absorb%(A), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(21), Prv-Heal(29), Prv-Heal/EndRdx(40), Prv-EndRdx/Rchg(42) Level 18: Rend Armor -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg(33), AchHee-ResDeb%(34) Level 20: Evolving Armor -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(34), RctArm-ResDam/EndRdx/Rchg(34), RctArm-ResDam/Rchg(36) Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def(50) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 26: Whirling Smash -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(39), FrcFdb-Rechg%(50) Level 28: DNA Siphon -- SprScrStr-Dmg/Rchg(A), SprScrStr-Acc/Dmg/Rchg(29), SprScrStr-Rchg/+Crit(31), NmnCnv-Regen/Rcvry+(31), NmnCnv-Heal(40) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 32: Arc of Destruction -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Rchg/+50% Crit(36), SprCrtStr-Acc/Dmg/EndRdx/Rchg(36), SprCrtStr-Dmg/Rchg(43), SprCrtStr-Acc/Dmg/Rchg(43), SprCrtStr-Dmg/EndRdx/Rchg(43) Level 35: Genetic Contamination -- SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(37), SprScrStr-Dmg/EndRdx/Rchg(45) Level 38: Water Spout -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(45), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(46), Ann-ResDeb%(50) Level 41: Spirit Shark Jaws -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(45), UnbCns-Acc/Rchg(46), UnbCns-EndRdx/Hold(48), UnbCns-Dam%(48) Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 47: Tactics -- HO:Cyto(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(40) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Momentum Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 50: Musculature Core Paragon Level 50: Assault Radial Embodiment Level 50: Ageless Core Epiphany Level 50: Ion Core Final Judgement Level 50: Cimeroran Core Superior Ally Level 1: Quick Form Level 0: The Atlas Medallion Level 0: Task Force Commander Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve Level 50: Degenerative Core Flawless Interface ------------
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