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Everything posted by PLVRIZR
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My legacy toons didn't go back and respect it in, but all my new SS toons take it. Now that it takes FF and damage procs, it's really useful.
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Well, we didn't call for a "speed run", to start and killed (err, "arrested") everything along the way...including the reactor side rooms, but this small-but-mighty team of six finished a +2 in 36 minutes. I think all other five tanks were either first time TTTers or had been away from the game since the early days of Homecoming, so it was a hoot to see herds of 50+ around us. Fun times, for sure.
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And Somewhat Petless Masterminds. In the early days (prior to all the Necro updgrades), I would run Knights and the Lich...sans Zombies. Add Fluffy from Dark Miasma and I was golden (sans-vomit).
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And thanks to YOU, Ronin, for stepping up in Warboss' absence. We had a good time. Eight tanks, several newcomers, with a mix of mid-40s and incarnates took down Jurassik in 1:14, with some kill throughs and some run-tos @+2/8. Special thanks to @ZemX to help lead the herding and running forward, to objectives. Also no pics, but I can assure you a good time was had.
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If you go the Fireball route, I like Char on my Fire/Fire/Pyre tank, for single target holds and the Entomb +absorb proc. Since your defense (if you even build for any) can disappear quickly, all the mitigation you can squeeze in is a bonus. I can't say it's ever held an AV (well, maybe regular Rommie once), but the proc fires. As you note, Melt Armor is a great power, and it IS effective at debuffing AVs, so Char/Melt Armor/Fireball would be my choice. For most of my tanks, I put the two ATO procs in the first two melee attacks, since they're in every attack rotation. Having said that, I went against that on the aforementioned Fire/Fire/Pyre and MoT is in Blazing Aura. First, it is an *always on* single stack and a decent chance for two stacks; second, so I have the proc in all exemplaring situations and finally, because I don't take Fire Sword. Unconventional, but the real-world experience is completely positive. No, I don't think the 100HP (what, <4% of total) is worth it and I slotted a full set of Synapse's Shock. No, the damage bonus isn't much, but the Recharge, Regen, E/N resist and movement speed bonuses really shine on the final product. His E/N resist is right at cap (88%) with only one stack of MoT. My Mids didn't load your slots, so I can't see your totals, but mine is 22%def/50%res for Psi and don't have any problem with Carnie or Arachnos missions, but I don't think I've taken him to any Rularuu or Psi AV arcs...
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It was a blast, with some new faces and a shout-out to @MsAligned for helping to lead the herding. We rocked and rolled and the giant Crimson d-bag dropped in about 5 min. See you next week!
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Here's the thread, for guidance. Here's my Spines/Fire Broot. Still coasts through the @Big Gotter "Big Mobs" tunnel fire farm at +4/8, even after the farm "nerf". Certainly not an AFK farmer, but cruises, otherwise. FRMRBRWN v3.0.mxd
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Are those "Essences" allowed powers?
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Ice armor and it's massive defense had little problem, with any of them. Surprisingly, I didn't see much defense debuff in the combat monitor. Maybe it's because I build for survival 😝
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My pleasure and we had a blast. Eight tanks (only three of us: @Spaghetti Betty and @ZemX plus my AVALNCH were 50+/built/incarnates and the other five were sub-40, when we started) finished the +2/8 in 55 minutes, with a kill through strategy. @wittylibrarian died first, so the streak continues. MANY levels attained and much herding and hilarity ensued. Thanks to SB and Zem for leading the herding and welcome to the new (to TT) tankers.
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@Sovera has a couple builds that would fit that bill...but I don't see Toxic and Psionic over 80%Res, without RoP or Incarnates.
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We had seven and finished a +2/8 in 48 minutes. @Pep Rally's latest dinged 50 (actually during the spanking of Pali to start the night), so that made it all worthwhile. ...and we had loads of fun, even with the new Council FREEM-ing away. I can say that the Rad/SS I drove didn't get knocked down, a single time, where my Fire/Fire on Citadel, last week, was flattened a dozen or more times. With defenses around 20%, I can only surmise the absorb shield was deflecting the KDs. See you, Saturday!
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I took my Fire/Fire, with 9 pts. KB protection. Annoyingly got knocked down a dozen times. Now, there were multiple instances of herds of 40-50 mobs, with perpetual rocket and grenade fire, so there were lots of FREEM rolls...but until this update had *very rarely* been knocked down.
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My pleasure. We also had some new to TT and, on the team of eight, only had two (maybe three) 50s. +2/8, kill most, took 1:15. MUCH leveling was had and much herding fun.
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Don't know if one extra point is significant but (as you'll see in the TTT thread from last night) my Fire/Fire, with 9 pts. got knocked down at least a dozen times in a one hour-fifteen minute Citadel TF (at +2/8).
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Only one solution...submit a suggestion for a KD to KB proc. Wait, did I actually just type that? 😆
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And for this alone, I'd go for the Entombs. Personal preference of survivability over damage. You're at tank!
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Check out this thread. If you decide to go tank I'll send you that one, as well.
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Bravo, Zork. Pure gold 😆
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Other than those three specific powers, what are your goals? Max damage? Max survivability? A blended strategy? Also, will this be an only-end-game 50+ or would you level this toon and exemp down on the regular?
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And THAT'S why this community is so great...so many well-meaning and helpful players, who can explain and give advice, without being dismissive or condescending (unlike some other not-to-be-named) boards or Discords)...