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TygerDarkstorm

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Everything posted by TygerDarkstorm

  1. Yes.... Only several weeks' worth of posts in the Beta forum regarding all the changes, including areas designed specifically for focused feedback. Same as they do for every major patch release.
  2. You play whatever you think is fun. If you're looking to max damage, then fire/fire/fire is the way to go. Energy is not top damage, but it can be a lot of fun to send mobs flying and watch them ragdoll. This game is not so hard that you can't play what you want to play.
  3. You send it to your global name. If you don't know what your global is, I believe you can type /getglobal or something to that effect in the chat in game. Your global also appears when you first log in.
  4. Knockback while solo is great, idk what you're talking about, lol. I used to hate it until I started seeing the logic behind it from others here. If the enemy is ragdolling through the air and then has to pick themselves up, that's more time for you to not be getting hit and pummel them some more. It's great when you're on a squishy AT like a blaster. And you can always get hover and hover above the mobs' heads and turn your KB into KD without needing to spend slots on the KB -> KD IO.
  5. Skeleton Crew sounds like a great name for a Necro MM--or a Thugs MM with Skulls minions if we were able to reskin henchmen.
  6. Oh cool. I had seen people posting with it before, but it seemed so much more exaggerated in your shots, lol.
  7. Is that the cell-shading graphics option thing? Or is that some photoshop-type editing to get the environment to look like that? Trippy.
  8. I will tentatively sign up with Sister Apocalypse - Beasts/Dark MM Today was fun! Interesting learning how to interact and play as an all stalker team. And as usual, everyone's costumes were stunning!
  9. From what I've seen/heard, a lot of people think Savage is indeed fun, but it's primarily lethal damage that is executed over DoT's, which can lead to it not feeling/seeming as powerful.
  10. It's written quite clearly in the patch notes as being stalker crit pass numbers: Stalker Crit Consistency Pass All Stalker Critical Hits should follow these rules (many powers had wrong chances and/or missing/incorrect crit effects): Single Target: 100% chance from Hide AoE: 50% chance from Hide PvE: 7% chance from non-Hide (before Team Size buffs) PvP: 20% chance from non-Hide (when target is Held/Slept)
  11. @BjorJlen I love your Pig Pen character!
  12. Congratulations to the Jackpot winners! @Troo, this was definitely a lot of fun!
  13. You didn't even have to rename her, lol.
  14. 😄 I am glad I tweaked my costume! Thrilled to have made it to the final four! Congratulations @American Valor on your win! Thank you so much @Christopher Robin for running these! This has been so much fun; I have gotten a lot of great character concepts from them and had fun experimenting with the random colors that were chosen every week. 😄
  15. You are taking this personally and getting overly emotional about an issue that we have no control over. No one has said that they enjoy that this happens, however, that does not mean that we are incorrect in saying that it *appears* to be working as intended by the original devs. It is a measure to keep low level MM's from being OP if they go from high level content to lower level content. No other AT functions like MM's; comparing them to one another is facetious. As you can see, many of us have said that we agree that going from sidekicked to on level with the team leader causing you to lose your pets (where now you're both at the same level) does seem hinky, but it's still debatable if it's a bug, and since it's not *technically* a bug, further discussion on it belongs in the suggestion forums. As you can see, I even tagged a couple of the devs on the matter; with any luck, they'll have looked at this, and if we're even luckier, we may even get some sort of response on the matter. Regardless, it does appear that MM's will be getting a pass over by the dev's soon, and they are buffing our ability to resummon and buff our pets mid-combat.
  16. @TrixieKixx I'll be there on Cyber Sprite - Elec/Shield Stalker - I'll be Blue for Sapphire
  17. @Midnyte I love that you added the pics of our candies with our characters! 😄 @TrixieKixx Your costume for your candy was perfect now that I see the pic next to you. 😄 Of course, as always, I feel that everyone looked fantastic! 😄
  18. The main thing that comes to mind is that bots are ranged and /kin has a tendency to want to play in melee, so getting your powers to hit you and your bots could be a challenge, but I feel like use of the MM binds to position the bots near you or something could make it manageable. Only other thing I can think of is that slots are tight on bots, but I'm not sure that has anything to do with /kin. I'm sure those far more knowledgeable than myself might have other/better reasons. Bots with the zoomies seems amusing if the sets can be made to work together. If you're not set on bots, beasts/kin is a pretty fun MM combo.
  19. If you mean the UI (like your bars and such), then yes, you can. 😄
  20. Seeing these makes me glad I was a kid during the 90's, lol
  21. Hm, fair enough I suppose. I suppose, "appears to be working as intended" would have been better phrasing. Like I said, I agree that it's completely annoying, and it does seem weird that coming to even level with your mentor triggers the event. I guess I still am unsure if it qualifies as a bug, but I am not in a position to declare it as one or not, so I'll concede. @Jimmy @Captain Powerhouse as the live devs are no longer available, perhaps this falls into your team's jurisdiction. 🙂
  22. As UberGuy said, you caught up to your mentor, thus becoming "unsidekicked" and triggering the game's response to kill off the pets and require a resummons. Is it annoying? Absolutely. But is it a bug? No. The feature is working as intended. If you want to see it changed or something, then the appropriate place to post at this point would be the Suggestions and Feedback part of the forums.
  23. As noted here: This is working as intended.
  24. I agree. Like I said, I felt it worth mentioning/posting about because it was interesting and I had not seen it happen with pets. But ultimately, like you said, I don't see many players attempting to exploit or even recreate this bug. I am not even sure I could make it happen again intentionally, lol.
  25. I think I have paired beasts with just about every secondary out there, lol, though I have not tried them with traps or sonic yet. If you're mostly going for concept, I definitely feel that sonic would be best suited for the role of the Karen, however, I think your reasonings behind traps could work as well.
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