Jump to content

Hew

Members
  • Posts

    988
  • Joined

  • Last visited

Everything posted by Hew

  1. Fold space here. Doesnt matter if it "fits" or not, its getting fold space.
  2. Fold space. Take it on TONS of chars.
  3. Leverage your da heal better. It does insane gobs of heal, and if you slot for rech, throw a chance for end in there, you can somewhat mitigate with the heal instead of defense/resist.
  4. Binds, macros. You don't need to target anything. /bind f powexec_location target oil slick /macro slick powexec_location target oil slick edit: since im late to the party, you know all of this can target yourself right? powexec_location self That is great for dropping EMP arrow on your head for instant mez proof......... or all around pbaoe madness.
  5. It depends. Some chars never make it to 50! Some do, get slotted, and then never really get played. And then SOME are like my fire/dark/mufences/foldspace tank, who I break out anytime I want to just stomp all over everything and not die. (Ok, die once in a while, just to keep it lively... 😄 ) I don't know what makes a char a fav that I want to play, and some that are just experiments I played with longer. I have to say though, that tank is by far my favorite go to char ever, and generally I don't like tanks! She is by far the most "chill", slightly hardcore, slightly not char I have, and as a result it makes her immensely fun to play!
  6. Cost to resummon pets is not inconsequential. There are _four_ procs to slot. 2 def, 2 resist. You REALLY should slot all 4 procs. As mentioned, pets are force multipliers. Even if you went 3 sets of 4 with 4 procs, thats 2 5slots and 1 6 slot, assuming slotting 4 for +rech or resist or whatever. With straight level 25 generic ios, you STILL should find money for the 4 procs, and you really still should slot everything you can in them... Rech for pets that take a long time to recharge, acc for +diff mobs, damage, end for recast costs and for their cast costs... so on so forth.
  7. Actually no, its been a lot of fun! I like working around the house. Wish I had time to do more (damn you CoH)!
  8. I'd quit, work on starting my own business, do more remodeling myself around the house. Installing the shower was a lot of fun! 🙂
  9. On the bright side, you will find they are a SUPER EASY route to 20 merits once a week......... (at least who will die mishs are). And the maps at the end of it are amazing. The "super boss" at the end of pandora's box is ALSO super awesome.
  10. Hmm, interesting. I want to like sentinels, but struggle to do so. I was not aware of the passive; does it scale? Or do fast cast + fast recharge powers allow you to stack it quickly?
  11. Recommend you run the who will die signature story arc, in addition to pandora's box ssa.
  12. I have played a rad scrapper with broad, incidental defenses, and not softcap anything. @Metatheoryreinforces my comments on opportunity costs. I am curious if you read their post or just wanted to respond in defense of your desire to softcap s/l, because @Metatheoryposted along the same lines of thought I had presented.
  13. I wouldnt mind getting a signature summon out of a TF. THat would get the heros in better circulation.
  14. I think you missed their comment, specifically that inf is not the _only_ cost. You also suffer opportunity cost (as was pointed out) due to poorly, or substandard slotting of meat and potatoes powers. You cant max out actual power slotting capability, AND max out s/l defense, AND max out your resists, AND have enough recharge to crank out the high recharge rad powers. If you are so hell bent on maxing defense at the cost of what the set is built to do, why not just play something like EnA?
  15. Anything that strips the ability to have perma mez protect would instantly tank any desire i would have in playing the AT.
  16. yeah that might be it. not sure. been comparing powers i can get at low levels with similar cast times.
  17. Update on noob (nascar/wp): T2 and T3, despite supposedly having fast casts, feel slow as dirt. I know that my fast cast ranged and melee attacks (~1, 1.2 secs) on other sets are FAST. This is like, when will I get there. I don't understand why that is, but the numbers dont represent the feel of other powers that have "the same" cast time. How is that even possible? It feels like 2 second cast time powers. Also, my damage seems pretty beat, comparatively speaking. edit: Compare body blow and smashing blow with tranq dart, and the pain is obvious. 😞
  18. Remove the 5 target bigboost cap, and just let it run out to max targets for the power?
  19. I am going to spin up a scrapper KM and see how it performs again out of curiousity. It has been a long while, and maybe my memory is a bit rusty. What do you guys recommend I use for a secondary?
  20. So, prior to the cheat, this (sg portal) wasn't how people generally got around. The cheat shifted people to using sg bases more than previously, so no, I would not expect a returning or new player to even think that is a "viable" option. It is totally unfair to suggest that newly returning players roll with sg base mentality. I, for one, never ever ever had a sg, let alone used a sg base for portals, until I got here a few months ago. I had a million ways to get around, all of which were pretty easy but needed a little bit of planning for fastest travel possible. But with the advent of Tunnel portals, that was a moot point anyway! Moving away from sg portal back to "the old ways" was trivial for me. 😛 I agree with Rish; let's give some slack! 🙂
  21. Hey, i did originally say 3 words!
  22. Three words: DE AT (since AT is DEFINITELY 3 words) Why cant a new praetorian AT not support something like this, with totally unique powersets?
  23. I actually like the artistic flair of KM. But. It just kinda, sucks. Maybe cut animation costs in half?! Let me rephrase a bit I guess. I think it could be fine if it was dead last in the pool (SOMETHING has to be), but at least give it the opportunity to crank up to at least 8.215 on a scale of 10 +1 if it is heavily io'd out. Some sets excel on heavy io slotting, some it doesn't make too much of a difference. What kind of unique things could be applied to the set (with some animation time cuts!!!) that would kick it up a big notch, like the energy melee mods did? I think the tools are already in the set, but definitely some sort of crazy synergy (set based? power set based? something) should exist to lessen the suck burden.
  24. Uh. Rogue or Vig. Port in with an oport. Problem solved. Rogues and vigs can hit red and blue zones from oro. You don't need to switch anything. Hit PD once, set to rogue or vig, profit. Switching aligns to blue or red when you are looking to just experience the content in a team is extremely counterproductive. Rogue or Vig. Problem shrinks to zero.
×
×
  • Create New...