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Uun

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Everything posted by Uun

  1. I don't think WP needs more DDR. The defense built into the set is pretty minimal (on a tank it's 3% S/L, 13% F/C/E/N, 10% Psi), yet it gets 22% DDR (tank). I'd like to see WP get endurance/recovery debuff resistance. It makes no sense that the set has Quick Recovery but no resistance to end drain and recovery debuffs. Invulnerability has no endurance/recovery powers at all yet it has endurance/recovery debuff resistance. I'd also like to see WP get more -regen resistance.
  2. In addition to the above, look for +hp. In addition to allowing you to take more damage, it also increases your regeneration. Other than using it as a mule for the +def uniques, High Pain Tolerance should be slotted with 2 heal IOs to maximize the +hp. You also want the Unbreakable Guard +hp unique and the +hp accolades. You can pick up more from the random +hp bonuses included in many sets.
  3. I would swap the range IO in Propel for KB>KD. On the flip side, KB>KD is wasted in Freezing Rain, as it doesn't do KB.
  4. I wouldn't bother with the Decimation proc. It's 1 PPM and almost never goes off in a ST blast on a short recharge.
  5. I don't feel that way at all. With domination up you can control most of the mobs (except the EBs) in one shot if you get it off before the bosses can use Shout of Command. Phalanx Fighting doesn't protect against fear or confuse. Also, Earth has a ton of autohit -def.
  6. The PBAoE attack is DoT. The bonus damage for lvl 3 comes as an extra tick at the end. So unless you're counting the ticks, you're not going to notice.
  7. I have 4 doms, but my favorite is Earth/Earth.
  8. Here's my current build
  9. I'd like to see an increase in the arc of Neurotoxic Breath. 30 degrees is pretty darn narrow for a power that does nothing but -rch/-spd. In comparison, Shiver has a 135 degree arc.
  10. The first is the one you encountered, but there doesn't appear to be a difference between the two. https://cod.uberguy.net/html/entity.html?entity=devouringearth_eden_trial_swarm https://cod.uberguy.net/html/entity.html?entity=devouringearth_hive_swarm
  11. I was stubborn. I took mine to 50.
  12. I don't know if it should, but I wish it would. I can't count the number of times I've been killed because I forgot to turn it off.
  13. Double post
  14. I like the systems on Water Blast, Seismic Blast, Energy Melee, Staff Fighting, Gravity, Time/Temporal and Oil Slick Arrow. Beam Rifle needs a tweak to make it easier to keep track of which targets have the Disintegration effect, but I think the bonuses are good. I don't like the system on Radiation Melee. It's hard to see who is Contaminated, the extra damage is very small and it's stupid that your heal doesn't work if the target isn't Contaminated. I don't really consider Eagle's Claw to be a combo and largely ignore whether or not I hit someone within the 3 second window. I haven't played Savage, Psi Melee, Street Justice, Dual Blades or Titan Weapons.
  15. I solo AVs with my Illusion/Poison. I could suggest tweaks to a few powers, but the set is basically fine.
  16. I have both Mind and Plant doms and would have no issue with increasing Seeds' recharge from 60 to 120 seconds. That said, I would still like to see Mass Confusion's recharge reduced from 240 to 180 seconds. As I've said before (not sure if it's in this thread) I think the containment solution is as simple as allowing fear to trigger containment.
  17. I've run Magi on all my blasters. I don't believe you can sit outside the crackle and stay in range of Tyrant. Maybe Psychic Blast? It's got extra range.
  18. I agree, but it's tier 6. Not sure that adding damage is the right fix though. Does anybody remember what they changed on Telekinesis back on live? I think this was around Issue 4 or 5 but I can't find any record in the patch notes. I know they reduced the maximum targets to 5, but they also changed the mechanics. After the change I dropped the power on my Mind controller.
  19. This is the build on my Arch/TA corruptor. For the most part should work the same on a defender.
  20. This is my Arch/TA corruptor. For the most part should work the same on a defender.
  21. Uun

    Rad/Rad quandry

    They changed Stealth last year when they merged it with Invisibility. It now provides a significantly greater stealth radius than a stealth IO. I took it for that functionality, not as a mule. Yes, I could replicate that with Super Speed and a stealth IO, but I find the maneuvering with SS in missions to be cumbersome. BTW you don't need Hasten to access Super Speed. Other than dominators, I almost never take Hasten. I generally build for 60-70% global recharge without Hasten. Also, you didn't answer my question regarding what to take for the last 3 powers. Your build has Tough/Weave as the last 2 picks, which is what I was seeking alternatives to.
  22. Uun

    Rad/Rad quandry

    My rad/rad is currently at lvl 42. I originally planned to take Boxiing/Tough/Weave for the last 3 powers, but now I'm not feeling like I need the additional protection. I've got Particle Shielding almost perma and can use Meltdown when things go sideways. I'm at a loss as to what to take for the last 3 powers. Note, I've got all the slots used in the build below, but I could free up a few. Is Paralyzing Jolt any good? I could stack the stun with Cosmic Burst but the animation is slow and the damage is meh. Infiltration?
  23. Sakai listed it in the 2nd post. I didn't put it in my list as I only slot it about half the time (and usually not more than x2). But then I almost never take Hasten either. If I'm not building a dominator or Illusion controller, I shoot for about 60-70% global recharge and can usually get there without LotG.
  24. I've played both, although not together. On Ice, take everything except Bitter Freeze Ray. On Nature, Lifegiving Spores and Rebirth are skippable. Corrosive Enzymes is a good -res, but it's only single target. You should be able to alternate buffs from Wild Growth and Wild Bastion. Spore Cloud and Entangling Aura provide a lot of safety, but will drop every time you get mezzed. Not much in the way of +dmg besides Aim until you get Overgrowth at 38.
  25. Uun

    Dark/SR notes please

    Touch of Fear works really well slotted with procs. (Use only melee AoE or taunt procs. Fear and -tohit procs will only effect the main target.) I would try to fit the other ATO set in somewhere. Skip the Decimation +BU. It's a 1 PPM proc and never goes off.
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