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Uun

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Everything posted by Uun

  1. Not available to scrappers 😭 but Stone Melee puts out some really satisfying ST damage.
  2. I seem to get them more often solo than on TFs. Ran the Sister Solaris arc a few days ago at +4/x4 and got 1 purple and 1 PVP recipe. (BTW, the last mission of that arc is fun.) Have you run the Market Crash trial? The first time you complete it you're guaranteed to receive a purple recipe.
  3. I craft the purple and PVP drops and sell them. If I need a set I buy them. I feel like it's inefficient to store the recipes.
  4. Originally this was Soul Mastery patron power available to brutes, dominators and VEATs, so nobody expected it to do much. For some reason it got added to Dark Blast for sentinels. Try it on a dominator with Domination up. The only change to this power since launch is that it now persists after the anchor is defeated. It's a huge -dmg/-tohit debuff. Very much worth using on AVs. The animation definitely needs to be looked at. Particularly frustrating since you're not doing anything through most of it - just looks like you're trying to take a dump. Ummmm, no. Patently false.
  5. I've got 20 incarnates, of which 17 have full T4. Contrary to what others have said, I find the T4 Alpha, Lore, Destiny and Hybrid powers to be significantly better than the T3 versions. I don't really keep track of when I complete T4 (and I often delay getting Interface), but the one I completed most recently is currently vet level 20 and I probably completed most before that. For the most part I get the salvage by completing incarnate trials and DA arcs. Tinpex is very efficient, as you can get two reward tables plus 80 reward merits in under 30 minutes. If you've got a lot of emp merits, you can also convert them to rares and very rares.
  6. I've got a few alts that took Spirit Ward when it was a click buff (as a prerequisite to Rune of Protection). It wasn't a great buff as a click, but it's terrible as a toggle. The endurance cost is way too high for the small buff it provides. I've tried using it on dominator pets and the impact on their survivability is nil.
  7. Your answers are here
  8. It's too bad they don't make this available to players https://cod.uberguy.net/html/power.html?power=carnival.carnival_ring_mistress_inherent.mask_of_vitiation&at=boss_grunt
  9. I like Static Discharge, which has a 12 second recharge on the Electrical Mastery version (vs. 32 seconds on Mu Mastery version with virtually the same damage). Works well on a Dark blaster that already has 2 cones. I've also gotten some good mileage from Surge of Power as an "oh crap" power - the blaster version has no health crash, just an endurance crash.
  10. Here's my current Dark/Dark build. This was a recent project that was part of a SG leveling team. I haven't slotted any purples or winters yet, but it's stupid tough as is. I don't have capped defense to anything, but really haven't missed it. Strongly recommend you take a look at Touch of Fear, which is now an AoE attack (the fear and tohit debuff are still single target) on an 8 second recharge. I tried this and really didn't feel like it was offsetting the end cost. I moved the Theft of Essence proc to Siphon Life, which I use as part of my attack chain, and hit Dark Consumption after using Dark Regeneration if needed.
  11. BTW, the resistance armor in Electrical Mastery (Charged Armor) is identical to the one in Mu Mastery (although it's tier 2 in Electrical).
  12. You can also use the Entity Search function on City of Data https://cod.uberguy.net/html/entity.html https://cod.uberguy.net/html/entity.html?entity=rularuu_sentry_lt
  13. My staffer has a huge physique set to minimum height. That animation is absolutely hilarious.
  14. Don't slot damage procs in Flash Arrow. One of the beauties of the power is that it doesn't aggro. The proc will defeat that.
  15. It all stacks. Brute damage cap is +700%. Enhancements are about 95% and full Fury is about 200%. That gives you another 400% to play with. Build Up is 80% and the proc is another 80%. Without buffs from Kinetics, you're unlikely to get close to the cap. Procs in damage auras are generally not a good idea for any AT. They only have a chance to go off every 10 seconds.
  16. Recommend Stone epic for Fissure and Seismic Smash (and fugly defense armor). Gives you some added damage and control.
  17. Uun

    Swamp Thing?

    My big issue with rad melee is the WAIT. FOR. IT. animation on Devastating Blow. Also, Proton Sweep just sucks.
  18. I've been getting good results slotting Tenebrous Tentacles with 1 acc, 1 range and 4 procs. If you take Electrical Mastery, you can get Static Discharge as a third cone. It recharges quickly enough that you can chain the three without gaps.
  19. Don't the Shorts selections (under Bottoms w/ Skin) already do this?
  20. Interesting. I wonder if it could work using the same mechanic as Haunt. In addition to summoning the Shades, it grants a temp power to the target (Haunted) which issues a 60 second mag 10 taunt. In the case of Haunted, it only taunts Shades, but perhaps it could taunt those whose status is confused. If that were the case, the confuse could remain AoE.
  21. In addition to Clarion, the other Incarnate power that offers confuse protection is Hybrid Melee (especially Core).
  22. You are correct. I should have said suppress. https://hcwiki.cityofheroes.dev/wiki/Toggle_Suppression
  23. Super Reflexes, Stone, Shield and Willpower have confuse protection.
  24. I've got a Fire/Nature - it's one of my favorite controllers. Drop Bonfire or Flashfire, then run in with Entangling Aura and Hot Feet. Drop Fire Cages to stop anyone from running off and hit any bosses with Char. I don't recommend skipping Regrowth. Not only is it a good heal, but your Imps get into trouble and will need it. Entangling Aura is an autohit toggle. It doesn't need accuracy, but it has a substantial endurance cost and requires a lot of end red. Smoke really doesn't need more than the base slot. I would move those slots to Wild Bastion. Here's my current build:
  25. Should also mention that you can get a lot of mitigation out of Bonfire (provided you slot the KB>KD IO). It also accepts quite a few procs. I've also got a build with Munitions Mastery. The armor is crap (8.75% S/L resist), but it can take the two +def uniques and doesn't drop if you're mezzed since it's an auto power. It also has Surveillance, which provides 14% -res/-def on a 45 second recharge. I find it more useful than Melt Armor for hard targets since it's pretty easy to make perma.
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