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Everything posted by Uun
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The lvl 41 Clockwork King AV challenge for Controllers
Uun replied to LynxNordique's topic in Controller
I unintentionally tried soloing Chimera yesterday on my Illusion/Poison. Was running Belladonna Vetrano's arc and forgot that I had changed my notoriety to solo AVs. Got him down to about half health, then ran into a 20s gap in PA and he killed my Lore pets and took me out with Head Splitter (despite popping a large purple). -
Wormhole a spawn, drop Dimension Shift on them, then spawn Freezing Rain, Tornado and Lightning Storm inside the Dimension Shift bubble. It's a regular popcorn popper.
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The lvl 41 Clockwork King AV challenge for Controllers
Uun replied to LynxNordique's topic in Controller
Thanks. I haven't played Traps since live (and wasn't soloing AVs on my Traps/AR defender). -
FYI, you can slot Celerity:Stealth directly in Infiltration, giving you a 66 foot stealth radius without running two toggles. I find that the 55 foot stealth radius from Concealment/Stealth is sufficient for full invisibility except around Ritki Drones and snipers.
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The lvl 41 Clockwork King AV challenge for Controllers
Uun replied to LynxNordique's topic in Controller
I think you're misinterpreting. The most efficient (of what's been posted) is */Rad due to the -500% regen debuff in Lingering Radiation (90 sec rech). Look at how well the IO'ed Earth/Rad did. Other secondaries that offer -500% regen are Dark/Howling Twilight (180 sec rech), Cold/Benumb (120 sec rech) and Thermal/Heat Exhaustion (120 sec rech) w/ 40 sec duration. Traps/Poison Trap has -1000%, but it only has a 10 sec duration. Of these, you stand the best chance of making the debuff perma on Rad and Thermal, however, Thermal's -resist debuff is on a long recharge, 6 of the 9 powers are ally only and it has no -tohit. Cold is a great set, but it also lacks any -tohit. Rad has the best toolkit for this once you get the endurance under control. -
My Kin runs Tactics, so I went with Agility for my Alpha. Buffs endmod, recharge and defense.
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Don't know that they challenge Energy, but Seismic and Water also have quite a bit of KB and KD if you want a different theme.
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Singy gets a lot of benefit from the Expedient Reinforcement +resist enhancement, as it takes its resistance from 50% to 60% against S/L/F/C/E/N. You could also try not slotting the KB>KD on Singy.
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https://hcwiki.cityofheroes.dev/wiki//jranger
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A minimal fx option already exists for the Stone Armor primary/secondary. It just needs to be ported to Stone Mastery for controllers.
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The lvl 41 Clockwork King AV challenge for Controllers
Uun replied to LynxNordique's topic in Controller
Interesting. It's got to be the difference in -regen between Lingering Radiation (-500%) and Envenom (-50% stackable). Poison can stack far more -resist than Rad. -
Works quite well with Gravity due to the synergy with Wormhole. These are two different status effects. Trembling in place is caused by "terrorize", which is generated by powers like Fearsome Stare, Spectral Terror and Terrify. Running away is caused by "afraid", which is generated by powers like Tornado, Lightning Storm and Hot Feet, or "avoid", which is generated by powers like Freezing Rain, ignited Oil Slick and Whirlpool.
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One thing to be aware of is that WP has no resistance to endurance drain or recovery debuffs. You'll want to shift to Form of the Soul when fighting things like Carnies or Arachnos (Mu). The endurance discount is pretty sizeable.
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I can't comment on Savage, but both armor sets are very good but play differently. EA is a defense set with a heal. It has some damage resistance but not the scaling damage resistance SR gets. Pretty easy to soft cap defense to all damage types except psi. EA's taunt aura is on Entropic Aura. Rad is a resistance set with +absorb, +regen and a targeted PBAoE heal (ala Dark Regeneration). I find it to be a bit more "clicky" than EA and requires you to be proactive in using Particle Shielding. It's one of the few sets with a useful T9. It has a sizeable hole to cold damage which you'll want to be aware of and has no innate defense.
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Mids is showing incorrect damage values for Dark Melee for Tanks, Scrappers and Stalkers. Brute values are correct.
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Vigor Core enhances heal (45%), accuracy (33%) and end reduction (33%). Cardiac Core enhances end reduction (45%), range (33%) and damage resistance (33%). I find this page is very handy for comparing the abilities at a glance: https://hcwiki.cityofheroes.dev/wiki/Alpha_Slot_Abilities
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guide A Comprehensive Guide to the Incarnate System
Uun replied to Robotech_Master's topic in Guides
It's got to be one of the debuff resistances. +42.5% Resistance (Ranged, Melee, Area, Smashing, Lethal, Fire, Cold, Energy, Negative Energy, Psionic, Toxic, Base Defense, Endurance, ToHit, RunningSpeed, FlyingSpeed, PerceptionRadius, Regeneration, Recovery, Accuracy, RechargeTime) (all affected targets) for 30s https://cod.uberguy.net/html/power.html?power=incarnate.destiny.ageless_radial_epiphany&at=controller- 57 replies
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The lvl 41 Clockwork King AV challenge for Controllers
Uun replied to LynxNordique's topic in Controller
Did one more with my Grav/Storm. With no -regen, this took 16:00. Popped Elusive Mind before I went in, but once I positioned myself with Hurricane, he barely hit me. Used 2 blues and 2 greens and hit Hibernate twice. -
The lvl 41 Clockwork King AV challenge for Controllers
Uun replied to LynxNordique's topic in Controller
Tried this through Ouro with two 50s, both exemped to 45 with Incarnates disabled. Both builds are fully IOed, but neither has any defense/resistance to psi to speak of. I think I used 1-2 greens, but largely did this without inspirations. First I tried this with my Illusion/Poison, which is my go to for soloing AVs. Unfortunately, Psychic CK has 50% resistance to psi damage. I couldn't put a dent in him with only one non-psi attack, even with Phantom Army out the whole time, so I aborted after a few minutes. Second try was on my Fire/Nature. Spore Cloud and Corrosive Enzymes largely kept him neutered, and he was held whenever the purple triangles were down. I alternated between Wild Growth and Wild Bastion and used Overgrowth and Rune of Protection whenever they were up. Had one death early when he got lucky with his nuke, but I combat rezzed with Rise of the Phoenix. Total time from entering the mission to completion was 9:17. -
Water Burst will accept 6 damage procs. Just saying. Stealth alone gives you complete invisibility no longer requires a +stealth IO. Alternatively, a +stealth IO can be slotted directly in Infiltration for complete invisibility, eliminating the need to run Sprint.
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While Reactive and Degenerative Core (are very good, they're also very popular and you can run up against the limit of 4 stacks. Lately I've been taking one of the Radial damage interfaces with moderate damage (Reactive, Preemptive or Spectral). They each do 13.3862 dmg every 1 second for 4.3 seconds and can stack up to 8x. [The other Radial damage interfaces do minor damage of 10.709 per tic.]
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My SG has a weekly leveling group that currently consists of all defenders and corruptors (just hit lvl 30). Going from memory, we have Dark, Nature, Poison, Electric, Time, Radiation and Empathy. The only speed bump was the final mission in Posi 1 where we had to fight ourselves.
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Regarding Black Hole (Dark Miasma/Affinity)
Uun replied to Rimerat's topic in Suggestions & Feedback
In all my years of playing (going back to 2004), I can count on one hand the number of times I've seen it used. My recommendation would be to change the mechanics to match Dimension Shift, wherein you and your allies can enter the phased area and fight the phased foes. -
Water/Martial is a ton of fun. Lots of knockdown on both sets and the slows from Whirlpool and Reaction Time stack.
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This is completely wrong and its never been how -res used to work. If a set with 50% resistance to a damage type gets hit with a -30% resistance debuff, its resistance goes to 35% (50% of the debuff is resisted and 50% is applied). If a set with 80% resistance to a damage type gets hit with a -30% resistance debuff, its resistance goes to 74% (80% of the debuff is resisted and 20% is applied). https://hcwiki.cityofheroes.dev/wiki/Resistance_(Mechanics)#Resistance_to_Resistance_Debuffs