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Uun

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Everything posted by Uun

  1. Power Boost doesn't increase magnitude for anything it affects. When used with holds, stuns, etc., it increases duration, not magnitude.
  2. You can't reduce the recharge on their attacks, but you can absolutely reduce the recharge on the resummon. They work better with a secondary that allows you to heal and/or buff them.
  3. I've got a Fire/Nature and run Hot Feet together with Entangling Aura. Anything that comes into melee range gets held and cooked.
  4. It's substantially better for all ATs. They added damage to Sirens Song and Screech. I've got a Poison/Sonic defender and the changes made a huge difference.
  5. I played a Dark/Rad defender on live and play a Rad/Dark corruptor on HC. It's a pretty rare combination, but I find it to be very strong and a lot of fun.
  6. Sonic Resonance doesn't lend itself to soloing. 5 of the 9 powers can only be used on allies and other than the T9, the remainder don't do much in the way of damage mitigation. If you get one of those buff pets that follow you around from the P2W vendor, you can cast Disruption Field on it, but good luck keeping it alive.
  7. The defender, controller and corruptor versions of Traps/Web Grenade (as well as the scrapper/stalker APP versions) all accept slow enhancements. The mastermind version doesn't. Please fix.
  8. You need to be 50 to slot purples. No reason to attune them ( or PVP sets) since they retain their set bonuses.
  9. If you slot all 6 Superior Gauntleted Fist in one power and the 4 Superior Blistering Cold in another, you'll lose 6% E/N but pick up 6% S/L and 12% F/C. You're missing the Unbreakable Guard 7.5% +HP unique. I would swap the Titanium Coating in Tough for Unbreakable Guard.
  10. Uun

    No love

    Don't volunteer your build when responding to LFM requests. Unless they're asking for a specific AT, it doesn't matter. Doubt they'll kick you once you're already on the team.
  11. ATOs do not have levels. In fact, they're only available as attuned enhancements and you can slot them starting at level 10.
  12. Uun

    Tweaking Gauntlet...

    No vote on this. Tanks do not need a buff.
  13. Uun

    NA Secondaries

    Nature/Seismic is a lot of fun. Decent amount of mitigation from KD. Five of the powers have -def, so lots of proc opportunities.
  14. Uun

    Why SR?

    SR's (and Shield's) weakness isn't defense debuffs (other than unresistable debuffs), it's powers that grant amounts of +tohit that exceed SR's defense. Things like DE Quartz emanators, Rularuu eyeballs, Recluse's blue(?) tower, etc.
  15. Uun

    Tweaking Gauntlet...

    The AoE/cone +radius buff is tied to Gauntlet and benefits Tankers when grouped or solo.
  16. The pet level shift for Incarnate content is in the game now. Having it apply to HM content shouldn't take much. https://homecoming.wiki/wiki/Incarnate_Shift "Mastermind Supremacy will grant 2 Incarnate Shifts to Minion Pets and 1 Incarnate Shifts to Lieutenant Pets while participating in Incarnate content. This means that Minion pets will be level 48(+2) and Lieutenant Pets will be level 49(+1) before any other Shifts are taken into account. These Shifts will stack with any granted by Incarnate Abilities." https://homecoming.wiki/wiki/Inherent_Powers#Supremacy "During Incarnate Trials and within Dark Astoria, Supremacy grants +2 Incarnate Shifts to Minion Henchmen and +1 Incarnate Shift to Lieutenant Henchmen which can be stacked with other Incarnate Abilities which grant Incarnate Shifts." If you're level shifted to 50+3, your tier 1 pets will be 48+5, your tier 2 pets with be 49+4 and your tier 3 pet will be 50+3.
  17. Here's the power. It doesn't appear to be autohit. https://cod.uberguy.net/html/power.html?power=5thcolumn.reichsmanheroencounter.deafening_shout&at=boss_reichsman
  18. There's a 15-foot buff radius AoE centered on the target (the radius of the debuff AoE is 20 feet) and another 15-foot radius buff AoE centered on the caster. Allies near the target get a bigger buff based on how many foes are hit.
  19. Prior to Page 4, Ice Control was the control set with the lowest damage. The only change that affects damage is that Ice Slick now does damage. The amount of damage it does is really low, so unless procs work in it, I would venture that Ice is still at the bottom.
  20. There are a few day job badges/accolades I consider very useful and get on every character. All of these have fairly long durations or number of uses (as compared to useful accolades like Time Lord which max out at 2 hours). Beyond these, I agree that the majority of the temp powers aren't particularly useful. I don't really have an issue with the amount of time it takes to get the badges, since I don't bother with most of them. Dimensional Explorer or Arachnos Official: log out in the Shadow Shard or Grandville and get a jetpack. You can collect 2 hours of usage easily and it's rechargeable. I do this at lvl 1 on all new characters. Monitor Duty/Rapid Response Member: log out near a base portal and earn charges on base teleporter/base portal summon. Holds up to 30 uses each. Physician: log out in hospital or university and earn charges on ally rez. Holds up to 30 uses. Requires Caregiver and Professor. Gladiator: log out in arena or PVP zone and earn time on Combat Shield up to 30 minutes. Requires Duelist and Predator.
  21. Maybe if you strip out the -special. Unless you're thinking of Envenom, which is similar to Melt Armor. It's not a low mag sleep, it's a pulsing mag 3 AoE hold with a 30-second duration (100% chance of 8 sec hold, followed by 2% chance of 4 sec hold every 1 sec).
  22. I think giving Poison Trap or Weaken to Blasters would be OP.
  23. Venomous Gas will cover you on melee. For some reason it's not showing up in Mid's, but it gives you 14% -tohit which stacks with your melee defense. Throw Envenom into the mix for another 10-20%. I would be more concerned about boosting ranged defense. I went with Scorpion Shield on my build and built for typed defense (I've got 40% to S/L/E before Venomous Gas or Envenom). None of these are major, but here's a few more tweaks: Drop Cross Punch and put the slots in X-Ray Beam. Move Superior Avalanche to Irradiate. Slot Superior Malice of the Corruptor. If you split the set, you can get the 10% recharge bonus twice. Replace Extreme Measures with Sting of the Manticore. Replace Reactive Armor with Unbreakable Guard.
  24. Electric Armor is much better on brutes due to the higher resist cap. You can easily cap S/L/E.
  25. Everything on Benumb other than the -end is flagged to ignore enhancements and other boosts. Unless I'm mistaken, PBU doesn't affect it. (It also doesn't affect Cold's shields.)
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