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Uun

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Everything posted by Uun

  1. Here's my current build
  2. I'd like to see an increase in the arc of Neurotoxic Breath. 30 degrees is pretty darn narrow for a power that does nothing but -rch/-spd. In comparison, Shiver has a 135 degree arc.
  3. The first is the one you encountered, but there doesn't appear to be a difference between the two. https://cod.uberguy.net/html/entity.html?entity=devouringearth_eden_trial_swarm https://cod.uberguy.net/html/entity.html?entity=devouringearth_hive_swarm
  4. I was stubborn. I took mine to 50.
  5. I don't know if it should, but I wish it would. I can't count the number of times I've been killed because I forgot to turn it off.
  6. Double post
  7. I like the systems on Water Blast, Seismic Blast, Energy Melee, Staff Fighting, Gravity, Time/Temporal and Oil Slick Arrow. Beam Rifle needs a tweak to make it easier to keep track of which targets have the Disintegration effect, but I think the bonuses are good. I don't like the system on Radiation Melee. It's hard to see who is Contaminated, the extra damage is very small and it's stupid that your heal doesn't work if the target isn't Contaminated. I don't really consider Eagle's Claw to be a combo and largely ignore whether or not I hit someone within the 3 second window. I haven't played Savage, Psi Melee, Street Justice, Dual Blades or Titan Weapons.
  8. I solo AVs with my Illusion/Poison. I could suggest tweaks to a few powers, but the set is basically fine.
  9. I have both Mind and Plant doms and would have no issue with increasing Seeds' recharge from 60 to 120 seconds. That said, I would still like to see Mass Confusion's recharge reduced from 240 to 180 seconds. As I've said before (not sure if it's in this thread) I think the containment solution is as simple as allowing fear to trigger containment.
  10. I've run Magi on all my blasters. I don't believe you can sit outside the crackle and stay in range of Tyrant. Maybe Psychic Blast? It's got extra range.
  11. I agree, but it's tier 6. Not sure that adding damage is the right fix though. Does anybody remember what they changed on Telekinesis back on live? I think this was around Issue 4 or 5 but I can't find any record in the patch notes. I know they reduced the maximum targets to 5, but they also changed the mechanics. After the change I dropped the power on my Mind controller.
  12. This is the build on my Arch/TA corruptor. For the most part should work the same on a defender.
  13. This is my Arch/TA corruptor. For the most part should work the same on a defender.
  14. Uun

    Rad/Rad quandry

    They changed Stealth last year when they merged it with Invisibility. It now provides a significantly greater stealth radius than a stealth IO. I took it for that functionality, not as a mule. Yes, I could replicate that with Super Speed and a stealth IO, but I find the maneuvering with SS in missions to be cumbersome. BTW you don't need Hasten to access Super Speed. Other than dominators, I almost never take Hasten. I generally build for 60-70% global recharge without Hasten. Also, you didn't answer my question regarding what to take for the last 3 powers. Your build has Tough/Weave as the last 2 picks, which is what I was seeking alternatives to.
  15. Uun

    Rad/Rad quandry

    My rad/rad is currently at lvl 42. I originally planned to take Boxiing/Tough/Weave for the last 3 powers, but now I'm not feeling like I need the additional protection. I've got Particle Shielding almost perma and can use Meltdown when things go sideways. I'm at a loss as to what to take for the last 3 powers. Note, I've got all the slots used in the build below, but I could free up a few. Is Paralyzing Jolt any good? I could stack the stun with Cosmic Burst but the animation is slow and the damage is meh. Infiltration?
  16. Sakai listed it in the 2nd post. I didn't put it in my list as I only slot it about half the time (and usually not more than x2). But then I almost never take Hasten either. If I'm not building a dominator or Illusion controller, I shoot for about 60-70% global recharge and can usually get there without LotG.
  17. I've played both, although not together. On Ice, take everything except Bitter Freeze Ray. On Nature, Lifegiving Spores and Rebirth are skippable. Corrosive Enzymes is a good -res, but it's only single target. You should be able to alternate buffs from Wild Growth and Wild Bastion. Spore Cloud and Entangling Aura provide a lot of safety, but will drop every time you get mezzed. Not much in the way of +dmg besides Aim until you get Overgrowth at 38.
  18. Uun

    Dark/SR notes please

    Touch of Fear works really well slotted with procs. (Use only melee AoE or taunt procs. Fear and -tohit procs will only effect the main target.) I would try to fit the other ATO set in somewhere. Skip the Decimation +BU. It's a 1 PPM proc and never goes off.
  19. You put the Performance Shifter in the right place. If you only have one, it's not that noticeable. In any case, your endurance issues will go away once you get Power Sink at lvl 35. As far as IOs I almost always slot, Steadfast Protection +def, Gladiator's Armor +def, Preventative Medicine +absorb, Gaussian's +BU, Reactive Defenses +resist, Shield Wall + resist, Unbreakable Guard +hp, Kismet +acc, Performance Shifter +end, Numina's +regen/recovery, Regenerative Tissue +regen, Theft of Essence +end.
  20. One of the reasons I often take Quicksand on brutes and tanks.
  21. Kismet +acc isn't a global buff, it has a 120 second duration. If you turn off Hide, you'll lose the buff after 120 seconds. Not sure if you lose it if you're not hidden, but I would move it to one of your shields just to be safe.
  22. Move the Kismet +acc out of Hide to one of your shields. It only works in an active power. Not sure why you're not slotting the 6th piece of Assassin's Mark in Cobra Strike for the 10% recharge bonus. I would slot the full Stalker's Guile set in Assassin's Blow and move the Hetacomb set to Crippling Axe Kick or Crane Kick. Also, you want KB>KD in Crane Kick. Move the Reactive Defense Scaling Resist from Hide to one of your shields, then add the 6th piece for the recharge bonus.
  23. Uun

    Dark/Cold

    You could switch from Soul Mastery to Dark Mastery. This give you access to Dark Consumption and you get a superior version of Soul Drain (120 sec recharge/15 foot radius vs. 240 sec recharge/10 foot radius).
  24. Beta Decay is the taunt aura. Not skippable.
  25. May not serve to maximize procs, but my preferred slotting for IG is Scirocco's Dervish Acc/Dmg, Acc/Dmg/End, Dmg/End. This provides 47.7% acc, 74.2% dmg and 47.7% endred and leaves 3 slots for procs. If you include the Scirocco's Dervish proc, you also pick up a 9% accuracy bonus.
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