I'm aware, but it's one power per set, not the entire secondary. Emphasis on minimal. I have a lvl 50 Ice/Time and the absorb buff is about 85 hp per tick slotted.
Forming teams to do this is a piece of cake. I go on LFG and announce a Maria Jenkins (or Tina McIntyre) team and I've got 8 people inside of 5 minutes. Ran one on Saturday for Maria Jenkins and completed the entire arc (at +3 x8) in an hour or two.
If you really want to solo it, you can run a mission in Bloody Bay to get a temp power with 5 Shivans https://paragonwiki.com/wiki/Shiva_Strike_Mission
It's pretty darn rare. According to the stats the devs posted a month ago, there are only 64 lvl 50 /Ice scrappers. Of those, 8 are DM/Ice. Try it out and let us know?
Grav/Storm has solid ST damage with Lift and Propel. Plant/Storm has good AoE damage with Carrion Creepers, but takes a bit of recharge to keep them up.
Just confirmed that my 2007 guide cited the 50% resistance values above. BTW, I've had no issue with Singy getting killed. Tanks bosses solo quite easily.
Singy has had 50% resistance to S/L/F/C/E/En and 100% (capped at 90%) to Psi/Tx since I believe 2005 (they increased it in I4 and decreased it in I5). I've been playing grav trollers since 2004 and wrote a guide back on the live forums. If I can track down a copy I'll see if I said anything about it.
Run DFB and pick up the acc bonus power, which is good through lvl 22. Rinse and repeat with the acc bonus power from DiB at lvl 15, which is good through lvl 30.
Usually the only toggles I'm running are steamy mist and frozen armor. Unless I'm also running snow storm and hurricane at the same time, or fighting something that saps, I don't really have any endurance issues. Haven't made a decision on Destiny yet.
I'm having a hard time picking an Alpha for my Grav/Storm. Torn between Intuition (Hold, Defense Debuff, Range, Damage, To Hit Debuff and Slow) and Musculature (Damage, Immobilize, Defense Debuff, End Mod, ToHit Debuff and Run Speed).
Rad is very strong, especially if you go rad/rad, since you get 2 auras. I've only played Energy Aura on a brute. It appears that they significantly weakened the taunt aura on scrappers.
- Highly recommend taking Crush. Gives you another means of setting up containment and can immobilize bosses and AVs in one shot.
- 3 recharge in Tar Patch. You want this up as much as possible.
- Slot Darkest Night for -tohit (Dampened Spirits or Dark Watcher's Despair)
- Unless you really want the Razzle Dazzle set bonus, 6 slots in Howling Twilight is a huge waste. Slot 1-2 recharge and call it a day.
- Not sure I'm on board with slotting procs in Dark Servant. Fluffy is excellent at debuffing and healing and I've always slotted for acc, -tohit and heal (some combination of Accurate Healing and Accurate To Hit Debuff).
There's not much else you can put in it. There's a Pacing of the Turtle -rech proc (20% chance of -20%), but you've already got -50% from Chilling Embrace, so I doubt you'd notice it. You could stick a slow IO in it if you want to floor mobs movement speed, but you've probably got that covered with Quicksand.
With no slotting, your base chance to hit a +0 foe is 75%. Assuming 40% +acc, your chance to hit is 105% (0.75 x 1.40), which is capped at 95%. Your base chance to hit a +3 foe is 48%. With the same 40% +acc, your chance to hit is only 67.2%. With a +4 foe your base chance drops to 39% and the enhanced value is only 54.6%. This is why you need more acc or tohit buffs.
https://paragonwiki.com/wiki/Attack_Mechanics
Use Crushing Field to stop mobs from running out of Freezing Rain (it doesn't negate the knockdown). Crushing Field can also be used with Wormhole to stop the stunned mobs from wandering off.
Hurricane is awesome, but takes some practice to use with a team otherwise you'll piss off all your melee teammates. Huge tohit debuff. Great for blocking doorways or herding mobs into corners or dead end hallways. Tougher to use on open maps.
Many ways to use Wormhole without Hurricane, but the best way to use them together is to Wormhole a mob against a wall and use Hurricane to pin them there.
I would spend fewer slots on defense and more slots on making your primary and secondary powers work. You've got no accuracy slotted in Transfusion or Wormhole and very little slotted in Transference. Your set bonus +acc isn't going to be enough if you're fighting +3s and +4s. I would definitely commit some slots to Wormhole for acc, stun and recharge and I would probably add some slots to Transference as well.