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Everything posted by Spaghetti Betty
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Post your best costume designs here!
Spaghetti Betty replied to ChanelNo2's topic in Art & Multimedia
The Rowdy Ratcheteer, War Mace/Fiery Aura Brute- 7659 replies
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Post your best costume designs here!
Spaghetti Betty replied to ChanelNo2's topic in Art & Multimedia
Nice! Hope it works out for you. -
Stick it at the bottom!
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Anything that provides a handy End recovery tool. Here's a list of armor sets that provide one in the order that I think are the most effective pairings with Axe: Radiation Armor Bio Armor Fiery Aura Energy Aura Ice Armor Regeneration** Electric Armor **-Requires a skilled hand at IO building
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While your defensive numbers seem good, your slots are kinda all over the place. I'll save you a wall, but almost all of your Dark melee powers (save ToF, nice one on that) are underslotted. They all hit hard and should be slotted accordingly. The same goes for Ground Zero and (to a lesser extent) Radiation Therapy. Both of these powers can be turned into devastating proc bombs that will handily floor mobs. I would also argue against chasing DEF if you're going Rad Armor. It's strengths lie in it's high RES, Absorb, and HP management. You'd be far better off chasing recharge and max HP for safety. Oh, and damage, because dead things can't hit you. Here's an example of something that seeks to maximize damage and healing: This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Midnight Meltdown: Level 50 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: Dark Melee Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(11), GldArm-3defTpProc(25) Level 1: Smite -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(5), SprMghoft-Acc/Dmg/Rchg(5), SprMghoft-Dmg/EndRdx/Rchg(7), SprMghoft-Rchg/Res%(7) Level 2: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(13), StdPrt-ResDam/Def+(27) Level 4: Shadow Maul -- Arm-Dam%(A), Arm-Dmg(34), Arm-Dmg/Rchg(36), Erd-%Dam(36), Obl-%Dam(37), ScrDrv-Dam%(37) Level 6: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(19), UnbGrd-Max HP%(19) Level 8: Radiation Therapy -- SprAvl-Rchg/KDProc(A), DSyncO:DSyncHealAcc(27), DSyncO:DSyncHealAcc(29), ThfofEss-+End%(29), Erd-%Dam(31), ScrDrv-Dam%(31) Level 10: Taunt -- Empty(A) Level 12: Beta Decay -- AchHee-ResDeb%(A) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(15), Rct-ResDam%(15), Ksm-ToHit+(17) Level 16: Super Jump -- WntGif-ResSlow(A) Level 18: Siphon Life -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg(43), SprGntFis-Acc/Dmg/Rchg(43), TchofDth-Dam%(43), Mk'Bit-Dam%(45), TchoftheN-%Dam(45) Level 20: Particle Shielding -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(21), Prv-Heal/Rchg(21), Prv-EndRdx/Rchg(23), Prv-Heal/EndRdx(23), Prv-Heal(25) Level 22: Ground Zero -- OvrFrc-Dam/KB(A), Erd-%Dam(37), ScrDrv-Dam%(39), Obl-%Dam(39), TchofLadG-%Dam(39), ShlBrk-%Dam(40) Level 24: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(34), AdjTrg-ToHit/Rchg(34) Level 26: Boxing -- Empty(A) Level 28: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33) Level 30: Midnight Grasp -- Hct-Dam%(A), Hct-Dmg(40), Hct-Dmg/EndRdx(40), TchofDth-Dam%(42), Mk'Bit-Dam%(42), CldSns-%Dam(42) Level 32: Gamma Boost -- PrfShf-End%(A) Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 38: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(46), CldSns-%Dam(46), Apc-Dam%(46), GldJvl-Dam%(48) Level 41: Dark Obliteration -- Rgn-Knock%(A), Rgn-Dmg(48), Rgn-Dmg/EndRdx(48), PstBls-Dam%(50), Bmbdmt-+FireDmg(50), CldSns-%Dam(50) Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 47: Tactics -- AdjTrg-ToHit/EndRdx(A) Level 49: Weave -- LucoftheG-Def/Rchg+(A) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3) Level 1: Stamina -- PrfShf-End%(A) Level 16: Double Jump Level 50: Assault Radial Embodiment Level 50: Barrier Core Epiphany Level 50: Vigor Core Paragon ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1682;754;1508;HEX;| |78DA75544B4F1361143DD399012D45845A0A02A55468292D1558F85898F840174A1| |322C66DD3D0111A6ADBB4256ADC1A138DCF951BE36BE5E30FB87063E252B6C6C7CA| |1D3E4013358051EB65EE5CFC8AE14BDA9EB9F7BBF79CFBE824CF8E7AE65E8EED87E| |639944B97CBA913E9FC8C553293E9A9EC24E83427B3997C766ABA124C5AB94AA670| |265F4FD6005F4B8D5AA7AC7CD94A1C4F67B2E94AB6904F1D289D2E94FC8E9B422C2| |B319A2ECD308467BC50C825C6AC74319B9F6AB41F8EAC26A727B7FD3451B4AC4C93| |DCCA58A5F274B6E83F5CCC4E260E96662B566AA2309B4B25D3E58A553AD7464A7AE| |97339425F1AE4540DE0BB0E0C1BD8841F029618B8B1CCA00D230C9636433DABD1AF| |D863E0AD80D70CEAF046C03B0657885B53B935E1760BB747B83DC2BD1D7E0AE932B| |04CDCBA126DEAD8E7B2AFF4600F831DD82B60D1650751C99CA617E76183AB24C254| |D2E8A688D82A225A44440B56185CA3A07A6DAD6F55B31EF70D475EDC040C1D9DFF4| |08B6E7307444440B857A804A583557AA8D2C1754ADFA0A447039E53A8D7402B6D50| |A3AAB6113ECDCEB505C774077C13FDBF61F3F929A849A56942075FF949ECCD8AC76| |CC625AE630017045C1490A22B110371CCB0FC38DAB8B21BA4D7AB8EC28B0526D886| |CF023E3168C547011F649BE619DCA4343E358D0FEF655A4EEBC2D2BAB00C328C396| |E4D0475ACE61715E557BAA7FB719B4B08E28EE16CC8DD35C01BA2518FDAD51EB5F3| |2874B277A80DEF90F508C87A04653D82B2A37F4841975A4817624C134158C00083A| |8B4352A6D8D629E8B7D1605BA9534E8C62D0E0A91AA90E2D14288C1D974074C9294| |3E55431F1E1ACED81E3318C413010EE32086996027E25C8A453FFD6A9A7EEC962B2| |302763118C65338C0653AC049DC4C82636A2931D95B2F7912AA2781079CCE20CF90| |EA199298A851FBD2AA761AB5EF21DB48D31BDBC03E6EA8F164D7D8BEE0AE4D2CF71| |737B07F596727E13DDC37174E6A0E38AAD9F3FDFA7F0E679A2F066AFF9F7C1E85C8| |A95AEF79D7197C7E32A86DF80B5CF1F2C4| |-------------------------------------------------------------------|
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Both are excellent choices for a Brute! It's hard to argue against Battle Axe since it got a shiny new update not too long ago. It's now become a damage powerhouse that really commands it's space thanks to Axe Cyclone. You'll feel like a monster in both AoE and ST thanks to how heavy each attack feels when it's delivered. This comes at the cost of horrid recharge and endurance management. This is best offset with IOs and a secondary that provides some sort of Endurance recovery, but can cause one to feel restricted in their choice of pairings. War Mace is more of a free spirit in comparison, if that free spirit was a boulder being dropped off a very high cliff. While not quite as intense as Battle Axe, War Mace still boasts extreme ST damage. Build Up + Clobber will outright kill most things that aren't bosses. Anything that doesn't die to it has Shatter and Jawbreaker waiting right behind it. It's AoE isn't too shabby either. Whirling Mace is one of the most efficient versions of it's sister moves in terms of end vs damage (Whirling Sword, The Lotus Drops). It's overall endurance cost and recharge times aren't nearly as volatile as Battle Axe, so you do get a bit more freedom choosing an armor pairing.
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That's a pretty solid build! Just assuming based on some of your slotting choices, but it seems like you plan to run this bad boy through a lot of HM content. Tactics + Gaussian's is great for that since it'll fire pretty rapidly in a full team (and Lores count for it, too). Here's some alternative slotting ideas for you. For Bio Armor, I prefer leaning into offense and max HP a bit more, so I don't mind dropping bulk elsewhere. Char is also great for helping lock down big targets. Oh, and I picked an Alpha. I didn't see one in yours. This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Dumpster Fire: Level 50 Magic Tanker Primary Power Set: Bio Armor Secondary Power Set: Fiery Melee Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Hardened Carapace -- Ags-ResDam(A), Ags-ResDam/EndRdx(5), Ags-ResDam/Rchg(5), Ags-ResDam/EndRdx/Rchg(7), GldArm-3defTpProc(11), StdPrt-ResDam/Def+(11) Level 1: Fire Sword -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(13), SprMghoft-Acc/Dmg/EndRdx/Rchg(15), SprMghoft-Rchg/Res%(17) Level 2: Inexhaustible -- Prv-Heal/EndRdx(A), Prv-Heal(9), Prv-Heal/Rchg(9) Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), ShlWal-Def(13), ShlWal-Def/EndRdx(17), ShlWal-ResDam/Re TP(31) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7) Level 8: Combustion -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/Rchg(31), SprGntFis-Rchg/+Absorb(33), SprAvl-Acc/Dmg(33), SprAvl-Rchg/KDProc(33) Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(15) Level 12: Taunt -- Empty(A) Level 14: Adaptation Level 16: Super Jump -- WntGif-ResSlow(A) Level 18: Ablative Carapace -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(19), Prv-Heal/Rchg(19), Prv-EndRdx/Rchg(21), Prv-Heal/EndRdx(21), Prv-Heal(23) Level 20: Evolving Armor -- Ags-ResDam(A), Ags-ResDam/EndRdx(25), Ags-ResDam/Rchg(29), Ags-ResDam/EndRdx/Rchg(29) Level 22: DNA Siphon -- ThfofEss-+End%(A), DSyncO:DSyncHealAcc(23), DSyncO:DSyncHealAcc(25) Level 24: Fire Sword Circle -- Arm-Dam%(A), Arm-Dmg/EndRdx(34), Arm-Acc/Rchg(34), Arm-Acc/Dmg/Rchg(36), Arm-Dmg/Rchg(36), PrfZng-Dam%(36) Level 26: Genetic Contamination -- SprGntFis-Dmg/Rchg(A), SprGntFis-Dmg/EndRdx/Rchg(27), SprGntFis-Acc/Dmg/EndRdx/Rchg(27) Level 28: Incinerate -- Hct-Dam%(A), Hct-Dmg/EndRdx(34), Hct-Acc/Rchg(37), Hct-Acc/Dmg/Rchg(37), Hct-Dmg/Rchg(37), PrfZng-Dam%(40) Level 30: Parasitic Aura -- DSyncO:DSyncThreatAccRech(A), RechRdx-I(31) Level 32: Greater Fire Sword -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/Rchg(40), PrfZng-Dam%(42), TchofLadG-%Dam(43), ShlBrk-%Dam(43) Level 35: Boxing -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46) Level 38: Tough -- UnbGrd-Max HP%(A), Ags-ResDam(39), Ags-ResDam/EndRdx(39), Ags-ResDam/Rchg(39) Level 41: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(42), Rct-Def(42), Rct-Def/EndRdx(43) Level 44: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-Acc/EndRdx/Rchg/Hold(45), BslGaz-EndRdx/Rchg/Hold(45), Lck-%Hold(46), Dvs-Hold%(46) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48) Level 49: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit(50), GssSynFr--ToHit/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(48), PrfShf-EndMod/Rchg(50) Level 14: Defensive Adaptation Level 14: Efficient Adaptation Level 14: Offensive Adaptation Level 16: Double Jump Level 50: Vigor Core Paragon ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1685;744;1488;HEX;| |78DA75944B4F535110C7FFB7F7960A16A194D2226F904729548A6E7C253EB00BA49| |144E3B669E05A6E84B6B9C544F63E7706346EDC98B8C0EFE152763E887E015F8011| |5FA0A40E77EEC8A18693407FF79C99F9CF9939E7A46E8CF8975E8C9D86E63F379D2| |916D39733B96BA6ED4D65B2D60468548F5C9F2914674DBB3D69D9A68F66DAD9243D| |625E357345337ED6CAA72FDAD94CCE9A489FB167F276C4354899D3A6194F5AA63DC| |78CAAF17C7E3A7EA9609A937E07C7CC4CC1CA65AB9D8FA4959D9AA5AF1A599A34ED| |E29455089C2F5813F1F139DB4CA732DBA9CC45288D6EFAFBDA45FF34C8287981A3F| |4993060604820C15081230C5518D65D08D34C8B81BAAADD6168F9359BF8B1CC7000| |6F196AF18E619DB435C5C9A3E103AFECC37B814F0CDFC8565705748434576054E22| |6195A7181A1938AED559C342F62F49BA8A4ADB810A4C47DD831317CB869B8516E33| |B4E39EC06381270C0DE45AA90A544A5607B005A732F524B05F11A08F120D7CA70D5| |52BAEA530C5AA5126508326DEC6069906D41E05B0C22B75F82CE0D6A91E1F05DC5A| |36482D37294C502D61505A1D9156374BAB9BA5D5BFC929A4F628843ADDD9580306E| |8B0F874F276214C5B0DAB798671CAE344E9C0498F53EE0E9C60E8C2718163024536| |FE43928DAA64236E71B90FE28EC05D86084936A9924D8889643FC3214405FA047A1| |97A45728B245B9426692D18E63DB5CA416924A53655A90DF70D37CABCC0024354E2| |F66349A082ABA651973B55A54E3C64A7413C60D0C9A45BED533736B8833DD2B01E6| |9588F348CCE2DFA54A73E398951ACEB2EACEA6E326B0CDB3733A6EE2986971E27CD| |01BC12581678C330884D8F9BF0221C0890765C6D585CB40FA35EA0962148B6433B9| |7BEE419C2330E97C0538145866603EA2839D784AE4ED4D8FDD894C6F6301C37543B| |9AD7787EA5ECB512FBB5B2794AA3832BE5C115CD8551825E03AB7BC4F8F27F8C471| |EB706F3B2C105869FDB6F80925FE947F9C4AFF257E2793FBD12AA853342613807E1| |DFEC5FB7A9E5F2| |-------------------------------------------------------------------|
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Seismic Waves works like any other resource mechanic in the game currently. Once you have 3, power go boom. You'll know you have 3 if your toon starts making fart earthquake noises and passively knocking down surrounding mobs. Rock Shards gets increased damage and range. It's a pretty serious buff. All in all a decent spender for those lower levels. Seismic Force (whatever the aim is called) gets a massively reduced recharge if you use it with max stacks. Something like 30 seconds shaved off. Stalagmites turns into a heavy-hitter ST attack if you spend your stacks on it. Personally, this is the one I would deem skippable. IMO the other blasts doing good damage all the time outweighs this one doing increased damage some of the time.
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QFT. I can speak from experience that the Barrier spamming technique is there to ensure 4* runs can be completed smoothly no matter what the team comp may be. It's the only way some of the runs my group engages in could be completed (All blasters, Melee ATs only, EATs/Sents only dread this one every time, speedruns). A well-balanced group of support toons can easily replace the need for everyone on the team to have a T4 Barrier, but that can force players into having to bring certain toons to be able to participate.
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Slot Machine's Random Challenge (the limited edition 2023)
Spaghetti Betty replied to Troo's topic in General Discussion
Dropping a final progress report now that both of my roulette toons have hit 30+ Fleeting Bitterness Making this a redside exclusive toon probably hurt the progression process more than it helped, but I finally reached level 30 on this thing. I should really stop doing this whole "nope I'm soloing all of my low lvls and that's final" thing when it comes to Doms, but after amps, IOs, recovery serums, and lots of blues, I was finally able to play this one smoothly for a bit. 2 sets I know nothing about, both not winning any awards in their respective categories, but the combo does attribute itself to a pretty unique experience. I would recommend it to anyone looking to jump into melee and slow the pace of battle allll the way down. Anything standing next to you has their entire life put on pause while you whittle away at their HP. Here's the blueprint I was using to experiment with power choices. Not a masterpiece by any means, but hopefully will help the next person wanting to try the combo: Lord of Skulls Fire/Bio Sentinel is shaping up to be a real blast to play. This is the toon I'm using to lead a group of 8 roulette toons (we're currently on hiatus at lvl 34 so we can play the page 6 arcs when they drop), which, due to the nature of the RNG, I ended up being one of the main DPS for the team. I'm glad this ended up being a team-centric toon, because there's a good chunk of time where I have 3 attacks and that's it. Granted, they're 3 really good attacks, but I spend more of my time spewing garbage on Discord than I do blasting. Looking forward to taking this one all the way to 50+. Sharing this build in confidence that it's a real powerhouse in a team setting: Looking forward to next year! -
Knockout Blow (A classic. Uppercut across the jaw. Baddie goes flying. Deal dmg to match), Soul Drain (I channel my energy to drain the strength of those around me. Time to kick ass), Staff Fighting (Genuinely some of the most fluid animations in the game), Street Justice (Looks brutal. Knee to the balls clam gut, kick their shins out, giant uppercut), Moment of Glory (I summon the power of god and anime) A lot of the ranged sets just look so blah to me because they generally draw from the same pool of animations. Good thing the FX department picked up the slack. I can't think of a power with a short animation time that also felt underwhelming. Thunder Strike! Why doesn't this move do a trillion damage? It looks like it should. Eagles Claw. Same complaint. My opponents head should fly off their shoulders with that animation. This isn't a good question to ask me. I could come up with a new animation for every power in the game. I could think of animations for 3 new powersets. My mind works fast. My hands don't.
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Accurate depiction of Snarky coming to the forums after quitting a TF:
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A Letter to the Devs (Sound Nerfs)
Spaghetti Betty replied to Solarverse's topic in General Discussion
I'm on both sides of the fence here. There are some AoE sounds which definitely needed a slight tuning down (Healing Aura, Full Auto), but some iconic SFX are now almost nonexistent (RIP Foot Stomp, Soul Drain, Spinning Strike). But miniguns are still just as loud. Yup. -
Spanish vampire you say? He's Cuban but ssshhh
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Hunt down Shen mission from Bobcat
Spaghetti Betty replied to eknudson's topic in General Discussion
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I'm thinking a Storm/TA Corruptor. I'm thinking Ice Arrow will help with the slight lack of ST effectiveness, and being able to completely shut down an area with storms and debuffs sounds really cool. Not sure on a concept yet, but that's never stopped me! *peers at the growing list of alts around the corner*
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The scrapper/stalker versions of Ice Armor should definitely be praised - Icy Bastion is a great replacer on DPS ATs - but I still want to give a shoutout to Tanker Ice Armor. Anything that can softcap DEF on SOs is nothing to shake a stick at. It allows you way more freedom to bulk up in other areas that might otherwise go untouched. And as much as people dump on Hibernate, it does it's job really well: making sure you never die ever. Not much is gonna stop an HP-capped softcapped Ice Tanker. For the things that could, you get an invincible Rest to get you back up to 100% while giving you time to let debuffs fall off. And you can have it up every 2 min or so with a decent amount of global recharge.
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I generally don't slot much of the Critical Strikes set unless I'm digging for ACC or AoE DEF. This combo needs neither, so just dropping the proc in a medium recharge filler attack is fine. Also thanks for the compliment!
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I whipped up a fairly simple take for you to browse: This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Dip My Fists in Covid for Extra DMG: Level 50 Technology Scrapper Primary Power Set: Street Justice Secondary Power Set: Radiation Armor Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Heavy Blow (A) Superior Blistering Cold - Accuracy/Damage (25) Superior Blistering Cold - Accuracy/Damage/Endurance (31) Superior Blistering Cold - Accuracy/Damage/Recharge (31) Superior Critical Strikes - RechargeTime/+50% Crit Proc (33) Force Feedback - Chance for +Recharge Level 1: Alpha Barrier (A) Unbreakable Guard - +Max HP (5) Unbreakable Guard - Resistance (5) Unbreakable Guard - Resistance/Endurance (7) Unbreakable Guard - RechargeTime/Resistance (9) Gladiator's Armor - TP Protection +3% Def (All) (9) Steadfast Protection - Resistance/+Def 3% Level 2: Gamma Boost (A) Performance Shifter - Chance for +End Level 4: Boxing (A) Empty Level 6: Hasten (A) Recharge Reduction IO (7) Recharge Reduction IO Level 8: Rib Cracker (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus (11) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (15) Superior Scrapper's Strike - Damage/Endurance/Recharge (17) Superior Scrapper's Strike - Accuracy/Damage/Recharge (17) Superior Scrapper's Strike - Damage/Recharge (25) Superior Scrapper's Strike - Accuracy/Damage Level 10: Combat Readiness (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (11) Recharge Reduction IO Level 12: Fallout Shelter (A) Unbreakable Guard - Resistance (13) Unbreakable Guard - Resistance/Endurance (13) Unbreakable Guard - RechargeTime/Resistance (15) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 14: Super Jump (A) Winter's Gift - Slow Resistance (20%) (50) Winter's Gift - Run Speed, Jump, Flight Speed, Range Level 16: Radiation Therapy (A) Superior Avalanche - Recharge/Chance for Knockdown (33) Theft of Essence - Chance for +Endurance (33) Obliteration - Chance for Smashing Damage (34) Eradication - Chance for Energy Damage (34) Touch of the Nictus - Chance for Negative Energy Damage (34) Scirocco's Dervish - Chance of Damage(Lethal) Level 18: Proton Armor (A) Unbreakable Guard - Resistance (19) Unbreakable Guard - Resistance/Endurance (19) Unbreakable Guard - RechargeTime/Resistance (21) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 20: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (21) Shield Wall - +Res (Teleportation), +5% Res (All) (23) Reactive Defenses - Scaling Resist Damage (23) Kismet - Accuracy +6% Level 22: Spinning Strike (A) Bombardment - Chance for Fire Damage (46) Bombardment - Accuracy/Damage/Recharge/Endurance (46) Bombardment - Accuracy/Damage/Recharge (46) Bombardment - Damage/Recharge (50) Bombardment - Accuracy/Recharge/Endurance (50) Force Feedback - Chance for +Recharge Level 24: Beta Decay (A) Achilles' Heel - Chance for Res Debuff Level 26: Particle Shielding (A) Preventive Medicine - Chance for +Absorb (27) Preventive Medicine - Heal/RechargeTime/Endurance (27) Preventive Medicine - Heal/RechargeTime (29) Preventive Medicine - Endurance/RechargeTime (29) Preventive Medicine - Heal/Endurance (31) Preventive Medicine - Heal Level 28: Shin Breaker (A) Ice Mistral's Torment - Damage/Recharge (37) Ice Mistral's Torment - Damage/Slow (40) Ice Mistral's Torment - Accuracy/Damage/Endurance (40) Ice Mistral's Torment - Accuracy/Damage/Endurance/Recharge (40) Ice Mistral's Torment - Chance for Cold Damage Level 30: Crushing Uppercut (A) Hecatomb - Chance of Damage(Negative) (42) Hecatomb - Damage/Endurance (43) Hecatomb - Recharge/Accuracy (43) Hecatomb - Damage/Recharge/Accuracy (43) Hecatomb - Damage/Recharge (45) Force Feedback - Chance for +Recharge Level 32: Ground Zero (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (36) Touch of Lady Grey - Chance for Negative Damage (36) Shield Breaker - Chance for Lethal Damage (36) Obliteration - Chance for Smashing Damage (37) Eradication - Chance for Energy Damage (37) Scirocco's Dervish - Chance of Damage(Lethal) Level 35: Moonbeam (A) Superior Winter's Bite - Accuracy/Damage (45) Superior Winter's Bite - Accuracy/Damage/Endurance (45) Superior Winter's Bite - Accuracy/Damage/Recharge (48) Apocalypse - Chance of Damage(Negative) (48) Sting of the Manticore - Chance of Damage(Toxic) (48) Cloud Senses - Chance for Negative Energy Damage Level 38: Tough (A) Unbreakable Guard - Resistance (39) Unbreakable Guard - Resistance/Endurance (39) Unbreakable Guard - RechargeTime/Resistance (39) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 41: Meltdown (A) Unbreakable Guard - Resistance (42) Unbreakable Guard - Resistance/Endurance (42) Unbreakable Guard - RechargeTime/Resistance Level 44: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 47: Tactics (A) Endurance Reduction IO Level 49: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Critical Hit Level 1: Sprint Data Chunk: This combo should be pretty hard hitting in the AoE department thanks to the goodies that Rad Armor comes with. Proc'd out Ground Zero and Rad Therapy nuking mobs will cover for Spinning Strike having a subpar reach. Like with most RES-based armors, I wouldn't worry too much about trying to build DEF, as it will blow away like dandelion seeds in a tornado when you get debuffed. Also, check my Shin Breaker slotting. I think putting Ice Mistral there is a good alternative seeing as we have 4 (or more) ST attacks to try and slot. Vigor Core Alpha more than makes up for the low-ACC slotting in Shin Breaker and low-HP slotting in Radiation Therapy. If you would rather go for more damage, Musculature Radial Alpha would be my pick since it will also give your end recovery a small bump, plus you can slot Radiation Therapy like this if you're concerned about losing out on heals by doing so: And don't forget, capped Slow RES means mobs can't decide when you can play the game! Hope this helps!