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Spaghetti Betty

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Everything posted by Spaghetti Betty

  1. Here's a take that focuses on building as much Slow RES and recharge as possible without sacrificing too much bulk: This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Dork Dork: Level 50 Technology Tanker Primary Power Set: Dark Armor Secondary Power Set: Dark Melee Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Soul Mastery Hero Profile: Level 1: Dark Embrace (A) Gladiator's Armor - TP Protection +3% Def (All) (3) Gladiator's Armor - Resistance (3) Gladiator's Armor - End/Resist (25) Steadfast Protection - Resistance/+Def 3% (25) Steadfast Protection - Knockback Protection Level 1: Smite (A) Hecatomb - Chance of Damage(Negative) (11) Hecatomb - Damage/Endurance (11) Hecatomb - Recharge/Accuracy (15) Hecatomb - Damage/Recharge/Accuracy (23) Hecatomb - Damage/Recharge Level 2: Murky Cloud (A) Unbreakable Guard - +Max HP (15) Unbreakable Guard - Resistance (17) Unbreakable Guard - Resistance/Endurance (17) Unbreakable Guard - RechargeTime/Resistance Level 4: Shadow Maul (A) Armageddon - Chance for Fire Damage (37) Armageddon - Damage/Endurance (37) Armageddon - Recharge/Accuracy (39) Armageddon - Damage/Recharge/Accuracy (39) Armageddon - Damage/Recharge Level 6: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (7) Shield Wall - +Res (Teleportation), +5% Res (All) (7) Reactive Defenses - Scaling Resist Damage (9) Kismet - Accuracy +6% (9) Blessing of the Zephyr - Knockback Reduction (4 points) Level 8: Obsidian Shield (A) Unbreakable Guard - Resistance (19) Unbreakable Guard - Resistance/Endurance (19) Unbreakable Guard - RechargeTime/Resistance (21) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 10: Death Shroud (A) Superior Avalanche - Damage/Endurance (50) Superior Avalanche - Accuracy/Damage/Endurance Level 12: Dark Regeneration D-Sync Origin:D-Sync Siphon Level 14: Super Jump (A) Winter's Gift - Slow Resistance (20%) Level 16: Taunt (A) Empty Level 18: Siphon Life (A) Superior Gauntleted Fist - Damage/RechargeTime (27) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (27) Superior Gauntleted Fist - RechargeTime/+Absorb (29) Superior Blistering Cold - Accuracy/Damage (29) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (31) Theft of Essence - Chance for +Endurance Level 20: Hasten (A) Recharge Reduction IO (21) Recharge Reduction IO Level 22: Cloak of Fear (A) Unspeakable Terror - Accuracy/Recharge (23) Unspeakable Terror - Accuracy/Endurance (43) Unspeakable Terror - Accuracy/Fear/Recharge (46) Unspeakable Terror - Endurance/Fear (46) Unspeakable Terror - Disorient Bonus Level 24: Soul Drain (A) Superior Avalanche - Accuracy/Damage (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (36) Superior Avalanche - Accuracy/Damage/Recharge (36) Adjusted Targeting - To Hit Buff/Recharge (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge (37) Adjusted Targeting - Recharge Level 26: Boxing (A) Superior Blistering Cold - Accuracy/Damage/Endurance (50) Superior Blistering Cold - Recharge/Chance for Hold Level 28: Dark Consumption (A) Superior Gauntleted Fist - Accuracy/Damage (33) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (33) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (33) Synapse's Shock - EndMod/Increased Run Speed (34) Synapse's Shock - EndMod/Recharge (34) Synapse's Shock - EndMod Level 30: Tough (A) Unbreakable Guard - Resistance (31) Unbreakable Guard - Resistance/Endurance (31) Unbreakable Guard - RechargeTime/Resistance Level 32: Oppressive Gloom (A) Absolute Amazement - Stun (48) Absolute Amazement - Stun/Recharge (48) Absolute Amazement - Stun/Recharge/Accuracy (48) Absolute Amazement - Recharge/Accuracy (50) Absolute Amazement - Stun/Endurance Level 35: Midnight Grasp (A) Superior Might of the Tanker - Accuracy/Damage (39) Superior Might of the Tanker - Damage/Recharge (40) Superior Might of the Tanker - Accuracy/Damage/Recharge (40) Superior Might of the Tanker - Damage/Endurance/Recharge (40) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (42) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 38: Cloak of Darkness (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 41: Gloom (A) Apocalypse - Chance of Damage(Negative) (42) Apocalypse - Damage/Endurance (42) Apocalypse - Recharge/Accuracy (43) Apocalypse - Damage/Recharge/Accuracy (43) Apocalypse - Damage/Recharge Level 44: Dark Obliteration (A) Ragnarok - Chance for Knockdown (45) Ragnarok - Damage/Endurance (45) Ragnarok - Recharge/Accuracy (45) Ragnarok - Damage/Recharge/Accuracy (46) Ragnarok - Damage/Recharge Level 47: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Soul Transfer (A) Preventive Medicine - Chance for +Absorb Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Sprint
  2. I've been working on a Crab too! And so are some of my friends. Seems like there's an influx of Arachnos Soldiers lately. Here's what I got going on. I wouldn't say it's "budget" but I showed this to a few players experienced with Crabs and they gave it a passing grade. This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Cupcakes: Level 50 Technology Arachnos Soldier Primary Power Set: Crab Spider Soldier Secondary Power Set: Crab Spider Training Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: Level 1: Channelgun (A) Damage Increase IO Level 1: Crab Spider Armor Upgrade (A) Steadfast Protection - Resistance/+Def 3% (3) Steadfast Protection - Knockback Protection (3) Steadfast Protection - Resistance/Endurance (48) Gladiator's Armor - TP Protection +3% Def (All) Level 2: Longfang (A) Superior Spider's Bite - RechargeTime/Global Toxic (9) Superior Spider's Bite - Accuracy/Damage (11) Superior Spider's Bite - Accuracy/Damage/RechargeTime (11) Superior Spider's Bite - Accuracy/Damage/Endurance/RechargeTime Level 4: Hasten (A) Recharge Reduction IO (13) Recharge Reduction IO Level 6: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (13) Reactive Defenses - Scaling Resist Damage (15) Kismet - Accuracy +6% (15) Winter's Gift - Slow Resistance (20%) Level 8: Suppression (A) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize (17) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge (17) Superior Dominion of Arachnos - Damage/Endurance/Recharge (19) Superior Dominion of Arachnos - Accuracy/Damage/Recharge (19) Superior Dominion of Arachnos - Accuracy/Damage (21) Achilles' Heel - Chance for Res Debuff Level 10: Tactical Training: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (21) Shield Wall - +Res (Teleportation), +5% Res (All) (23) Shield Wall - Defense (23) Shield Wall - Defense/Endurance (25) Shield Wall - Defense/Recharge Level 12: Venom Grenade (A) Ragnarok - Chance for Knockdown (25) Ragnarok - Damage/Endurance (27) Ragnarok - Recharge/Accuracy (27) Ragnarok - Damage/Recharge/Accuracy (29) Ragnarok - Damage/Recharge (29) Annihilation - Chance for Res Debuff Level 14: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points) (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range Level 16: Boxing (A) Superior Blistering Cold - Accuracy/Damage (36) Superior Blistering Cold - Damage/Endurance Level 18: Combat Training: Defensive (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Luck of the Gambler - Defense (33) Luck of the Gambler - Defense/Endurance Level 20: Frag Grenade (A) Superior Frozen Blast - Accuracy/Damage (33) Superior Frozen Blast - Accuracy/Damage/Endurance (33) Superior Frozen Blast - Accuracy/Damage/Recharge (34) Sudden Acceleration - Knockback to Knockdown (34) Force Feedback - Chance for +Recharge Level 22: Arm Lash (A) Armageddon - Chance for Fire Damage (31) Armageddon - Recharge/Accuracy (34) Armageddon - Damage/Endurance (36) Armageddon - Damage/Recharge (36) Armageddon - Damage/Recharge/Accuracy Level 24: Fortification (A) Unbreakable Guard - Resistance (37) Unbreakable Guard - Resistance/Endurance (37) Unbreakable Guard - RechargeTime/Resistance Level 26: Tactical Training: Leadership (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 28: Summon Spiderlings (A) Expedient Reinforcement - Resist Bonus Aura for Pets (37) Expedient Reinforcement - Accuracy/Recharge (39) Expedient Reinforcement - Endurance/Damage/Recharge (39) Expedient Reinforcement - Accuracy/Damage/Recharge Level 30: Call Reinforcements (A) Call to Arms - Defense Bonus Aura for Pets (39) Call to Arms - Endurance/Damage/Recharge (40) Call to Arms - Accuracy/Recharge (40) Call to Arms - Accuracy/Damage/Recharge (40) Soulbound Allegiance - Chance for Build Up (42) Soulbound Allegiance - Damage/Recharge Level 32: Serum (A) Preventive Medicine - Chance for +Absorb (42) Preventive Medicine - Heal/RechargeTime/Endurance (42) Preventive Medicine - Heal/RechargeTime (43) Preventive Medicine - Endurance/RechargeTime (43) Preventive Medicine - Heal/Endurance (43) Preventive Medicine - Heal Level 35: Web Envelope (A) Gravitational Anchor - Chance for Hold Level 38: Mental Training (A) Run Speed IO Level 41: Shatter Armor (A) Hecatomb - Chance of Damage(Negative) (45) Hecatomb - Damage/Endurance (45) Hecatomb - Recharge/Accuracy (45) Hecatomb - Damage/Recharge/Accuracy (46) Hecatomb - Damage/Recharge Level 44: Summon Blaster (A) Expedient Reinforcement - Accuracy/Recharge (46) Expedient Reinforcement - Damage/Endurance (46) Expedient Reinforcement - Accuracy/Damage/Recharge (48) Expedient Reinforcement - Endurance/Damage/Recharge (50) Soulbound Allegiance - Damage/Recharge/Accuracy Level 47: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Luck of the Gambler - Defense Level 49: Tough (A) Unbreakable Guard - +Max HP (50) Unbreakable Guard - Resistance (50) Unbreakable Guard - Resistance/Endurance Level 1: Conditioning | Hidden Level 1: Brawl Data Chunk:
  3. Can't go wrong with Tank. Better AoEs, less squish. And way better damage with procs
  4. The evil nemesis appears! Commander Cupcakes, Arachnos Crab Soldier
  5. Finally got around to making my Ice/Martial Dom. Here's Fleeting Bitterness Leveled up just a tiny bit to grab Stealth since concept is key, but won't be touching again until the 1st. And, as a bonus, the group I play with want to run a full team with randomly generated toons, so I have a second one as well. This is Lord of Skulls, a Fire/Bio Sent.
  6. I really enjoyed the toon I got from this last year, so why not spin again? I got: Dominator (45) Ice Control (62) Martial Assault (62) wow, 2 62s! I look forward to hating this one! Yay!
  7. Are you on mobile? Tilting your phone sideways makes them show up.
  8. Feel free to Global me anytime. I'm pretty sure I still have space. I'm primarily on Excel but I can transfer if needed.
  9. Fire Blaster with doublestacked Rage?
  10. After your solo attempt, duoing it sounds like fun!
  11. Well, my mind goes straight to Radiation Armor for Scrappers. Rad Armor complements SS so well that I would probably just roll that, even with Scrapper's lower armor values. I'd be hopeful that with Scrapper damage scalar, Punch and Haymaker wouldn't suck as bad so that I wouldn't feel compelled to pick up Boxing Kick and Cross Punch. Haymaker sounds like the obvious pick for Critical Strikes proc. For Stalker, I think SS/Inv is the choice here. Invuln is a really solid armor pick for Stalkers. But that's not funny enough. I want to AS (hide proc) -> KO Blow! Call it Assassin's... Crunch. Ok, maybe save that one for Teeth Melee.
  12. Wait, hold on, I got it.... *inhales*... Ice Melee/Fire Armor
  13. I don't see any problems with what you have here. Defensively it's really solid. All I can offer is some Spaghetti I threw together for you to pick at for ideas. This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Stoppable for 10 seconds: Level 50 Natural Tanker Primary Power Set: Shield Defense Secondary Power Set: Super Strength Power Pool: Fighting Power Pool: Leaping Power Pool: Sorcery Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Deflection (A) Unbreakable Guard - +Max HP (7) Unbreakable Guard - Resistance (9) Unbreakable Guard - Resistance/Endurance (9) Unbreakable Guard - RechargeTime/Resistance (11) Luck of the Gambler - Defense/Increased Global Recharge Speed (11) Luck of the Gambler - Defense Level 1: Punch (A) Superior Might of the Tanker - Recharge/Chance for +Res(All) (17) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (19) Superior Might of the Tanker - Damage/Endurance/Recharge (19) Superior Might of the Tanker - Accuracy/Damage/Recharge (21) Superior Might of the Tanker - Damage/Recharge (21) Superior Might of the Tanker - Accuracy/Damage Level 2: Battle Agility (A) Shield Wall - +Res (Teleportation), +5% Res (All) (13) Shield Wall - Defense (13) Shield Wall - Defense/Endurance (15) Shield Wall - Defense/Recharge Level 4: Boxing (A) Superior Blistering Cold - Accuracy/Damage (34) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime Level 6: Active Defense (A) Recharge Reduction IO Level 8: Kick (A) Superior Blistering Cold - Accuracy/Damage/Endurance (37) Superior Blistering Cold - Accuracy/Damage/Recharge Level 10: Taunt (A) Empty Level 12: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (17) Reactive Defenses - Scaling Resist Damage Level 14: Against All Odds (A) Endurance Reduction IO (15) Endurance Reduction IO Level 16: Cross Punch (A) Superior Avalanche - Accuracy/Damage (40) Superior Avalanche - Accuracy/Damage/Endurance (40) Superior Avalanche - Accuracy/Damage/Recharge (42) Eradication - Chance for Energy Damage (42) Obliteration - Chance for Smashing Damage (42) Force Feedback - Chance for +Recharge Level 18: Mystic Flight (A) Winter's Gift - Slow Resistance (20%) Level 20: Knockout Blow (A) Hecatomb - Damage (37) Hecatomb - Damage/Endurance (39) Hecatomb - Chance of Damage(Negative) (39) Neuronic Shutdown - Chance of Damage(Psionic) (39) Unbreakable Constraint - Chance for Smashing Damage (40) Force Feedback - Chance for +Recharge Level 22: Tough (A) Unbreakable Guard - Resistance (23) Unbreakable Guard - Resistance/Endurance (23) Unbreakable Guard - RechargeTime/Resistance (25) Unbreakable Guard - Resistance/Endurance/RechargeTime (25) Gladiator's Armor - TP Protection +3% Def (All) (33) Steadfast Protection - Resistance/+Def 3% Level 24: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Reactive Defenses - Defense (34) Reactive Defenses - Defense/Endurance (34) Reactive Defenses - Defense/RechargeTime Level 26: Rage (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (27) Gaussian's Synchronized Fire-Control - To Hit Buff (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance Level 28: True Grit (A) Unbreakable Guard - Resistance (29) Unbreakable Guard - Resistance/Endurance (29) Unbreakable Guard - RechargeTime/Resistance (31) Unbreakable Guard - Resistance/Endurance/RechargeTime (31) Preventive Medicine - Heal/Endurance (31) Preventive Medicine - Heal Level 30: Foot Stomp (A) Armageddon - Damage (43) Armageddon - Damage/Endurance (43) Armageddon - Chance for Fire Damage (43) Perfect Zinger - Chance for Psi Damage (46) Eradication - Chance for Energy Damage (48) Force Feedback - Chance for +Recharge Level 32: Spirit Ward (A) Preventive Medicine - Chance for +Absorb Level 35: Rune of Protection (A) Unbreakable Guard - Resistance (36) Unbreakable Guard - Resistance/Endurance (36) Unbreakable Guard - RechargeTime/Resistance (50) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 38: Phalanx Fighting (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 41: Grant Cover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 44: Shield Charge (A) Superior Gauntleted Fist - RechargeTime/+Absorb (45) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (45) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (45) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (46) Superior Gauntleted Fist - Damage/RechargeTime (46) Superior Gauntleted Fist - Accuracy/Damage Level 47: Hasten (A) Recharge Reduction IO (48) Recharge Reduction IO Level 49: Focused Accuracy (A) Endurance Reduction IO Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Sprint Data Chunk: When it comes to SS, I will always try to build for as much offense as possible, then try to scrounge up other tricks to try and keep myself safe. Basically, I would be using more clicks to achieve the same amount of mitigation as you, but I'd be putting out more damage. Hope this helps!
  14. The Meta-Human Wrestling Association (Part 1) Arc ID: 44683 Hey chump, think you got what it takes to tussle with the best of the best? The MHWA is looking for up and coming supers that want a shot at the reigning champ! No jabronis here. You'll only be wrestling with the A-Listers, the Ring Vets, the cream of the crop. If guts, glory, and fame are calling your name, then sign up today! Author's Note: This arc is designed to be a formidable challenge for level 50 toons. It will test every aspect of your kit, so bringing friends or insps is recommended (or a very strong solo toon). The Meta-Human Wrestling Association Part 2: We Need Ratings! Arc ID: 48577 (This takes place a few months after the events of Part 1) Welcome back, champ! You've been enjoying a lengthy title reign at the top of the MHWA! While this has been phenomenal for your resume, it's been tanking the ratings of the show. The fans want fresh content, so we pulled out all the stops and hired you a new manager that's sure to pump up the heat. Can you outlast all of the challenges laid before you? Author's Note: Part 2 ramps up the difficulty sharply to test those who successfully completed Part 1. I am actively trying to kill you. Expect tons of shenanigans. --- For anyone that tries my arcs, thanks a bunch! I had to re-balance these until my SR/DM Tank couldn't live without breaking a sweat at +4x8, if that gives you an idea of the difficulty. Any comments are welcome.
  15. Nothing specific. I would just like CoX to be bigger. Thanks.
  16. No, it wasn't. Getting pimp slapped by Rom in the last mission was the issue.
  17. To be fair, the group I run with will take on dumb challenges to just to prove it can be done (we were aiming for 90 min), but this is an example of one of our lengthy 4* ITF runs. Yes, it was a massive headache. No, we haven't stopped running all Blasters (+1 Kin) to try and get the time and deaths down. But yeah, I agree. Any combination of ATs can run Hard Mode content successfully with teamwork and determination. Should you be farming it for the reward? Probably not anymore. When people were buying stacks of PAPs for the inf cap, absolutely. But that time is long gone. The reward is the challenge.
  18. Uhhh... Ok, talk about one of them. Well, this one is definitely looking to hold my interest for a bit. It's a Stone/Bio/Soul Scrapper. Most of my toons start as a concept first then build goals last. Thankfully, my concepts usually coincide with build goals. This one is gonna be geared towards maximizing damage as much as possible for the purpose of doing Hard Mode content. I'm not too worried about survivability on it, since the Barrier spam meta + the Absorb shield should cover that for the most part. It's fully IO'd at the lvl it's at now and already chunks damage like crazy. Here's the build for anyone curious:
  19. Here's how I would go about it. This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Dork Souls: Level 50 Natural Tanker Primary Power Set: Shield Defense Secondary Power Set: Broad Sword Power Pool: Leaping Power Pool: Sorcery Power Pool: Fighting Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Deflection (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (11) Luck of the Gambler - Defense (11) Unbreakable Guard - +Max HP (13) Unbreakable Guard - Resistance (13) Unbreakable Guard - Resistance/Endurance (15) Unbreakable Guard - RechargeTime/Resistance Level 1: Hack (A) Superior Might of the Tanker - Recharge/Chance for +Res(All) (15) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (17) Superior Might of the Tanker - Damage/Endurance/Recharge (17) Superior Might of the Tanker - Accuracy/Damage/Recharge (19) Superior Might of the Tanker - Damage/Recharge (19) Superior Might of the Tanker - Accuracy/Damage Level 2: Battle Agility (A) Shield Wall - +Res (Teleportation), +5% Res (All) (21) Shield Wall - Defense (21) Shield Wall - Defense/Endurance (23) Shield Wall - Defense/Recharge Level 4: Slice (A) Superior Gauntleted Fist - RechargeTime/+Absorb (25) Superior Gauntleted Fist - Accuracy/Damage (27) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (27) Superior Avalanche - Accuracy/Damage (29) Superior Avalanche - Recharge/Chance for Knockdown (29) Fury of the Gladiator - Chance for Res Debuff Level 6: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (23) Kismet - Accuracy +6% (25) Reactive Defenses - Scaling Resist Damage Level 8: Active Defense (A) Recharge Reduction IO Level 10: Against All Odds (A) Endurance Reduction IO Level 12: Taunt (A) Empty Level 14: Super Jump (A) Winter's Gift - Slow Resistance (20%) Level 16: True Grit (A) Unbreakable Guard - Resistance (45) Unbreakable Guard - Resistance/Endurance (45) Unbreakable Guard - RechargeTime/Resistance (45) Preventive Medicine - Heal (46) Preventive Medicine - Heal/Endurance (46) Preventive Medicine - Heal/RechargeTime Level 18: Phalanx Fighting (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 20: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (43) Gaussian's Synchronized Fire-Control - To Hit Buff Level 22: Spirit Ward (A) Preventive Medicine - Chance for +Absorb Level 24: Arcane Bolt (A) Superior Winter's Bite - Accuracy/Damage (43) Superior Winter's Bite - Accuracy/Damage/Endurance (43) Superior Winter's Bite - Accuracy/Damage/Recharge Level 26: Shield Charge (A) Superior Gauntleted Fist - Damage/RechargeTime (31) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (31) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (31) Superior Avalanche - Accuracy/Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Recharge Level 28: Disembowel (A) Hecatomb - Chance of Damage(Negative) (34) Hecatomb - Damage/Endurance (34) Hecatomb - Recharge/Accuracy (34) Hecatomb - Damage/Recharge/Accuracy (36) Hecatomb - Damage/Recharge (36) Force Feedback - Chance for +Recharge Level 30: Head Splitter (A) Armageddon - Chance for Fire Damage (36) Armageddon - Damage/Endurance (37) Armageddon - Recharge/Accuracy (37) Armageddon - Damage/Recharge/Accuracy (37) Armageddon - Damage/Recharge (39) Force Feedback - Chance for +Recharge Level 32: Rune of Protection (A) Unbreakable Guard - Resistance (33) Unbreakable Guard - Resistance/Endurance (33) Unbreakable Guard - RechargeTime/Resistance (48) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 35: Boxing (A) Empty Level 38: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (39) Steadfast Protection - Resistance/+Def 3% (50) Steadfast Protection - Resistance/Endurance Level 41: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Red Fortune - Defense (42) Red Fortune - Defense/Endurance (42) Red Fortune - Defense/Recharge (50) Red Fortune - Defense/Endurance/Recharge (50) Red Fortune - Endurance Level 44: Focused Accuracy (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge (46) Adjusted Targeting - To Hit Buff/Endurance (48) Adjusted Targeting - Endurance/Recharge Level 47: Hasten (A) Recharge Reduction IO (48) Recharge Reduction IO Level 49: Grant Cover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Sprint Data Chunk: Mine uses a lot of active tricks to hit favorable numbers during combat. Nothing you probably haven't seen before. My build would utilize Rune and Melee Core to maintain hefty (hard cap S/L and near hardcap for most except Toxic and Psi) RES. Your build's END usage is also stellar compared to mine, but I'm showing over 3k HP as a tradeoff. I have to question having so much melee DEF. Yeah, my DEF is a little low (just barely at softcap because I wanted other things). but in my experience, the only times you would need DEF that high is when there should already be a buffer of some sort helping close the gap. If you're fighting something that can hit through 85% DEF, you weren't gonna be able to solo it for other reasons. Just some food for thought. Hope I can help.
  20. There was another thread asking for Shield/WM help not too long ago. This may help:
  21. Personally, I would be leaning more towards the Tank. While it is true that TW doesn't benefit from the Gauntlet AoE increase, what does happen on a Tank is that you can maximize damage output through heavy proc slotting without worrying about your survivability taking a big hit. It is entirely within the realm of possibility hardcapping your S/L RES and softcapping E/NEG/F/C DEF while sitting in Offensive Adaption.
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