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Spaghetti Betty

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Everything posted by Spaghetti Betty

  1. Nice job! Situations like this are what made me start considering taking an epic pool hold on toons that don't naturally have access to the option. They end up being far more valuable in general gameplay as well than one would perceive.
  2. I don't have too many ranged toons, and far fewer make the whole journey to 50. I couldn't tell you what finally makes a ranged toon click for me, and I'll even say there are way more strong ranged sets than there are weak ones. So far, I've 50'd toons with Dark Blast, Rad Blast, Energy Blast, Assault Rifle, and Sonic Blast. They are all fantastic! Each one fills a particular gameplay style I'm looking for. It's a pretty obvious pick, but I feel the one ranged powerset we're missing is a Power Armor-style set with wrist blasters, chest beams, and shoulder cannons. Crab Soldiers are almost there, but are still very specific in their functionality.
  3. I've never heard of the term "parallel play" before! That's a great way to describe it. Even though my time spent soloing has decreased by a pretty large chunk, I do still enjoy hanging out by myself and people-watching. In a way, it makes the experience feel more human.
  4. For a while now, I had Spaghetti Betty sitting in my toon graveyard unplayed. This could stand no longer, so she got a punk upgrade! Maybe you've seen her around the City recently. Spaghetti Betty, Street Justice/Radiation Scrapper Find her scrolling Capebook™ in these other inspired outfits! Yes, I might have went a little overboard.
  5. Sure thing, no problem!
  6. Once upon a time, I suggested that Power Siphon be turned into an auto and the respective slot be replaced with a new power - Siphon Momentum, which would be similar to Power Siphon, but give stacking +rech to you and -spd to the enemy affected.
  7. If I may ask, what are you not grasping? Is it the Mids interface? Where to start with a Sav/Regen scrapper? Or how to build in general?
  8. It's more along the lines of a Tank is so good at being an untouchable aggro magnet out the box that it's a little silly to think that it's their only job. If anything, the amount of toughness a Tank gets straight away would encourage one to build for offense even more so since the Tanking part is essentially already taken care of by the act of choosing the AT. All teammates support eachother through their respective Primary roles but everyone's job is to contribute to damage once their primary job is done. Otherwise everybody wouldn't get a damage dealing set.
  9. I know you said you wanted a Tank, but I could envision some cool ideas with a Ninja/Pain (or Emp) MM. You can round out the "medic ninja with strength" concept by grabbing Cross Punch and Knockout Blow from Leviathan Mastery so you can mix it up in melee. Not perfect, but just an idea.
  10. It's basically a ball with a platform on top with a tilt switch inside. You have to rock it with your feet to move your character while using a controller for inputs. New 4* challenge!
  11. Hi there! It looks like the version of Mids you're using has a borked Export feature. It seems like you're up to date enough that using the in-app Updater tool should get you where you need to be. Or, you can always link the file for your build directly! Not many do this, but the option has always been there. As for a Rad/Katana toon, I did take a look at one so I could at the very least offer a take to hopefully give you a few ideas. I'm horrible at making exemplar-friendly builds, but I tried my best! View This Build In MRB
  12. Unless you're playing the game on one of these bad boys, I don't wanna hear about "challenge"!
  13. That was a fun thread! I'm still waiting on our 3 man Regen ITF
  14. Super Strength, Street Justice, Staff Fighting, Martial Arts, and Stone Melee are my top 5 As good as Energy Melee is, I just can't get into it. There isn't enough variety in it for me. I love how intimate melee combat is. It's very easy to tell a good melee player from a not so great one. Nothing that isn't ultimately unrelated to theming. Tons! Don't put me in charge of Creative. I'll break people. Tons. But the one at the forefront currently would be a Hook and Chain powerset involving the repositioning of mobs and heavy Dots for ST damage. Melee is in the best spot it's been in since the days of pre-ED. Any noise about needing to reposition yourself during fight mechanics or ranged just being better DPS are age-old MMO complaints that will never go away.
  15. It wasn't just you. My temporary minions had a blast chasing me for a couple of missions too! Or at least I'm pretending they did
  16. Yay! I was there!
  17. Spaghetti Betty

    Storm!

    This is going hilariously, by the way. I may post the build after a bit more tinkering.
  18. My gut reaction is to put them either right below Tanker or side by side with them. For me it would look something like this: Stalker Scrapper Brute Tanker, Sentinel No real research put into it, just general gameplay experience. It's also with a huge grain of salt because the only reason Scrapper pulls ahead of Brute is ATOs. That's the main reason why Stalker sits at the top of the pile. Tankers and Sentinels share the same problem where their damage isn't spectacular (outside of a few outliers) until you consider procs.
  19. Yes! Take Dark Obliteration! Do it now!
  20. Hi, welcome back to CoH! I think my first and most important tip to you would be to not get overwhelmed by the info being thrown at you. As I'm sure you've probably surmised, the game has grown a lot during its time as a Live game and even here on Homecoming. There are a lot of helpful guides here on the forums, and plenty of people that are more than welcome to give you more focused advice on specific things should you ask. You can even send me a PM here or in game @Spaghetti Betty should you ever need help. I don't mind. The most populated servers here are Excelsior (general gameplay) and Everlasting (RP-focused), but there are still seasoned players that call other servers their home. You said you're looking for a solid DPS class that can perform fairly well on its own with no prior investment. For that, I'd recommend a Brute! Their gimmick (Fury) ramps up their damage as you fight, so you can focus your enhancement goals on things like Endurance Reduction and Accuracy so that you aren't getting tired quickly or missing a bunch. Brutes also have the amenity of higher defensive caps than their Scrapper cousins, meaning they get a lot more growth potential from buffs if you find yourself on a team. Once you get to level 10, I'd recommend hopping over to a University (located in Steel Canyon or Cap Au Diable) so you can learn about Invention Origin Enhancements. While they do have a somewhat steep learning curve to use, they will push your character to new heights that you won't be able reach on Training/Dual/Single Origin Enhancements alone. And remember to have fun! The game is tuned to a variety of classes running bare bones enhancements. Anything that poses a significant threat to you can be easily overcome with either Inspirations, tactics, or a couple of friends at your side.
  21. Yeah, I agree. I've tried a lot of primaries with Regen (my main for a bit on Live was a MA/Regen Scrapper), and I originally was looking at SS/Regen as a joke, but I'm continually blown away by its performance whenever I play. There's been a lot of times where I was the last one standing in my team, and even when I do go down it's no problem getting right back up and cleaning house.
  22. Congrats! I regularly tank 4* content on my SS/Regen and it feels great every time.
  23. Though I prefer Tanker Fire Melee, the scrapper version is no joke when it comes to dishing out huge damage after the update, and even manages to be extremely proc friendly. To the woe of many a farmer, Fire Sword, Fire Sword Circle, and Greater Fire Sword can all accept Defense Debuff enhancements. This means you can turn any one of these attacks into a handy debuffer. Special mention goes to GFS as it has pretty good proc math. You can totally dump damage procs in it for massive return. Incinerate is great as an opener. It doesn't deal upfront damage, but instead burns foes severely for great damage over time. A good ST option for your Critical Strikes proc. For the progression player, Breath of Fire is a great filler in your rotation as a cleaving ST attack. You can always spec it out later. All in all, a Fire Melee scrapper will burn big targets down pretty handily, but may feel lacking in the AoE department. Maybe there are ways to make up for that?
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