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Everything posted by TheZag
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I Have To Do WHAT? Fix Mission Text!
TheZag replied to Aurora_Girl's topic in Suggestions & Feedback
Its not a bug but a sticky in bug reports for reporting wonky mission objectives could do it. Similar to the typos thread but for keeping inconsistent mission objective reports in 1 place. If the devs fix any would be great but they could at least be grouped up until then. Would need that sticky thread for it though. -
Flying laser sharks can go in robots customization.
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Ridiculous Girl's COH costume and emote wish list...
TheZag replied to Ridiculous Girl's topic in Suggestions & Feedback
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NPC and player positions are updated server side and then reported to the client so your game knows where to draw them. Physics objects are only spawned server side. After that each persons game client handles how they move around. If every leaf that fell from a tree and all the bullet casings from full auto were handled by the server then the bandwidth usage and lag would probably freeze the server. Larger physics objects like those from propel are still handled client side. Have a friend in a different zone shoot an enemy with propel then zone in and go to them. They will see the propel object and you wont because you werent in the area when the server spawned it. After the initial spawn the server never updates it again.
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"Feedback" thread option: like "slow mode" for forums
TheZag replied to Replacement's topic in Website Suggestions & Feedback
I could see this as able to reduce some of the back and forth pissing matches that pop up on occasion on the focused feedback threads but not on a 24 hour timer. Maybe something more like 30 minutes so people might have to think or cool down a tiny bit before they reply but arent locked out for the rest of the day. And a thumbs up from staff to reset your timer would require too much staff time to review all those posts or have them play favorites as they are only able to review so many posts at a time. They are volunteer after all and dont spend all their time on the forum and ingame. -
Unfortunately, even if you were able to spawn an object from propel inside a base, each client handles how it bounces around. After a short time, each player no longer sees the same bounces.
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KoV Lore's Rallying Cry buff suppresses friendly TPs
TheZag replied to AlishaShatogi's topic in Bug Reports
Im sure they have seen the report since the bug forum doesnt move all that quickly. And while a dev reply is always welcome, I tend to see them reply to things that are soon to receive attention. This would probably be low priority though since this particular lore isnt heavily used and using something else is an easy workaround. Not that it should never be addressed, but i get why it doesnt make it to the top of the list. -
KoV Lore's Rallying Cry buff suppresses friendly TPs
TheZag replied to AlishaShatogi's topic in Bug Reports
Im wondering if a non-friendly teleport is handled the same way by the game as a friendly one but just with a hit check. That could explain why its blocking friendly teleports. Im not at my computer so i may be off on some numbers but i think KoV radial gives 8 mag teleport protection. Incan is a 3.1 mag teleport so it gets blocked. It is certainly a PvP oriented effect so it shouldnt be removed as there is hardly anything meant for PvP and removing one would be a shame. Im curious if raising friendly teleports to higher then 8 magnitude and leaving enemy teleports magnitude alone is a viable option. I dont think 8.1 mag friendly teleports change anything, the dampening field in a jail cell is like 100 mag protection so still nobody is able to teleport out. Im not aware of any other effects that have any teleport protection but i could be wrong. -
Not sure if this has been asked: PvP on/off switch
TheZag replied to AlabasterKnight's topic in Suggestions & Feedback
One of my friends wont go into the pvp zones because he doesnt like pvp. There is no requirement to go into a pvp zone but the solution is right there, if you dont want the possibility for pvp then dont go. I did run into a person once in recluses victory. He waited till i was fighting the turrets and killed me. He seemed to be only interested in fights he could win when i came back so i just left instead. -
Im down for some dual pickaxes. Dual sledgehammers and baseball bats too. Im not concerned at all about applying real world logic to a comic book superhero video game. Let me dual wield some hellions, i'd fight crime (or commit it) with a pair of fiery gang members as my melee weapons.
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Which ATs or specific power sets are most in need of a review?
TheZag replied to KaizenSoze's topic in General Discussion
Masterminds *numbers* *numbers* *numbers* *reasons* *reasons* -
And our team won =D
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Time to rrrename some pow-Arrrrs. 1. Aqua bolt - Tharrr be Watarrr 3. Hydro blast - Blundarrrbus (The BP pistol) 4. Upgraded swag - Plundarrr 5. Whirlpool - Sleep with the Fishes (Captain Mako shark cone power) 6. Raiders - Maytees 7. Deck Gun - Walk the Plank (Whirlpool) I clicked into this thread saying to myself that one of the powers better be named pirates booty and I was not dissapointed. Also, yes pirates.
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I dont think accounts are flagged as dev or even GM. The different commands have a level assigned to them and you cannot use commands that exceed your accounts level. Even GMs have 3 different levels so that starting GMs dont have access to all of the commands. Devs accounts are probably not even all level 10 which gives them access to every command - kill the whole map, kick every player from the server at once and so on. I dont think there is any way to search by account permission level and thats probably on purpose so devs and GMs can log their official accounts in and not be instantly tracked down by players while they are trying to work.
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Which attacks were those? I take several abilities i never use to open further pool power picks but they only get slots if im after certain set bonuses. In either case they served their purpose. Im not sure if a 1 slot brawl and boxing need a global enhancement.
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Can we get a way to bypass Arc-locked TFs?
TheZag replied to kelika2's topic in Suggestions & Feedback
Many of the requirements have been loosened already. Would be nice if there was a way for the game to know you unlocked it 5 times so now its unlocked on new alts. But i dont want the requirement to go away completely. I doubt there will ever be an account wide unlock though, i hear account wide stuff is a pain in the butt to code. -
Can we get a way to bypass Arc-locked TFs?
TheZag replied to kelika2's topic in Suggestions & Feedback
After doing it so many times to unlock TFs and SFs im inclined to agree. Sometimes i just want to hop on an alt and lead a weekly target. Not hop on an alt and lead a weekly target but also have to ask for someone that has it unlocked. So i go do something else instead. -
Hang a towel on both sides of the screen and then their arms will be cut off as well.
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Knives of Artemis Defeat Badge - Mythbuster
TheZag replied to Chrono-Bot's topic in Suggestions & Feedback
Im pretty sure the team doesnt pull out a dictionary before they name a badge to be sure the badge name and definition match up. Alot of the names do match up with the dictionary but plenty dont for a pun. Knives are one of the more difficult enemy groups so a badge in there somewhere would be fine with me. The name mythbuster is pretty good as well. My only reason against the name would be to save it for somewhere even better. But if there arent any plans for 'somewhere better' to exist, then use it here. -
My lowbie will get stomped seems to be a common argument against more GMs. How much of a zone does a GM actually cover? Probably something like 600 square feet after considering vision radius. I get people have other reasons against it but im never convinced that a lowbie cant work around a GM spawn. Its not like they are placed on top of contacts or mission doors. I prefer more world events over more GMs but i prefer more GMs over nothing. I would want a GM to make sense in its placement though. Have an igneous GM in the hollows and not in Founders Falls for example.
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If it takes ranged damage enhancements then use the chance for hold from the ranged damage set. Its also 2 mag hold but the proc rate is higher. Or use them both and land a hold on elite bosses in 1 attack.
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I suppose i should have actually answered earlier as well. A weekly story arc or even several would be ok with me. Ive also wished that the signature story arcs would have 1 as a weekly as well. Even if it just went straight down the list, one signature story arc a week.
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It would be lower after omitting similar names as well. But after dividing the total of possible combinations by a trillion twice, i was comfortable enough with what was left. I was mostly just saying there are plenty of names if people try. Im lazy though, my characters are TheZag, TheZag-one, TheZag-two and so on.
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I found that contact and went and killed all those spiders and i guess it doesnt give missions to a level 50.