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Triumphant
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Everything posted by Triumphant
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All stealth powers should have a no fade option
Triumphant replied to Random Axis's topic in Suggestions & Feedback
Buddy, all I can say to that, is that your experience and my experience on this particular thing are diametric opposites. 🤷♂️ -
All stealth powers should have a no fade option
Triumphant replied to Random Axis's topic in Suggestions & Feedback
Sure. That's fair enough. -
All stealth powers should have a no fade option
Triumphant replied to Random Axis's topic in Suggestions & Feedback
My answer to the first bit would be: Then don't make the effect translucent. Make it an effect that actually simulates what you're doing (i.e. sneaking). If that can't be done, then allow me to turn off effects for the power. My way gives everyone the choice of whether or not to use the bad effect that doesn't actually represent what it's supposed to represent. Leaving the power as it is presently, forces me to use this clumsy representation of stealth when I would rather just enjoy looking at all the details of my costume. I think part of the problem here is you are trying to advocate for the game to be simulationist when, really, it just does a very bad job of doing that. Hand-wringing over accurate visual representation of stealth effects is a bit silly, when the mobs don't react at all when you are standing 25 feet away, in direct line of sight, in a well-lighted area, blowing up another group of mobs with grenades, energy blasts, and other apocalyptically loud, flashy effects. I don't care about simulationism that much myself (I only made my argument about the translucency effect being a poor representation of stealth because you are arguing that it be locked in this way, because it is needed for that purpose. I'm really just interested in the players individual freedom to choose what effects to activate for their personal characters power sets. What you do with your own character is your business. Keep all your effects turned on. Go crazy. It's none of my business- just like what I choose for my own costume and visual powerset effects is none of your business). As to the postscript in your edit: When has the visual cue from activating your stealth power ever caused anyone on a team to follow the team leader in any respect? If you mostly play with PUGs, you can kiss that fantasy goodbye, regardless of what visual effects are active on your powerset. If you play with a group of buddies that you know and they are tuned into your playstyle, then you probably don't need that kind of help (but again, if you do- by all means, choose to retain the power effect. I don't want to force you to do anything. I just want the freedom to make a different choice). -
All stealth powers should have a no fade option
Triumphant replied to Random Axis's topic in Suggestions & Feedback
It's not about becoming translucent, either. That would be the intangibility or phasing power. When Batman sneaks, when spiderman sneaks, when Black Panther sneaks, there is no "special effect". They just hide and move quietly. Some of us would like the option for no effect while sneaking, just like the examples I provided above. That's all. The rest of you can still become translucent whenever you sneak around (for whatever oddball reason you'd like to make up for that happening). -
I tend to agree with you that most of the Epic Powers aren't all that Epic (I think I may have even made a post about this, somewhere in the dim, dark past). There are a few gems in there, but nothing that truly screams EPIC. And you know what, I don't even think I mind so much that the powers aren't epic. What bothers me, is that they're called Epic when, well... they're mostly mediocre. They should be called, "Additional" powers. Or some such. Or, yeah- you could actually make them epic. Sure. Why not? 😝
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"No Transformation" option for HEATs
Triumphant replied to Vic Raiden's topic in Suggestions & Feedback
Well, sure. And I'm certain that people find my own stances on certain topics equally ridiculous, at times. There's nothing wrong with disagreeing. There's nothing wrong with healthy debate. So long as it doesn't devolve into outright petty meanness and indiscriminate insults, it's all good. Forums exist for the free exchange of ideas and I would not want that to change. Also, just for the record, I want to be very clear: The fact that I disagree with any of you on any particular subject, does NOT mean that I personally dislike you. When I respond to a particular post on these forums, it's because I have definite strong opinions about THAT topic. Topics where players are trying to advocate for a particular position that forces other players to play the game a certain way are an exception to this, of course. I take that very personally (as indeed, IMO, I should). -
I'm an American who plays frequently at what would be peak times for Europeans. I tried Reunion for a while (even have 1 lvl 50 and a pretty cool base built there). The player base was warm and friendly, but I found that the number of players (particularly RP'ers) are actually greater on Everlasting, and so I've pretty much moved back there, as this is where the bulk of my characters and/or bases are (though I do still pop onto Reunion every great once in a while, just to wonder around my spiffy base and take my lvl 50 Sent for a spin).
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I don't disagree, it would be nice (we're all at least a little curious, aren't we?) although I can imagine why they might be reluctant to do that, given that whatever they are working on, people will probably gripe loudly because they will feel that they are working on the wrong things, or doing it the wrong way, or not working fast enough, etc. As the old saying goes, no good deed goes unpunished. 😝
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"No Transformation" option for HEATs
Triumphant replied to Vic Raiden's topic in Suggestions & Feedback
I may find your stance on stealth effects a bit silly, but I agree with you on this one, Ghost. This is a public forum. You have a right to reply to any forum post and participate in any topic, as a member of this forum, as long as you abide by the forum rules. -
"No Transformation" option for HEATs
Triumphant replied to Vic Raiden's topic in Suggestions & Feedback
People that equate cosmetic option with a cost, as though it's some kind of game balancing factor. Hilarious. 😄 -
Give me them juicy powerset combos - scrapper gotta scrap!
Triumphant replied to Aeroprism's topic in Scrapper
Combat teleport is cheaper, fires quicker, provides a hit bonus, and always keeps you oriented towards the foe. I much prefer it to standard teleportation, though I do sometimes take both (or translocation or jaunt, if those powers fit my character concept). -
Kind of agree, honestly. They might as well call it *GENERIC MOVIE*: Rehashing.
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I want to be able to power level to 50. I want other players to be able to power level to 50. Why should your preference take precedence over mine? I'll tell you why my preference should take precedence over yours: My way of playing still allows you to level slowly, as is your own preference. Your way cuts off the other avenue of play and forces me to adopt your play style. I don't want to be bullied by you. P.S. Also, I don't always power level. When I'm trying out an AT or powerset that is completely new to me, I play normally to at least lvl 25 (and sometimes even higher) so that I can learn how to use the new AT/powersets. But you don't get to tell me whether or not I decide to do it that way.
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So... I finally got around to watching the first 3 episodes this evening. It's not my favorite of the different Star Wars TV series, but I definitely have enjoyed what I've seen so far. I'll withhold my full opinion until I've viewed all 8 episodes of Season 1 but, so far, so good. I definitely did not see anything that I hated and I still really don't get what all the hate is about. Maybe I'll have a different opinion by the end of it, but so far, I'm cautiously optimistic. If I had one complaint, it's that they haven't really done anything with the Wookie Jedi character. It's just sort of hanging around in the background, like a big, furry set decoration. Also, the music doesn't really knock my socks off, if I'm to be honest. The themes are dark and moody, though, so I guess it does fit the story, at least.
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I mean that if you can solo a +4/8 mission chain, there's no reason you can't do it with 7 lower level buddies.
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No. Just, no. Bad @Force Redux. *smacks with rolled up newspaper*
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Dominators: Designed to be played as blappers from the very beginning? I think that's probably true, actually. But I can also see players cherry picking attack powers to be all ranged (or melee, if that's your thing. Seems like a weird choice for an AT with no armor secondary, though) and filling out the rest with controls and power pool stuff and playing them that way. I have trouble wrapping my head around the class too, honestly. I'm trying to overcome it, but find myself returning to more focused AT's that my funny old brain is more comfortable with. For some of us, this controller/blapper hybrid class may just have too many moving parts to ever really get a handle on. That is no criticism of the class itself, which I think most players acknowledge is actually a very good AT. More that some of us (myself included) lack sufficiently pliable brains to leverage the class for all it's worth (well, so far at least. I'm still determined to keep trying until I figure it out... eventually. 😝🤷♂️).
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I like this idea, for the most part, though I don't know it would solve the problem. Newer players would have to understand what the tags mean. Experienced players would have to use them, etc. Anything that has a chance to make communication clearer sounds like a good idea to me, though.
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Right. If you're running at +4/8, and you can't carry the team on your own (not too hard to do, if you have a well built combat-focused AT), you need to specify that anyone joining needs to be lvl 50+.
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Now you have to post pics of the costumes of all your Greek Pantheon characters!
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+1 to this and an even bigger +1 to being able to add the different chest insignias to capes.
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It is, yes. But it would be much simpler to just pick spectrum skin tone, than (as we have to do now) choose spectrum for every individual costume piece, which is pretty tiresome, honestly. This is assuming that it would be an easy thing to add to skin options, of course.
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Super Strength Power Set - Update Please
Triumphant replied to LightningDrone's topic in Suggestions & Feedback
I like the idea of adding damage to knockback powers (handclap and so on) and putting in even more knockback, but that is a non-starter because the bulk of the player base hates KB and would riot (I do somewhat get it- especially where tankers are concerned. You want to draw aggro as a tank and keep them glommed onto you. I personally enjoy KB effects, though. It's one of the cooler animations in the game.) As to adding MORE AoE, Tankers already got an AoE buff, and I think adding on even more (and increasing damage) to SS gives me balance concerns. I know SS is a set you can also get on Brutes and what not, so this is not strictly about tankers, but I still think caution is warranted here (granted, careful thought should be given to ANY power tweaks, so suppose that is stating the obvious). -
Well, this is ****ing amazing. Awesome work! 😎