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ImpousVileTerror

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Everything posted by ImpousVileTerror

  1. Which Shard are you on, @Evdoxia? That sort of matters a bit for frequency of characters with backstories.
  2. I generally don't visit Atlas Park. I had no idea there was any repeating message there. I will attempt to keep that in mind for the future, but may I encourage the Homecoming Team to investigate increased accessibility for future events of this nature, please?
  3. What means should a player use to get themself teleported?
  4. Super Strength animation change for Hurl. With added Endurance cost, 'cause it's so much heavier than a chunk of concrete.
  5. Aren't all level gates removed yet?
  6. Huh. Didn't realize this, but there's apparently a level gate restriction on access to the Abyss. That might be good to look at fixing.
  7. IOs? This is just P2W Inf. IOs come from Base Storage.
  8. It's not capital, but 879,699,000 (give or take) bare minimum for a character I'm serious about. 50,000,000 for a character I'm less serious about. 15,000,000 for a character that I'm just trying to get out the door.
  9. Now I also need a "screaming in terror as one flees for the hills" Reaction button . . .
  10. Regretfully, there is a pretty big barrier there, actually, Nemu. The way the spaghetti works for Powers in the City code is that most of everything is either "baked in" or uses a pseudo-pet. The former would mean going through and manually changing every single power to have every single variation baked in by default and coded to proc only when conditions are met. . . . as annoying as that was to write, and likely annoying to read, imagine that multiplied by about five hundred thousand times (or more), and ask volunteers to do that. The other solution, the use of pseudo-pets, is one which has been described as kludgey and prone to breakage. It would also require a pretty monumental effort to code. Just not quite as severely. So, the spirit of your idea is interesting! I'd like that level of customization too. But from what I presently understand about the game code, it's definitely outside the realm of feasible (but I would be happy to be proven wrong!).
  11. Here you go, @Latex: https://forums.homecomingservers.com/topic/19806-i-just-learned/page/2/?tab=comments#comment-226300 (Also, in typing your name just now, I see there's also a @Latex Girl and @LatexGeek. I wonder if we should hold a convention somewhere. Like at Club 55 while Dominatrix is moonlighting as host.)
  12. That's a fair point. We're still dealing with personal perspectives, though. Objectively analysing a living culture is a difficult prospect. It will ultimately come down to a judgement call on the parts of those who have the authority to elicit change. Which, basically, is what I'm suggesting the Devs have done up to this point. They've judged the situation, and prioritized other matters as more pressing.
  13. Ok. So . . . in my own play experience, I find that the playerbase expects everyone to strive for Level 50, as if it's "The Point" of the game. I don't play that way. It often leaves me out in the cold, and unable to find meaningful social interaction with other players who share my niche view of the game. As much as I -want- the game to force some other players to take a route that would put them on the same path as myself, I simply can't advocate for that. At best, I can ask for the creation of new positive incentives to encourage my kind of play. I feel we're not too dissimilar here. It really, really sucks to be left alone in a social game when you actively WANT to participate with others, but the specific requirements for that participation aren't accessible to you (for whatever reason). I certainly want to encourage the Devs to explore more and more options that support players having the independent agency to bypass whatever barriers exist that normally prevent them from engaging in the game's social play. But the enterbase command IS exactly one of those tools. From what I've seen of its use, it is actively facilitating more play across levels and zones. That's a good thing! That's something to relish. Some of us are getting left behind, yes . . . but (again, limited scope and perspective here) I see the enterbase command as a net positive to player accessibility.
  14. So, would it be fair to suggest (or outright state) that in general you don't like to rely on forms of travel that bypass game areas by using instant travel, and that the enterbase command is above-and-beyond the worst offender in a category of travel you usually don't rely on?
  15. When it comes to we, the players, the "health of the game" thing is only ever belief and conjecture and assumptions and predictions. And (mostly) preference. Until we can start seeing hard numbers, mapping them to a statical trend graph, and compare against a series of data . . . we players are always just going to have a limited scope for determining what anything has in regard to the health of the game. We can speak on behalf of ourselves. We can speak on behalf of those who expressly give us their permission to do so. But we can't speak for the entire population, or the sustainability thereof. I'm not suggesting that the Homecoming Team inherently know what's -best- . . . but they are in the unique position to see things the rest of us aren't privy to. I will always criticize anyone who falls back to the "just trust the Devs" defense, but in this particular case . . . it has been over a year now. I feel the Homecoming Dev team would have certainly prioritized the access to this command if they felt there was evidence of it clearly having a negative impact on the overall health of the game, comparative to pulling the plug on it without anything in place. While I can't accurately gauge the backroom communications between Devs, what sort of challenges they're facing as a team, or the resources they have at their disposal . . . I generally feel that they're the type who will promptly address what they've come to agree on as serious issues. If "trust the Devs" is fair to put forward for Inf reward structures, then I think it can be invoked here just as easily. Leaves a dirty taste in my mouth to do it, of course . . . but I feel there's been no small number of people who are overstating the overall severity of the enterbase command. And for the contextual record; I am very publicly an advocate for encouraging players to take their time and just absorb the content at a nice, relaxed pace. But I also acknowledge that if other players want to move fast, then I'll just have to sit back here, eating their dust, and looking for my fellow "turtle-pacers" to team up with. The game isn't mine alone.
  16. As a comparison; do you use the Ouroboros Portal to travel between zones quickly? What about the various 15-second cast time Teleports? Do you feel about them roughly the same as you feel about this slash command?
  17. Without putting a value judgement on this particular command, I do want to say: The gameplay, mindsets, and culture related to the game -are- allowed to change. The introductions of the black market and of inventions caused sweeping changes as well. Prestige Powers had a pretty big impact too, as I recall. By all means, call out the command's negative impact, but I think levelling a criticism of "the meta is changing" is more of a matter of personal preference. I encourage players to consider that, AND that even once the instantaneousness of the command is hit by the Devs, if the plans discussed in the past are accurate, the meta will remain changed regardless. People will still instantly travel to bases; they'll just be using an actual in-game Power rather than a slash command. The gameplay, mindset, and culture remain largely fixed on the new path they've started on.
  18. Support / Melee's a popular suggestion, for good reason. Here's a thread that had some nice thoughts on the matter: https://forums.homecomingservers.com/topic/15350-a-minimalist-take-on-a-supportmelee-at/
  19. Hmm, so a pendulum swing in the other direction is your prediction? Although, given how easy it is to give/get Rep right now, and the general lack of interest in it . . . I'm starting to think it's more likely that +Rep_Facepalm wouldn't have much of an impact in either direction.
  20. The biggest draw to making it a Power is -that- way they can control where and when it's available. ie: Not in PvP Zones. Not in missions that are supposed to "trap" you. Not in "No Temp Powers" Ouro-runs.
  21. No, 'lynne! YOU FOOL! Puns only make Dirge of Chaos stronger! Especially Egyptian mythology puns! You've doomed us all!
  22. I personally hope the next Page is nothing much. And everyone's like "what the- ?!" And then a day later, Page 7 hits, and it's like a two-page spread!
  23. Or like a deck of cards? https://forums.homecomingservers.com/topic/16340-shuriken-throw-set/?tab=comments#comment-177702
  24. So, starting at the steps south of Miss Liberty ... ... turn to the South-East ... ... you should see this tower off in the distance. It's your destination. (Here's a closer look on approach.) Once you get there, head to the dark-grey concrete without windows, and you'll see a door at the side ... ... one of these types of doors! Click it. Ta-da! Garden Tower Dome!
  25. Or just an unstaffed terminal, and that way the narrative crux is that Resistance members can "hack it" and also register some property for themselves.
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