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Lines

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Everything posted by Lines

  1. I would describe these posts as snarky.
  2. I've been living in China for two years and now I have chadbrain.
  3. 2 of each AT is quite reasonable, I think. But is it really less reasonable than 3 of each AT? And at that point, it would be perfectly reasonable to go for 4. 5 seems like a nice round number though.
  4. Printing the cutters directly might be troublesome. The cheapest and easiest 3D printing methods tend not to get on well with food. If you want it thin enough to cut into dough, they can degrade or collapse after a bit of use and washing. Pick your material carefully: I imagine a thin, detailed PLA wall would quickly snap if there are intricate shapes and I'm fairly sure ABS or HIPS isn't food safe. I would say you're better off printing (or CNC cutting) a full sillouhette of the character and then pressing thin sheet aluminium around it (such as from a cut and flattened drinks can).
  5. Can confirm, this is an accurate description of GM_Widower
  6. In this case, relative to the number 5.
  7. My thinking is you would want enough consistency that you're not having to totally change playstyle, but still adapts to what's happening around you. I imagine something like an assault set, with a distribution of melee, ranged and ranged AoE powers. Those powers will always be that position. But they can change type and fx based on the type happening around you, maybe last power cast within a proximity to the player or the last type to hit you. Thinking of the full Peter Petrelli effect, there might also be a variable travel power? Or something?
  8. I feel like the way a character gets from place to place is defining of that character. So I almost always take one. Sometimes jetpacks or magic carpets can be defining too. I'm very pleased that infiltration gives us a natural-themed choice. Also, I like my characters to feel different from each other, so more variety is great.
  9. *Scraps prototypes for the deletinator.* *Starts new plans for the anti-persistinator.*
  10. Come on Snarky, let's go party.
  11. Yeah, I think there may have been a very small handful of alternatives. At least one of them was the same as the PC death animation, so some AoEs would cue the enemy groups' excellently rehearsed synchronised knee drop routine.
  12. The lad knows an opportunity when he sees one.
  13. I actually really like the +recharge idea. If it'a calculated right, it would help close the small damage gap while feeling different from the other melee ATs.
  14. Hah, you fools have finally ousted yourselves! For you see... *unmasks* ...I've been a jock this whole time! You're all NERDS! *plays sports nearby, menacingly*
  15. I'd like to see boomtown get more defined as a battleground between villain groups, rather than just being revitalised. Paragon City obviously wants to regenerate it, and make progress in the south east area. But the family and the Tsoo are already competing over the new real estate and slowing down progress. In the west, the council are establishing more military training camps, research labs and factories. They aim to claim the entirety of Boomtown as their territory and establish a fortress in paragon city. In the north lies the Clockwork Kingdom, a nonsensical cluster of brass spires, keeps and contraptions spliced into the ruins. The clockwork minions are rapidly sprawling its borders, threatening the other regions with sheer force of numbers and expansion. The synapse TF would move entirely to there.
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