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Lines

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Everything posted by Lines

  1. I simply don't do 54 seconds each minute. I find them to be excessive and wasteful. 6 seconds per minute is sufficient.
  2. If Cobalt is behind this, then it's for sure a cryptic code about the next page.
  3. Tsoo have always had a presence in Dark Astoria, even in the old version. I believe it's something like this: The Tsoo criminal enterprises elsewhere more or less collapsed in the level 20-35 ranges of missions. Meanwhile, the Tsoo in Dark Astoria have always had a higher purpose as kind of anti-hero protectors who are trying to prevent the return of Mot, and have so far largely held that line without heroes and continue to not want their interference. Without the resources from their criminal organisations, that fight has gotten much harder and may have even been a factor in Mot's return. In terms of power level, I believe that Tub Ci's tattoo artistry now taps into the well of furies. Or something. For the Tsoo, it's kind of an arms race. So to answer your question, yes they are absolutely out of their league. But this is the hill they are willing to die on.
  4. Hey, if you don't want it I'll take it. I've got a seismic blaster who can level a suburb with that thing.
  5. I personally feel that the game is already really saturated with enemy groups, many of them a little under-developed. I'm pretty happy with getting new takes on the same old, but I can totally understand your take as well. I share your feelings about the ways that stories are (and aren't) delivered, but I feel this is more of an interface problem than a writing problem. Even with dialogue caption pop-ups, I'm not sure that CoH has a particularly good way for players to interface with the stories.
  6. There would be only one powerset, to eliminate imbalance issues. The powerset would not include rage.
  7. Let's say HC follows your advice, but then it turns out that you were wrong, would you mind footing the legal bill?
  8. Please don't shout so loud, you'll awaken the elephants. Took us the whole beta cycle to put them to sleep.
  9. Now how will anyone know to cherish and respect me?
  10. I certainly appreciate it. Over the last week or so I've just been refreshing the general discussion forum and all my needs have come to me.
  11. I'm here because I get some hecka crazy dopamine any time my forum reputation goes up. Please like this post and give me my fix.
  12. Thankies! Not as clearly conveyed as I'd have hoped, perhaps.
  13. Or, god forbid, it starts feeling like fun.
  14. Everyone, shh, he's coming. Get ready with the balloons and confetti. Who has the cake?
  15. If anything, we should be making the original ATs more villainous. Let's see... Blaster = Destructor Controller = Manipulator Defender = Troublemaker Scrapper = Menace Tank = Brainwashed Henchman Redside bestside.
  16. To get the reward, your team (not league) must have contributed at least 10% of damage. You probably would have been fine moving some people over to the other team, as long as they could take a bite out of the GM between them. But I wouldn't sweat it. GMs aren't usually fought in leagues, so I wouldn't say there's an etiquette for when they are.
  17. The homecoming team would like to welcome a new member to the development team. Welcome aboard, Jack!
  18. Between levels 13 to 18, Dark/Dark characters will now go through a 'phase'. They'll grow out of it, you think. Water blast will now correctly apply a hold and a DoT when attacks collide with players using Electric Armour. Broadswords will now talk to you. Don't listen to it. Changes to Stalkers' Hide conditions: players must now be either inside foliage, behind a comically narrow tree, reading a newspaper with eye holes cut out or pretending to be a display at a museum. Blaster T9 powers will now damage teammates and environments. Players will be fined to cover damages. Added mandatory photo opportunity after each mission complete. The photographer will be arriving shortly.
  19. Has anyone tested whether the ATO Chance to Hide works without having hide as a power?
  20. This is a bit too in the region of "if train 1 leaves station A at 2:33pm..." for me to actually know how to answer (and your follow up posts). My problem is I don't know what Six meant by the XP boost being applied additively. To get to 3x xp, it would need to add the defeated mob xp twice. Right? But I can't fathom what sort of equation in code could accidentally make that happen. I'm gonna need some graphs. Maybe even some diagrams!
  21. Fire sword attacks now do -def. You'll want to create or find a new farm without mobs with fire sword.
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