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Lines

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Everything posted by Lines

  1. No, no, keep these ones. I need all the help I can get when speaking to live people.
  2. Reading a lot of the feedback here, I do find myself agreeing with concerns of how this might make people percieve and behave in the game. Perhaps it might be easier not to try and split hairs and award the bonus for a team of 5 to 8 players with all different archetypes, but not get hung up on the roles. I wonder if 'novel team bonus' might be a more apt name, and throw in a few more bonus combinations like: - all the same archetype - all of the classic hero ATs - all of the classic villain ATs - all epic archetypes A few more categories could increase the chance of players walking into a qualifying team without planning it.
  3. Very, very pleased to see these changes happening.
  4. Page 7 would never have happened without these threads spurring the devs on. It was literally all developed after Eldriyth's first post of this nature. True story.
  5. Just to inject some expectations into the thread: both nerfs and buffs have and will happen. Shifting all powers upward to meet the highest performing sets isn't an especially realistic development target, since it means moving dozens of sets upwards instead of one set downward. It also negates any sense of adversity in the game. By the same logic, moving all sets downwards to meet the lowest performers isn't reasonable either, so those sets will be buffed. Lagging behind and, as you said, spending minutes on a single minion is nobody's fun. Except for regen. That set is on a mission to find nerf bedrock and we aint gonna stop it now.
  6. Wherever Bluesiders see problems, Redsiders see opportunities. Redside bestside.
  7. I don't remember an emote ever doing this, but I may be wrong. As others have suggested, by going to an icon surgeon you can set an alternative costume to a different body type. This way you can have one male and one female bodied costume, and then use the drink formula costume change emote to swap between them. I don't know if CoH has ever been clever enough to know how to transfer a costume to a different body on the fly.
  8. Is your character crab themed?
  9. I would describe these posts as snarky.
  10. That's the door handle.
  11. I'm sorry to hear this. Much love, everyone.
  12. I've been living in China for two years and now I have chadbrain.
  13. Estonians.
  14. 2 of each AT is quite reasonable, I think. But is it really less reasonable than 3 of each AT? And at that point, it would be perfectly reasonable to go for 4. 5 seems like a nice round number though.
  15. Printing the cutters directly might be troublesome. The cheapest and easiest 3D printing methods tend not to get on well with food. If you want it thin enough to cut into dough, they can degrade or collapse after a bit of use and washing. Pick your material carefully: I imagine a thin, detailed PLA wall would quickly snap if there are intricate shapes and I'm fairly sure ABS or HIPS isn't food safe. I would say you're better off printing (or CNC cutting) a full sillouhette of the character and then pressing thin sheet aluminium around it (such as from a cut and flattened drinks can).
  16. Can confirm, this is an accurate description of GM_Widower
  17. In this case, relative to the number 5.
  18. Super Strength.
  19. My thinking is you would want enough consistency that you're not having to totally change playstyle, but still adapts to what's happening around you. I imagine something like an assault set, with a distribution of melee, ranged and ranged AoE powers. Those powers will always be that position. But they can change type and fx based on the type happening around you, maybe last power cast within a proximity to the player or the last type to hit you. Thinking of the full Peter Petrelli effect, there might also be a variable travel power? Or something?
  20. Yes the game is up.
  21. I feel like the way a character gets from place to place is defining of that character. So I almost always take one. Sometimes jetpacks or magic carpets can be defining too. I'm very pleased that infiltration gives us a natural-themed choice. Also, I like my characters to feel different from each other, so more variety is great.
  22. *Scraps prototypes for the deletinator.* *Starts new plans for the anti-persistinator.*
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