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Lines

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Everything posted by Lines

  1. 2 of each AT is quite reasonable, I think. But is it really less reasonable than 3 of each AT? And at that point, it would be perfectly reasonable to go for 4. 5 seems like a nice round number though.
  2. Printing the cutters directly might be troublesome. The cheapest and easiest 3D printing methods tend not to get on well with food. If you want it thin enough to cut into dough, they can degrade or collapse after a bit of use and washing. Pick your material carefully: I imagine a thin, detailed PLA wall would quickly snap if there are intricate shapes and I'm fairly sure ABS or HIPS isn't food safe. I would say you're better off printing (or CNC cutting) a full sillouhette of the character and then pressing thin sheet aluminium around it (such as from a cut and flattened drinks can).
  3. Can confirm, this is an accurate description of GM_Widower
  4. In this case, relative to the number 5.
  5. My thinking is you would want enough consistency that you're not having to totally change playstyle, but still adapts to what's happening around you. I imagine something like an assault set, with a distribution of melee, ranged and ranged AoE powers. Those powers will always be that position. But they can change type and fx based on the type happening around you, maybe last power cast within a proximity to the player or the last type to hit you. Thinking of the full Peter Petrelli effect, there might also be a variable travel power? Or something?
  6. I feel like the way a character gets from place to place is defining of that character. So I almost always take one. Sometimes jetpacks or magic carpets can be defining too. I'm very pleased that infiltration gives us a natural-themed choice. Also, I like my characters to feel different from each other, so more variety is great.
  7. *Scraps prototypes for the deletinator.* *Starts new plans for the anti-persistinator.*
  8. Come on Snarky, let's go party.
  9. Yeah, I think there may have been a very small handful of alternatives. At least one of them was the same as the PC death animation, so some AoEs would cue the enemy groups' excellently rehearsed synchronised knee drop routine.
  10. The lad knows an opportunity when he sees one.
  11. I actually really like the +recharge idea. If it'a calculated right, it would help close the small damage gap while feeling different from the other melee ATs.
  12. Hah, you fools have finally ousted yourselves! For you see... *unmasks* ...I've been a jock this whole time! You're all NERDS! *plays sports nearby, menacingly*
  13. I'd like to see boomtown get more defined as a battleground between villain groups, rather than just being revitalised. Paragon City obviously wants to regenerate it, and make progress in the south east area. But the family and the Tsoo are already competing over the new real estate and slowing down progress. In the west, the council are establishing more military training camps, research labs and factories. They aim to claim the entirety of Boomtown as their territory and establish a fortress in paragon city. In the north lies the Clockwork Kingdom, a nonsensical cluster of brass spires, keeps and contraptions spliced into the ruins. The clockwork minions are rapidly sprawling its borders, threatening the other regions with sheer force of numbers and expansion. The synapse TF would move entirely to there.
  14. I simply don't do 54 seconds each minute. I find them to be excessive and wasteful. 6 seconds per minute is sufficient.
  15. If Cobalt is behind this, then it's for sure a cryptic code about the next page.
  16. Tsoo have always had a presence in Dark Astoria, even in the old version. I believe it's something like this: The Tsoo criminal enterprises elsewhere more or less collapsed in the level 20-35 ranges of missions. Meanwhile, the Tsoo in Dark Astoria have always had a higher purpose as kind of anti-hero protectors who are trying to prevent the return of Mot, and have so far largely held that line without heroes and continue to not want their interference. Without the resources from their criminal organisations, that fight has gotten much harder and may have even been a factor in Mot's return. In terms of power level, I believe that Tub Ci's tattoo artistry now taps into the well of furies. Or something. For the Tsoo, it's kind of an arms race. So to answer your question, yes they are absolutely out of their league. But this is the hill they are willing to die on.
  17. Hey, if you don't want it I'll take it. I've got a seismic blaster who can level a suburb with that thing.
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