Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.
-
Posts
1564 -
Joined
-
Last visited
-
Days Won
10
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Lines
-
Petition to have GM_Miss fired. (watch this be removed)
Lines replied to komic's topic in General Discussion
No? -
No takebacks! Nerf slogging!
-
Development Philosophy and Community Servers
Lines replied to Illuminant's topic in General Discussion
I kinda agree, besides the last part. I think the OP is coming from a more neutral place than perhaps is being suggested. I didn't read it as demanding nor entitled, though I broadly disagree with the sentiment. -
I was wondering exactly this after I made the last post. I'd love Hero 1 to take an active role in the world, and this would be a wonderful way to make the world feel a little bit alive around the player's actions. Plus, I'm all for having a Brit in front of city hall. Represent!
-
I agree, and would include Hero 1 to the blacklist, sadly. There is far too much in the game referring to how dead he is and you visit his memorial a bunch of times. It would be a bit confusing if a new player is introduced directly to him and then later encounters him as the honoree. BaBs would have my vote.
-
420?
-
Development Philosophy and Community Servers
Lines replied to Illuminant's topic in General Discussion
I think a lot of MMOs have gone south because they listened too much to what the players wanted.- 132 replies
-
- 20
-
-
-
The game has come a looooong way since this...
Lines replied to Solarverse's topic in General Discussion
There's a bunch of stuff that looks like it could have turned into neat ideas. I wonder what happened to them. The world design stands out for me. Just seeing how the Atlas statue and city hall are situated against each other is so strange. CoH's refined, well considered cityscapes for most zones was one thing I really missed when the game was down. As for the seamless shops, I imagine part of the challenge was modelling interior spaces within exterior models. By creating a transition, players can be warped underneath the map to make those spaces easier to make - the interior spaces don't always need to conform to the exterior. They could also be more easily loaded and unloaded if nobody was occupying them, though I don't know if that's the case. -
Heck Yeah!
-
I agree with that sentiment. I'd rather see one fleshed out, broad and diverse endgame rather than a perpetually ascending ceiling that we call get narrowly funnelled into. I think Statesman's death and the Praetorian war is a great fulcrum for all the existing villain groups to step up their game and make for a really wide range of stories. The Battalion just sounds... heavy handed?
-
Make it easier to post salvage on the auction house
Lines replied to Cidri's topic in Suggestions & Feedback
Dang, that's a handy trick. Thanks! -
The whole thing is kinda outlined on this wiki for this game that I know nothing about other than that Tyrant is in it as Statesman: https://masterxmaster.gamepedia.com/Statesman I guess that last paragraph about Dredgion is talking about whatever game this is from.
-
These are superb suggestions. The system needs a wide restructure with player engagement in mind. The 'find contact' button is way too eager to send us to First/Night ward, but with a bit of tweaking it could be an excellent feature. I think a resolution to #3 could be that all first introductory contacts appear in the find contact menu. That way they're not appearing in the contacts list, and the list is reserved for contacts we've actually met. #4 is a big deal for me. Praetoria is a big offender here, since the whole range of contacts per alignment are supposed to be in a narrative sequence and we have (afaik) no access to Ouroboros to fill the gaps before moving on. I'd love it if all Praetorian contacts occupied a 1-30 level range. First and Night ward could take the whole 20-40 (maybe 50?) range together so that their entire plot can hold up better rather than us getting popups that send us there halfway through the plot. Just yesterday I wanted to do the Faultline arcs, but Jim Tremblor sent me straight to Doc Delilah, who thanked me for helping her out of the sticky situation and was told by Jim and Penny that I had been useful. Little bits like that really need a clean - there's no clear way to tell players how and when to do these contacts and with double XP it's way too easy to miss bits. And it doesn't need to be.
-
Every now and again, I'm reminded that I'm not among other Brits.
-
I've noticed it fluctuating to higher numbers a lot more recently. I find it strange, since I always bung all of my white and yellow salvage onto the AH for 20 inf. 10-20k seems like pocket change not worth typing when selling stuff.
-
I've been thinking a lot about how CoH could deliver the storytelling in a more accessible way. At the moment, only the team leader has significant access to it and there's an expectation just to skip it. Not settled on anything concrete, but it's fun to think about.
-
Nah, I'm good. The significance of death is more important to me than the significance of Statesman. I'm down for someone else taking up the mantel or role, though.
-
I'm all for this. A little extra oomph would go a long way. I'd like to see more enemy variety rolled out across the levels, though, and not just endgame. At the same time, more enemy threat for incarnate characfers would be welcome. So maybe both?
-
This guy gets it.
-
200m Bounty: Replacing Shadow Maul's sound effects.
Lines replied to ScarySai's topic in General Discussion
Now tested on a DM character, no sound with those 8 files switched to a silent one. It seems that brawl also shares some of those sounds and it's possible others do as well. The flurry.ogg file is also used for the whooshy noises. Might not be the news you're looking for. You could change all those sounds out, but you'll be hearing ORA throughout the game. -
200m Bounty: Replacing Shadow Maul's sound effects.
Lines replied to ScarySai's topic in General Discussion
It might be a few sounds stacked. There is Flurry.ogg (The sounds flurry makes when it misses), but there is also Flurryhits.ogg and Flurrypower.ogg. Edit: I've been using Sands of Mu a few times and it sounds slightly like it changes each use. I wonder if it's not one sounds like Flurry is but a sequence of basic punch sounds. Edit2: Confirmed. I changed the files N_Hit_01 through N_Hit_08 to silent files and now Sands of Mu makes no sound besides the last hit. I haven't got a DM character to test that with. -
Blappers understand Rick and Morty.
-
Counterpoint: It's super fun to say aloud.