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Everything posted by Yomo Kimyata
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It seems to me that all seeded items have been put up for sale as the equivalent of one million offers of ten at the seeded price. This means that people can pay more than the seeded price; people can put the item up for sale at either above or below the seeded price; people can buy them at less than the seeded price is someone else is willing to sell them at less than the seeded price. The only difference between salvage and super packs (to my knowledge) is that you can only obtain super packs by buying them on the /AH. What you do with them afterwards is up to you.
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I tend to do the whole Faultline arc on my blue alts, and normally I will use the find contact tab to teleport to Jim Temblor (Angry Young Man). But sometimes that glitches so I go to Skyway South via tram, pick up an exploration badge in Skyway, and take the tunnel to Faultline. There I fly through the doughnut so I can use LDT in the future
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The ol' shard vs thread debate - resolved
Yomo Kimyata replied to Ukase's topic in Suggestions & Feedback
Well, sure, *I'll* buy them all but what about the potato-loving masses? -
Ugh, Brickstown and St. Martial. I could look up how to get in there, but ugh, I just don't feel like taking that thirty seconds.
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When I select a mission in zone, sometimes before I start running/leaping/flying/teleporting towards the entrance I'll see how far away it is and say, "Nah." and hit Mission Teleporter or Team Teleport because it's too far and I just don't feel like spending the thirty seconds getting there. Does anyone else make this mental decision? I could, in theory, do the math and figure out how much, if any, time I am saving, but again, that's too far and I just don't feel like spending the thirty seconds getting there. For me it's at or close to 1.0 mile, and sometimes if both my mission teleporters are out I get grumpy and mutter curses as I run there, like some sort of idiot caveman.
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The ol' shard vs thread debate - resolved
Yomo Kimyata replied to Ukase's topic in Suggestions & Feedback
Eliminate incarnate threads and shards entirely. Replace them with incarnate potatoes. Problem solved. -
Try doing it piecemeal, a few at a session. At level 50, I have to imagine you probably have some cash around. Put in orders for things like the Gaussian's at a low ball level, then once you buy it, unslot the fixed level one, replace it, and sell it.
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This is great. Thank you @Cobalt Arachne for taking the time to explain! I absolutely agree, but this also is part of what I consider the problem. When this was a paid game, motivations were clear ("maximize profits!") and there was a lot of work put in on balance in order to keep as many people playing for as long a period of time. For passion projects, it's very difficult to manage output based on what the overall audience wants, and frankly almost nobody will even try. If I'm writing a novel, I'm not going to throw it out and start with a new premise because one person I met wants me to. As much as I hated it at the time, Lost (the tv show) went all kinds of directions, and then pruned and focused those directions based on audience feedback. Sure, I was expecting a fully fledged story from the beginning, but I understood their flexibility and sometimes even their sense of humor about it. "What ever happened to the polar bears?!?" But I don't expect that to happen in this passion project.
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harder content soloing / ITFs +4/x8 build suggestions
Yomo Kimyata replied to R jobbus's topic in Scrapper
This sounds a lot like a DDR issue rather than a res debuff issue (maybe both). All the secondaries mentioned as suggestions are defense based and have at least some level of defense debuff resistance. That certainly makes endgame content a lot easier. What I tend to do with non-DDR secondaries is take Ageless Radial, and if I see that I am getting debuffed I punch it. It does not eliminate current debuffs (they will generally expire quickly) but should keep you from cascading defense failure. -
Correct me if I'm wrong, but it sounds like you are building your character through crafting leveled recipes and slotting them? What I tend to do is, when leveling, always buy the attuned IO that I want through the /AH rather than make it myself. So, for example, if I had my Build Up power at 17, that's when I would buy the Gaussians Build Up proc. (Note: I'm pretty sure that this proc works the same whether it's at level 20 or level 50, but I will buy it as attuned because I like the aesthetics better.) How do I fund that purchase? Well, I could take some money from a different character, I could self-finance by crafting set recipes that drop, convert them to something worth more, then sell them, etc. In theory, you could sell every unattuned you have and buy them all back more cheaply, making a net profit. That takes experience, a little know-how, and a lot of patience. You'll be hard pressed to sell an unattuned and buy an attuned right nao without losing (potentially a lot of) inf. You can stock up on catalysts, either through the /AH, through drops from your 50s, from spending merits (although the last isn't particularly efficient.) I actually end up doing the opposite of you, since almost all my enhancements are attuned pre-50. As I get near 50, I try to buy level 50 pvp IOs to replace the attuned ones I have slotted, and boost them to +5 if I can. But then again, I'm not counting pennies.
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How long does it take you to hit 50?
Yomo Kimyata replied to mistagoat's topic in General Discussion
It's an interesting question, and one I really haven't spent a lot of time thinking about. Generally, if I'm working on a low difficulty alt (any melee), I'll run 2xp, increase number of opponents early and often, throw in a good dose of Experienced. It feels quick, but I don't generally measure it, especially since I spend so much time idle. I just started tracking a corruptor with no buffs whatsoever and I'm slow levelling. According to "M" it took me 8 hours on patrol to get to level 10. If I stay with this one, I'll try to monitor it going forward. -
There is method to this madness (although there is a lot of madness in the method.) The current developers HAVE picked what classes/powers/etc. that they wanted to be enhanced and in my opinion haven't put much focus on balance. And that is their right as owners of the ball, although I wish they would take other players' opinions into account. Your whole post was good Ukase. Nods. This is the crux of the matter. Can I solo at maximum settings? Generally yes, although it is trivial for some ATs and some power sets, which goes to the original poster's point. I know how to play and how to play well, and I know how to maximize my character's output, and I know how to make tons of inf doing it. Everyone CAN be able to; this is truth. The problem is as you say whether or not everyone SHOULD be able to. I think that hard mode was a stab in that direction because some of the devs got bored with their overpowered tanks, and I'm supportive of that change, but this is neither a difficult nor an even balanced game. So it goes.
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I hear your frustration. Specifically with this piece, my observation is that the lowest outstanding offer on this is generally under 3mm. I just did some bid creeping and bought one at 1mm and then ran into a block offered between 2.7mm and 2.8mm. This is a pretty easy item to make in bulk, so you should expect to make a quick sale you'd be best advised to post it below that block. I see you have listed it at lower prices in the past, and maybe you weren't patient enough, or maybe something else is going on. Double check that the character you are on doesn't have both outstanding bids and offers on the same item. It's easy to forget about and it can make you question your sanity if something doesn't trade when you think it should because you've locked or inverted the market. Also, maybe this will help. I've been considering re-writing it to clean it up:
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Listen, I am all for free speech but this is like shouting "Fire!" in a crowded theatre. Devs, can we do something about this?!?
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I considered it at 999,999,999,999 but that didn't break the game or turn over the odometer. Shame. Maybe if I get to zero.
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yOu ShOuLD cHaNGe kNoCkBAck to KnoCKdoWN!
Yomo Kimyata replied to Forager's topic in General Discussion
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yOu ShOuLD cHaNGe kNoCkBAck to KnoCKdoWN!
Yomo Kimyata replied to Forager's topic in General Discussion
"If you were doing your job, they would already have been killed arrested." I find it difficult to believe that a good team can't figure out a good set of tactics. I guess the problem is finding a good team, or at least 2-8 players who are team-oriented rather than being self-oriented. Counter complaint: I just realized that there isn't a single Alpha Slot Ability that enhances knockback and I request, nay DEMAND, that this is remedied ASAP. -
Why do enemy lairs/bases omit toilets?
Yomo Kimyata replied to Scarlet Shocker's topic in General Discussion
It's a variation of the MediCom network. Rather than transport bodies to hospitals, it transports excrement to the Sewer Network. -
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In my experience, it depends on the secondary effect and on the relative level of your enemies. If you are playing at or close to your enemies' level, you should be golden. But if you are dealing with the purple patch and fighting +4s, some of the secondary effects will fade into irrelevance.
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Welp, so much for sleeping ever again.
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Question about character items tab in email.
Yomo Kimyata replied to Monty Haull's topic in General Discussion
nope