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Yomo Kimyata

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Everything posted by Yomo Kimyata

  1. As mentioned, your opponents matter a lot. Any of the standard radio opponents at 50 are relatively harmless so long as you target the right enemies first; your biggest hurdle is probably overcoming lots and lots of -to hit. But when you get big groups of enemies that (sometimes accidentally!) synergize it's much more about your technique than your build, in my opinion.
  2. I've got a DM/regen scrapper that can do it all, but don't have it in front of me. My BS/regen brute is also monstrous, oddly enough. To echo some of Betty's points, differ from a few, and a few of my own: -- You're getting an extra heal from Siphon Life, so I don't see a problem in four slotting Unbreakable Guard. You're not going to get a huge advantage from the toxic resist, but the 3.13% melee defense might well be worthwhile. -- Speaking of toxic resist, you can save a few slots by only 5 slotting your purple sets. Drop the damage, boost the non-procs to +5. You won't miss the toxic resist I promise. I also usually only 5-slot Avalanche and Blistering Cold because AoE damage generally isn't of a high enough magnitude to be worrisome. -- Splitting the Brute's Fury set 3-3 lets you double up on the defense. Defense is not your be-all end-all, especially with no debuff resistance, but it's nice to have. -- I'd target at least 75% slow resistance. Swap in the winter's gift 20% resistance for the BotZ -kb piece. You could split up the Avalanche or Blistering Cold sets, but I'd think more out of the box (3 slot Synapse Shock in MoG!) -- I'm not personally a fan of Cross Punch unless it's a full part of my chain, and the 50 degree angle never seems to work well enough for me, but to each their own. +ff recharge is marvelous on a regen, but you're hard pressed to work it in with a DM. -- Regen already has 2 1/2 oh shit buttons in MoG, IH, and DP. My scrapper currently also has Unleash Potential and Shadow Meld (which brutes don't get) and that's a little overkill. However, Darkest Night with a couple of lvl 53 Enzymes will make you untouchable. -- I'm pretty sure I no longer bother with Quick Recovery (although, again, 3 slotting synapse Shock gets you more slow resist). Unleash Potential is, to me, this incredible power that is up 1/4 of the time and lets you focus on regeneration or health or defense or all three. Have fun storming the castle!
  3. I also try to avoid doubling up on a type in primary and secondary, but I'm generally always a fan of electric. A lot of that has to do with end mod powers that I'm generally not going to slot for end mod, and I get to use musculature alpha. Also Energy Manipulator: chance to stun is a criminally underrated proc.
  4. Dope stuff. It's always nice to see this kind of rationale. Uun says it well I tend to focus more on stats over set bonuses nowadays, so I might +5 lvl 50 PotT as well as +5 lvl 50 Tempered Readiness for whatever stats I'm looking for. Usually that's A/R but I'm not wasting a D-sync Provocation on this! For almost every healing power I use, I'll either use 6 piece PM or 5 piece 50+5 Panacea. That decision generally comes down to whether I can spare the 6th slot or not (although finding two pieces of PM somewhere is always nice for the proc!) I'm all over the place when it comes to ST holds on non-hold ATs. It's hard to pass up the extra stat value from +5ing the purple set rather than the pvp set. This is why I love scrapper primary powers with a hold component, where I will slot the purple proc and +5 the A/R. It is a very minor thing, but I go with the Shield Breaker lvl 30+5 A/R over the AW lvl 50+5 A/E/R. I prefer the recovery set bonus over the regeneration set bonus, and you get slightly more A/R (although no E). Yeah, I probably blow too much inf on boosters compared to what it actually gets me, but what else are you gonna spend inf on?!?
  5. I think of Mr. F, I think of him stretching and gyrating to stay away from harm. Super Reflexes. ?Beam Rifle/SR? sentinel
  6. I actually like the concept of fury for brutes — the increase in damage when you are leveling up and running on it is noticeable and it adds a bit to a gotta smash em now mindset. at the high end, there’s not a lot to distinguish it though. As mentioned, fury build’s basically instantly to 85%. I haven’t spent one second of time thinking about how people would exploit this, but I’d like a slower fury build over a wider range. I think current fury Mac is ?+200? Max that to 350 and have it take 60 seconds of fighting to get it to 200!
  7. hmm, looks like all the numina's can still be bought about 2mm, including the proc. Patience is your friend! Also, Snarky's advice is more or less correct!
  8. or, OR you could just ask.
  9. They were selling it. It's a level 10 because that's the cheapest crafting cost so cheapest to make from recipe. Whoever bought it almost certainly bought it as an attuned or as a 50. Also, PvPs can be attuned, but they are not all attuned.
  10. Stun is super powerful as is! It temporarily neutralizes an opponent, like hold. Unlike hold, it lets them wander a little. Lots of powers have stun, so the easiest way to stun a boss is to use two stun powers or to put a stun proc in a non-stun power so that the mag adds up.
  11. Lately, I've been considering using Character Build 1/2 for general/ST. Mostly considering, since who has time to re-outfit all those 50s?! Mass Levitate is indeed a great place to put any proc that affects the user rather than the target! One thing I love, LOVE, about top tier attacks with a hold (or stun, or even immobilize) component is that you have so many options for top end frankenslotting. If there is a purple set, it's going to have an A/R piece, and for hold you match it with the 4.5PPM damage proc for a set bonus of 4% recovery. Here's an example with the A/R and proc from Unbreakable Constraint, the 1,2,4 pieces from superior Critical Strikes (I generally like to split that set for twice the defense bonus), and a lvl 53 D/E DSO.
  12. I can't think of what IOs you are speaking of. Maybe it's a temporary lack of supply? Tell me which IOs and if they are normally 1mm, I can't imagine it would cost me too much to make a bunch of them. For the most part, prices on uncommon/rare IOs have dropped over the past year and I'm hard pressed to think of any that have gained in price.
  13. We are lacking on bear options as well.
  14. I'm a Mean Girl.
  15. I don't know about this. First @Owl Girl asks for more owl options, but then what's next, more girl options? This is a slippery slope. Speaking of slippery slopes, how about otter options?
  16. I have only one psi scrapper at 50, a Psi/Ice who is pretty amazing but I stopped playing once it got to 50. One thing I noticed about psi, and this may be good or bad depending on your personal viewpoint, is that once I got Mass Levitate everything changed, and it became all about Mass Levitate. I have it slotted at endgame with the 1,5,6 of Superior Critical Strike, lvl 53 Nucleolus, Fury of the Glad -res proc, and FF +recharge. Critical Strike and FF proc pretty much every time, and yes, following up with greater psi blade is pretty nuts.
  17. It's fine as long as you don't sample your own stuff.
  18. I really should know this by now, but the kiosks that are all over blue side that give you character stats (like enemies defeated and times atop Atlas statue): Is there an equivalent red or gold side? I do not believe so, but I figured I'd ask the community. I do remember back in the day when they were leaderboards of a sort for defeats of particular enemies.
  19. It costs like 1-2mm inf on the /ah. If that’s a lot of money, don’t slot it. but it is *incredibly* satisfying that one time you actually use kick to finish someone off and it procs.
  20. You know, if they decide to make things look like they will be in 2026, they have three years for the volunteer team to be able to renovate everything.
  21. Definitely not trivial with scrappers. In my (limited) experience with tanks, it's pretty trivial there. Most of my scrappers have at least one "oh noes!" button like Shadow Meld or Unleash Potential, but they don't necessarily need to be defense based (although defense is certainly the cheapest easiest mitigation), especially if your alt has little or no defense debuff resistance.
  22. I love that the voting was so close (3/4/5). I can see the rationale for each choice (and don't get me wrong, I made one of each...). But it got me thinking, so here's a follow up to "Would you rather?" When making the choice between making a corruptor or a defender: - Always defender, they have better buff/debuff numbers (ramen) - Always corruptor, they have higher damage scalars (bulgaria) - Corruptor if the primary has a lot of DoT powers in order to take advantage of scourge (television) - Other specific reason, please describe (satellite) ?
  23. Presumably our benefactor is winding down his/her/huge performance shifter factory! And I think it would only take two characters…
  24. Well I will be a monkey's uncle. To be honest, I had just finally gotten around to unlocking the contact for safeguard/mayhem on demand and frankly I hadn't gotten around to re-upping any of the temps, and I hadn't seen anything in the wiki or City of Data (all hail Uberguy) that indicated there was any limit. I will certainly look into this!
  25. I think there are two different questions here: can scrappers solo +4/x8, and can scrappers serve as tanks (presumably in team play) for +4/x8? I mean, the answer is yes for both, but... I think just about anything can solo +4/x8 with a strong build and strong tactics, but it depends on how careful you want to be, how fast you can go and how much fun it is for you. It's really tedious to do it unless you can keep your head above water for at least a few mobs in a row. I think that if you are able to solo +4/x8 on any given scrapper, you probably have the skill set to do so on any other given scrapper. Sure, some builds or sets will be better than others, but you're generally not going to just blindly run in and aggro a room full of boss carnies, for example, and hope to do well unless you are a lot better at this than I am! In team play, I think a scrapper is a poor substitute for a tank because 1. a tank's survivability is so much higher than a scrapper's, while its damage is only marginally lower, and more importantly 2. a scrapper will have a very difficult time keeping aggro off of its teammates. I think just about anything that is able to survive an alpha can tank so long as the whole team is on board with it and knows that's the deal, but for the most part people won't enjoy that they are getting much more attention from enemies than they do when there is good taunt aura management.
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